Cynder glared daggers at the guard as her voice took on a cold fury more reminiscent of Ice dragons. "What. Do. You. Mean. Missing?"
The unfortunate dragon looked like he wanted to slink back into the shadows despite Cynder's greater skill at the element. "The uh egg. It's missing!" He squeaked out. The temperature seemed to drop another ten degrees and he could hear his heart beating frantically as Cynder stalked forward. "We'll find it!"
"That's nice. Now what did you say your name was again?" The furious consort snarled out as her eyes began to glow an unsettling light.
It was at this moment that he realized that perhaps the Terror of the Skies was not quite as gone as she would have people think. "J-Jette! Ma'am!"
"Well then Jette, why don't you go march yourself to the temple and interrupt Umbra's get together with the other Guardians and tell him exactly what you just told me." Cynder's voice seemed to drop an entire octave as she padded up directly into the shivering dragon's face. "Do. You. Understand?!"
"Uh huh!" Jette agreed, nodding frantically.
"Then get going!" She roared. Jette took off as fast as he could out the door- "Oh and Jette?" -and had to skid to a stop, just barely avoiding the stone wall right in front of him as he turned around. At this point the Queen-Consort's voice took on a malevolently sweet tone, "Clean your mess up." She said, using her tail to point at the puddle where the dragon had been standing.
~
Within minutes the city was in an uproar as every single trusted dragon that Cynder or the Guardians could round up were sweeping the city for the missing crimson egg. By the time half an hour had passed all traffic in the city had ground to a halt as civilians hid in their homes and patrols began doing circuits both within and in the immediate vicinity of the city. All paths leading out of the city were closed off and guarded by a dozen guards each.
"You!" Cynder demanded of the unfortunate Wind dragon who handled most of the critical messages when required.
"Ma'am!" Breezy shouted as she snapped to attention.
"Where is my daughter!?" The queen demanded, her body growing slowly more menacing as the situation went on.
Fortunately for Breezy, not only was she a very good friend of the royal family, but she had even served during the war and multiple battles since then as head-messenger. While many would have been running scared of the potential return of the Terror of the Skies, Breezy had seen Cynder at her absolute worse and was not the least bit intimidated. "With her friends in the palace garden ma'am!" Cynder immediately disappeared into the shadows, reappearing at the aforementioned location within seconds.
The sight that greeted her immediately calmed her down. Galena and her friends were all accounted for and were happily going about whatever games they were playing. "-I hope it's a brother!"
"Ewww boys are icky!" One of the girls complained.
"Hey!" A pale-pink dragon huffed in response as the others laughed. If Cynder remembered right, that was Diablos, a probable fear dragon unlucky enough to be born with pink scales. Growing up with a bunch of girls and having pink scales? Not to mention his probable future once the young dragon unlocked his element.
"Why's it so dark anyways? Mommy says Fire is always orange or red." What?
"'Cause it's special!" Galena replied.
Hope burned within Cynder and she crept forward unnoticed by the gaggle of whelps. Sure enough, hidden by a dozen children, lay a dark red egg. "I'll be taking that." Cynder said as she made herself known and took the missing egg from Galena's startled claws. The rest of the whelps scrambled backwards in fright at her appearance. Looks like she had a search to call off and some supposed guards to deliver into Umbra's tender care.
Spyro chose that moment to return from his meeting with the moles and was bewildered by the tense atmosphere and unusual number of patrols. Not to mention the incredible anger that he had never felt from Cynder. "...Did I miss something?"
Treasury: 6782 Gold
Income: 2100 Gold per turn.
Focus: Choose Two.
With the growing closeness between the different parts of the kingdom and the recent admittance of the Nohar aviansie, the future of the kingdom has never been brighter. Talks of further unification of the kingdom have spread rapidly. Outside the kingdom is a slowly growing network of trade and alliances which have began to make the Kingdom of Avalar noticed on Gielinor. Note: You may double up on the focus.
Construct (Element) Village: With the very eventful meeting between the vast majority of Wind dragons and aviansie on Avalar, Zephyr has suggested expanding the Wind Nexus research outpost into a full fledged village open to any gifted with Wind. Though this would decrease growth elsewhere, elemental research would be accelerated for the chosen element.
Reinforce the Gielinor Front: Clarity reports that the aviansie are becoming increasingly pressed and will very shortly become unable to hold a fixed battleline. She recommends bringing forth the 1st Army and allowing the aviansie to recuperate and fall back into their raiding style of warfare that they are much more effective at.
1st Avalar Army (Target): Now that the 1st Avalar Army is complete, it can be used to strike out at the enemies of the kingdom. Getting embroiled in unnecessary war may cause unrest however.
Training (12): It is one's skill in battle that allows them to enjoy freedom. Focus on training both the warriors and soldiers of the kingdom, as well as the militia. Note: Overall skill level is currently below 15.
Defense (3): Ensuring that the kingdom is well defended is key to both prevent attacks and ensure that you are victorious when those attacks do come. Focus on strengthening the defenses of both the portals and the individual settlements throughout Avalar.
Internal Ties (8/10): The many peoples of Avalar are as of yet not used to working together on such a large scale. Focus on binding the many peoples of Avalar closer together.
Foreign Affairs: Now that the Kingdom of Avalar has been established, it is time to found new alliances and establish trade with other polities. Focus on sending diplomats to other realms in order to build better relationships with other realms. Note: Knowledge of the kingdom is growing rapidly on Gielinor.
Growth: The overall population of Avalar is still small and recovering from the war against the Dark Master. Focus on expanding food production and growing infrastructure in order to grow the kingdom.
Education (11): While Warfang currently boasts an outstanding level of education, the other parts of the kingdom are not so fortunate. Focus on making sure everyone in the kingdom is well educated.
Research: Research and development is one of the best ways to keep ahead of rivals and enemies. Focus your efforts on creating new developments for the betterment of the kingdom.
Spiritual (12): It has been found that developing a healthy spirit is key to one's growth. Focus on ensuring the spiritual growth of the kingdom by honing one's connection to the world. Note: The introduction of Armadyleanism has thrown matters of the spirit into flux.
Write In: There are many things throughout the Kingdom that need attention.
Martial: Choose Two.
With the Bandosian armies currently out of the fight in Kandarin and the mysterious giant having retreated from the War God Bandos, Clarity believes that you could end the conflict near the Gielinor portal quite easily. That said, she cautions that even though the Zamorakians appear to be heavily distracted, do not underestimate them. The Water dragoness has only a single proposal this year and informs you that she is currently drafting ideas for mock-battles between the different forces of the kingdom or it's allies. At the moment Clarity suggests simply fortifying the Hyrule portal.
A Different Kind of Hunting: Clarity has offered her time toward organizing more hunting trips to make sure everyone has enough food. Now that Warfang is out of danger concerning famine, Glacies has suggested that additional food might be able to increase the number of dragons willing to raise a family.
Chance of Success: 90%. Time: 1 year (Repeatable). Reward: +0.15% growth rate for the turn, +300 Gold in loot.
The Third Flight: With the Second Flight fully formed, Clarity has proposed a third and final flight to be made up of the remaining Warfang dragons in the army.
Cost: 100 Gold. 150 Gold per year. Time: 1 year. Reward: The Third Flight.
Patching the Holes Part 3 (Martial): With the walls finally repaired, Clarity and Glacies think it time to start replacing the large array of siege equipment that used to line the tops of the walls. As the moles have the most knowledge about siege weapons, the two dragonesses will need to work together with them in order to repair, replace, and man the cannons, catapults, and ballista. With the walls fully repaired and enchanted, this is not nearly as big of a priority and is something that Glacies believes could wait while other things take precedence. Due to the intricateness of the siege equipment, this will be quite expensive.
Cost: 1905 Gold. Time: 3 years. Reward: Warfang defenses upgraded to level 5 (Very Heavy).
Study Tactics and Equipment (Group): Clarity recommends studying how other peoples and nations conduct war in order to broaden your own knowledge on the subject. While studying the moles, cheetah, centaurs, or humans will allow an easier blending of the 1st Army of Avalar, the study of an enemy's tactics and methods will allow her to plan around fighting them.
Chance of Success: Various. Cost: 100 gold. Time: 1 year. Reward: Bonus when fighting with or against the chosen group.
Commissioning New Armor (Flight): Now that the secrets to orikalkum have been unlocked, Clarity believes it time to properly outfit all of the dragons under her command. With both the 1st and 2nd Flights armored, Clarity suggests armoring up the 3rd flight; she does admit that this may not be needed for the moment. As orikalkum is still a very rare metal and difficult to produce enmasse, doing this will be both expensive and time consuming. To further strengthen the new armor it would be best to make it all 'in house' so to speak, which will require the soldiers contributing in whatever ways that they can to the process.
Cost: 400 gold. Time: 1 year. Reward: Warfang's 3rd Flight are outfitted in orikalkum armor. +100 to soldier rolls, tier 7 armor.
Fortifying the Hyrule-Side Portal (Martial): Now that Umbra's scouts have returned with information on Hyrule and the Avalar-side of the portal has been fortified, Clarity recommends establishing a sister-fort on the other side of the portal. Doing this without prior relations with the natives could lead to misunderstandings, though Clarity would still prefer getting this done as soon as possible. In particular she is worried that one of the much feared lynels could make an appearance as are able to utterly dominate on the ground and good enough archers to snipe dragons out of the air.
Cost: 600 gold. Time: 2 years. Reward: Hyrule-side portal fortified.
Diplomacy: Choose Two.
Ventis is feeling quite good about the kingdom at the moment as the new runestones will be able to give a significant boost to multiple areas of the kingdom once properly implemented. The head diplomat remains optimistic in your chances to persuade the Lunar Clan into a closer relationship and should V not return within the next few years, he might even be able to get them to join the kingdom! That said, he claims the biggest priority needs to be creating formal relations with at least one of the Hyrule polities.
Coordinate with the Moles (action): The moles have agreed to coordinate on construction projects around the city. They are eager to rebuild the city and have expressed worries about the lack of walls.
Chance of Success: 100%. Time: 1 year. Notes: Must be done on the first turn of the project. Reward: Half cost and time of selected construction project.
Coordinate with Cheetahs (action): Ventis says that the cheetah are greatly worried about the rift and are willing to send what warriors they can to help. They offer their expertise in either fortifying the rift, patrolling around it, or scouting the other side.
Chance of Success: 100%. Time: 1 year. Notes: Must be done on the first turn of the project. Reward: +10 to most martial or intrigue actions (excluding political ones)
Deeper Ties (Group): According to Ventis it would a good idea to deepen the ties with not just the other parts of the kingdom, but also other kingdoms and peoples. At the moment Ventis would prefer to bring the peoples of the new kingdom closer together.
Chance of Success: Various. Cost: 50 gold. Time: 1 year. Reward: Increase closeness and opinion with chosen group.
Diplomatic Negotiations (Group and Topic): Ventis has offered to enter talks with one of the other races or groups. Several of the known races have knowledge or services that dragons do not and the Wind dragon is willing to see if he can negotiate a deal of some kind. There are many groups that could be negotiated with, though not all would be easy. Ventis would also like to see if he can negotiate the admittance of other peoples into the kingdom, both on and off of Avalar.
Chance of Success: Variable. Time: 1 year. Reward: Negotiations for goods, services, knowledge or other information.
Persons of Interest (Target): With the help of Umbra's intelligence network, Ventis has offered to build a profile on notable individuals to assist in diplomacy or intrigue. Gathering this information will depend on how friendly you are with them and thus trying to ascertain information on the leader of a hostile or unknown power would be extremely difficult and unlikely to gather much usable information. Lyseera's assistance has made the prospect of researching individual mahjarrat a significantly easier affair.
Chance of Success: Variable. Time: 1 Year. Reward: Character sheet for given character.
Runestone Supplyline: Now that trade with the Lunar Clan is starting up, Ventis has offered up some of his resources in order to establish a reliable supply line to and from the Lunar Isle. Considering the precious cargo of runestones that the rest of Gielinor remains ignorant of, this will consist of coordinating between the Lunar Clan, Umbra's Shadows, and Ventis' own people in order to ensure a consistent and safe supplyline. After the blank runestones have made their way to Avalar, they will have to be imbued and then distributed. Once the network is in place, this will give major people and organizations within the kingdom runestones.
Chance of Success: 75%. Time: 1 year. Reward: +10 combat bonus to soldiers, spies, and heroes. New options unlocked.
Intrigue: Choose Two. One Locked.
Umbra has found new and creative punishments for one 'Jette' whom managed to lose track of Spyro and Cynder's new egg. Fortunately said egg had been with Galena the entire time, but once Umbra is done with the dragon, Jette will never be making such mistakes ever again. As ever, the spy master's list of recommendations is long and despite having time for three different major plots, there is still nowhere near enough time for Umbra's shadowy department. The Shadow Guardian would therefore like to prioritize interrogating the captured rat-folk found by Argent's expedition.
Persons of Interest (Target): With the help of his intelligence network, Umbra has offered to build a profile on notable individuals to assist in diplomacy or intrigue. Gathering this information will depend on how friendly you are with them and thus trying to ascertain information on the leader of a hostile or unknown power would be extremely difficult and unlikely to gather much usable information. Lyseera's assistance has made the prospect of researching individual mahjarrat a significantly easier affair.
Chance of Success: Variable. Time: 1 Year. Reward: Character sheet for given character.
Investigate (Target): Umbra has offered to investigate any of the groups on Avalar or Gielinor. He is however uncertain about his chance to sneak around where the mahjarrat are concerned which rules out any Zarosian, Zamorakian, or Kharidian territory as those are likely locations of the mysterious race. Additionally sneaking around a god or other entities who can use shadow is also a risky move. On the other paw, the wealth of information gained could outweigh the risks. As the dragons of Warfang already have a strong rapport with the aviansie, he thinks he could investigate any Armadylean aligned group relatively hassle-free, though how much he gains from such an endeavor is open to question. With Lyseera's help the dangers of investigating the Zarosians, Zamorakians, or Kharidians have gone down.
Chance of Success: Variable. Time: 1 year. Reward: Information on chosen group.
Monitor the Kingdom: With the knowledge that there is a powerful race of shapeshifters and the potential for similar threats, Umbra would like to do a sweep of the kingdom in order to be sure that you have not been infiltrated by subversive elements. While this will hopefully ensure that there are no threats to the kingdom already inside your borders, the other settlements may not appreciate Umbra's Shadows sulking around investigating every little thing.
Chance of Success: Variable. Time: 1 year. Reward: No espionage detected against you. Small chance it may anger parts of the kingdom.
Sabotage House Temero: House Temero was the house responsible for the recent outbreak in disease and encouraged the dragon responsible to 'cleanse the city'. Thus far the knowledge of who was ultimately responsible has not spread far and Umbra would like to use this as an opportunity to undermine the house and potentially the nobility as a whole. To accomplish this, Umbra and his agents will assist Glacies in deflecting blame away from poison dragons and onto the nobility as a whole by staging multiple minor events that can be chased back to House Temero.
Chance of Success: 40%. Cost: 200 gold. Time: 2 years. Reward: House Temero is dismantled.
Hyrule Intelligence Network: Umbra believes that now would be the best time to establish an intelligence network in Hyrule, while the different groups are still in the process of rebuilding with the defeat of Calamity Ganon. As it is, Umbra has few operatives currently on the world due to his current resources being stretched too thin. The Shadow Guardian feels that this needs to be a priority as there is a strange tension beginning to once more grip the peoples of Hyrule. Umbra suspects that the problems of the world are not yet over with. With the current lack of relations and a proper fort to defend the Hyrule-side portal, Umbra believes that this coming change could have far reaching consequences for the kingdom.
Chance of Success: 70%. Cost: 200 gold. 100 gold/year in upkeep. Time: 3 years. Reward: Hyrule Rumor Mill. Locked - Two years remaining.
Rats in the Dark: Argent's expedition returned with several prisoners of a race that nobody had seen before. Seeing as to how they were hostile to the expeidition, Umbra has volunteered to interrogate them in order to find out who they are, how many of them exist, and their intentions amongst other things. Given that nobody speaks the rats' language, this would be a fairly involved process. Having an unknown people prowling around beneath everyone's feet is a risk that Umbra refuses to take and insists that this needs to be done.
Chance of Success: 45%. Time: 2 years. Reward: Knowledge regarding the newly discovered rodent race beneath Avalar.
Subterfuge Against (Target): Now that Umbra's Shadows have been tested against peer opponents and done well for themselves, he is far more willing to send them out against targets similar in the future.Umbra does caution you that in a battle between even the weakest mahjarrat, he is not confident enough in his Shadows pulling out a victory. Should it come down to such an action being undertaken, he advises the he accompany his agents and even still refuses to go anywhere near the Zarosian Empire due to the substantial risks.
Chance of Success: Competing rolls. Cost: 100 gold. Time: 1 year. Reward: Target sabotaged/eliminated
Stewardship: Choose One. Two Locked.
At the moment Glacies only has the time and resources to begin one additional project. Despite this, she actually has three new projects to suggest including a prolonged propaganda campaign, new mining operations, and a strange new project to remove all of the waste from Warfang through something called a 'sewer system'. All three of these projects are things that she considers immediately useful, however the recent troubles with the nobility suggests that starting a prolonged propaganda campaign might be the best use of her time.
Glacies gains trait Lawyer (+2I, +2S, in depth knowledge of the kingdom's laws): Due to Glacies' work in redoing the entire legal structure for Warfang as well as her work on the greater laws that govern the kingdom, Glacies has become without a doubt the most knowledgeable legal expert in Avalar.
Gone Hunting: Now that Warfang is out of danger concerning famine, Glacies has suggested that additional food might be able to increase the number of dragons willing to raise a family.
Chance of Success: 90%. Time: 1 year (Repeatable). Reward: +0.15% growth rate for the turn, +300 Gold in loot.
Expand Warfang: Now that the overall population of Warfang has reached 6000, Glacies believes that it is time to start thinking about expanding the city. With the moles moving into the undercity soon, she does not believe that this is a priority and it is likely that you have a decade before it starts becoming a concern. This expansion does mean that she will be able to fit more defenses both along the walls and in the additional space that this will open up. The sheer size of the project and the need to replace large sections of the city means that this is quite possibly the most expensive project undertaken since the restoration of the planet.
Cost: 6000 gold. Time: 4 years. Reward: Warfang's size increased to 'Minor City'. +200 to defense bonus.
Patching the Holes Part 3 (Stewardship): With the walls finally repaired, Clarity and Glacies think it time to start replacing the large array of siege equipment that used to line the tops of the walls. As the moles have the most knowledge about siege weapons, the two dragonesses will need to work together with them in order to repair, replace, and man the cannons, catapults, and ballista. With the walls fully repaired and enchanted, this is not nearly as big of a priority and is something that Glacies believes could wait while other things take precedence. Due to the intricateness of the siege equipment, this will be quite expensive.
Cost: 1905 Gold. Time: 3 years. Reward: Warfang defenses upgraded to level 5 (Very Heavy).
Rebuilding the Undercity (Stewardship): Now that the moles have decided to rebuild the undecity of Warfang, Ventis and Glacies have decided it would help heal any developing rifts between the two peoples. As the moles greatly aided the dragons of Warfang in construction, it is the opinion of Ventis that the same should be reciprocated back. This will be a very time intensive project, but once done will give the moles a place unto themselves and earn their complete gratitude.
Cost: 1905 gold. Time: 4 years. Reward: Undercity reconstructed, tensions between dragons and moles healed, the gratitude of the moles. Locked - Two years remaining.
Fortifying the Hyrule-Side Portal (Stewardship): Now that Umbra's scouts have returned with information on Hyrule and the Avalar-side of the portal has been fortified, Clarity recommends establishing a sister-fort on the other side of the portal. Doing this without prior relations with the natives could lead to misunderstandings, though Clarity would still prefer getting this done as soon as possible. In particular she is worried that one of the much feared lynels could make an appearance as just one is able to utterly dominate on the ground and are good enough archers to snipe dragons out of the air. Reliquia is once again willing to shoulder half the cost in order to guarantee the safety of the portal. Glacies has offered to assist in this endeavor should Clarity be too busy.
Cost: 286 gold. Time: 2 years. Reward: Hyrule-side portal fortified.
Center for Foreign Affairs (Stewardship): Ventis has decided that it is time to build an official diplomatic building in Warfang to both train and house existing diplomats as well as receive diplomats from out polities. Due to the vastly different needs between different races, construction of the building will be quite complicated in order to comfortably house foreign emissaries for long periods of time. As it is difficult to predict future relations, Ventis wants to start with a three story building with different sections for underground, surface-dwelling, water-dwelling, and aerial races. Each room will be custom-built for the needs of an individual race, though thus far the only plans are for aviansie and humans as they are the only races that the kingdom currently has relations with. Glacies has offered to assist in this endeavor should Ventis be too busy.
Cost: 952 gold, 100 gold/year. Time: 2 years. Reward: +1 Diplomacy action, +1 to all existing foreign relation scores. Relations with new realms start with +1. +50 gold per year per trading partner. Locked - One year remaining.
Nobility Propaganda: With her effort to ruin House Temero ruined and a growing rift between the common dragon and the nobility, Glacies suggests a long and protracted propaganda campaign. The aim of this propaganda campaign will be to both influence the nobility to more tolerable viewpoints as well as prevent a civil revolt to oust the nobility, something that could end up being exceptionally deadly. This is the first part in Glacies scheme to utterly ruin the nobility and as a nice side effect should hopefully ostracize House Temero.
Chance of Success: 65%. Cost: 380 gold. Time: 4 years. Reward: The slow and utter eradication of the nobility begins.
Waste Removal Service: Recently rumors from Gielinor have caught Glacies' ears; the construction of a 'sewer system' that would take all of the waste produced in the city and deposit it elsewhere. Considering that the area underneath Warfang is completely hollow and that the moles are constructing their own city down there, this will likely be quite expensive. The Ice dragoness suspects that the difficulty and cost will be well the hassle as she expects a fairly significant boost to population growth.
Chance of Success: 75%. Cost: 1235 gold. 100 gold/year in upkeep. Time: 3 years. Reward: +0.30% population growth.
Mining Operations: Currently there exist only a handful of mines that supply Warfang with metal and due to ownership and small size, they have contributed to a minor shortage in metal. With a variety of projects in the works that could use metal, Glacies would like to establish new mines over the mineral veins that her scouts prospected earlier. Of particular interest is securing a reliable source of orikalkum, adamantium, and large numbers of gems to use in future elemental projects.
Chance of Success: 100%. Cost: 300 gold. Time: 2 years. Reward: +200 gold/year income, reduce prices for relevant actions.
Learning: Choose Three.
Therris reports that he has expanded both his facilities and the number of researchers working for him enough to tackle an additional project this year. He also has a number of new projects, but regretfully informs you that he currently has no new suggestions to pursue in the field of enchantments and instead recommends completing the research into portals as they will be the gateway into proper aether-based enchantments. Experiments with runestones will also have to wait until large amounts of them can be imported from the Lunar Isle and imbued. To make up for this wait time, Therris recommends examining the strange powder the Bandosians use as well as attempting to further the field of metallurgy.
Finding the (Race) Metal: With the revelation that orikalkum resonates incredibly strongly with dragons, Therris wonders about whether or not similar metals exist for the other races. With the knowledge that Gielinor is not the original world for most of the races who inhabit it, the studies into centaur and human metals will have to wait until access to their original planets can be undertaken. For the moles and centaur however, Therris is sure that a thorough search of Avalar will turn up something that resonates strongly with the race. In fact the limited research that he has managed to do into the metal that the aviansie use has revealed that it resonates with them and one of the main components of it is a metal that they have thus far only found on Abbinah, lending credit to his theory.
Chance of Success: 50% (cheetahs/atlawas)/0% (centaurs/humans). Cost: 200 gold. Time: 2 years. Reward: Metal that resonates with chosen race (considerable boost in capabilities when used by that race).
Viewing the World Part 1 Enchantments: One of the great losses of the war was the loss of the Dragon Temple's Pool of Visions. This unassuming artifact allowed the Guardians to keep abreast of everything going on in the world and seemed to be even further amplified by a rare talent that very few had. Unfortunately the knowledge of how to make the artifact was lost and recreating it will be incredibly difficult, perhaps even more difficult than portals.
Chance of Success: 5%. Time: 4 years. Reward: Sympathetic enchantments for the pool of visions.
Study Element (Element): With the reports back from the Guardians and their trips to the elemental nexuses, Therris would like permission to delve into the more material side of each element. For example the strange sight of electricity flowing through the ground at Sky's Conduit has made the researcher question whether a more physical use of the element could be identified. Further the elements of earth and poison have a great many varied compounds that could prove interesting such as the metal titanium or the neural toxin that a frog of all things afflicted a poison dragon with. To start with Therris recommends that he does a comprehensive in order to catalogue everything related to the element in question.
Chance of Success: 60% (increased by studying the respective element). Cost: 100 gold. Time: 3 years. Reward: Increased knowledge of the chosen element's interactions with the physical world, new actions unlocked.
Study Titanium: The existence of titanium in metal which resonates with the moles has Therris quite excited. Obviously there is more to the powdery white metal than is currently known and the researcher is eager to unlock it's secrets. Currently it takes an expert earth dragon to isolate miniscule amounts of the actual metal from the powder and in order to get it in any noteworthy amounts, a master is needed. Seeing as to how this is just not possible for the moles, Therris has volunteered to look into unlocking titanium's secrets. This will be a tremendously difficult process due to both how little is known about titanium and the lack of mundane techniques for separating metals from their ores.
Chance of Success: 35%. Cost: 50 gold. Time: 1 year. Reward: Able to use titanium without earth dragons. Grants moles access to their racial metal in large quantities.
Metallurgical Research: Therris has learned much about how all the different material components of Earth interact with each other. This is particularly obvious in one of the most well known alloys in use across three different worlds; steel. With this knowledge in mind, Therris believes he can figure out ways to strengthen many of the more common mixtures and alloys in use with enough time. Potential improvements range from more resilient steel and stone mixtures, to even new materials entirely. According to the researcher, this is an area with so much potential that he could study it for decades and never even scratch the surface.
Chance of Success: 50%. Time: 1 year (Repeatable). Reward: Dependant on roll.
Mysterious Powder: Now that large amounts of salvage has been recovered from the Bandosians, Therris would like to try and reverse-engineer the strange powder that they use to power their 'guns' and cannons. As a master of Earth, he would have a far greater chance of figuring out the composition of this powder than most and believes that he could easily identify the base components, though figuring out the right mixture would be far more difficult.
Chance of Success: 20% (Adds Earth bonus). Cost: 100 gold. Time: 1 year. Reward: Gunpowder.
Thinking With Portals Part Three (Learning): Now that Volteer has figured out the enchantment that will anchor the portals, it is time to combine it with Spyro and Cynder's own research. This will be incredibly tricky work as they will have to figure out how to anchor the portals to the arches, while taking care not to disrupt either the portals themselves or the intricate enchantments. Due to the almost unknown field of aether enchantments, Spyro and Cynder's expertise will be essential in figuring out a way to make everything work together. Despite the large amounts of research that has allowed the project to proceed to this point, this will still be incredibly dangerous work.
Chance of Success: 0%. Time: 2 years. Notes: Must be done by Volteer. Must be taken at the same time as Thinking With Portals Part Three (Personal). Reward: Portals.
Piety: Choose Three.
With Argent nearing the completion of her education and Fulmen making significant progress himself, the Guardians are willing to dedicate a greater amount of time toward projects. Of particular note is the continued research on the elements, spiritually examining particularly noteworthy individuals or races, and researching more of Gielinor's religions. With Argent's discovery of the strange underground glade, the Guardians suggest a more in depth study especially if it can influence entire races or the elements.
Fulmen upgrades trait Electricity Adept (Can use Electricity, +2 Piety, +20 to Electricity rolls) into Electricity Expert (Can use Electricity, +3 Piety, +30 to Electricity rolls): Fulmen has made phenomenal progress in his mastery of Electricity thus far and is on the younger side for his skill in the element.
Virii gains trait Genetic Experimenter (+2L, can induce small modifications to diseases and plants): Intrigued by House Temero's ability to influence diseases, Virii has been carefully experimenting on plants to fantastic results. She remains wary of going any further into this field however.
Timor upgrades trait Apprentice Guardian (+5D, +5L, +6P, +2 all stats, +10 to all knowledge rolls) into Guardian of Fear (+5M, +8D, +8L, +9P, +5C, +3 all stats, +30 to all knowledge rolls): Timor is the first ever Guardian of Fear and has rose admirably to the challenge. His stalwart will in the face of things that have shattered most other Fear dragons have made him into a beacon of sanity for his element.
Training New Guardians Part Two Elemental: With five new Guardian Initiates and the Fire Guardian Apprentice Pyra found alive, it is time to resume training. The first step in this training would be to instill what the Guardians consider the basics. This would consist of patching the holes in the initiates' education. As a Guardian, they are expected to be polite, knowledgeable, capable leaders, and able to take care of themselves in combat.
Chance of Success: 1d100 of 300 (Fulmen), 1000 (Argent). Reward: Progress made toward elemental traits. Fulmen gains Electricity Expert, Argent gains Earth Grandmaster.
Research (Element) (Planet): With Umbra's successful investigation into Gielinor's Shadow, the Guardians have decided that additional investigations into not just Gielinor's elements, but also Avalar's elements might be warranted in order to catch any surprises. This is particularly important as Malefor's destruction and Spyro's restoration of Avalar might have had unforeseen consequences on the elements.
Chance of Success: 50% (Avalar)/20% (Gielinor). Time: 1 year. Reward: Knowledge of current state of element on chosen planet.
Examine (Race/Individual): With the knowledge that Hunter found some sort of magical device in the tunnels deep beneath Avalar, Spyro would like to take the opportunity to examine the cheetahs in more detail to identify what if anything has changed. Other races would likely benefit from this as well, especially the atlawa who are on the decline. It might also be a good idea to examine particularly noteworthy individuals such as Hunter or Zap amongst others. While anyone with significant spiritual ties could likely accomplish such a study, Spyro would be by far the most suitable toward doing so and may in fact be able to discover more information than anyone else would be able to.
Chance of Success: 60%, 0% (Spyro/Mahjarrat). Time: 1 year. Reward: Knowledge of the chosen race's spiritual significance, +20 to relevant spiritual actions regarding the race.
Research Religion (Religion): Now that Armadyleanism has spread to Avalar and is thus far the only accepted religion of it's kind, Cyril thinks it a good idea to research it in depth. Studies into how worship of the gods impact their worshipers could prove to be most enlightening. Though he suggests studying Armadyleanism first, there are a wide number of religions on Gielinor that could also be studied.
Chance of Success: Varies. Time: 2 years. Reward: Knowledge of the chosen religion, knowledge into how the religion affects both the god and tt's worshipers.
Temples for the Elements (Element): In some of the oldest stories and records that Timor has found, there are tales of grand temples being established at the nexuses which served as an incredible school and research center dedicated to that element. This practice seems to have fallen out of favor hundreds or even thousands of years ago and the temples have long since been destroyed. Timor and Zephyr would like to see these temples rebuilt and in time serve as places of learning and reverence once again. There is only one problem; such an endeavor will be extraordinarily expensive and is likely why the practice was discontinued so long ago. This will require ground-breaking new engineering techniques unique to each temple, enchantments rivaled only by the Pool of Visions, and it must be done almost exclusively by dragons of the respective element as others will not be able to get close enough to the nexus.
Chance of Success: 50% (Uses stewardship) OR 100%. Cost: 3000 OR 15000 gold. Time: 4 years. Notes: Must be done by the respective Guardian. Success chance, cost, time, and rewards affected by inventing portals. Reward: Incredible breakthroughs in the elements both physical and spiritual, massive increase in elemental skill level and spiritual average.
Investigate Strange Glade: Hunter and Argent's expedition both discovered a strange glade deep below the surface that is shrouded in mystery. Symbols depicting every race currently living on Avalar, symbols representing every element, and a massive crystal tree glowing with the color of aether. According to Hunter the 'cheetah' symbol seems to have greatly increased his speed, accuracy, and ability to move silently. Considering the strangeness and impossibility of the glade, the Guardians suggest making this a priority.
Chance of Success: 0% (Increased with ???). Time: 1 year. Reward: First part of the mystery uncovered.
Elemental Guardian Armor: Clarity believes it is high time that the Guardians get their own custom armor which will both amplify their abilities and keep them far safer. Spyro concurs with this and would like to get nine custom-made armors attuned to each of the elements and with the help of Pyra and Umbra has managed to persuade the Guardians in going along with this. While nowhere near as tricky as Spyro or Cynder's own armors, these will still be masterwork armors that far outdo the average armor worn by Warfang's soldiers.
Chance of Success: 100%/40%/0% (Uses diplomacy). Cost: 1800 gold. Reward: Tier 8, 9, or 10 armor. +200 to combat rolls.
Personal: Choose Three (Spyro, Cynder, and Either)
Despite the scare at the beginning of the year, the ruling family is actually doing quite well and are eagerly anticipating the hatching of the couple's second child. Seeing as to how the child will be the first Blood dragon, Spyro and Cynder both would like to dedicate more time to learning the element in order to be better prepared for their child when it hatches. More useful for the kingdom as a whole however would be dedicating time with Volteer to constructing Avalar's first working portal set.
Cynder gains triat Blood Novice (Can use Blood, +1P, +5 to Blood rolls): Cynder has delved into one of Gielinor's dark elements and with Lyseera's help learned how to call upon Blood.
Relaxation: Now that Spyro and Cynder are used to their new lives, they can afford to take it easy every once in a while to unwind or simply spend more time together.
Time: 1 year. Notes: Can double up on Spyro and Cynder actions. Reward: Reduced stress. Other things if time is spent together.
Spend Time with (Character): There are many significant individuals in Warfang, both dragon and non-dragon. Spend some time with one of them and you may learn something. (May choose a character or leave it up to QM)
Chance of Success: Variable. Time: 1 year. Reward: Information. Increased Relationship. Chance of stat gain or elemental progress.
Spyro - Mastering the Elements (Element): While Spyro can be considered an expert in using the elements, he could go further and begin the process of mastering an element. This would require dedicating his time to one element; with the temple restored and the new initiates trained, it will be considerably easier to train the elements.
Chance of Success: 1d100 of 100 (Water/Shadow/Poison/Fear), 300 (Wind), 500 (Fire/Ice/Electricity) or 1000 (Earth). Reward: Progress made toward chosen element.
Cynder - Mastering the Elements (Element): While Cynder can be considered an expert in using the elements, she could go further and begin the process of mastering an element. This would require dedicating his time to one element; with the temple restored and the new initiates trained, it will be considerably easier to train the elements.
Chance of Success: 1d100 of 100 (Fire, Ice, Electricity, Earth, Water), 500 (Wind/Shadow/Poison/Fear), 1000 (Wind). Reward: Progress made toward chosen element.
Mastering the Code of Reality: Aether allows one to alter reality with enough will and provides both the ultimate offense and the ultimate defense. Unfortunately Aether is incredibly difficult to master as nobody, save Spyro and Cynder can even use it and both have been almost lost to the dark side of it forever. Mastering the conventional elements first may make this easier.
Chance of Success: 1d100/1000 (Low rolls have disastrous consequences). Reward: Progress toward becoming a master in Aether.
Shaping Reality: It is a purple dragon's spiritual right to master the elements. Malefor however did something nobody had even considered and added the elements of Shadow, Poison, and Fear. With this revelation, there have been rumors that Wind and Water are not original elements either and that only the prime elements of Fire, Ice, Electricity, and Earth are natural. While Spyro is nowhere near Malefor's level of mastery over Aether, it could be done.
Chance of Success: 20% (Spyro)/11% (Cynder). Time: ??? Notes: Can double up Spyro and Cynder actions. Reward: New Element.
Fixing the Mahjarrat Part 1 Examination: With the knowledge that the mahjarrat are forced to use the barbaric practice of sacrificing one of their own in order to stay alive and the fact that new births cannot keep up with the steady decline of the race, Spyro has decided that something must be done. To begin with, he would like to do a thorough examination of the spiritual side of Lyseera which is something the mahjarrat is in full cooperation with. Once he has identified the precise nature of what he is working with, Spyro will be able to plan his next move.
Chance of Success: 0% (uses piety). Time: 3 years. Reward: Cause for why mahjarrat do not renew power on their own.
Thinking With Portals Part Three (Personal): Now that Spyro and Cynder have figured out how to use aether to create portals, it is time to combine it with Volteer's own research. This will be incredibly tricky work as they will have to figure out how to anchor the portals to the arches, while taking care not to disrupt either the portals themselves or the intricate enchantments. Due to the almost unknown field of aether enchantments, Volteer's expertise will be essential in figuring out a way to make everything work together. Despite the large amounts of research that has allowed the project to proceed to this point, this will still be incredibly dangerous work.
Chance of Success: 0% (uses piety). Time: 2 years. Notes: Must be done by Spyro or Spyro and Cynder. Must be taken at the same time as Thinking With Portals Part Three (Learning). Reward: Portals.
Personal Attention (Spyro or Cynder) (Action): Now that the governing district has been completed, Spyro finds himself having enough time to take on a project himself. With the kingdom as inundated in possible projects as it is, he and Cynder have agreed to set aside time for overseeing them.
Reward: Action from another category taken as a personal action.