The two dragons slowly circled each other, searching for openings. The silver dragon striked first with a tail strike which shimmered in Wind energy. Spyro replied in kind and moved to the side to dodge before coming in with a swipe of crackling claws as Electricity arced around them. Zephyr ducked under the first one, only to feel the chillin grasp of Ice as Spyro scraped his other set of claws across the Wind dragon's scales. For his part Zephyr managed not to flinch from resulting chill, found the pace of the match against him now as the purple dragon followed up with a rapid flurry of blows each enhanced with a different element.
"Match! My boy Spyro has it!" Sparx called from the sidelines, causing the two fighters to break apart.
Zephyr grimaced as he inspected his marred scales. "Wow, I am just no match for you am I?"
"You just need more practice, Zephyr." Spyro replied "It took me long time to get where I am now."
The sole dragonfly in the room laughed. "If by a long time you mean a handful of weeks to match Cynder." The Wind initiate just shrugged and Sparx seemed to pout for a moment, before brightening up. "Oh I know let's do all five of you against Spyro and Cynder at the same time."
Cynder shot Sparx a glare and was about to speak up, but Phydra cut in first. "I would like that. I am interested in seeing this teamwork that I hear so much about." Of all the dragons in the room, Phydra seemed to admire Spyro the least, having had minimal exposure to the war and thus not really able to grasp the full feat of what the two heroes had accomplished.
Umbra looked between Spyro and Cynder with a considering glance. "Same rules or should we add elemental techniques beyond enhancement?"
Cynder shook her head. "Just enhancement is fine" The purple tinged dragoness affirmed as she moved into position next to Spyro.
The other five dragons moved into position around the two dragons, but the fight was cut short as Volteer barged into the training room. "Come quick, with haste, immediately! Terrador has collapsed, fallen, fainted. Get help, assistance, aid Zephyr!" Zephyr immediately took off toward the exit as everyone else followed Volteer deeper into the temple to check on the beloved Earth Guardian.
Treasury: 2862 Gold
Income: 850 Gold per turn.
Martial: Choose One. One Locked
Clarity was quite sad to here about what happened to Terrador, and that it will be a considerable loss of knowledge, skill, as well as another of her close friends when he passes on. Where martial matters are concerned Clarity says that you have been quite fortunate and suffered no casualties this year. More of Bandos' forces attacked through the portal and it was not just the small green-skinned goblins. Bigger creatures known as orks and hobgoblins attacked as well. Thankfully Clarity's new soldiers held the line and killed the attackers to the last, managing to recover a tremendous amount of samples of the enemy's weapons and armor which have all been sent back to Warfang to be examined by Therris' team. At the moment Clarity has no new projects as she wishes to focus solely on training her new soldiers and fortifying both Warfang and the rift further. Terrador's new book will be particularly helpful and Clarity is already working to applying the lessons within to her work.
Professional Fighters: Now that Clarity has a count on all able and willing dragons, she would like to take it a step further and form a solid core of professional 'soldiers' who would be better trained than the average dragon. In times of peace these soldiers would patrol the city and surrounding area, to keep a watch out for threats. Clarity does admit that not only will it take some gold to start it, but she will have to pay the new soldiers gold to keep them involved. The good news is that if there is ever another war, then you will have a significant leg up on the enemy. She feels that 100 of these soldiers will be more than enough to start with.
Chance of Success: 80%. Cost: 200 Gold. 300 Gold per year. Time: 2 years. Reward: 100 dragon soldiers of varying elements. Locked - One year remaining.
Patching the Holes Part 2 (Martial): Now that new walls have been erected, it is time for the stone to be fused together into one whole piece. Clarity and Glacies would like to get started immediately as the sooner the walls are made stronger, the less likely an enemy will be able to breach them. Durability enchantments combined with a massive amount of Earth manipulation will be required for this. As such they expect this project to take a while to finish, but once done it will greatly increase the protection granted by Warfang's walls.
Cost: 952 Gold. Time: 3 years. Reward: +300 to defense rolls.
Fortifying the Rift: While the basic fortifications around the rift have ensured that holding it is at all possible, Clarity says that it is best to assume the Bandosians have ways to breath the current set-up and has drawn up plans to further strengthen the base. These plans will consist of using the elements to strengthen the existing walls, dig a moat, as well as placing defensive enchantments. Those working on upgrading the defenses will have to work carefully so as to ensure they are not caught unaware when more Bandosian forces pour through.
Chance of Success: 90%. Cost: 400 gold. Time: 2 years. Reward: +100 to rift defense rolls.
Patrolling: The populace have calmed down and have been returning to a pre-war lifestyle. However the recent revelation of the rift and the green-skinned warriors coming out of it has convinced Clarity that patrols around the city and in particular around the rift would be a wise course of action.
Chance of Success: 70%. Cost: 300 Gold. Time: 1 year. Reward: Patrols around Warfang and the rift.
A Different Kind of Hunting: With the food situation as bad as it is, Clarity has offered her time toward organizing more hunting trips to make sure everyone has enough food.
Chance of Success: 90%. Time: 1 year. Reward: Food situation stabilized. +300 Gold in loot.
Diplomacy: Choose One. One Locked.
According to Ventis the diplomatic side of things is lacking in things to do at the moment. At the moment it is just the cheetah and moles to work with as even the nobility has been easy to get along with for the moment. Once proper maps are made and Umbra's scouts return from the rift he can see about establishing relations with other races, but until then he can only suggest making use of the moles and cheetahs' expertise.
Coordinate with the Moles (action): The moles have agreed to coordinate on construction projects around the city. They are eager to rebuild the city and have expressed worries about the lack of walls.
Chance of Success: 90%. Time: 1 year. Reward: Half cost and time of selected construction project.
Coordinate with Cheetahs (action): Ventis says that the cheetah are greatly worried about the rift and are willing to send what warriors they can to help. They offer their expertise in either fortifying the rift, patrolling around it, or scouting the other side.
Chance of Success: 100%. Time: 1 year. Reward: +10 to Securing the Rift, Patrolling, or action.
Cheetahs Helping Dragons: Chief Prowlus has offered his people's assistance in mapping the land in exchange for help reinforcing the land around the village to protect against landslides and earthquakes.
Chance of Success: 100%. Cost: 200 gold. Time: 3 years. Reward: Up to date maps of the continent, +10 relations with cheetahs. Locked - One year remaining.
Intrigue: Choose One. One Locked.
Umbra may not admit it, but Spyro can tell that he is deeply worried about how the scouting mission will go. According to the Shadow Initiate, he would dearly like to take the time to outfit his agents with better equipment so as to make their jobs much easier. Aside from that he has also came up with the idea of using the infamous rumor network of the city to your benefit and has drawn up plans consisting of the best dragons and moles to co-opt as well as who to bribe so as to ensure the best results.
Scouting the Rift: According to Umbra, the first thing that needs to be done is finding what has changed since the planet was put back together. With proper maps of the area, Umbra says he will be able to do more and start planning on how to best disrupt any potential enemies.
Chance of Success: ???. Cost: 100 Gold. Time: 3 years. Reward: Knowledge of the other side of the rift. Locked - Two years remaining.
Establish Intelligence Network: Umbra has decided that it is time to put one of the most effective spy tools that he knows about, to work. Spyro was rather surprised when Umbra clarified that he was actually talking about rumors. The use of rumors allows for the fast gathering of questionable intelligence as well as the possibility of spreading information in a controlled manner. He admits that any information gathered or spread through rumors is very much at the risk of being lost or changed due to the nature of rumors, but it will allow a solid starting point for his small team.
Chance of Success: 70%. Cost: 250 gold. Time: 2 years. Reward: Rumor Mill, +5 to related rolls.
Supplying Subterfuge: Now that Umbra has assistance, he would like to see about supplying his new found help. Virii has offered her assistance in this manner and has promised a variety of poison recipes with differing effects; though not all of them have been tested on every possible race. In addition to the poisons, Umbra would like the funds to supply his small group with useful enchanted gear and the quality materials that he needs are quite expensive. The Shadow initiate promises that such an investment of time and gold will be well worth it and that his group will be prepared for anything that needs their special attention.
Chance of Success: 100%. Cost: 300 gold. Time: 2 years. Reward: +10 to intrigue rolls.
Stewardship: Choose Two. One Locked.
Glacies confides that now that the city is for the most part under control, now would be a good time to see about reworking the government to something more efficient. While she can not yet be certain of the kinds of benefits such a restructuring would have, surely it would be better than the current system. In other news she has had little progress on her idea of farming prey and admits that she is waiting for better maps before she can start planning in earnest.
Gone Hunting: Food has become a very big problem due to the large population of dragons calling the city home. Glacies recommends sending out hunting parties immediately to make sure nobody goes hungry throughout the year. The prey has been declining the last two years and Glacies is starting to worry if the hunting parties can bring back enough food.
Chance of Success: 90%. Time: 1 year. Reward: Food situation stabilized. +300 Gold in loot.
Rebuilding the City Part Two Nobles: With the first city district finished, Glacies wants to move on to revamping the next area of the city. She thinks that tackling the nobles district should be next on the agenda as it will prove to the nobles that their wellbeing is important. This will be a very intricate task as many of the nobles will no doubt demand very specific features in their new homes and some may not want to move from their current home. Glacies is adamant that this project should be one of your top priorities as the sooner it is done, then the sooner the nobles will be happy and work on the other districts can start.
Cost: 1333 Gold. Time: 2 years. Reward: Noble district, +10 nobles opinion, +100 income in tax.
Patching the Holes Part 2 (Stewardship): Now that new walls have been erected, it is time for the stone to be fused together into one whole piece. Carity and Glacies would like to get started immediately as the sooner the walls are made stronger, the less likely an enemy will be able to breach them. Durability enchantments combined with a massive amount of Earth manipulation will be required for this. As such they expects this project to take a while to finish, but once done it will greatly increase the protection granted by Warfang's walls.
Cost: 952 Gold. Time: 3 years. Reward: +300 to defense rolls.
A Better Governing System: It has been suggested by many already that the current governing system which has Spyro and a small council of advisers ruling the city, could be further tuned to be more effective.
Time: 2 years. Reward: Government solidified. Sub-vote, ???.
Taxation Nightmare Part One: Financially, Warfang is in rather dire straits at the moment. Glacies would like to get a head start on revamping the tax system to account for the change in population. She admits that doing this before the Census would make it incredibly difficult.
Chance of Success: 70%. Cost: 476 gold. Time: 3 years. Reward: +500 income in gold. Locked - Two years remaining.
Learning: Choose One. One Locked.
Therris is eager to put Volteer's new work to the best possible use and that any projects concerning enchantments will likely be much easier than before. In other news, the researcher is eager to get to work on the weapons and armor brought back from the rift. While the enchantments and metal seem crude, they are far more effective than what a first glance might suggest. The metal in particular may make an excellent basis for dragon armor if he can figure out how to make it.
Save the Books! Part Two: With the Dragon Temple destroyed and with it priceless irreplaceable knowledge, Volteer has declared an emergency. The other half of the issue is that with the Warfang library and Dragon Temple gone, there is no longer a place to store books. Volteer has deemed this a lesser priority, but says that the sooner it is done, the sooner they can take inventory and figure out what they have and what the Guardians and other older dragons may have to rewrite from memory. Must be taken with 'Save the Books! Part One'.
Cost: 1100 gold. Time: 2 years. Reward: Library built. Librarian hired. Actions unlocked.
Elemental Amplification: Therris and his group of researchers catalogued dozens of enchantments which had been forgotten to time. Some of these enchantments were complicated workings that could be layered onto an object to focus and refine elemental energy. Both the Guardians and Therris can think of several uses for such an enchantment and are eager to figure out how the enchantment works so that it can be applied in new ways.
Chance of Success: 75%. Time: 2 years. Reward: Elemental amplification enchantments, new actions unlocked. Locked - One year remaining.
Attribute Amplification: Therris and his group of researchers catalogued dozens of enchantments which had been forgotten to time. One of the more interesting enchantments discovered was pieced together from the adamant orbs and what can be gleaned from the dragon armor without taking it apart. These enchantments seem to be able to greatly increase or possibly even decrease a given quality of an object such as weight, durability, strength, or even regeneration. This enchantment seems particularly prevalent on dragon armor and would be the first step to reverse engineering the armor.
Chance of Success: 60%. Time: 2 years. Reward: Attribute amplification enchantments, first step toward recreating dragon armor.
Sympathetic Connections: Therris and his group of researchers catalogued dozens of enchantments which had been forgotten to time. Where as the majority of the enchantments were lost in recent times with the death of so many dragons and the destruction caused by the war, the enchantment to link two or more objects together seems to have been lost hundreds of years ago. Therris admits that out of all of the enchantments that he has seen, except the ones which make up Spyro and Cynder's 'fury armor', these are the most complicated enchantments that he knows about. They are also necessary if you wish to be able to reproduce things like the adamant orbs or even the fabled Pool of Visions from the old dragon temple.
Chance of Success: 40%. Time: 3 years. Reward: Sympathetic enchantments that allow for two or more objects to be linked, first step toward recreating the Pool of Visions.
Reverse Engineering (piercing bolt): After Cynder was brought back to the city to be healed, a curious enchanted bolt tipped with what appears to be diamond was dug out of her body. This bolt seemed to completely ignore her scales and went straight through. As dragon scales are extraordinarily durable, Therris is very eager to take a look at the bolt and see what can be learned from it.
Chance of Success: 60%. Time: 1 year. Reward: Armor piercing enchantments. Diamond interaction with enchantments.
Reverse Engineering (basic bandosian enchantments): According to Therris the enchantments on the weapons and armor recovered are incredibly simple, if crude. In fact such enchantments are ideal for mass production and if superior dragon knowledge is applied, then he is sure that he can create an easy to make enchantment which could be applied on a large scale with ease. Such enchantments consist of durability, strength, sharpness, weight, and similar attribute enhancements. In fact this would serve as an ideal stepping stone for his other related project to greatly improve attribute enhancing enchantments.
Chance of Success: 70%. Time: 1 year. Reward: Mass producible basic enchantments. +10 toward Attribute Amplification.
Reverse Engineering (bandosian metal): The metal that makes up the Bandosian weapons and armor is unlike anything Therris has seen before outside of dragon armor. Preliminary research suggests that the metal is highly magical and that it is over three times tougher than almost anything he can think of. Though the metal compares favorably to the metal dragon armor was made of, he can already tell that it is heavier and as such not a complete match. Nonetheless, the amount of this metal recovered suggests that it should be easy to mass produce and as such would be ideal for outfitting large amounts of dragons in.
Chance of Success: 55%. Time: 1 year. Reward: Bandosian metal identified, first step toward mass producible armor.
Piety: Choose None.
It is a somber day for the Guardians; Terrador seems to have come down with a particularly rare disease which has been sapping his strength. When healers took a look at the aged Earth Guardian, they reported that the disease has taken advantage of the numerous magical wounds and curses accumulated throughout the war.. It is likely that Terrador has does not have much time to live and the healers estimate a single decade in the worse case scenario. He has already began making plans for his death which include beginning the search for a replacement. In other happier news, Volteer seems to have developed his natural talent for enchanting even further and he seems to be able to work impressive feats of enchanting with ease. Virii meanwhile has been developing her skill and knowledge in botany to such an extent that she has become the foremost living expert in it outside of the cheetahs.
Volteer gains trait Enchantment Natural (+5 Learning, +3 Piety, +50 to enchanting rolls): As a Guardian Volteer has a very good grasp on enchantments, but his recent breakthrough on how all enchantments can be broken down into basic parts has demonstrated a previously untapped affinity for the art.
Terrador gains trait Cursed Disease (-5 Combat, shortened lifespan): Terrador accumulated numerous wounds during the war both magical and non-magical and these injuries have been compounded by a rare disease which is feeding off of his strength.
Virii upgrades trait Skilled Botanist (+1 Diplomacy, +3 Learning): Virii is most happy when she is studying plants and developing new poisons. into Expert Botanist (+2 Diplomacy, +3 Learning, +30 to plant-based rolls): With the increased freedom that being a Guardian Initiate offers, Virii has dedicated large amounts of time toward studying plants and has become an expert on plants and their uses.
Training New Guardians Part Two Basics: With five new Guardian Initiates and the Fire Guardian Apprentice Pyra found alive, it is time to resume training. The first step in this training would be to instill what the Guardians consider the basics. This would consist of patching the holes in the initiates' education. As a Guardian, they are expected to be polite, knowledgeable, capable leaders, and able to take care of themselves in combat.
Time: 5 years. Reward: Guardian Initiate trait upgraded to Guardian Apprentice trait. Stat gains. Locked - One year remaining.
Training New Guardians Part Two Elemental: With five new Guardian Initiates and the Fire Guardian Apprentice Pyra found alive, it is time to resume training. The first step in this training would be to instill what the Guardians consider the basics. This would consist of patching the holes in the initiates' education. As a Guardian, they are expected to be polite, knowledgeable, capable leaders, and able to take care of themselves in combat.
Chance of Success: 1d50 (1d100 for Timor)/(300, 500, or 1000). Reward: Progress made toward elemental traits. Timor gains Fear Expert, Phydra/Zephyr/Virii gain Water/Wind/Poison Master, Pyra/Umbra gain Fire/Shadow Grandmaster.
Filling the Crystals: One of the ideas that Volteer had was to create massive crystals to store elemental energy in, which would saturate the area around the crystals in elemental energy. This would make the respective element much easier to use in close proximity to the crystal and with the crystals the size they are, anyone training in the respective wing of their element would find that their element would be much easier to use. With the crystals added during the construction, Volteer would like to dedicate some time toward enchanting the crystals correctly and then filling the crystals with elemental energy.
Time: 2 years. Reward: +10 to elemental training rolls, the elemental wings become extremely comfortable to dragons of the respective elements.
Recording Knowledge: The Guardians would like to get a head start on recording their collective knowledge of the elements. Though they would prefer to wait until the new temple was constructed, so they have a place to store them.
Chance of Success: 1/10/30/50/70/90/100%. Time: 3 years. Reward: Guardian knowledge preserved. Chance of priceless knowledge. Locked - Two years remaining.
Personal: Choose Two.
Spyro's skill in melee combat has risen to new heights and he has managed to blend his knowledge of the four elemental styles of Fire, Ice, Electricity, and Earth into a single style. This new style has allowed him to incorporate the elements into his fighting style and has become incredibly deadly at close range, able to seamlessly switch between melee attacks and the elements. Unfortunately his new skill in combat has been overshadowed by Terrador's declining health and Spyro fears that he might lose control with the death of another of his mentors.
Spyro gains trait Four Elements Style (+3 Diplomacy, +3 Learning, +5 Combat, +50 to melee rolls): Thanks to Ferno's tutelage and his own innate talent, Spyro has managed to seamlessly blend his fighting style with the elements, creating a highly flexible style that incorporates parts of the elemental fighting styles.
Spending Time with Cynder: Ever since the fight with Malefor, Spyro has felt closer to Cynder than ever before. He has a half remembered feeling that Cynder would like to be even closer. Spyro has been operating mostly on instinct regarding this and the older dragons are of no help when it comes to advise, always deflecting his questions or trying to hide a laugh. Cynder has become frustrated and stressed for a reason that everyone except Spyro finds funny. There is nothing funny about seeing someone having a bad time right?
Chance of Success: ??? Time: 1 year. Reward: Increased closeness with Cynder. ???
Spend Time with (character): There are many significant individuals in Warfang, both dragon and non-dragon. Spend some time with one of them and you may learn something. (May choose a character or leave it up to QM)
Chance of Success: Variable. Time: 1 year. Reward: Information. Increased Relationship. Chance of stat gain or elemental progress.
Investigate the Rift: Now that the rift has been secured, Spyro would like to examine it to see if he can either close it or stabilize it. Going by what the ancestors have said regarding the rift and Convexity, Spyro thinks that closing it completely is unlikely, but he can likely stabilize the rift and allow both the world and Convexity to heal around it. Cynder's assistance in the matter would make it much easier and hopefully allow Cynder to calm down some.
Chance of Success: 30% (uses Aether). Time: 1 year. Reward: Rift prevented from growing larger. Insight into portals.
Mastering the Elements (Fire, Ice, Electricity, or Earth): While Spyro can be considered an expert in using the elements, he could go further and begin the process of mastering an element. This would require dedicating his time to one element; with Ignitus dead and the other Guardians very busy at the moment, this will take twice as long to accomplish.
Chance of Success: 1d100 of 500 (half result before bonuses are added). Reward: Progress made toward mastering chosen element.
Learning a New Element (Water, Wind, Shadow, Poison, or Fear): As a purple dragon, Spyro is the only dragon who can learn a new element. With Cynder's assistance, learning Wind, Shadow, Poison, or Fear would be comparatively easy. He has no current teacher for Water unfortunately.
Chance of Success: 1d100/100 (half result for water before bonuses are added). Reward: Progress made toward learning chosen element.
Mastering the Code of Reality: Aether allows one to alter reality with enough will and provides both the ultimate offense and the ultimate defense. Unfortunately Aether is incredibly difficult to master as nobody, save Spyro and Cynder can even use it and both have been almost lost to the dark side of it forever. Mastering the conventional elements first may make this easier.
Chance of Success: 1d100/1000 (Low rolls have disastrous consequences). Reward: Progress toward becoming a master in Aether.
Shaping Reality: It is a purple dragon's spiritual right to master the elements. Malefor however did something nobody had even considered and added the elements of Shadow, Poison, and Fear. With this revelation, there has been rumors that Wind and Water are not original elements either and that only the prime elements of Fire, Ice, Electricity, and Earth are natural. While Spyro is nowhere near Malefor's level of mastery over Aether, it could be done.
Chance of Success: 15% (chance doubled if Cynder can be convinced to help). Time: ??? Reward: New Element.