Spyro's Kingdom (Legend of Spyro Crossover)

Turn 4 Results
Treasury: 2814 Gold
Income: 400 Gold per turn.

Martial: Choose Two
Clarity is getting worried over how long the gaps in the walls have gone unrepaired. Despite these worries she knows that the situation in the city is even more urgent and very highly suggests that she spend her time organizing patrols and hunting parties. This time she will be thoroughly vetting each member of the patrols and hopes that it will be enough.

Patrolling: There have been no monster sighting since the restoration of the world, though that does not mean threats do not exist. From looters to active hostility from those who resent the change in leadership. Clarity feels that patrolling Warfang until normal activities resume would help keep the populace under control. Now that she has some idea of what the situation looks like, Clarity can plan more efficient patrols.
Chance of Success: 80%. Cost: 300 Gold. Time: 1 year. Reward: Warfang patrolled. ???
Required: 20. Rolled: 63

- After last year's failure contributing to a potential civil war, Clarity has thoroughly vetted every single dragon who patrolled the city this year. To everyone's relief the city is truly safe and all of the few troublemakers that were found were convinced that there were other things to do with their time. In fact combined with Spyro's speeches and Ventis personally going around to check on what seems like every dragon in the city, Clarity has the feeling that crime is going to plummet to a level that few dragons even remember. Glacies is happy as well as this means more gold flowing in due to almost all dragons trying to be productive members of the city. Reward: Crime plummets to a level not seen in generations, +100 gold per year from more dragons trying to productive citizens.

A Different Kind of Hunting:
With the food situation as bad as it is, Clarity has offered her time toward organizing more hunting trips to make sure everyone has enough food.
Chance of Success: 90%. Time: 1 year. Reward: Food situation stabilized. +300 Gold in loot.
Required: 10. Rolled: 58

- The hunting parties bring go out of their way to hunt in a much larger variety of locations on advice from the cheetahs. Clarity is hopefully that the prey around Warfang will recover and says that once the hunters have detailed maps, there will no longer be any worry of over hunting. Despite the new hunting spots, only a modest amount of food was actually brought back which is more than enough to keep anyone from starving. Together with Glacies, the two dragonesses have determined that the new maps that the cheetah are helping with along with the fish farms should be able to sustain the population rather reliably. Reward: +300 gold in loot, nobody starves, food issues on the way to hopefully being resolved.

Diplomacy:
Choose Two
To everyone's general relief Ventis has greatly curbed his lecherous tendencies in the face of the growing crisis. It has become obvious to him that so long as he let his body control him, he would never become as skilled of a diplomat as he wishes. With this revelation he has tempered his lust and channeled it toward better ends. He is determined to be the best diplomat that he can be and vows that the possible civil war brewing in the city will not happen.

Cheetahs Helping Dragons: Chief Prowlus has offered his people's assistance in mapping the land in exchange for help reinforcing the land around the village to protect against landslides and earthquakes.
Chance of Success: 100%. Cost: 200 gold. Time: 3 years. Reward: Up to date maps of the continent, +10 relations with cheetahs.

- With all of the effort Ventis put forward this year into getting to know everyone, he was able to easily determine which dragons would would get along with the cheetah the best. A mixed group of dragons led by Ventis make their way to the cheetahs this year where they were met by Chief Prowlus and the cheetahs that would be overseeing both the renovations, and the small squad led by Hunter who would be helping to map the entire continent. A group predominately made up of Earth and Water dragons would be assisting the cheetahs in keeping their new home from being destroyed by the environment, while another group would be mostly made up of Wind dragons would be working with Hunter's squad to properly map everything. Locked - Two years remaining.

Talking with the Dragons:
Now that two years have passed since the war ended, all kinds of dragons have come out of the woodwork and each has their own grievances. Ventis deems it essential to talk with the people they are now ruling and keep them calm. Maybe Ventis can keep the populace in check again this year.
Chance of Success: 80%. Time: 1 year. Reward: Populace calmed down.
Required: 20. Rolled: 91+11(diplomacy)+5(traits)=107 (critical success)

- Together with Spyro, Ventis goes out about the city, talking with other dragons and hearing their worries. Somehow he manages to make time to talk with what seems like every dragon in the city and not only is he able to effectively dismiss the rumors that sprung up in the wake of the unrest, Ventis is even able to put to firmly put to rest the idea that some dragons are evil solely because of their element. He then takes it a step further and applies his charm to the maligned dragons and persuades the Shadow, Poison, and even Fear dragons to come out of hiding and make an attempt to integrate more effectively with society. Everyone is quite frankly astonished at just what this relatively young dragon has achieved with no actual diplomatic training. Reward: Unrest and bias toward the darker elements has stopped entirely, Shadow, Poison, and Fear dragons are coming out of hiding to join the general population.

Intrigue:
Choose None
Umbra has been looking more and more stressed during the few times that Spyro sees him. At this point for the Guardian Initiate, it is a matter of pride to finish recruiting the spies that he needs to expand his operations. Spyro worries that Umbra may burn himself out at this rate if things do not get better soon.

Recruiting Spies: Right now Umbra has been working alone, but he knows that soon the work will start to overwhelm him. He wants to get a head start on gathering a solid intelligence core to assist him, starting with the less popular shadow, poison, and fear dragons, but also other types of dragons. After last year's fiasco, Umbra has put together a complicated plan to take advantage of Spyro's popularity, so that the young ruler would be 'safer against the dark mistress'. The other part of this plan is to do as he did before and try to track down the Shadow, Poison, and Fear dragons once more.
Chance of Success: 65%. Cost: 500 Gold. Upkeep: 200 Gold per year. Time: 2 years. Reward: +1 action. Locked - One year remaining.
Required: 35. Rolled: 46+11(intrigue)=57

- Umbra has quite possibly the most difficult year yet as the Guardians seem to fit several years worth of learning into a single year, all while he desperately tries to finish the project he started four years ago. To his credit the Shadow dragon manages to finally recruit enough dragons to take the load off of him and after getting them trained in the basics, he takes a well earned break to try and relax and keep up with his own learning. This new corps of spies has at least a dragon of each element, with several Shadow, Poison, and Fear dragons, allowing for a flexible group able to function in any environment and situation. Reward: +1 action, Umbra finally has a chance to calm down and be without stress for the first time in four years.

Stewardship:
Choose None.
Glacies is very busy this year and has been working overtime on both the fish farms and the new residential section of the city. The ice dragoness hopes that she will be able to finish the census this year, but admits that the chaos may make it difficult. As busy as she is, she very highly recommends that Clarity spend some of her time organizing hunting parties so that nobody starves as that would be the last thing you need at the moment.

Farming Fish: Phydra approached Glacies with a novel plan that nobody had really considered. Farming is considered a neat approach to supplying large amounts of food, but as dragons are carnivorous, nobody had really considered it practical. Phydra however managed to live off of only fish for the entire duration of the war and has come up with a method of creating what she calls 'fish farms'. Feeding the entire city of Warfang with fish farms would be impractical, but supplementing them with hunting would help alleviate the pressure on the hunters.
Time: 2 years. Cost: 300 Gold. Reward: Small fish farm, +1 Food Level, +100 gold in income from fish. Locked - One year remaining.

- Phydra and Glacies spend the year perfecting the designs and process that they had created the year before. With Phydra's education picking up pace, most of the work falls on Glacies this year and she is easily able to find enough Water dragons to keep the small fish farm running. While it does not produce too much in the way of food, the fish farm provides a new delicacy in mass and in enough quantity that the amount of food the hunting parties need to bring back is greatly reduced. The fish farms are a novel concept and Glacies is eager to see if she can apply this process to other prey somehow. Reward: +1 Food level, +100 gold in income from fish sales, maybe it can be applied to other prey?

Taking a Census:
Glacies admits that nobody knows for sure how many people are left in Warfang and suggests that this needs to be done immediately so that work can be started on fixing the economy and tackling the larger issues.
Chance of Success: 60%. Cost: 200 Gold. Time: 2 years. Reward: Knowledge of how many people are in the city, their races, and what kinds of dragons. Locked - One year remaining.
Required: 40. Rolled: 55+15(stewardship)=70

- The results of the census are finally in and Glacies admits that while the situation is better than she had feared, it is not nearly as good as she had hoped it would be. There is a grand total of 1792 dragons and 8452 moles. 321 of the dragons are Fire, 297 are Ice, 303 are Electric, 315 are Earth, 167 are Water, 204 are Wind, 80 are Shadow, 68 are Poison, and 37 are Fear. Reward: Accurate demographics.

Rebuilding the City Part One Residential:
Well over the majority of the houses have burned down. While more important buildings tended to be made out of stone, the residential section tended more toward wood which left it open to the devastation of the war and particularly the Destroyer when it burned most of the city. Now that the new city plans have been agreed on, Glacies would like to get started on the first part of rebuilding the city which will be significantly cheaper and take less time than she had originally estimated.
Cost: 2100 Gold. Time: 2 years. Reward: Housing crisis resolved. +250 income in tax. Locked - One year remaining.

- Much to the general relief of the populace, the residential district is finally completed. Every dragon now has a home and combined with the phenomenal effort from Spyro, Ventis, and the patrols, everyone seems to have finally calmed down and are content for for the first time since the war began. The commoners now each have their own sturdy stone house with all of the basic amenities and there has been a dramatic increase in the amount of dragons selling their services or wares to others. While there is no specific district for commerce yet, specific empty lots have had temporary buildings raised so that business can properly resume. Reward: +250 income from tax, commoners now all have their own houses.

Learning:
Choose None.
Therris reports that he is close to having exhausted the mysteries of Old Warfang and that the knowledge is being recorded so that it can later be used as a basis for designing your own enchantments. On the surface side of things the school is proceeding as planned and he hopes that he might be able to use the unrest to gather up all of the prospective students and teachers in a timely manner.

Schools and Apprentices: The third option Volteer has proposed is not as much of a radical change as the second and would consist of mandating an education, but if a drake finds someone to sponsor an apprenticeship, then they may forgo the standardized education in favor of an apprenticeship. The nobility is split on this issue with half having issue with how the government would be more involved in the education system than before and half rallying behind it as the best solution to fix the issues with the current system.
Chance of Success: 75%. Cost: 1200 Gold. Time: 3 years. Reward: School built. Apprenticeship continued. Guardians pleased. Some nobles displeased. Locked - One year remaining.
Required: 25. Rolled: 54+5(diplomacy)=59

- The school was finished this year and with the lack of tension in the city, plenty of teachers are found as well as all of the young dragons without apprenticeships. Due to the mistrust around the darker elements vanishing, there is a teacher for each element as well as teachers for more general subjects such as reading and writing, combat, and math. Therris is particularly surprised that the nobles whom he was so sure would be a problem ended up helping to fund the new school as they seem to have warmed up to the idea in wake of Spyro and Ventis' actions. Reward: School built, everyone has access to an education, Therris somehow convinces the nobles to fund the school.

In with the Old:
Too many enchanters died in the war and with them went most of the knowledge of how to create new enchantments. Therris would like to study the ruins of Old Warfang and how the ancestors enchanted things. This would be the first step in recreating the dying art of enchanting and being able to create new enchantments.
Time: 3 years. Reward: Knowledge of how the ancestors enchanted things. Locked - One year remaining.

- The expedition to Old Warfang ended this year with the discovery of more artifacts that modern dragons lack the knowledge to properly replicate. Included among these artifacts seems to be a full set of dragon armor similar to that which Spyro and Cynder found on their journey and Therris is eager to take it apart and see what can be learned from the interweaved enchantments. In addition to the armor, numerous elemental based enchantments for every element were found and dissected, greatly improving knowledge of both the elements and how those elements react when placed in enchantments. Of particular note are the enchantments for Shadow, Poison, and Fear which represent the greatest leap in research into the three mysterious elements yet found. Reward: One full suit of dragon armor, multiple enchantments for each element in varying forms.

Piety:
Choose None.
The Guardians have been doing what they can to keep order around the city, but they admit that they are stretched thin making sure the temple is constructed on time and that that the new initiates have a basic education. Despite this, they are very much prepared to halt all of their duties to help restore order if needed.

Rebuilding the Temple: The Dragon Temple was a work of art before Malefor destroyed it. A millennia worth of priceless knowledge and secrets have been lost forever. Though the new temple will not be as defensible, nor have the many artifacts the Guardians had collected over the years, it would be the first step in continuing their ancient responsibilities to the world.
Cost: 2000 gold. Time: 3 years. Reward: New Dragon Temple constructed. No Pool of Visions and no protective enchantments to keep it safe. +10 to training rolls. Locked - One year remaining.

- The insides of the temple is finished this year with plenty of time to spare. Nine main wings are created in the temple, each one dedicated to a different element and each one has art depicting the element in question. Enchantments to make the place comfortable all year round are easily added and the six younger dragons expand their repertoire of enchantments. In addition to the nine wings, various extra rooms are created including one massive one beneath the center of the temple and smaller ones under the wings that house attuned crystals. Volteer has expressed an interest in trying to do an extremely complicated network of enchantments using all nine elements as the basis and as such the framework for such a task was added to the plans as the temple was finished. Reward: New Dragon Temple, +10 to elemental training rolls, basis for new additions and an incredibly complicated network of enchantments.

Training New Guardians Part Two Basics:
With five new Guardian Initiates and the Fire Guardian Apprentice Pyra found alive, it is time to resume training. The first step in this training would be to instill what the Guardians consider the basics. This would consist of patching the holes in the initiates' education. As a Guardian, they are expected to be polite, knowledgeable, capable leaders, and able to take care of themselves in combat.
Time: 5 years. Reward: Guardian Initiate trait upgraded to Guardian Apprentice trait. Stat gains. Locked - Three years remaining.

- Now that the Guardians were sure the initiates could write, read, and do basic math; it was time to move on to the more complex topics which were almost exclusively known to the nobles and the Guardians. For the most part this consisted of the history the world as dragons knew it, the city of Warfang, the Guardians as a whole, and basic magic. In order to cover all of the material that they had planned, the Guardians drilled the initiates far harder than they had in previous years and it became very obvious why the they were so stringent on who became Guardians. The five dragons in training rose to the task regardless of the increase in material and showed their dedication and ability to learn in spades. This year was most noteworthy for Phydra and Umbra who lacked their compatriots' prior focus the scholarly and had additional duties that they were focusing on, fortunately the other three initiates rose to help the two struggling dragons and as a result the budding friendship between the five of them solidified. Cyril, Volteer, and Terrador were incredibly proud of their students this year. Reward: +3 Learning for Phydra and Umbra, +1 Learning for Zephyr, Virii, and Timor.

Personal:
Choose One, One Locked
With the situation in the city verging toward a civil war, Spyro is determined to do whatever it takes to keep things from getting worse. He has already experienced what war is like and is in no hurry to repeat the experience any time soon.

Continued Training: Spyro had a very combat oriented education and thus is lacking in what many would consider the basics. To further that the dragonflies had very different priorities in education than the dragons. In addition to this Cynder suffers from a similar problem and thus will be tutored alongside Spyro.
Chance of Success: 30/50/70/90/100%. Time: 5 years. Reward: Holes in Spyro's and Cynder's education patched. Stat gain. Chance of traits. Locked - Two years remaining.
Required: N/A. Rolled: 17

- Ferno had apparently exhausted his knowledge on leadership and so switched back over to the one subject that bored both dragons; politics. The fire dragon spent the year lecturing on all the different kinds of intrigue that nobles were fond of performing and even touched on some that few dragons even bothered with. For Cynder this was something that came naturally to her, but Spyro struggled to understand why dragons would do things such as sabotage, theft, and other such things. Despite his growing unease with the subject matter, Ferno pressed on and made sure Spyro could at least recognize when he was being tricked or lied to. Cynder's lessons on the other hand were more on the history and application of such practices. By the end of the year both dragons understood the games nobles played a little bit better and were eagerly waiting for the time their lessons would be over. Reward: +2 Intrigue for Spyro. +1 Intrigue and Learning for Cynder.

Calming Dragons:
With the city threatening to tear itself apart, Spyro has decided to put aside his unease and use his fame to try and calm the people down. With as little experience in public speaking as he has, Spyro can only hope that this does not backfire.
Chance of Success: 80%. Time: 1 year. Reward: +10 approval rating to commoners and nobles. Populace calmed down.
Required: 20. Rolled: 83+7(diplomacy)=90.

- When Spyro takes the year to try and calm everyone down, he does not expect how much of an impact his words would have. A simple speech written with vague memories of what Ferno has taught him, alongside helpful advice from his friends and advisers has allowed his first public address and the subsequent follow up speeches to firmly cement his place in the public's eye as a hero and role model for all inspiring dragons. Together with Ventis going out of his way to talk with each dragon and Clarity's carefully selected patrols, all distrust of the darker elements seems to have vanished almost entirely. Spyro is frankly bewildered to see that his first attempt at public speaking has firmly solidified him as ruler of both Warfang and dragons in a way that even his heroic victory over Malefor could not have done. Even the nobles seem to find it difficult to say bad things about him. Reward: +20 approval rating for commoners and nobles. Spyro's fame rises to unmatched heights despite his dismay.
 
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Continued Training: Spyro had a very combat oriented education and thus is lacking in what many would consider the basics. To further that the dragonflies had very different priorities in education than the dragons. In addition to this Cynder suffers from a similar problem and thus will be tutored alongside Spyro.
Chance of Success: 30/50/70/90/100%. Time: 5 years. Reward: Holes in Spyro's and Cynder's education patched. Stat gain. Chance of traits. Locked - Two years remaining.
Required: N/A. Rolled: 17

- Ferno had apparently exhausted his knowledge on leadership and so switched back over to the one subject that bored both dragons; politics. The fire dragon spent the year lecturing on all the different kinds of intrigue that nobles were fond of performing and even touched on some that few dragons even bothered with. For Cynder this was something that came naturally to her, but Spyro struggled to understand why dragons would do things such as sabotage, theft, and other such things. Despite his growing unease with the subject matter, Ferno pressed on and made sure Spyro could at least recognize when he was being tricked or lied to. Cynder's lessons on the other hand were more on the history and application of such practices. By the end of the year both dragons understood the games nobles played a little bit better and were eagerly waiting for the time their lessons would be over. Reward: +2 Intrigue for Spyro. +1 Intrigue and Learning for Cynder.
Once again, our training roll falls flat. At least we passed the intrigue recruit action, and a few crits where we need them.

Edit:
Treasury: 4814 Gold
Income: 400 Gold per turn.
Shouldn't we have 2814 gold in the treasury?
 
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Turn 5
"We should be coming up on it." Spyro said as he led the small party of dragons to where he felt the ancestors crying out in pain for the world.

"Any idea what to expect?" One of the Electric dragons, Ohm asked.

Spyro shook his head. "Some kind of gap in Convexity." The other dragons voiced their confusion and he saw Cynder cringe in memory. "Convexity forms a barrier between our world and other worlds. Hopefully nothing has tried to force it's way through the gap yet."

"You can close it right?" A Poison dragon asked, horror in her voice.

Spyro considered the question even as he winged his way down to where his senses were telling him the tear was. "Not immediately, but I should be able to stop things from coming through." He knew the other dragons, particularly Shadow, Poison, and Fear dragons thought he could do just about anything, but a tear in Convexity was not something easily fixed from what the ancestors could tell him.

As the small group of dragons followed Spyro down to where the rift was, they could immediately tell that they were too late. Small green creatures clad in armor were filtering their way through, joining the modest size group already gathered. One of the creatures yelled a warning and immediately the invaders turned their attention to the dragons. "For the Big High War God!"

"Watch out!" Someone yelled as the green creatures launched magic and projectile at the dragons. Long honed instincts from the war seemed to reawaken and the dragons spread out to make themselves more difficult to hit. The sky lit up with the elements as the dragons closed their distance, Spyro himself sticking close to Cynder as the two of them attacked with Ice and Poison. From the screams of pain from his allies though, it was evident that these creatures had ample experience with hitting flying opponents.

Spyro and Cynder toned out all of this however and as they landed amongst the enemy, they were a whirl of fang, claw, and the elements. The two dragons covered for each other on instinct, an enemy seeking to strike Spyro form behind found itself torn apart as Cynder came out of it's shadow and Spyro returned the favor with a comet dash which incinerated a group who were coming up on Cynder. Their team work was absolutely flawless as they lost themselves in an old dance of destruction which had been relentlessly practiced during the final part of the war. Yet for all their power, these were not the simple creatures of Malefor's armies; these were soldiers who knew nothing but war. A single bolt which seemed to shine with magic struck Cynder, ripping apart her scales as it seemed to negate her hardened scales almost entirely.

For one long moment it seemed as if the battlefield had become quiet as Cynder's scream of pain was matched by Spyro's roar of outrage. "Cynder!". Time freezed entirely as Spyro forced back his anger and grief through sheer willpower and instead orbs of Fire, Ice, Electricity, and Earth spun into existence around him. The battlefield became engulfed in a blizzard, firestorm, electric storm, and avalanche all at once as concentrated elemental energy homed in on all of the green-skinned attackers. Time unfroze to the scene of complete and utter obliteration, none of the attackers remained alive. Spyro spared the scene a single glance, before concentrating on Cynder; the purple tinged black dragoness lay in a pool of blood, completely untouched by the destruction around her. Spyro reached for the bond between them and forced his own life force through it.

The other dragons both untouched and injured, could only stare in awe at what Spyro had unleashed. Seeing him tend to Cynder however snapped them out of their shock and they quickly gathered together all of the injured dragons as a Wind dragon left with all speed to gather red crystals to bring back.

Five of the sixteen dragons would not be returning to Warfang alive.

Treasury: 3464 Gold
Income: 650 Gold per turn.

Martial: Choose Two
News brought back by Spyro's expedition to the rift has greatly worried Clarity. Warfang still has no walls and lacks a dedicated army. Clarity very highly suggests securing this rift as quickly as possible as well as repairing the walls as right now Warfang is vulnerable.

Professional Fighters: Now that Clarity has a count on all able and willing dragons, she would like to take it a step further and form a solid core of professional 'soldiers' who would be better trained than the average dragon. In times of peace these soldiers would patrol the city and surrounding area, to keep a watch out for threats. Clarity does admit that not only will it take some gold to start it, but she will have to pay the new soldiers gold to keep them involved. The good news is that if there is ever another war, then you will have a significant leg up on the enemy. She feels that 100 of these soldiers will be more than enough to start with.
Chance of Success: 80%. Cost: 200 Gold. 300 Gold per year. Time: 2 years. Reward: 100 dragon soldiers of varying elements.

Patching the Holes Part 1 (Martial): Between the damage from the siege, the Golem breaking open a hole, the Destroyer walking straight through the city, and then the sundering and reconstruction of the planet, the renowned defenses of Warfang are in bad shape. There are massive gaps in the wall including two utterly destroyed sections where the Destroyer walked through. Clarity would like to get started on the first phase of doing so which would be paying all available earth dragons to erect a temporary wall.
Cost: 1000 Gold. Time: 2 years. Reward: Enemies can no longer walk straight into Warfang.

Patrolling: The populace have calmed down and have been returning to a pre-war lifestyle. However the recent revelation of the rift and the green-skinned warriors coming out of it has convinced Clarity that patrols around the city and in particular around the rift would be a wise course of action.
Chance of Success: 70%. Cost: 300 Gold. Time: 1 year. Reward: Patrols around Warfang and the rift.

Securing the Rift: Clarity wishes to lead an immediate force of dragons at least fifty strong to secure the portal. As information on the green-skins is sparse, Clarity has little idea what this force will encounter, but says it is worth a definitive attempt regardless.
Chance of Success: ???. Time: 1 year. Reward: Basic fortifications around the rift erected and guards posted.

A Different Kind of Hunting: With the food situation as bad as it is, Clarity has offered her time toward organizing more hunting trips to make sure everyone has enough food.
Chance of Success: 90%. Time: 1 year. Reward: Food situation stabilized. +300 Gold in loot.

Diplomacy: Choose One. One Locked.
Ventis is both concerned and curious about the race that came through the portal. He suggests coordinating with the cheetahs with regard to securing the portal. The Wind dragon would also like to know more about the encountered race as there could be more races or perhaps a faction that could be negotiated with.

Coordinate with the Moles (action): The moles have agreed to coordinate on construction projects around the city. They are eager to rebuild the city and have expressed worries about the lack of walls.
Chance of Success: 90%. Time: 1 year. Reward: Half cost and time of selected construction project.

Coordinate with Cheetahs (action): Ventis says that the cheetah are greatly worried about the rift and are willing to send what warriors they can to help. They offer their expertise in either fortifying the rift, patrolling around it, or scouting the other side.
Chance of Success: 100%. Time: 1 year. Reward: +10 to Securing the Rift, Patrolling, or action.

Cheetahs Helping Dragons: Chief Prowlus has offered his people's assistance in mapping the land in exchange for help reinforcing the land around the village to protect against landslides and earthquakes.
Chance of Success: 100%. Cost: 200 gold. Time: 3 years. Reward: Up to date maps of the continent, +10 relations with cheetahs. Locked - Two years remaining.

Talking with the Dragons:
Now that two years have passed since the war ended, all kinds of dragons have come out of the woodwork and each has their own grievances. Ventis deems it essential to talk with the people they are now ruling and keep them calm. Maybe Ventis can keep the populace in check again this year.
Chance of Success: 80%. Time: 1 year. Reward: Populace calmed down.

Intrigue: Choose Two
The new rift concerns Umbra and he says that it is time for the newly gathered agents to prove themselves. He suggests a scouting mission through the rift to gather intelligence, as there is a severe lack of information on the green-skinned warriors. Umbra regrets not being able to lead such an expedition himself, but his Guardians duties are far too important to risk himself.

Scouting the Rift: According to Umbra, the first thing that needs to be done is finding what has changed since the planet was put back together. With proper maps of the area, Umbra says he will be able to do more and start planning on how to best disrupt any potential enemies.
Chance of Success: ???. Cost: 100 Gold. Time: 3 years. Reward: Knowledge of the other side of the rift.

Noble Matters: With the war over the nobles will be starting up their political schemes once more. For the moment they are satisfied with Spyro being the new leader of Warfang on account of how young and inexperienced he is in those matters. Umbra wants to get a grasp on the emerging political scene before they fully recover.
Chance of Success: 50% (goes down by 5 per year). Cost: 200 Gold. Time: 1 year. Reward: Information on who's who for the nobles.

Supplying Subterfuge: Now that Umbra has assistance, he would like to see about supplying his new found help. Virii has offered her assistance in this manner and has promised a variety of poison recipes with differing effects; though not all of them have been tested on every possible race. In addition to the poisons, Umbra would like the funds to supply his small group with useful enchanted gear and the quality materials that he needs are quite expensive. The Shadow initiate promises that such an investment of time and gold will be well worth it and that his group will be prepared for anything that needs their special attention.
Chance of Success: 100%. Cost: 300 gold. Time: 2 years. Reward: +10 to intrigue rolls.

Stewardship: Choose Three.
With the revelation of the rift and the green-skinned race that came through it, Glacies has decided to lighten Clarity's load by offering to lead the reconstruction of the walls. In other news, the nobles would dearly like to have their section of the city finished and are irked that the commoners had their district finished already; fortunately many of them understand why it was so crucial to take care of the majority first as the situation had been getting rather bad. She has also been working on more plans to fix the food situation, the first of which would be a roster to ensure all available dragons are doing their part to help.

Hunting Roster: Now that the immediate area has been properly mapped, Glacies has decided it is time to draw up a roster for the hunting parties. All dragons except those with legitimate reasons will be added to the roster and it will be made clear that this is a civic duty to keep the entire city fed. Despite this, Glacies estimates that less than half of the populace will be included due to age, injuries, or crucial jobs.
Chance of Success: 100%. Time: 1 year. Reward: +1 Food level, +200 gold in income from hunting.

Gone Hunting: Food has become a very big problem due to the large population of dragons calling the city home. Glacies recommends sending out hunting parties immediately to make sure nobody goes hungry throughout the year. The prey has been declining the last two years and Glacies is starting to worry if the hunting parties can bring back enough food.
Chance of Success: 90%. Time: 1 year. Reward: Food situation stabilized. +300 Gold in loot.

Rebuilding the City Part Two Nobles: With the first city district finished, Glacies wants to move on to revamping the next area of the city. She thinks that tackling the nobles district should be next on the agenda as it will prove to the nobles that their wellbeing is important. This will be a very intricate task as many of the nobles will no doubt demand very specific features in their new homes and some may not want to move from their current home. Glacies is adamant that this project should be one of your top priorities as the sooner it is done, then the sooner the nobles will be happy and work on the other districts can start.
Cost: 1333 Gold. Time: 2 years. Reward: Noble district, +10 nobles opinion, +100 income in tax.

Patching the Holes Part 1 (Stewardship): Between the damage from the siege, the Golem breaking open a hole, the Destroyer walking straight through the city, and then the sundering and reconstruction of the planet, the renowned defenses of Warfang are in bad shape. There are massive gaps in the wall including two utterly destroyed sections where the Destroyer walked through. Clarity would like to get started on the first phase of doing so which would be paying all available earth dragons to erect a temporary wall. Glacies has determined that the first part of construction could be far cheaper than previous estimates and has altered the price accordingly.
Cost: 952 Gold. Time: 2 years. Reward: Enemies can no longer walk straight into Warfang.

A Better Governing System: It has been suggested by many already that the current governing system which has Spyro and a small council of advisers ruling the city, could be further tuned to be more effective.
Time: 2 years. Reward: Government solidified. Sub-vote.

Taxation Nightmare Part One: Financially, Warfang is in rather dire straits at the moment. Glacies would like to get a head start on revamping the tax system to account for the change in population. She admits that doing this before the Census would make it incredibly difficult.
Chance of Success: 70%. Cost: 476 gold. Time: 3 years. Reward: +500 income in gold.

Learning: Choose Two.
Contrary to everyone else, Therris is exuberant about what can be learned from the invaders. He is quick to assure everyone that no doubt Spyro has things under control. From reports brought back from the expedition Spyro led, the green-skinned race had numerous interesting things such as enchanted weapons and armor, to metals and magic that nobody had heard of before. It truly is a shame that Spyro completely obliterated all traces of the enemy save for the single diamond tipped bolt that hit Cynder.

Save the Books! Part Two: With the Dragon Temple destroyed and with it priceless irreplaceable knowledge, Volteer has declared an emergency. The other half of the issue is that with the Warfang library and Dragon Temple gone, there is no longer a place to store books. Volteer has deemed this a lesser priority, but says that the sooner it is done, the sooner they can take inventory and figure out what they have and what the Guardians and other older dragons may have to rewrite from memory. Must be taken with 'Save the Books! Part One'.
Cost: 1100 gold. Time: 2 years. Reward: Library built. Librarian hired. Actions unlocked.

Elemental Amplification: Therris and his group of researchers catalogued dozens of enchantments which had been forgotten to time. Some of these enchantments were complicated workings that could be layered onto an object to focus and refine elemental energy. Both the Guardians and Therris can think of several uses for such an enchantment and are eager to figure out how the enchantment works so that it can be applied in new ways.
Chance of Success: 75%. Time: 2 years. Reward: Elemental amplification enchantments, new actions unlocked.

Attribute Amplification: Therris and his group of researchers catalogued dozens of enchantments which had been forgotten to time. One of the more interesting enchantments discovered was pieced together from the adamant orbs and what can be gleaned from the dragon armor without taking it apart. These enchantments seem to be able to increase or possibly even decrease a given quality of an object such as weight, durability, strength, or even regeneration. This enchantment seems particularly prevalent on dragon armor and would be the first step to reverse engineering the armor.
Chance of Success: 60%. Time: 2 years. Reward: Attribute amplification enchantments, first step toward recreating dragon armor.

Sympathetic Connections: Therris and his group of researchers catalogued dozens of enchantments which had been forgotten to time. Where as the majority of the enchantments were lost in recent times with the death of so many dragons and the destruction caused by the war, the enchantment to link two or more objects together seems to have been lost hundreds of years ago. Therris admits that out of all of the enchantments that he has seen, except the ones which make up Spyro and Cynder's 'fury armor', these are the most complicated enchantments that he knows about. They are also necessary if you wish to be able to reproduce things like the adamant orbs or even the fabled Pool of Visions from the old dragon temple.
Chance of Success: 40%. Time: 3 years. Reward: Sympathetic enchantments that allow for two or more objects to be linked, first step toward recreating the Pool of Visions.

Reverse Engineering (piercing bolt): After Cynder was brought back to the city to be healed, a curious enchanted bolt tipped with what appears to be diamond was dug out of her body. This bolt seemed to completely ignore her scales and went straight through. As dragon scales are extraordinarily durable, Therris is very eager to take a look at the bolt and see what can be learned from it.
Chance of Success: 60%. Time: 1 year. Reward: Armor piercing enchantments. Diamond interaction with enchantments.

Piety: Choose One. One Locked.
None of the Guardians are happy about the news of a new potential war, particularly as everyone is still recovering from the last one. According to Terrador that if it does come to a war, he is concerned that the losses inflicted upon the races of the world could lead to extinction of many of them. It is of utmost importance that preparations are made and part of these preparations will be finishing the initiates' education to ensure that they are capable leaders in a time of war.

Training New Guardians Part Two Basics: With five new Guardian Initiates and the Fire Guardian Apprentice Pyra found alive, it is time to resume training. The first step in this training would be to instill what the Guardians consider the basics. This would consist of patching the holes in the initiates' education. As a Guardian, they are expected to be polite, knowledgeable, capable leaders, and able to take care of themselves in combat.
Time: 5 years. Reward: Guardian Initiate trait upgraded to Guardian Apprentice trait. Stat gains. Locked - Two years remaining.

Training New Guardians Part Two Elemental:
With five new Guardian Initiates and the Fire Guardian Apprentice Pyra found alive, it is time to resume training. The first step in this training would be to instill what the Guardians consider the basics. This would consist of patching the holes in the initiates' education. As a Guardian, they are expected to be polite, knowledgeable, capable leaders, and able to take care of themselves in combat.
Chance of Success: 1d50 (1d100 for Timor)/(300, 500, or 1000). Reward: Progress made toward elemental traits. Timor gains Fear Expert, Phydra/Zephyr/Virii gain Water/Wind/Poison Master, Pyra/Umbra gain Fire/Shadow Grandmaster.

Filling the Crystals: One of the ideas that Volteer had was to create massive crystals to store elemental energy in, which would saturate the area around the crystals in elemental energy. This would make the respective element much easier to use in close proximity to the crystal and with the crystals the size they are, anyone training in the respective wing of their element would find that their element would be much easier to use. With the crystals added during the construction, Volteer would like to dedicate some time toward enchanting the crystals correctly and then filling the crystals with elemental energy.
Time: 2 years. Reward: +10 to elemental training rolls, the elemental wings become extremely comfortable to dragons of the respective elements.

Recording Knowledge: The Guardians would like to get a head start on recording their collective knowledge of the elements. Though they would prefer to wait until the new temple was constructed, so they have a place to store them.
Chance of Success: 1/10/30/50/70/90/100%. Time: 3 years. Reward: Guardian knowledge preserved. Chance of priceless knowledge.

Personal: Choose One, One Locked
Though Cynder was wounded severely, Spyro is relieved that he was able to control himself and keep from falling to darkness. He worries that if Cynder ever died, he would not be able to keep a hold of himself and it is likely that he would turn into a monster every bit as bad as Malefor. Curiously enough, part of the reason that he was able to control himself was a deep certainty that Cynder was still living. Considering that Spyro was able to push his own life force through to Cynder without any trouble, he wonders if the green chain that Malefor had bound them together with might have had deeper effects than what they know of.

Continued Training: Spyro had a very combat oriented education and thus is lacking in what many would consider the basics. To further that the dragonflies had very different priorities in education than the dragons. In addition to this Cynder suffers from a similar problem and thus will be tutored alongside Spyro.
Chance of Success: 30/50/70/90/100%. Time: 5 years. Reward: Holes in Spyro's and Cynder's education patched. Stat gain. Chance of traits. Locked - One years remaining.

Spending Time with Cynder:
Ever since the fight with Malefor, Spyro has felt closer to Cynder than ever before. He has a half remembered feeling that Cynder would like to be even closer. Spyro has been operating mostly on instinct regarding this and the older dragons are of no help when it comes to advise, always deflecting his questions or trying to hide a laugh.
Chance of Success: ??? Time: 1 year. Reward: Increased closeness with Cynder. ???

Spend Time with Sparx: Spyro and Sparx were inseparable at one point. Unfortunately he had to leave his foster brother behind before his fight Malefor as Sparx never would have made it through the Ring of Fire even with Ignitus' sacrifice.
Chance of Success: ??? Time: 1 year. Reward: Time spent with Sparx.

Spend Time with (character): There are many significant individuals in Warfang, both dragon and non-dragon. Spend some time with one of them and you may learn something. (May choose a character or leave it up to QM)
Chance of Success: Variable. Time: 1 year. Reward: Information. Increased Relationship. Chance of stat gain or elemental progress.

Mastering the Elements (Fire, Ice, Electricity, or Earth): While Spyro can be considered an expert in using the elements, he could go further and begin the process of mastering an element. This would require dedicating his time to one element; with Ignitus dead and the other Guardians very busy at the moment, this will take twice as long to accomplish.
Chance of Success: 1d100 of 500 (half result before bonuses are added). Reward: Progress made toward mastering chosen element.

Learning a New Element (Water, Wind, Shadow, Poison, or Fear): As a purple dragon, Spyro is the only dragon who can learn a new element. With Cynder's assistance, learning Wind, Shadow, Poison, or Fear would be comparatively easy. He has no current teacher for Water unfortunately.
Chance of Success: 1d100/100 (half result for water before bonuses are added). Reward: Progress made toward learning chosen element.

Mastering the Code of Reality: Aether allows one to alter reality with enough will and provides both the ultimate offense and the ultimate defense. Unfortunately Aether is incredibly difficult to master as nobody, save Spyro and Cynder can even use it and both have been almost lost to the dark side of it forever. Mastering the conventional elements first may make this easier.
Chance of Success: 1d100/1000 (Low rolls have disastrous consequences). Reward: Progress toward becoming a master in Aether.

Shaping Reality: It is a purple dragon's spiritual right to master the elements. Malefor however did something nobody had even considered and added the elements of Shadow, Poison, and Fear. With this revelation, there has been rumors that Wind and Water are not original elements either and that only the prime elements of Fire, Ice, Electricity, and Earth are natural. While Spyro is nowhere near Malefor's level of mastery over Aether, it could be done.
Chance of Success: 15% (chance doubled if Cynder can be convinced to help). Time: ??? Reward: New Element.
 
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[X] Plan Patching the Gate.

Martial
-Professional Fighters
-Securing the Rift

Diplomacy
-Coordinate with the Moles (Patching the Holes Part 1 (Stewardship))

Intrigue
-Scouting the Rift
-Noble Matters

Stewardship
-Hunting Roster
-Patching the Holes Part 1 (Stewardship)
-Taxation Nightmare Part One

Learning
-Elemental Amplification
-Reverse Engineering (piercing bolt)

Piety
-Recording Knowledge

Personal
-Spending Time with Cynder


long story short, trying to make more money down the line while trying to cover up some of the holes in the cities defense.

Also quick question @Nianque, would HUNTING ROSTER be enough to feed the city this turn or would I have to pick one of the other 2 hunting options as well?
 
[X] Plan Patching the Gate.

Martial
-Professional Fighters
-Securing the Rift

Diplomacy
-Coordinate with the Moles (Patching the Holes Part 1 (Stewardship))

Intrigue
-Scouting the Rift
-Noble Matters

Stewardship
-Hunting Roster
-Patching the Holes Part 1 (Stewardship)
-Taxation Nightmare Part One

Learning
-Elemental Amplification
-Reverse Engineering (piercing bolt)

Piety
-Recording Knowledge

Personal
-Spending Time with Cynder
 
I'm not sure, wouldn't it be best to work with the cheetahs to assist with the rift?
Bit late. It was looking unanimous and the results turn is almost done... I've been avoiding locking the vote as I generally just start the results the moment there's a clear consensus. In the future do you want me to lock the vote? It won't change too much as unless there's a lot of arguing going on I'll try and have results posted within two or three days.
 
Turn 5 Results
Treasury: 2012 Gold
Income: 650 Gold per turn.

Martial: Choose Two
News brought back by Spyro's expedition to the rift has greatly worried Clarity. Warfang still has no walls and lacks a dedicated army. Clarity very highly suggests securing this rift as quickly as possible as well as repairing the walls as right now Warfang is vulnerable.

Professional Fighters: Now that Clarity has a count on all able and willing dragons, she would like to take it a step further and form a solid core of professional 'soldiers' who would be better trained than the average dragon. In times of peace these soldiers would patrol the city and surrounding area, to keep a watch out for threats. Clarity does admit that not only will it take some gold to start it, but she will have to pay the new soldiers gold to keep them involved. The good news is that if there is ever another war, then you will have a significant leg up on the enemy. She feels that 100 of these soldiers will be more than enough to start with.
Chance of Success: 80%. Cost: 200 Gold. 300 Gold per year. Time: 2 years. Reward: 100 dragon soldiers of varying elements. Locked - One year remaining.
Required: 20. Rolled: 48+14(martial)=62

- When Clarity asked for volunteers to become professional warriors, over two hundred dragons jumped at the chance including more than a few nobles. Through a rigorous process where she chose only the most skilled and capable volunteers, she managed to narrow it down to near the target number and the training to make them a disciplined fighting force began. Part of this training actually involved securing the rift and served to whittle the number down even further which provided Clarity with a plethora of information on how her new soldiers fared against the green-skinned creatures. Reward: One hundred dragons of varying elements have started training.

Securing the Rift:
Clarity wishes to lead an immediate force of dragons at least fifty strong to secure the portal. As information on the green-skins is sparse, Clarity has little idea what this force will encounter, but says it is worth a definitive attempt regardless.
Chance of Success: ???. Time: 1 year. Reward: Basic fortifications around the rift erected and guards posted.
Required: ???. Rolled: 78+14(martial)=92

- Once Clarity had gathered her chosen number of dragons together, she led them on an attack on the portal. It is due to her skill and overwhelming power of the gathered dragons that led to a victory over the massing creatures. Though nobody was killed, two dragons were maimed, and it has become apparent that the creatures have a tremendous amount of experience at hitting flying targets as well as having special ammunition and magic that can hurt a dragon through the tough scales. According to the experienced commander, she will need to draw up new tactics for dealing with the enemy, but admits that doing so while lacking information is a risky proposition. It is Clarity's hope that Umbra's new spies can come through and deliver the needed intelligence. Reward: Rift secure.

Diplomacy: Choose One. One Locked.
Ventis is both concerned and curious about the race that came through the portal. He suggests coordinating with the cheetahs with regard to securing the portal. The Wind dragon would also like to know more about the encountered race as there could be more races or perhaps a faction that could be negotiated with.

Coordinate with the Moles (Patching the Holes (Stewardship)): The moles have agreed to coordinate on construction projects around the city. They are eager to rebuild the city and have expressed worries about the lack of walls.
Chance of Success: 90%. Time: 1 year. Reward: Half cost and time of selected construction project.
Required: 10. Rolled: 24+11(diplomacy)+5(traits)=50

- When Ventis goes to Forticus with his request, the mole is all too glad that the destroyed walls will finally be rebuilt. Hundreds of architects, engineers, and masons coordinate with dozens of dragons to plan and build the new walls. Forticus had apparently began planning to rebuild the walls when it was apparent that the dragons were not moving to do so and as such has a large store of gold set aside for the project from which Forticus was able to pay for half of the effort. Both Ventis and Forticus hope that this is the start of renewed cooperation between the two peoples. Reward: Moles assist with rebuilding the walls; half cost and time.

Cheetahs Helping Dragons:
Chief Prowlus has offered his people's assistance in mapping the land in exchange for help reinforcing the land around the village to protect against landslides and earthquakes.
Chance of Success: 100%. Cost: 200 gold. Time: 3 years. Reward: Up to date maps of the continent, +10 relations with cheetahs. Locked - One year remaining.

- The dragons whom had been sent to assist the cheetahs have apparently been very busy this year. Rivers were dammed, foundations shored up, and unstable rock was anchored into place this year. In fact without the help, a flood would most likely have struck the valley this year and done considerable damage to the prey in the area. Ventis reports that Prowlus seems grateful for the help and that without the dragons, the cheetah would have been forced to migrate within only a handful of years. Just when Ventis thought that something had happened from the expedition who went with Hunter, a falcon arrived from the cheetah explorer and with it came basic maps of the entire continent. The land has changed dramatically with the restoration of the planet and already the new maps explain things such as the new migratory patterns of the animals; more detailed maps will have to wait until next year though. Reward: Problems in the valley fixed ahead of time, basic maps of the continent are created.

Intrigue:
Choose Two
The new rift concerns Umbra and he says that it is time for the newly gathered agents to prove themselves. He suggests a scouting mission through the rift to gather intelligence, as there is a severe lack of information on the green-skinned warriors. Umbra regrets not being able to lead such an expedition himself, but his Guardians duties are far too important to risk himself.

Scouting the Rift: According to Umbra, the first thing that needs to be done is finding what has changed since the planet was put back together. With proper maps of the area, Umbra says he will be able to do more and start planning on how to best disrupt any potential enemies.
Chance of Success: ???. Cost: 100 Gold. Time: 3 years. Reward: Knowledge of the other side of the rift. Locked - Two years remaining.
Opposing: 54. Rolled: 91=91

- Three teams of two set out the moment the rift was secured, each team was different, but all three had a single Shadow member whose element allowed for messages to pass to and from the rift in a secure manner. Initial reports make it obvious that the area the rift had opened in was in a contested area, though far enough from the fighting that the apparent enemy has made it into a forward base. Umbra also reveals that his agents have managed to learn that the enemy is made up of five main races with a plethora of sub-races; the goblins (formerly known as green-skins), orks, ogres, trolls, and ourg. All five of the races seem to owe allegiance to the 'War God Bandos' whose faction is at war with at least one other. Details on this second faction are scarce for the moment, but they report avian raiders pillaging the 'Bandosian' encampments with a stunning regularity. Reward: Rift is located near a Bandosian fort. Goblins, Orks, Ogres, Trolls, and Ourg worship Bandos God of War. Bandosian forces at war with avian raiders.

Noble Matters:
With the war over the nobles will be starting up their political schemes once more. For the moment they are satisfied with Spyro being the new leader of Warfang on account of how young and inexperienced he is in those matters. Umbra wants to get a grasp on the emerging political scene before they fully recover.
Chance of Success: 50% (goes down by 5 per year). Cost: 200 Gold. Time: 1 year. Reward: Information on who's who for the nobles.
Required: 50. Rolled: 83+12(intrigue)=95

- With his agents trained up and now in the field, Umbra has turned his attention back to the situation in Warfang. Despite the nobles having mostly reorganized and repaired their holdings, Umbra was easily able to gather the information that Spyro requested. There are currently sixteen noble 'families', all of whom were severely depleted by the war. From what he can gather the number of noble families used to be well over a hundred, but they were priority targets during the war as the nobles tended to end up as leaders among the other dragons. With the number of nobles so low, Umbra is sure that many other dragon families will find a way to claw their way into the ranks of nobility soon enough.

The sixteen still extant families are named after the current head of the family which makes things incredibly confusing for anyone trying to learn the history of Warfang and it's nobilities. Fortunately each family keeps an up to date scroll detailing all members of the family, the family heads, and any talents or skills each member of the family has had. The oldest family claims to have records of the time before Malefor's first rise to power which is a time lost to history for the most part. The current family heads are Aquara (Water), Sonis (Wind), Avala (Ice), Farad (Electricity), Grimes (Earth), Smulder (Fire), Novis (Fire), Celes (Wind), Astra (Electricity), Hayle (Ice), Granit (Earth), Lavis (Fire), Liquis (Water), Volaris (Wind), Baselt (Earth), Fulgur (Electricity), and Bayle (Fire). Cyril interestingly enough is a member of Avala, though cannot be family head as his duties as Guardian supercede the nobility. Reward: Sixteen Noble Families, 72 Nobles, +10 to nobility related actions.

Stewardship:
Choose Three.
With the revelation of the rift and the green-skinned race that came through it, Glacies has decided to lighten Clarity's load by offering to lead the reconstruction of the walls. In other news, the nobles would dearly like to have their section of the city finished and are irked that the commoners had their district finished already; fortunately many of them understand why it was so crucial to take care of the majority first as the situation had been getting rather bad. She has also been working on more plans to fix the food situation, the first of which would be a roster to ensure all available dragons are doing their part to help.

Hunting Roster: Now that the immediate area has been properly mapped, Glacies has decided it is time to draw up a roster for the hunting parties. All dragons except those with legitimate reasons will be added to the roster and it will be made clear that this is a civic duty to keep the entire city fed. Despite this, Glacies estimates that less than half of the populace will be included due to age, injuries, or crucial jobs.
Chance of Success: 100%. Time: 1 year. Reward: +1 Food level, +200 gold in income from hunting.
Rolled: 54.

- Now that Glacies has created a roster, regular hunting parties are being organized. This hunting parties are spaced far enough apart in both time and distance, that there is no worried of over hunting ever becoming an issue. At the same time however Glacies cautions that one bad year could put you back to where you started food wise and recommends supplementing the roster based hunts with additional hunting parties or finding another source of food. Reward: +1 food level, +200 gold in income. Future hunting actions will increase Food level, Warfang is almost self sustaining with food.

Patching the Holes Part 1 (Stewardship):
Between the damage from the siege, the Golem breaking open a hole, the Destroyer walking straight through the city, and then the sundering and reconstruction of the planet, the renowned defenses of Warfang are in bad shape. There are massive gaps in the wall including two utterly destroyed sections where the Destroyer walked through. Clarity would like to get started on the first phase of doing so which would be paying all available earth dragons to erect a temporary wall. Glacies has determined that the first part of construction could be far cheaper than previous estimates and has altered the price accordingly.
Cost: 476 Gold. Time: 1 year. Reward: Enemies can no longer walk straight into Warfang.

- With the help of hundreds of moles and dozens of Earth dragons, rudimentary walls have been raised to fill in the gaps in the old walls. These new walls are not as strong as the old ones and according to Glacies, matching the old walls in strength will have to be done over the course of several years as the new stone needs to be condensed and enchanted. She does have a few ideas about strengthening the walls even further, but says she will need Therris' help to design the needed enchantments. Reward: Holes in the walls of Warfang have been filled. One cannot simply walk into Warfang anymore.

Taxation Nightmare Part One:
Financially, Warfang is in rather dire straits at the moment. Glacies would like to get a head start on revamping the tax system to account for the change in population. She admits that doing this before the Census would make it incredibly difficult.
Chance of Success: 70%. Cost: 476 gold. Time: 3 years. Reward: +500 income in gold. Locked - Two years remaining.
Required: 30. Rolled: 44+15(stewardship)=59

- Glacies has began the arduous process of combing through the labyrinth of laws both formal and informal that have governed Warfang's tax system. It is worse than she feared and it seems that her fellow nobles had managed to implement quite a few laws which benefitted them at the cost of both the commoners and they city. While Glacies is all for dragons doing what they can to earn more gold, she dislikes those who do it at the cost of others. Fortunately as a noble herself, she already has a solid grasp on what her next step will be in untangling the taxes. Reward: Glacies has discovered uncovered rampant corruption by her fellow nobles. Nobody is actually surprised except Spyro.

Learning:
Choose Two.
Contrary to everyone else, Therris is exuberant about what can be learned from the invaders. He is quick to assure everyone that no doubt Spyro has things under control. From reports brought back from the expedition Spyro led, the green-skinned race had numerous interesting things such as enchanted weapons and armor, to metals and magic that nobody had heard of before. It truly is a shame that Spyro completely obliterated all traces of the enemy save for the single diamond tipped bolt that hit Cynder.

Elemental Amplification: Therris and his group of researchers catalogued dozens of enchantments which had been forgotten to time. Some of these enchantments were complicated workings that could be layered onto an object to focus and refine elemental energy. Both the Guardians and Therris can think of several uses for such an enchantment and are eager to figure out how the enchantment works so that it can be applied in new ways.
Chance of Success: 75%. Time: 2 years. Reward: Elemental amplification enchantments, new actions unlocked. Locked - One year remaining.
Required: 25. Rolled: 19+10(learning)+10(traits)=39

- The elemental amplification enchantment seems rather simple considering what it does, but Therris learned the hard way this year that just because it is possible to boost the effect of an element, does not mean the result can be contained easily.Therris has already scrapped several iterations of the enchantment as they have proven too hazardous to use. Everybody is still jumping at shadows thanks to an early proto-type reacting oddly when a Fear and Shadow dragon had a disagreement. The resulting mix of Fear and Shadow has left the area around the testing site full of what seems to be moving shadows that seem to play on the fears of anyone looking at them. The good news is that Therris says he is sure he can get a functional result by next year. Reward: Room in Old Warfang now has moving 'fear shadows' which turn into whatever the watcher fears the most. Research continues.

Reverse Engineering (piercing bolt):
After Cynder was brought back to the city to be healed, a curious enchanted bolt tipped with what appears to be diamond was dug out of her body. This bolt seemed to completely ignore her scales and went straight through. As dragon scales are extraordinarily durable, Therris is very eager to take a look at the bolt and see what can be learned from it.
Chance of Success: 60%. Time: 1 year. Reward: Armor piercing enchantments. Diamond interaction with enchantments.
Required: 40. Rolled: 19+10(learning)+10(traits)=39

- He was so close to figuring the diamond-tipped bolt out this year. Therris knows that he is on the right path regarding a connection between diamond's magical resonance and the material's innate hardness, but the actual enchantment seems to elude him. According to the researcher, the bolt uses a style of enchanting that he has never seen before and eagerly requests that more examples of such enchantments be brought to him for study. Reward: Lead on the specific enchantment that turns a diamond bolt into an armor piercing bolt. +5 to action.

Piety:
Choose One. One Locked.
None of the Guardians are happy about the news of a new potential war, particularly as everyone is still recovering from the last one. According to Terrador that if it does come to a war, he is concerned that the losses inflicted upon the races of the world could lead to extinction of many of them. It is of utmost importance that preparations are made and part of these preparations will be finishing the initiates' education to ensure that they are capable leaders in a time of war.

Training New Guardians Part Two Basics: With five new Guardian Initiates and the Fire Guardian Apprentice Pyra found alive, it is time to resume training. The first step in this training would be to instill what the Guardians consider the basics. This would consist of patching the holes in the initiates' education. As a Guardian, they are expected to be polite, knowledgeable, capable leaders, and able to take care of themselves in combat.
Time: 5 years. Reward: Guardian Initiate trait upgraded to Guardian Apprentice trait. Stat gains. Locked - One year remaining.

- With a potential war on the horizon, the Guardians have pushed the initiates into studying tactics and strategy. A Guardian must be a leader for the people in times of war and peace and thus they are drilled vigorously throughout the year on every small group tactic that the Guardians know of as well as their ability to keep their calm in a crisis situation. The Guardians went a step further toward the end of the year and recruited dozens of dragons to wage mock battles. Each mock battle was fought with an initiate commanding their group of dragons against another group led by one of the other initiates which was then taken a step further when the Guardians each took turns commanding the opposing group of dragons. Needless to say the initiates now have practical experience in every tactic the Guardians could think of which was further supplemented by both large scale strategy, as well as person combat and their effects on each other. Reward: +3 martial for Phydra, Zephyr, Umbra, and Timor. +1 Martial for Virii. +3 combat for Zephyr and Timor, +2 combat for Umbra and Virii, +1 combat for Phydra.

Recording Knowledge:
The Guardians would like to get a head start on recording their collective knowledge of the elements. Though they would prefer to wait until the new temple was constructed, so they have a place to store them.
Chance of Success: 1/10/30/50/70/90/100%. Time: 3 years. Reward: Guardian knowledge preserved. Chance of priceless knowledge. Locked - Two years remaining.
Required: N/A. Rolled: 87+14(average learning)+20(traits)=151

- Now that the Guardians have enough time to sit down and write out what knowledge they can recall, everyone is amazed at the treasure trove of priceless knowledge that they were aware of. Cyril seems to have written out all of the noble families' lineages by memory and thinks that he might be able to trace back some of the non-noble dragons as well including Spyro, Cynder, Phydra, and Zephyr. Considering that the noble families get their prestige and power from having a long history with lots of important dragons, Cyril has given the four drakes prestige which could go a long way in helping if they ever need to deal with nobles.

Terrador meanwhile has done some of his own research which when paired with his own knowledge of strategy has turned into the definitive book on warfare. In fact this collection of martial knowledge is so impressive that Terrador would like to update it to account for new races, tactics, strategies, and fighting styles later encountered. For now the book 'only' covers warfare where it concerns fighting on Avalar. According to Clarity, she will be using it as a training manual for her new soldiers and is already working alongside Terrador to improve it.

Volteer however has gone about compiling a list of every enchantment that he is aware of which is an equally impressive tome. The most important part however is that he has gone through and broken down every known enchantment into their most basic parts and then written a treatise on how even lost enchantments that dragons have struggled to reverse engineer can be broken down through the system that he has developed. This new system is so thorough that Therris is already praising him for the years that it has saved their research teams when it comes to enchantments.

Reward: Cyril's Guide to Family Lineages - +10 to nobility related rolls. Terrador's Art of War - +10 to martial rolls. Volteer's + Guide to the Perplexing, Complicated, and Mysterious Enchantments - +10 to enchantment rolls.

Personal:
Choose One, One Locked
Though Cynder was wounded severely, Spyro is relieved that he was able to control himself and keep from falling to darkness. He worries that if Cynder ever died, he would not be able to keep a hold of himself and it is likely that he would turn into a monster every bit as bad as Malefor. Curiously enough, part of the reason that he was able to control himself was a deep certainty that Cynder was still living. Considering that Spyro was able to push his own life force through to Cynder without any trouble, he wonders if the green chain that Malefor had bound them together with might have had deeper effects than what they know of.

Continued Training: Spyro had a very combat oriented education and thus is lacking in what many would consider the basics. To further that the dragonflies had very different priorities in education than the dragons. In addition to this Cynder suffers from a similar problem and thus will be tutored alongside Spyro.
Chance of Success: 30/50/70/90/100%. Time: 5 years. Reward: Holes in Spyro's and Cynder's education patched. Stat gain. Chance of traits.
Required: N/A. Rolled: 18.

- This time Ferno seemed determine to rehash a subject that Spyro and Cynder were intimately familiar with; combat. To Ferno's credit it was something that both dragons were interested in and neither had ever learned the formal fighting styles; even Spyro's training with the Guardians had only touched on the basics. Having a solid grasp of the foundations of dragon combat did make it easier for the two dragons to move from one combination to another much more fluidly than before and both of them learned new tricks to add to their repertoires. The real crowning moment for Ferno's tutoring however was teaching Spyro and Cynder the basics of magic which gave them a base to learn on their own. Reward: +1 Learning and Combat for Spyro and Cynder.

Spending Time with Cynder:
Ever since the fight with Malefor, Spyro has felt closer to Cynder than ever before. He has a half remembered feeling that Cynder would like to be even closer. Spyro has been operating mostly on instinct regarding this and the older dragons are of no help when it comes to advise, always deflecting his questions or trying to hide a laugh.
Chance of Success: ??? Time: 1 year. Reward: Increased closeness with Cynder. ???
Required: N/A. Rolled: 9.

- Spyro spends a good part of the year with Cynder, making sure she is okay, unfortunately that is about all he can do this year. To their eternal frustration, whenever the two dragons never seemed to get a moment alone with each other as everyone seemed interested in both what they knew about the new enemy as well as how Cynder was doing after her serious injury. Then of course there was the dragons that they had fought alongside who seemed to have formed their very own Spyro and Cynder fan club much to their embarrassment. It has gotten to the point that Cynder is looking rather stressed and seems to be taking every opportunity she can to get the two of them alone. Reward: Cynder is frustrated, they have a new fan club, and all of their friends are counting down how long until Cynder jumps Spyro. The Guardians can only hope that the neither dragon does something that they will later regret.
 
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The dice have gone tsundere.

A bunch of nice things have been gained. A few rolls were low. Strong turn overall, the plan did focus on fixing issues. We got lucky.
 
I have no ideal what a boggart is. Anyways, I noticed a Lord of the Rings reference there, as well as being very annoyed with the dice concerning Cynder and Spyro trying to spend time with each other.

Also concerning the question previously, I don't care really.
 
I have no ideal what a boggart is. Anyways, I noticed a Lord of the Rings reference there, as well as being very annoyed with the dice concerning Cynder and Spyro trying to spend time with each other.

Also concerning the question previously, I don't care really.
The boggart type being referenced by the commentor is from 'harry potter'. A being that shapeshifts into the thing, when person A looks at it, person A fears most. In RL, boggarts are fictional malevolent spirits commonly stalking families or wild locations. Sometimes classified as fae.
 
The rolls for Spyro and Cynder are hilarious in a sad kind of way. I did not think it would be this difficult to get them together. Time to start rolling for... stuff now.
 
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