Spyro's Kingdom (Legend of Spyro Crossover)

Turn 6 Results
Treasury: 1329 Gold
Income: 850 Gold per turn.

Martial: Choose One. One Locked
Clarity was quite sad to here about what happened to Terrador, and that it will be a considerable loss of knowledge, skill, as well as another of her close friends when he passes on. Where martial matters are concerned Clarity says that you have been quite fortunate and suffered no casualties this year. More of Bandos' forces attacked through the portal and it was not just the small green-skinned goblins. Bigger creatures known as orks and hobgoblins attacked as well. Thankfully Clarity's new soldiers held the line and killed the attackers to the last, managing to recover a tremendous amount of samples of the enemy's weapons and armor which have all been sent back to Warfang to be examined by Therris' team. At the moment Clarity has no new projects as she wishes to focus solely on training her new soldiers and fortifying both Warfang and the rift further. Terrador's new book will be particularly helpful and Clarity is already working to applying the lessons within to her work.

Professional Fighters: Now that Clarity has a count on all able and willing dragons, she would like to take it a step further and form a solid core of professional 'soldiers' who would be better trained than the average dragon. In times of peace these soldiers would patrol the city and surrounding area, to keep a watch out for threats. Clarity does admit that not only will it take some gold to start it, but she will have to pay the new soldiers gold to keep them involved. The good news is that if there is ever another war, then you will have a significant leg up on the enemy. She feels that 100 of these soldiers will be more than enough to start with.
Chance of Success: 80%. Cost: 200 Gold. 300 Gold per year. Time: 2 years. Reward: 100 dragon soldiers of varying elements. Locked - One year remaining.
Needed: 20. Rolled: 56+14(martial)+10(bonuses)=80

- Clarity's new soldiers finished their training in a trial by the elements this year as the Bandosians amped up their assault. Fortunately the casualties were minimal as they applied Terrador's new lessons and Clarity's training to perform as a unified fighting force. The discipline and tactics instilled in the soldiers have served to further highlight why her idea was worth it's cost as the dragons worked to systematically eliminate everything that came through the portal. The goblins were not alone this year as newly identified orks, hobgoblins, and a single ogre shaman fought to break through before the upgrades to the fortifications could be repaired. Though the shaman was particularly frightening, a well placed shadow strike took it out which allowed the rest of the invading army to be picked off without much difficulty.

Fortifying the Rift: While the basic fortifications around the rift have ensured that holding it is at all possible, Clarity says that it is best to assume the Bandosians have ways to breath the current set-up and has drawn up plans to further strengthen the base. These plans will consist of using the elements to strengthen the existing walls, dig a moat, as well as placing defensive enchantments. Those working on upgrading the defenses will have to work carefully so as to ensure they are not caught unaware when more Bandosian forces pour through.
Chance of Success: 90%. Cost: 400 gold. Time: 2 years. Reward: +100 to rift defense rolls.
Needed: 10. Rolled: 7+8(average of martial and stewardship)+10(bonuses)=25

- High intensity raids were launched throughout the year as the Bandosian forces sought to break out from the carefully constructed kill-zone that surrounds the portal. Thankfully due to the speed with which the construction was finished as well as the skill of Clarity's soldiers, the last enchantments to strengthen the walls were finished late in the year. A thick wall dozens of feet high with a water filled moat now encircles the rift. Electricity enchantments keep the moat electrified, while blasts of Fire, Poison, Ice, and Water barrage attackers from all sides. A strong gale of Wind keeps the opposition from climbing the wall, while Shadow and Fear enchantments keep the attackers disorganized and unable to to properly plan a dangerous assault. Reward: Portal secured from everything except artillery. +100 to rift defense.

Diplomacy:
Choose One. One Locked.
According to Ventis the diplomatic side of things is lacking in things to do at the moment. At the moment it is just the cheetah and moles to work with as even the nobility has been easy to get along with for the moment. Once proper maps are made and Umbra's scouts return from the rift he can see about establishing relations with other races, but until then he can only suggest making use of the moles and cheetahs' expertise.

Coordinate with the Moles (Fortifying the Rift): The moles have agreed to coordinate on construction projects around the city. They are eager to rebuild the city and have expressed worries about the lack of walls.
Chance of Success: 90%. Time: 1 year. Reward: Half cost and time of selected construction project.
Needed: 10. Rolled: 30+11(diplomacy)+5(traits)=46.

- Ventis managed to persuade Forticus to lend the engineering might of the moles toward fortifying the portal this year. As it turns out, the moles are very worried about the war on the other side spilling over and as such lent what assistance they could in upgrading the fortifications that surround the rift. Reward: Moles help with the portal, cutting time and cost in half.

Cheetahs Helping Dragons:
Chief Prowlus has offered his people's assistance in mapping the land in exchange for help reinforcing the land around the village to protect against landslides and earthquakes.
Chance of Success: 100%. Cost: 200 gold. Time: 3 years. Reward: Up to date maps of the continent, +10 relations with cheetahs.

- The last of the landscaping to safeguard the valley is completed early this year and according to the dragons responsible, will be enough to keep floods, landslides, and earthquakes from disrupting life. The cheetahs also completed their part of the bargain this year when Hunter's team returned laden with detailed maps which break down every part of the continent, such as useful minerals, prey migration, and elemental hotspots. Chief Prowlus is please with the deal and grudgingly told Ventis that perhaps not all dragons are bad, which coming from him is high praise. Reward: Detailed maps, +10 relations with cheetahs, bonuses to certain actions, new actions unlocked from discovered mineral veins and concentrations of elemental energy.

Intrigue:
Choose One. One Locked.
Umbra may not admit it, but Spyro can tell that he is deeply worried about how the scouting mission will go. According to the Shadow Initiate, he would dearly like to take the time to outfit his agents with better equipment so as to make their jobs much easier. Aside from that he has also came up with the idea of using the infamous rumor network of the city to your benefit and has drawn up plans consisting of the best dragons and moles to co-opt as well as who to bribe so as to ensure the best results.

Scouting the Rift: According to Umbra, the first thing that needs to be done is finding what has changed since the planet was put back together. With proper maps of the area, Umbra says he will be able to do more and start planning on how to best disrupt any potential enemies.
Chance of Success: ???. Cost: 100 Gold. Time: 3 years. Reward: Knowledge of the other side of the rift. Locked - Two years remaining.
Opposing: 40. Rolled: 34.
Secret Roll: 61

- Umbra is quite worried when his people fail to report in throughout the year and almost goes in after them, but a single short message preempted him. A single misstep from one of the agents sent the entire Bandosian fort on alert and none of them could make it anywhere close to the portal. Fortunately they eventually found shelter with a group of aviansie, though the two groups were on edge the entire time as one of the avians apparently hunts down anybody who uses magic. Toward the end of the year tensions cooled enough that the dragons were able to explain that their use of magic is limited purely to elemental and enchanting, which are apparently the only fields that the mage hunter, Aerak finds acceptable. Upon learning that the agents were due for a check in, Aerak managed to convince the kahkan of the nearby zu'uk to raid the fort and provide cover for the dragons as they sent the message through. Reward: Minimal information. Knowledge of potentially friendly avian race who prefer a raiding style of combat.

Supplying Subterfuge:
Now that Umbra has assistance, he would like to see about supplying his new found help. Virii has offered her assistance in this manner and has promised a variety of poison recipes with differing effects; though not all of them have been tested on every possible race. In addition to the poisons, Umbra would like the funds to supply his small group with useful enchanted gear and the quality materials that he needs are quite expensive. The Shadow initiate promises that such an investment of time and gold will be well worth it and that his group will be prepared for anything that needs their special attention.
Chance of Success: 100%. Cost: 300 gold. Time: 2 years. Reward: +10 to intrigue rolls. Locked - One year remaining.

- Umbra has managed to rope much of the artisans in the city into supplying him with very high quality materials and has plans to do much the same with the city's enchanters in order to ensure that his agents have the very best gear possible. Virii has already contributed her knowledge of poisons in order to ensure Umbra's agents both have a supply on hand and can harvest more from plants if they need to. Other plans include coverings enchanted with Shadow to help them blend into the darkness, as well as self-filling canteens that use Water to leach moisture from the area in order to keep themselves filled. Reward: Umbra's agents now have access to poisons and knowledge of how to get more. High quality gear is being created to assist Umbra's efforts.

Stewardship:
Choose Two. One Locked.
Glacies confides that now that the city is for the most part under control, now would be a good time to see about reworking the government to something more efficient. While she can not yet be certain of the kinds of benefits such a restructuring would have, surely it would be better than the current system. In other news she has had little progress on her idea of farming prey and admits that she is waiting for better maps before she can start planning in earnest.

Gone Hunting: Food has become a very big problem due to the large population of dragons calling the city home. Glacies recommends sending out hunting parties immediately to make sure nobody goes hungry throughout the year. The prey has been declining the last two years and Glacies is starting to worry if the hunting parties can bring back enough food.
Chance of Success: 90%. Time: 1 year. Reward: Food situation stabilized. +300 Gold in loot.
Needed: 10. Rolled: 27

- Additional hunting parties were rounded up and told to hunt further afield this year. The report a lack of prey in the direction that they had initially traveled and with consultation of the maps the scouts and cheetahs have finished, Glacies has determined that a major migratory route runs right through where they had initially tried to hunt. Thankfully they still managed to recover enough meat to keep a healthy buffer between the populace and any chance of food shortages. Reward: Food level remains the same. +300 gold in loot.

Rebuilding the City Part Two Nobles:
With the first city district finished, Glacies wants to move on to revamping the next area of the city. She thinks that tackling the nobles district should be next on the agenda as it will prove to the nobles that their wellbeing is important. This will be a very intricate task as many of the nobles will no doubt demand very specific features in their new homes and some may not want to move from their current home. Glacies is adamant that this project should be one of your top priorities as the sooner it is done, then the sooner the nobles will be happy and work on the other districts can start.
Cost: 1333 Gold. Time: 2 years. Reward: Noble district, +10 nobles opinion, +100 income in tax. Locked - One year remaining.

- For the first half of the year Glacies goes at the project of giving the Noble Families their own district with gusto. That was until she found out just how much gold they were costing the city and now she regrets ever planning this project in the first place. According to her, the city would be better off without the nobles entirely and has already drawn up plans to go about abolishing them. Fortunately for the sake of preventing outright civil war, Glacies was talked down by Ventis and Cyril who explained that the possible benefits from such a drastic action are just not worth what it would cost the city. The dragoness has since backed down until she can find a way to eliminate the noble families with minimal damage to the city. Until then, Spyro all but ordered her to continue the construction of the district in order to keep the peace. The foundations of the new buildings were finished just before the end of the year and she has since hired on more dragons in order to keep from falling behind. Reward: Glacies plotting the removal and/or death of the entire noble system and any noble who gets in her way. Construction proceeds regardless and the nobility have in no way noticed that she is plotting the removal of their cushy lifestyle.

Taxation Nightmare Part One:
Financially, Warfang is in rather dire straits at the moment. Glacies would like to get a head start on revamping the tax system to account for the change in population. She admits that doing this before the Census would make it incredibly difficult.
Chance of Success: 70%. Cost: 476 gold. Time: 3 years. Reward: +500 income in gold. Locked - One year remaining.
Needed: 30. Rolled: 27+15(stewardship)=42

- Certain nobles who prefer the current bias laws almost ground Glacies' work to a halt this year. It was only due to her superior knowledge regarding the laws as well as knowing certain noble-inclusive tricks that she was able to stay one step ahead of those seeking to stop her. With the nobility stymied for the moment, Glacies was able to begin smoothing the laws out including one that stated that certain skilled artisans and tradesdragons (as decided by a council of nobles) were exempt from having to pay taxes. The amount of gold lost to this law has the ice dragoness in a fury and she has resolved to drag the nobles kicking and screaming into reality if she has to. Reward: Glacies nixes the law that says a council of nobles can decide which dragons are exempt from taxes entirely due to 'critical services to the city'.

Learning:
Choose One. One Locked.
Therris is eager to put Volteer's new work to the best possible use and that any projects concerning enchantments will likely be much easier than before. In other news, the researcher is eager to get to work on the weapons and armor brought back from the rift. While the enchantments and metal seem crude, they are far more effective than what a first glance might suggest. The metal in particular may make an excellent basis for dragon armor if he can figure out how to make it.

Elemental Amplification: Therris and his group of researchers catalogued dozens of enchantments which had been forgotten to time. Some of these enchantments were complicated workings that could be layered onto an object to focus and refine elemental energy. Both the Guardians and Therris can think of several uses for such an enchantment and are eager to figure out how the enchantment works so that it can be applied in new ways.
Chance of Success: 75%. Time: 2 years. Reward: Elemental amplification enchantments, new actions unlocked.
Needed: 25. Rolled: 45+10(learning)+10(traits)+10(bonuses)=75

- Elemental amplification turned out to be much more intricate than Therris had assumed, as the slightest change to the enchantment could cause very different effects. Fortunately the combination of trial and error, skill, and Volteer's guide paved the way and his team of researchers managed to figure out dozens of possible variations of the enchantment. These variations are everything from a straight increase in elemental power, to increasing the area affected by an element, and even increasing how long the affected item can sustain it's elemental effect. All of the Guardians and Apprentices have come up with their own uses for the enchantment and they have started collaborating a series of related projects massive in scope, though Volteer confesses that the projects will require certain other projects to be completed first. Reward: Elemental amplification enchantments. A variety of new ideas, most of which will require other things to be completed first.

Sympathetic Connections:
Therris and his group of researchers catalogued dozens of enchantments which had been forgotten to time. Where as the majority of the enchantments were lost in recent times with the death of so many dragons and the destruction caused by the war, the enchantment to link two or more objects together seems to have been lost hundreds of years ago. Therris admits that out of all of the enchantments that he has seen, except the ones which make up Spyro and Cynder's 'fury armor', these are the most complicated enchantments that he knows about. They are also necessary if you wish to be able to reproduce things like the adamant orbs or even the fabled Pool of Visions from the old dragon temple.
Chance of Success: 40%. Time: 3 years. Reward: Sympathetic enchantments that allow for two or more objects to be linked, first step toward recreating the Pool of Visions. Locked - Two years remaining.
Needed: 60. Rolled: 41+10(learning)+10(traits)+10(bonuses)=71

- According to Therris sympathetic enchantments are weird in that the effects of each linked object builds off of another and can cause some particularly scary run-away effects. As a result Therris' team have have to constantly backtrack to figure out which property of which item has caused the latest mess. Interestingly enough, they have only been working with non-magical items at the moment and the researchers are actually hesitant about using enchanted items, due to how careful they have to be in order to ensure that the makeshift labs and the researchers themselves are not caught up in a catastrophic chain reaction.The good news is that they have catalogued every combination they have come across and have painstakingly detailed which attributes interact with which other attributes the most. Reward: Chain reactions are incredibly scary. Hopefully both the research team and the area that they are working in survive the experiments.

Piety:
Choose None.
It is a somber day for the Guardians; Terrador seems to have come down with a particularly rare disease which has been sapping his strength. When healers took a look at the aged Earth Guardian, they reported that the disease has taken advantage of the numerous magical wounds and curses accumulated throughout the war.. It is likely that Terrador has does not have much time to live and the healers estimate a single decade in the worse case scenario. He has already began making plans for his death which include beginning the search for a replacement. In other happier news, Volteer seems to have developed his natural talent for enchanting even further and he seems to be able to work impressive feats of enchanting with ease. Virii meanwhile has been developing her skill and knowledge in botany to such an extent that she has become the foremost living expert in it outside of the cheetahs.

Training New Guardians Part Two Basics: With five new Guardian Initiates and the Fire Guardian Apprentice Pyra found alive, it is time to resume training. The first step in this training would be to instill what the Guardians consider the basics. This would consist of patching the holes in the initiates' education. As a Guardian, they are expected to be polite, knowledgeable, capable leaders, and able to take care of themselves in combat.
Time: 5 years. Reward: Guardian Initiate trait upgraded to Guardian Apprentice trait. Stat gains.

- During their final year of training, Cyril instructed the initiates on the ins and outs of nobility, their schemes, and detecting threats to themselves and others. To almost nobody's surprise Umbra picked up the new knowledge the quickest and helped the more blunt of the initiates to learn the subtlety that Cyril was trying to impart. It rapidly became apparent that the Shadow initiate was the only one who could actually appreciate the skills that were being taught. Though when the initiates as a whole gathered to discuss the lessons, it was made readily apparent that there was one related aspect that they could all see the use of, much to the Guardians' dismay; stealth. Stealth as it turns out was something that all five of them had been forced to develop as a result of growing up during the war and they eagerly shared tips between each other. Reward: +1 Intrigue for Umbra, +2 Intrigue for Zephyr and Phydra, +3 Intrigue for Virii and Timor. Guardian Initiate trait upgraded to Guardian Apprentice.

Recording Knowledge:
The Guardians would like to get a head start on recording their collective knowledge of the elements. Though they would prefer to wait until the new temple was constructed, so they have a place to store them.
Chance of Success: 1/10/30/50/70/90/100%. Time: 3 years. Reward: Guardian knowledge preserved. Chance of priceless knowledge. Locked - One year remaining.
Needed: N/A. Rolled: 89+14(average learning)+50(traits)=153

- Despite Terrador's declining health this year, the Guardians have once more succeeded far beyond expectations. They have further expanded upon what has been called their legacies, gathering tremendous amounts of information into a single convenient tome. Already copies of the tomes are being created so as to ensure the knowledge is never lost, while the three Guardians keep adding what they can remember or find to them. Cyril's history of the noble families has broadened to detail in depth the many tricks and deceptions that the nobles pride themselves on. Terrador has meanwhile managed to rewrite much of the strategies and tactics that dragons use to be far more effective and has managed to even add in what is known regarding the races on the other side of the portal including the Bandosian races and the aviansie. Volteer has taken his guide on enchanting even further and has gone into length describing which materials are best for which enchantments and the reasons behind them.

Needless to say, if their works had not already been masterpieces, they are now. Reward: Cyril's Guide to Family Lineages gives +10 to diplomacy and intrigue actions. Terrador's Art of War gives +20 to martial rolls. Volteer's + Guide to the Perplexing, Complicated, and Mysterious Enchantments gives +20 to enchantment rolls.

Personal:
Choose One, One Locked
Spyro's skill in melee combat has risen to new heights and he has managed to blend his knowledge of the four elemental styles of Fire, Ice, Electricity, and Earth into a single style. This new style has allowed him to incorporate the elements into his fighting style and has become incredibly deadly at close range, able to seamlessly switch between melee attacks and the elements. Unfortunately his new skill in combat has been overshadowed by Terrador's declining health and Spyro fears that he might lose control with the death of another of his mentors.

Spending Time with Cynder: Ever since the fight with Malefor, Spyro has felt closer to Cynder than ever before. He has a half remembered feeling that Cynder would like to be even closer. Spyro has been operating mostly on instinct regarding this and the older dragons are of no help when it comes to advise, always deflecting his questions or trying to hide a laugh. Cynder has become frustrated and stressed for a reason that everyone except Spyro finds funny. There is nothing funny about seeing someone having a bad time right?
Chance of Success: ??? Time: 1 year. Reward: Increased closeness with Cynder. ???
Needed: N/A. Rolled: 54.

- In a call back to the last year of the war, Spyro spent all of his time this year with Cynder by his side. Though the work on the rift took up most of their time, Cynder was able to finally get Spyro alone and she is very much happy to announce she the two of them are now mates. Incidentally much of the jokes and meaningful looks thrown at the two of them over the last six years finally make sense.Their announcement was met with much celebration to the utter bewilderment of the two of them, Spyro still does not understand how Sparx managed to organize a party, nor where the dragonfly got so much dragon-grade alcohol from. People are already placing bets on when, how many, what gender, and what elements their first hatchlings will be. Reward: Spyro and Cynder are finally mates. The jokes actually make sense now. Sparx organized a party and the entire city seemed to celebrate the announcement for some reason; bets have been placed.

Investigate the Rift:
Now that the rift has been secured, Spyro would like to examine it to see if he can either close it or stabilize it. Going by what the ancestors have said regarding the rift and Convexity, Spyro thinks that closing it completely is unlikely, but he can likely stabilize the rift and allow both the world and Convexity to heal around it. Cynder's assistance in the matter would make it much easier and hopefully allow Cynder to calm down some.
Chance of Success: 30% (uses Aether). Time: 1 year. Reward: Rift prevented from growing larger. Insight into portals.
Needed: 70. Rolled: 17+30(Spyro)+30(Cynder)=77

- Working with such the very foundation of reality was not something Spyro wanted to do alone and as such he was relieved when he was able to persuade Cynder to help. Calling upon the power of aether, the two of them worked throughout the year to seal Convexity around the rift in a very delicate procedure. Progress toward mending the wound was at first glacial, but over the course of the year the two found themselves able to feel what the other was doing through the strange bond that had formed between them and were thus able to greatly complement each other's efforts. When one of them began work on a new section of Convexity, the other dragon would keep the aether around the spot calm. Spyro and Cynder soon fell into a rhythm as the days rolled into each other and the year seemed to pass unusually fast. By the end of the year, they were able to just barely stabilize the portal and anchor it more solidly to the two worlds. Reward: Portal stabilized and cannot grow or move locations. Function of the Bonded trait revealed - Spyro and Cynder use the sum of their bonuses when working together (except in combat). +96 to Spyro's Aether progress, +87 to Cynder's Aether Progress.
 
I wasn't following the discussion before. Why didn't we build the library again?
Reward: Glacies plotting the removal and/or death of the entire noble system and any noble who gets in her way. Construction proceeds regardless and the nobility have in no way noticed that she is plotting the removal of their cushy lifestyle.
Well she is in the best place to do so seeing as she just planned out and had the noble houses built. Makes it really easy to plan assassinations.
 
I wasn't following the discussion before. Why didn't we build the library again?
Money deficit (we need a cash reserve so we can build emergency things we need, with the soldier training complete we lose 300 gold a year soon, 550 gold per turn is our future for at least 1 turn? We started in turn 1 with 10 000 gold, 400 gold per turn, and have only recently pushed into 850 per turn, now 550 in turn 7), a lack of urgency, and we only have 2 learning actions. Terrador is dying due to a lack of strength, and nobody fully understands how the multiple magics in his body interact, just the disease is interacting to it's advantage in some way from accumulated curses and magical wounds. Thus to try and save Terrador, we likely need to talk to him, complete 'Sympathetic Connections' (3 turns), and Attribute Amplification (2 turns). The Library might be necessary to construct, to find a record of Terrador's ailment, but the plan I constructed for turn 6 relys on taking Attribute Amplification in turn 7 to have both complete as fast as possible. Attribute Amplification' description mentions healing, and strength boost.
 
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The dice have it out for you guys. Especially Terrador.

I started recording all the dice rolls on turn 4 and Terrador has two crit fails and hasnt rolled above a 20.
 
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Turn 7
"How is he?" Spyro asked the gathered healers. He had come the moment he had heard the news and though he fervently hoped otherwise, Spyro knew without a doubt that Terrador had gotten worse.

A Water dragon at the front of the group stepped forward. "Not good, Spyro. The disease has progressed far faster than we had thought. Terrador has an immensely stubborn spirit and that may be the only reason that he still breathes. We have tried everything we can, but the disease seems to be leaching our magic to fuel itself. I'm sorry Spyro, but he has less than a year left." None of the dragons looked happy to admit that they failed to save the Guardian.

Spyro bowed his head in sorrow, fighting to stay strong in front of the healers. After a moment he raised his head and his entire body seemed filled with purpose. "Can I see him?" This was not the grieving dragon that the healers had expected and as one they all moved to the side to let the purple dragon through.

As he entered the room, Terrador weakly rose his head to greet him. "Spyro." The Earth Guardian looked terrible, he lacked the regal presence that Spyro was used to seeing in the Guardians. Scales were missing all over the Earth dragon's body and the exposed skin was covered in some kind of poultice, that for the most part hid how inflamed the skin was. "I have already picked my successor Spyro. It is my hope that you will teach him as I have taught you." Even his voice sounded weak and weary, it hurt Spyro so much to see his mentor in such a state.

"You won't die Terrador. We can still save you." Spyro stated, his voice taking on an ethereal tone. Terrador struggled to reply, but no sound came out as Spyro began to glow a light purple. The entire room was bathed in the light and the enfeebled dragon could feel the weakness that he had become accustomed to lessen for a moment. Spyro took a deep breath and then immersed himself once more with his birthright. The spirits and the world itself rose to meet him, feeling his sorrow and determination. Yet to cure Terrador completely was not something the ancestors were able or willing to do; the disease was too ingrained in the Earth Guardian's body. Spyro understood that the disease was beyond even him and instead gathered Light Aether into his maw and formed into a ball which enveloped the ailing dragon. While he could not affect the disease, the numerous curses and the scars from dark magic were washed away in the purifying light.

Once Spyro knew that he had done what he could, the glow of Light Aether vanished entirely. "We will figure this out Terrador." He said, voice full of confidence. "I-I'm not sure I can handle losing you as well." Spyro hesitatingly added.

"Spyro." Terrador commanded with renewed strength as he locked eyes with Spyro. "You are stronger than you know. Not just in spirit, but in mind and body as well. I have no doubt that you will continue to be a strong leader. My time is done however and it falls to you to lead the next generation of Guardians.

Treasury: 1879 Gold
Income:550 Gold per turn.

Martial: Choose Two.
Clarity reports that the portal was oddly silent up until a few days ago when one of Umbra's teams reported back with the shattered remnants of an aviansie zu'uk behind behind them. According to the handful of surviving aviansie, the Bandosian forces in the area led by the ourg General Mugorim managed to turn their latest raid against them and completely shattered the aviansie. Clarity is hesitant to trust the aviansie too much due to the lack of information on them, but the Wind dragon Minstal vouched for them, before he and his team went back through the portal to finish their mission.

Patching the Holes Part 2 (Martial): Now that new walls have been erected, it is time for the stone to be fused together into one whole piece. Clarity and Glacies would like to get started immediately as the sooner the walls are made stronger, the less likely an enemy will be able to breach them. Durability enchantments combined with a massive amount of Earth manipulation will be required for this. As such they expect this project to take a while to finish, but once done it will greatly increase the protection granted by Warfang's walls.
Cost: 952 Gold. Time: 3 years. Reward: +300 to defense rolls.

Patrolling: The populace have calmed down and have been returning to a pre-war lifestyle. However the recent revelation of the rift and the green-skinned warriors coming out of it has convinced Clarity that patrols around the city and in particular around the rift would be a wise course of action.
Chance of Success: 70%. Cost: 300 Gold. Time: 1 year. Reward: Patrols around Warfang and the rift.

A Different Kind of Hunting: With the food situation as bad as it is, Clarity has offered her time toward organizing more hunting trips to make sure everyone has enough food.
Chance of Success: 90%. Time: 1 year. Reward: Food situation stabilized. +300 Gold in loot.

Diplomacy: Choose Two.
Ventis is overjoyed to finally meet some potential allies from the otherside of the portal. From what little Ventis can piece together so far, the aviansie are a predatory avian race aligned with Wind that live a raiding lifestyle. Between them and a group of dragons that showed up recently at the gates, Ventis appears to have his claws full.

Investigate Group (Aviansie): A small group of aviansie fled through the portal after an aborted raid on the Bandosian fort. According to Ventis, he needs to confront them as quickly as possible in order to determine if you can work with them. If the aviansie are particularly receptive, then Ventis will be able to build a more complete picture on what the world on the other side of the portal is like.
Chance of Success: 70%. Time: 1 year. Reward: Friendly relations with the remnants of an aviansie zu'uk.

Look for Survivors: Now that maps of the continent have been completed, Ventis proposes sending scouts out to look for survivors. Small enclaves of dragons or other races may be out there still in hiding. In particular small villages of dragons and tribes of cheetahs used to dot the world, while lesser known races such as the atlawa could be found in isolated communities. Ventis thinks that most of these groups were either wiped out during the war or never came out of hiding and would like to send scouts to find them.
Chance of Success: 70%. Time: 4 years. Rewards: Possible new allies or immigrants.

Coordinate with the Moles (action): The moles have agreed to coordinate on construction projects around the city. They are eager to rebuild the city and have expressed worries about the lack of walls.
Chance of Success: 90%. Time: 1 year. Notes: Must be done on the first turn of the project. Reward: Half cost and time of selected construction project.

Coordinate with Cheetahs (action): Ventis says that the cheetah are greatly worried about the rift and are willing to send what warriors they can to help. They offer their expertise in either fortifying the rift, patrolling around it, or scouting the other side.
Chance of Success: 100%. Time: 1 year. Notes: Must be done on the first turn of the project. Reward: +10 to Securing the Rift, Patrolling, or similar action.

Intrigue: Choose None. Two Locked.
Umbra is hesitant to trust the aviansie and has already assigned one of his agents to shadow the avians under the pretense of friendly relations. Between them and the eighty dragons that showed up at the city, Umbra has been working his agents hard to ensure that neither group have malevolent intentions toward the city. It is unfortunate that his spies had difficulties last year, but it did allow them the chance to meet many of the aviansie who are now seeking shelter.

Scouting the Rift: According to Umbra, the first thing that needs to be done is finding what has changed since the planet was put back together. With proper maps of the area, Umbra says he will be able to do more and start planning on how to best disrupt any potential enemies.
Chance of Success: ???. Cost: 100 Gold. Time: 3 years. Reward: Knowledge of the other side of the rift. Locked - Two years remaining.

Supplying Subterfuge:
Now that Umbra has assistance, he would like to see about supplying his new found help. Virii has offered her assistance in this manner and has promised a variety of poison recipes with differing effects; though not all of them have been tested on every possible race. In addition to the poisons, Umbra would like the funds to supply his small group with useful enchanted gear and the quality materials that he needs are quite expensive. The Shadow initiate promises that such an investment of time and gold will be well worth it and that his group will be prepared for anything that needs their special attention.
Chance of Success: 100%. Cost: 300 gold. Time: 2 years. Reward: +10 to intrigue rolls. Locked - One year remaining.

Stewardship:
Choose One. Two Locked.
Glacies has come up with a new project that if successful, will be able to permanently end the food issues in the city. If her new 'ranching' project fails, then it is likely that the city will need to invest more resources into the new fish farms. In addition to this new project the Ice dragoness has also had to dedicate resources to ensuring the large group of dragons the came in last year can be accomodated.

Gone Hunting: Food has become a very big problem due to the large population of dragons calling the city home. Glacies recommends sending out hunting parties immediately to make sure nobody goes hungry throughout the year. The prey has been declining the last two years and Glacies is starting to worry if the hunting parties can bring back enough food.
Chance of Success: 90%. Time: 1 year. Reward: Food situation stabilized. +300 Gold in loot.

Farming Prey: Now that you have maps detailing the migratory routes and locations of prey, Glacies would like to see if purposely containing large amounts of prey species to be bred and harvested enmasse is possible. If successful this could very well solve the food problem that having nearly two thousand carnivores the size of dragons in a single city brings. Unfortunately this project is very much going to be trial and error and Glacies is not even sure if anything will come from this. Chance of Success: 40%. Cost: 286 Gold. Time: 3 years. Reward: Ranching; +1 Food level, +200 income in gold.

Rebuilding the City Part Two Nobles: With the first city district finished, Glacies wants to move on to revamping the next area of the city. She thinks that tackling the nobles district should be next on the agenda as it will prove to the nobles that their wellbeing is important. This will be a very intricate task as many of the nobles will no doubt demand very specific features in their new homes and some may not want to move from their current home. Glacies is adamant that this project should be one of your top priorities as the sooner it is done, then the sooner the nobles will be happy and work on the other districts can start.
Cost: 1333 Gold. Time: 2 years. Reward: Noble district, +10 nobles opinion, +100 income in tax. Locked - One year remaining.

Patching the Holes Part 2 (Stewardship):
Now that new walls have been erected, it is time for the stone to be fused together into one whole piece. Clarity and Glacies would like to get started immediately as the sooner the walls are made stronger, the less likely an enemy will be able to breach them. Durability enchantments combined with a massive amount of Earth manipulation will be required for this. As such they expects this project to take a while to finish, but once done it will greatly increase the protection granted by Warfang's walls.
Cost: 952 Gold. Time: 3 years. Reward: +300 to defense rolls.

A Better Governing System: It has been suggested by many already that the current governing system which has Spyro and a small council of advisers ruling the city, could be further tuned to be more effective.
Time: 2 years. Reward: Government solidified. Sub-vote, ???.

Taxation Nightmare Part One: Financially, Warfang is in rather dire straits at the moment. Glacies would like to get a head start on revamping the tax system to account for the change in population. She admits that doing this before the Census would make it incredibly difficult.
Chance of Success: 70%. Cost: 476 gold. Time: 3 years. Reward: +500 income in gold. Locked - One year remaining.

Learning:
Choose One. One Locked.
Therris has several projects that he wishes to get done and he finds himself not having enough time work on all of them. The researcher has been drawing up plans for a new research facility that will be built solely to make researching easier to do. He expects that between the current enchantment research derived from Old Warfang, the looted items taken from Bandosian forces, and whatever can be gleaned from the aviansie and other groups beyond the portal, that him and his people will be quite busy indeed.

Save the Books! Part Two: With the Dragon Temple destroyed and with it priceless irreplaceable knowledge, Volteer has declared an emergency. The other half of the issue is that with the Warfang library and Dragon Temple gone, there is no longer a place to store books. Volteer has deemed this a lesser priority, but says that the sooner it is done, the sooner they can take inventory and figure out what they have and what the Guardians and other older dragons may have to rewrite from memory. Must be taken with 'Save the Books! Part One'.
Cost: 1100 gold. Time: 2 years. Reward: Library built. Librarian hired. Actions unlocked.

Attribute Amplification: Therris and his group of researchers catalogued dozens of enchantments which had been forgotten to time. One of the more interesting enchantments discovered was pieced together from the adamant orbs and what can be gleaned from the dragon armor without taking it apart. These enchantments seem to be able to greatly increase or possibly even decrease a given quality of an object such as weight, durability, strength, or even regeneration. This enchantment seems particularly prevalent on dragon armor and would be the first step to reverse engineering the armor.
Chance of Success: 60%. Time: 2 years. Reward: Attribute amplification enchantments, first step toward recreating dragon armor.

Sympathetic Connections: Therris and his group of researchers catalogued dozens of enchantments which had been forgotten to time. Where as the majority of the enchantments were lost in recent times with the death of so many dragons and the destruction caused by the war, the enchantment to link two or more objects together seems to have been lost hundreds of years ago. Therris admits that out of all of the enchantments that he has seen, except the ones which make up Spyro and Cynder's 'fury armor', these are the most complicated enchantments that he knows about. They are also necessary if you wish to be able to reproduce things like the adamant orbs or even the fabled Pool of Visions from the old dragon temple.
Chance of Success: 40%. Time: 3 years. Reward: Sympathetic enchantments that allow for two or more objects to be linked, first step toward recreating the Pool of Visions. Locked - Two years remaining.

Reverse Engineering (piercing bolt):
After Cynder was brought back to the city to be healed, a curious enchanted bolt tipped with what appears to be diamond was dug out of her body. This bolt seemed to completely ignore her scales and went straight through. As dragon scales are extraordinarily durable, Therris is very eager to take a look at the bolt and see what can be learned from it.
Chance of Success: 60%. Time: 1 year. Reward: Armor piercing enchantments. Diamond interaction with enchantments.

Reverse Engineering (basic bandosian enchantments): According to Therris the enchantments on the weapons and armor recovered are incredibly simple, if crude. In fact such enchantments are ideal for mass production and if superior dragon knowledge is applied, then he is sure that he can create an easy to make enchantment which could be applied on a large scale with ease. Such enchantments consist of durability, strength, sharpness, weight, and similar attribute enhancements. In fact this would serve as an ideal stepping stone for his other related project to greatly improve attribute enhancing enchantments.
Chance of Success: 70%. Time: 1 year. Reward: Mass producible basic enchantments. +10 toward Attribute Amplification.

Reverse Engineering (bandosian metal): The metal that makes up the Bandosian weapons and armor is unlike anything Therris has seen before outside of dragon armor. Preliminary research suggests that the metal is highly magical and that it is over three times tougher than almost anything he can think of. Though the metal compares favorably to the metal dragon armor was made of, he can already tell that it is heavier and as such not a complete match. Nonetheless, the amount of this metal recovered suggests that it should be easy to mass produce and as such would be ideal for outfitting large amounts of dragons in.
Chance of Success: 55%. Time: 1 year. Reward: Bandosian metal identified, first step toward mass producible armor.

Piety: Choose Two.
In spite of Spyro's best efforts, the healers say that Terrador would be lucky to live more than half a decade more. In order to prepare for his seemingly inevitable death, Terrador has found a young dragoness who fits his criteria for training. Argent is a new addition to the temple and though she is primarily Terrador's apprentice, the other Guardians and apprentices have been ensuring that she gets the education that she needs as the newest initiate. As Argent takes her first steps toward becoming a Guardian, the existing Guardians and apprentices continue to better themselves in mind, body, and spirit.

Cyril gains trait Mind like Crystal (+3 Stewardship, +2 Learning): Long periods of study, self reflection, and teaching have served to hone his mind.

Phydra gains trait Manager (+2 Diplomacy, +5 Stewardship,): Phydra has found herself involved with the running of the fish farms since the very beginning and in this time has learned how to oversee others and delegate tasks as needed.

Training New Guardians Part Two Elemental: With five new Guardian Initiates and the Fire Guardian Apprentice Pyra found alive, it is time to resume training. The first step in this training would be to instill what the Guardians consider the basics. This would consist of patching the holes in the initiates' education. As a Guardian, they are expected to be polite, knowledgeable, capable leaders, and able to take care of themselves in combat.
Chance of Success: 1d50 (1d100 for Timor)/(300, 500, or 1000). Reward: Progress made toward elemental traits. Timor gains Fear Expert, Phydra/Zephyr/Virii gain Water/Wind/Poison Master, Pyra/Umbra gain Fire/Shadow Grandmaster.

Filling the Crystals: One of the ideas that Volteer had was to create massive crystals to store elemental energy in, which would saturate the area around the crystals in elemental energy. This would make the respective element much easier to use in close proximity to the crystal and with the crystals the size they are, anyone training in the respective wing of their element would find that their element would be much easier to use. With the crystals added during the construction, Volteer would like to dedicate some time toward enchanting the crystals correctly and then filling the crystals with elemental energy.
Time: 2 years. Reward: +10 to elemental training rolls, the elemental wings become extremely comfortable to dragons of the respective elements.

Recording Knowledge: The Guardians would like to get a head start on recording their collective knowledge. Though they would prefer to wait until the new temple was constructed, so they have a place to store what they record.
Chance of Success: 1/10/30/50/70/90/100%. Time: 3 years. Reward: Guardian knowledge preserved. Chance of priceless knowledge. Locked - One years remaining.

Personal:
Choose Two.
Despite Terrador's declining health and group of aviansie that have come through the portal, there is some good news to be found this year. Cynder are happy to announce that she is with egg and the news has caused quite a bit of gold to change hands over the bets that had been placed. The couple are both overjoyed and slightly frightened of raising a kid and they can only hope that they can give their offspring a good childhood. Sparx has had to keep his comments to himself regarding the news and despite his usual humor, he is clearly happy for his adopted brother and Cynder.

Spending Time with Cynder: Ever since the fight with Malefor, Spyro has felt closer to Cynder than ever before. He has a half remembered feeling that Cynder would like to be even closer. Spyro has been operating mostly on instinct regarding this and the older dragons are of no help when it comes to advise, always deflecting his questions or trying to hide a laugh. Cynder has become frustrated and stressed for a reason that everyone except Spyro finds funny. There is nothing funny about seeing someone having a bad time right?
Chance of Success: ??? Time: 1 year. Reward: Increased closeness with Cynder. ???

Spend Time with (character): There are many significant individuals in Warfang, both dragon and non-dragon. Spend some time with one of them and you may learn something. (May choose a character or leave it up to QM)
Chance of Success: Variable. Time: 1 year. Reward: Information. Increased Relationship. Chance of stat gain or elemental progress.

Mastering the Elements (Element): While Spyro can be considered an expert in using the elements, he could go further and begin the process of mastering an element. This would require dedicating his time to one element; with the temple restored and the new initiates trained, it will be considerably easier to train the elements.
Chance of Success: 1d100 of 100 (Water/Wind/Shadow/Poison/Fear) or 500 (Fire/Ice/Electricity/Earth). Reward: Progress made toward chosen element.

Mastering the Code of Reality: Aether allows one to alter reality with enough will and provides both the ultimate offense and the ultimate defense. Unfortunately Aether is incredibly difficult to master as nobody, save Spyro and Cynder can even use it and both have been almost lost to the dark side of it forever. Mastering the conventional elements first may make this easier.
Chance of Success: 1d100/1000 (Low rolls have disastrous consequences). Reward: Progress toward becoming a master in Aether.

Shaping Reality: It is a purple dragon's spiritual right to master the elements. Malefor however did something nobody had even considered and added the elements of Shadow, Poison, and Fear. With this revelation, there has been rumors that Wind and Water are not original elements either and that only the prime elements of Fire, Ice, Electricity, and Earth are natural. While Spyro is nowhere near Malefor's level of mastery over Aether, it could be done.
Chance of Success: 15% (chance doubled if Cynder can be convinced to help). Time: ??? Reward: New Element.
 
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[X] Plan Trying to Pay Rent.

Martial:
Choose Two.
Patrolling
A Different Kind of Hunting

Diplomacy: Choose Two.
Investigate Group (Aviansie)
Look for Survivors

Stewardship: Choose One
Farming Prey

Learning: Choose One.
Reverse Engineering (piercing bolt)

Piety: Choose One
Filling the Crystals

Personal: Choose One, One Locked (shouldn't this be 2 now?)
Spend Time with (Argent):
Mastering the Elements (Earth)

So plan is basically to try and set things up so we can star making more money then we're spending while also picking what I saw as the most immediate problems or most useful... that were also cheapest unless it would make us more money when everything was over. Also for the personal thing... yeah shouldn't it be 2 choices now since spyro and cynder are down with their learning? Also decided to try and spend time with Terrador's apprentice since he did ask us to and picked learning earth because I remember it being said that that if you talk to one of the guardians while learning their chosen element you get a boast.
 
[X] Plan: Whaaaaat, but we can cure you!??? Maybe, in a decade.

Martial
-[X]Patrolling
-[X] A Different Kind of Hunting
cost = 300 - 300 = 0

Diplomacy
-[X] Investigate Group (Aviansie)
-[X] Coordinate with the Moles (Save the Books! Part Two)

Stewardship
-[X] Farming Prey
286 gold

Learning
-[X] Save the Books! Part Two
550 gold

Piety
-[X] Filling the Crystals

Personal
-[X] Spend Time with (Terrador)
-[X] Spend Time with (Argent)

total cost = 836
Personal: Choose One, One Locked
This isn't a typo? What's the locked action?

This plan focuses on trying to find a record of the disease Terrador has. Long shot, but on the plus side, great excuse to build the library now in one turn.
 
So plan is basically to try and set things up so we can star making more money then we're spending while also picking what I saw as the most immediate problems or most useful... that were also cheapest unless it would make us more money when everything was over. Also for the personal thing... yeah shouldn't it be 2 choices now since spyro and cynder are down with their learning? Also decided to try and spend time with Terrador's apprentice since he did ask us to and picked learning earth because I remember it being said that that if you talk to one of the guardians while learning their chosen element you get a boast.
Dang it, I just made the same mistake two turns in a row didn't I? /facepalm
 
@Nianque because Terrador has shit luck.

Can omakes aid Terrador?

Do the players have a snowball's chance in the Nile to heal Terrador through Learning actions in under a decade?

Would completing 'Attribute Amplification', 'Sympathetic Connections', and 'Save the books: Part 2' lead to the road to heal Terrador?
 
@Nianque because Terrador has shit luck.

Can omakes aid Terrador?

Do the players have a snowball's chance in the Nile to heal Terrador through Learning actions in under a decade?

Would completing 'Attribute Amplification', 'Sympathetic Connections', and 'Save the books: Part 2' lead to the road to heal Terrador?
Omakes will definitely help.

Provided Terrador lives long enough (ie not another crit fail), then yes it is possible. Theoretically. The thing is though even if you completed those actions you listed and deck Terrador out in as many regeneration/strengthening enchantments as you can, you're only masking the problem. It would prolong his life yes, but he'd still be in pain and would in no way be cured or back to 100%. You're best bet would be building the library and hoping for a crit regarding the books. There is also a trait chain for healing, but you'd need a Grandmaster Healer and the best healer in the the city is only a master.

Edit: Also sympathetic connections could eventually lead into being able to cure diseases, but that is a very long way off and a very high end kind of enchantment.
 
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We should eventually do this: A Better Governing System

I could also try and do an omake. Any ideals/suggestions/whatever? Also will probably end up using OCs.

[X] Plan Trying to Pay Rent.
 
Turn 7 Results
Treasury: 1593 Gold
Income: 550 Gold per turn.

Martial: Choose Two.
Clarity reports that the portal was oddly silent up until a few days ago when one of Umbra's teams reported back with the shattered remnants of an aviansie zu'uk behind behind them. According to the handful of surviving aviansie, the Bandosian forces in the area led by the ourg General Mugorim managed to turn their latest raid against them and completely shattered the aviansie tribe. Clarity is hesitant to trust the aviansie too much due to the lack of information on them, but the Wind dragon Minstal vouched for them, before he and his team went back through the portal to finish their mission.

Patrolling: The populace have calmed down and have been returning to a pre-war lifestyle. However the recent revelation of the rift and the green-skinned warriors coming out of it has convinced Clarity that patrols around the city and in particular around the rift would be a wise course of action.
Chance of Success: 70%. Cost: 300 Gold. Time: 1 year. Reward: Patrols around Warfang and the rift.
Needed: 30. Rolled: 82+14(martial)+20(bonuses)+10(maps)=126

- The patrols were extraordinarily lucky this year as they stumbled across a large community of dragons who had not even been aware the war had ended. They were initially skeptical, but upon exiting the hidden cavern that they had taken refuge in, the dragons were relieved to find that the patrol had been telling the thruth. The situation in the cavern had been only barely livable and they jumped at the chance to had back to Warfang. Celebrations were had as long separated family members were reunited and looted artifacts from the war were brought in as gifts to the city. Reward: +150 dragons. Recovered artifacts from the war.

A Different Kind of Hunting:
With the food situation as bad as it is, Clarity has offered her time toward organizing more hunting trips to make sure everyone has enough food.
Chance of Success: 90%. Time: 1 year. Reward: Food situation stabilized. +300 Gold in loot.
Needed: 10. Rolled: 99+10=109

- Clarity was in charge of organizing extra hunting parties this year, while she focused on writing up her proposals for the following year. To everyone's relief the hunters managed to gather enough food this year that everyone was able to eat their fill and had enough extra to ensure that rationing was no longer needed at all. While there is still not enough food to function as a reserve in case of disaster, there is enough to ensure that rationing what food there is would hopefully be enough to get through such a disaster. Reward: +1 Food level. +300 gold in loot. Food level will no longer decline outside of disasters.

Diplomacy:
Choose Two.
Ventis is overjoyed to finally meet some potential allies from the otherside of the portal. From what little Ventis can piece together so far, the aviansie are a predatory avian race aligned with Wind that live a raiding lifestyle. Between them and a group of dragons that showed up recently at the gates, Ventis appears to have his claws full.

Investigate Group (Aviansie): A small group of aviansie fled through the portal after an aborted raid on the Bandosian fort. According to Ventis, he needs to confront them as quickly as possible in order to determine if you can work with them. If the aviansie are particularly receptive, then Ventis will be able to build a more complete picture on what the world on the other side of the portal is like.
Chance of Success: 70%. Time: 1 year. Reward: Friendly relations with the remnants of an aviansie zu'uk.
Needed: 30. Rolled: 16+11(diplomacy)+2015(traits)=42

- Tsa'ar was the new kakhan of the Nohar zu'uk and the mate of the previous chieftain. The green and orange feathered aviansie makes it clear from the start that she does not trust the dragons, though her zu;uk remains split on their opinion overall. Ventis manages to get her to open up with considerable effort however and soon the two are swapping non-critical information about their peoples. The Nohar zu'uk seem to have made the region named Kandarin their home for the moment. She reveals that their leader Armadyl had sent their zu;uk to keep Mugorim's attention focused on them and not the easy prey of the numerous villages that kept Armadyl's armies well supplied. Their task seemed relatively easy at first, but Mugorim seems to have mostly abandoned the powerful but effective 'muskets' in favor of crossbows with enchanted bolts. While the Bandosians are nowhere near aviansie skill in enchanting (Ventis carefully takes note that all of the aviansie met thus far seem confident that aviansie enchantments are unmatched), Tsa'ar admits that Mugorim's division seems capable enough to reliably mass produce crude, but effective enchantments. The ourg general's latest development seems to be enchanted opal tipped bolts carrying Wind enchantments, tearing through aviansie Wind manipulation and proving to be unerring.

Tsa'ar also reveals that though Armadyl and Bandos are the only two gods fighting in this region of Gleinor, the armies of Saradomin (god of Order) and Zamorak (god of Chaos/Adversity) wage an absolutely massive war across the formerly Saradomin held Hallowvale (now Morytania) as well as all across the surrounding territories. In return for this information and a declaration of friendship, Tsa'ar would like to launch an assault on the portal before Mugorim pushes any further into Armadylean territory. She requests that the dragons assist her in this assault, making the argument that Armadyleans holding the otherside of the portal would mean a cessation of the frequent assaults through it into Avalar. Reward: Tsa'ar reveals how Mugorim has dominated the Kandarin battlefield. She requests assistance in wrestling the portal away from Mugorim's army and to push back the Bandosian assault that has surely already exterminated crucial territory.

Look for Survivors:
Now that maps of the continent have been completed, Ventis proposes sending scouts out to look for survivors. Small enclaves of dragons or other races may be out there still in hiding. In particular small villages of dragons and tribes of cheetahs used to dot the world, while lesser known races such as the atlawa could be found in isolated communities. Ventis thinks that most of these groups were either wiped out during the war or never came out of hiding and would like to send scouts to find them.
Chance of Success: 70%. Time: 4 years. Rewards: Possible new allies or immigrants. Locked - Three years remaining.
Needed: 30. Rolled: 4+10(maps)=14.

- The expedition Therris sent out this year goes missing for most of the year and comes back near the end of the year reporting that they read the map wrong and ended up flying to the next continent over. Without maps of the continent they were on, the scouting party simply picked a direction and flew that way. It quickly became apparent that it was the wrong direction and they ended up spending most of the year trying to get back to the right continent where upon they managed to read the map correctly and flew back to Warfang. Reward: The expedition got completely and utterly lost.

Intrigue:
Choose None. Two Locked.
Umbra is hesitant to trust the aviansie and has already assigned one of his agents to shadow the avians under the pretense of friendly relations. Between them and the eighty dragons that showed up at the city, Umbra has been working his agents hard to ensure that neither group have malevolent intentions toward the city. It is unfortunate that his spies had difficulties last year, but it did allow them the chance to meet many of the aviansie who are now seeking shelter.

Scouting the Rift: According to Umbra, the first thing that needs to be done is finding what has changed since the planet was put back together. With proper maps of the area, Umbra says he will be able to do more and start planning on how to best disrupt any potential enemies.
Chance of Success: ???. Cost: 100 Gold. Time: 3 years. Reward: Knowledge of the other side of the rift. Locked - One year remaining.
Opposing: 22. Rolled: 51.

- The teams on the other side of thep portal spent the year working with the aviansie Aerak to get a much larger overview of the gods and their forces. As it turns out, all of the myriad of forces are led by a different god and of those only four can be considered the main factions, though information on the other two remains scarce.

Bandos leads the most technologically advanced faction as the god of War. Many of the Bandosian soldiers are reported as having crossbows as well as cannons and a handheld version of the cannon. Most importantly the Bandosians seem to have made cannons without any enchantments at all, something which baffles Therris. In addition to his strange non-magical weapons, basic enchanted melee weapons are also extremely prevalent which shores up the main weakness of their strange cannon-like weapons. Bandos also seems to have been able to breed special variants of the races under him for different environments; mogres are used whenever an aquatic assault is prevalent, while jogres are used to fight in jungle terrain. Goblins make up the majority of his armies as massed infantry, orks are used as heavy infantry, hobgoblins for guerrilla warfare, wolf-riding goblins as fast moving cavalry, raurg as scouts and assassins, while faurg serve as officers and ourg as generals and living siege. The ogres seem to supplement the other forces as support, while the trolls function similarly to the orks save for the multiple variants of them and their incredible regeneration.

Armadyl leads the nomadic aviansie as the god of Justice. While all of the aviansie will admit to Armadyl being an outstanding general with regard to how aviansie fight, the god is apparently overly idealistic and hates the senseless bloodshed caused by this age of unending wars. The humans under Armadyl appear to live in agricultural societies and the god seems to be trying to similarly reign in his predatory people to a more passive lifestyle. The humans are kept solely as a militia with golems to defend the land and the aviansie work mostly as raiders to keep the enemy off balance. are actually organized by aravaks (families) which are then grouped together into zu'uks (tribes) led by a kakhan. While most of the zu'uks simply seek to raid and pillage what Armadyl directs them toward, the god keeps two keshiks of elites split between the dayguard (fighters) and the nightguard (specialists and assassins) and uses them to take advantage of weak spots opened up by the raiding zu'uks.

Supplying Subterfuge: Now that Umbra has assistance, he would like to see about supplying his new found help. Virii has offered her assistance in this manner and has promised a variety of poison recipes with differing effects; though not all of them have been tested on every possible race. In addition to the poisons, Umbra would like the funds to supply his small group with useful enchanted gear and the quality materials that he needs are quite expensive. The Shadow initiate promises that such an investment of time and gold will be well worth it and that his group will be prepared for anything that needs their special attention.
Chance of Success: 100%. Cost: 300 gold. Time: 2 years. Reward: +10 to intrigue rolls.

- With the assistance from the other apprentices as well as the gold he was given, Umbra was able to get enough high quality enchanted gear to outfit every one of his agents as well as himself. Without knowing what his agents will encounter in this other world, he was forced to prepare for every conceivable situation and as a result has created an item that will allow the user to mask their own elemental signature with another element. In combination with a more generalized protection item, this allows for protection against any of the nine elements as well hiding them from anyone who can sense the elements. Reward: Very large array of high quality enchanted gear. +10 to intrigue rolls.

Stewardship:
Choose One. Two Locked.
Glacies has come up with a new project that if successful, will be able to permanently end the food issues in the city. If her new 'ranching' project fails, then it is likely that the city will need to invest more resources into the new fish farms. In addition to this new project the Ice dragoness has also had to dedicate resources to ensuring the large group of dragons the came in last year can be accomodated.

Farming Prey: Now that you have maps detailing the migratory routes and locations of prey, Glacies would like to see if purposely containing large amounts of prey species to be bred and harvested enmasse is possible. If successful this could very well solve the food problem that having nearly two thousand carnivores the size of dragons in a single city brings. Unfortunately this project is very much going to be trial and error and Glacies is not even sure if anything will come from this. Chance of Success: 40%. Cost: 286 Gold. Time: 3 years. Reward: Ranching; +1 Food level, +200 income in gold.
Needed: 60. Rolled: 95+15(stewardship)=110

- Glacies is not quite certain how it happened, but it seemed that one of the teams that she had sent to recover one of the larger prey species somehow managed to subdue most of a herd. As it turns out one of the members of the team was a Fear dragon who managed to cow the herd into submission and with the help of a Poison dragon who was skilled in sedating large groups, they managed to successfully transfer the herd to the prepared enclosure without any problems. The tactic was so effective, that Glacies is having to have the Earth dragons work faster in order to keep up with the massive growth of the population. With the help of a Fear and Poison dragons, she is certain that this will be an even easier task than she had previously expected. Reward: Herd of large prey animals cowed into submission and transported to an enclosure. +5 to future rolls due to how effective Fear dragons are at keeping the animals contained.

Rebuilding the City Part Two Nobles:
With the first city district finished, Glacies wants to move on to revamping the next area of the city. She thinks that tackling the nobles district should be next on the agenda as it will prove to the nobles that their wellbeing is important. This will be a very intricate task as many of the nobles will no doubt demand very specific features in their new homes and some may not want to move from their current home. Glacies is adamant that this project should be one of your top priorities as the sooner it is done, then the sooner the nobles will be happy and work on the other districts can start.
Cost: 1333 Gold. Time: 2 years. Reward: Noble district, +10 nobles opinion, +100 income in tax.

- The new district was completed this year just in time for the noble families to start tearing it up through reignited feuds. On the brightside, Glacies fulfilled her end of the bargain and what the nobles do to tear it up will be on them. She also managed to squeeze another 100 gold in taxes out from them as other families rush to fill the vacancies caused by the war. These new contenders have only added to the brewing shadow war between the nobles as the Baselt, Novis, and Sonis families seek to grow their power bases at the expense of their rivals. Reward: +100 gold income from tax. Three way shadow war between developing factions.

Taxation Nightmare Part One:
Financially, Warfang is in rather dire straits at the moment. Glacies would like to get a head start on revamping the tax system to account for the change in population. She admits that doing this before the Census would make it incredibly difficult.
Chance of Success: 70%. Cost: 476 gold. Time: 3 years. Reward: +500 income in gold.
Needed: 30. Rolled: 99+15(stewardship)=114

- Glacies has finally finished clearing the clutter out from the tax system and even managed to detail which nobles abused the loopholes the most. Even better was that she somehow managed to do this while getting the noble families to turn against each other. Now instead of focusing on how to get around the new laws, the nobility is busy blaming themselves for the sudden downturn in their profits. The usually frigid dragoness has been incredibly cheerful over the events and Spyro is quite honestly worried what she has planned next. Reward: +500 gold income from fixing the tax laws. Glacies somehow managed to turn the noble families against each other while gathering evidence.

Learning:
Choose One. One Locked.
Therris has several projects that he wishes to get done and he finds himself not having enough time work on all of them. The researcher has been drawing up plans for a new research facility that will be built solely to make researching easier to do. He expects that between the current enchantment research derived from Old Warfang, the looted items taken from Bandosian forces, and whatever can be gleaned from the aviansie and other groups beyond the portal, that him and his people will be quite busy indeed.

Sympathetic Connections: Therris and his group of researchers catalogued dozens of enchantments which had been forgotten to time. Where as the majority of the enchantments were lost in recent times with the death of so many dragons and the destruction caused by the war, the enchantment to link two or more objects together seems to have been lost hundreds of years ago. Therris admits that out of all of the enchantments that he has seen, except the ones which make up Spyro and Cynder's 'fury armor', these are the most complicated enchantments that he knows about. They are also necessary if you wish to be able to reproduce things like the adamant orbs or even the fabled Pool of Visions from the old dragon temple.
Chance of Success: 40%. Time: 3 years. Reward: Sympathetic enchantments that allow for two or more objects to be linked, first step toward recreating the Pool of Visions. Locked - One year remaining.
Needed: 60. Rolled: 79+10(learning)+10(traits)+20(bonuses)=119

- A plethora of explosions rock the research lab throughout the year with a variety of fantastical effects. Fortunately every experiment was successfully contained and neither the researchers nor the lab were damaged. According to Therris, the only way for them to proceed with this project has been to set up very specific experiments in a controlled environment and then repeating those same experiments over and over again while altering only a single variable. It is a far cry from how his team usually works, but they have managed to document the majority of the materials most likely to be used with the enchantment. Now work will begin on documenting the more unusual and rare materials that they might come across, as well documenting what they have found. Reward: Incomplete list of how different materials react when linked to each other.

Reverse Engineering (piercing bolt):
After Cynder was brought back to the city to be healed, a curious enchanted bolt tipped with what appears to be diamond was dug out of her body. This bolt seemed to completely ignore her scales and went straight through. As dragon scales are extraordinarily durable, Therris is very eager to take a look at the bolt and see what can be learned from it.
Chance of Success: 60%. Time: 1 year. Reward: Armor piercing enchantments. Diamond interaction with enchantments.
Needed: 40. Rolled: 2+10(learning)+10(traits)+25(bonuses)=47

- To Therris' regret, the bolt was destroyed during the study. Fortunately him and his team have gleaned enough from it and are able to make due with extrapolations by using Volteer's guide. It seems that gemstones resonate with specific attributes or elements, allowing them to amplify an enchantment far beyond what would normally be possible. Diamond for example resonates heavily toward 'hardness' and as such can massively boost piercing power or durability. This is what allowed a diamond bolt to shred through dragon scales with ease. This new information excites Therris and he cannot wait to study other kinds of gems and potentially even other materials. Reward: Basic armor piercing enchantment. Certain materials resonate with specific traits or elements. Diamond resonates with 'hardness' allowing it to pierce armor or boost durability.

Piety:
Choose One. One Locked.
In spite of Spyro's best efforts, the healers say that Terrador would be lucky to live more than half a decade more. In order to prepare for his seemingly inevitable death, Terrador has found a young dragoness who fits his criteria for training. Argent is a new addition to the temple and though she is primarily Terrador's apprentice, the other Guardians and apprentices have been ensuring that she gets the education that she needs as the newest initiate. As Argent takes her first steps toward becoming a Guardian, the existing Guardians and apprentices continue to better themselves in mind, body, and spirit.

Filling the Crystals: One of the ideas that Volteer had was to create massive crystals to store elemental energy in, which would saturate the area around the crystals in elemental energy. This would make the respective element much easier to use in close proximity to the crystal and with the crystals the size they are, anyone training in the respective wing of their element would find that their element would be much easier to use. With the crystals added during the construction, Volteer would like to dedicate some time toward enchanting the crystals correctly and then filling the crystals with elemental energy.
Time: 2 years. Reward: +10 to elemental training rolls, the elemental wings become extremely comfortable to dragons of the respective elements. Locked - One year remaining.

- All of the Guardians and apprentices spend the year working to inscribe a series of complex enchantments on both the crystals and the elemental wings as a whole. Throughout the year the nine dragons channeled elemental energy into the crystals, steadily building up a reserve of energy. Once the enchantments are done, the energy will reach a critical mass and replenish from the world around them. Being so heavily immersed in the elements proves to be helpful in furthering the apprentices' understanding and heavily contributes to their work in recording tips for training the elements. With the work Therris has done in elemental amplification, Timor and Zephyr have come forward with a proposal for expanding the work, though they are still working on the details. Reward: Incredibly intricate elemental enchantments in progress. Crystals at 50% capacity. Zephyr and Timor are working on a new proposal.

Recording Knowledge:
The Guardians would like to get a head start on recording their collective knowledge. Though they would prefer to wait until the new temple was constructed, so they have a place to store what they record.
Chance of Success: 1/10/30/50/70/90/100%. Time: 3 years. Reward: Guardian knowledge preserved. Chance of priceless knowledge.
Needed: N/A. Rolled: 45+14(average learning)+50(traits)=109

- The three Guardians seem to have finally exhausted their areas of expertise and instead switch toward recording the many tips, tricks, and techniques that come with their elements. Virii being the most academically inclined among the apprentices, cajoled her fellows in doing the same for their own elements. Even without the massive amounts of experience that Cyril, Volteer, and Terrador had accumulated, all of the apprentices had each discovered a myriad of information regarding their elements. Thanks to the Guardians' assistance, not only were rough guides on Ice, Electricity, and Earth created, but Fire, Water, Wind, Shadow, Poison, and Fear as well. The three older dragons taught their charges what they could regarding more general advice, including how to properly meditate to tap into their elements in a more primal manner. This meditation seemed to open their eyes and each one of the apprentices seemed to come to a realization regarding their element that will make later training much easier. Reward: Guardian Insights to the elements - +15 to elemental training rolls.

Personal:
Choose Two.
Despite Terrador's declining health and group of aviansie that have come through the portal, there is some good news to be found this year. Cynder are happy to announce that she is with egg and the news has caused quite a bit of gold to change hands over the bets that had been placed. The couple are both overjoyed and slightly frightened of raising a kid and they can only hope that they can give their offspring a good childhood. Sparx has had to keep his comments to himself regarding the news and despite his usual humor, he is clearly happy for his adopted brother and Cynder.

Spend Time with (Argent): There are many significant individuals in Warfang, both dragon and non-dragon. Spend some time with one of them and you may learn something. (May choose a character or leave it up to QM)
Chance of Success: Variable. Time: 1 year. Reward: Information. Increased Relationship. Chance of stat gain or elemental progress.
Needed: N/A. Rolled: 59.

- Spyro spent the year with Argent, helping the new initiate to acclimate to Terrador's teaching and filling in for the Earth Guardian when needed. Argent was actually rather interesting to work with as the dragoness seemed to have an uncanny ability to disappear into crowds and combined that with quite possibly the most natural talent he had ever seen in close quarters combat. The dragoness revealed that the rare fighting style often referred to as 'Dragon Kata' has been passed down through her family for generations. Argent has become quite skilled in using her own life force to enhance her attacks, an ability known as 'Chi', as a result of this. Spyro quite enjoyed sparring with the dragoness and the two of them spent much of the year discussing the advantages and disadvantages of Dragon Kata versus the Four Elements style that he had developed. All in all Spyro has found Argent to be a solid choice for the next Earth Guardian and is looking forward to working with her. Reward: Spyro gets to know the newest Guardian initiate. Argent practices the ancient art of Chi and Dragon Kata.

Mastering the Elements (Earth):
While Spyro can be considered an expert in using the elements, he could go further and begin the process of mastering an element. This would require dedicating his time to one element; with the temple restored and the new initiates trained, it will be considerably easier to train the elements.
Chance of Success: 1d100 of 100 (Water/Wind/Shadow/Poison/Fear) or 500 (Fire/Ice/Electricity/Earth). Reward: Progress made toward chosen element.
Rolled: 98(Spyro's)+6(second roll)+33(piety)+30(traits)+10(bonuses)=177
Rolled: 4(Argent's)+15(piety)+10(bonuses)=29

- With as much time as he spent around Terrador and Argent this year, it seemed natural to focus on further honing the Earth element. Spyro made a major amount of progress on mastering the element of Earth this year and picked up several new tricks from both Terrador and even Argent. His progress with the element proved to be just as blisteringly fast as when he had first learned the element and it astonished Argent to see Spyro pick up on new uses and techniques far, far faster than anyone she had ever seen. Argent in turn tried to learn from the savior only to find that because Spyro was so naturally gifted regarding the elements, he struggled to explain concepts that he picked up on instinctively. The Earth dragoness seems to have become a major fan of him and Spyro can only hope that she does not join his still growing fan club as that would make official business… awkward between them. Reward: Spyro proves just how ridiculous he is by once again learning the elements at an astonishing rate. Argent is not an instinctive genius with Earth. Spyro has a new fan.
 
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Wow, dem rolls.

Can we build the library with mole help now?

Reverse Engineering (piercing bolt): After Cynder was brought back to the city to be healed, a curious enchanted bolt tipped with what appears to be diamond was dug out of her body. This bolt seemed to completely ignore her scales and went straight through. As dragon scales are extraordinarily durable, Therris is very eager to take a look at the bolt and see what can be learned from it.
Chance of Success: 60%. Time: 1 year. Reward: Armor piercing enchantments. Diamond interaction with enchantments.
Needed: 40. Rolled: 2+10(learning)+10(traits)+25(bonuses)=47
I am okay with this.
 
Armadyl's Territory
Ruler: Armadyl (god of Justice)
Peoples: Aviansie and Humans
Capital: Empyrean Citadel (floating island)
Population: ???, Aviansie - 80%, Humans - 20%
Controlled Worlds: Abbinah
Controlled Regions: Eastern Kandarin, southwestern Asgarnia, central and southern Forinthry,
Strengths: Extremely mobile, flying raiders. extraordinary skill in enchanting, Wind
Weaknesses: Reliance on small human controlled villages for infrastructure and too much focus on raiding for spoils instead of objectives.
Military Structure: Twelve zu'uks (tribes) split into aravaks (families). Two Keshiks (elite forces) made up of the Dayguard (frontal assault) and Nightguard (Subterfuge). Human villages are defended by a strong militia reinforced with golems and automatons. Aviansie favor crossbows and lances, while humans favor spears and bows.

Bandos' Territory
Ruler: Bandos (god of War)
Peoples: Goblins (Hobgoblins), Orks, Trolls (River, Sea, Mountain), Ogres (Jogres, Mogres, Raurg, Faurg), Ourg (Raurg, Faurg)
Capital: ??? Fortress (Fortress)
Population: ???, Goblins - ???, Hobgoblins - ???, Orks - ???, River Trolls - ???, Sea Trolls - ???, Mountain Trolls - ???, Ogres - ???, Jogres - ???, Mogres - ???, Raurg - ???, Faurg - ???, Ourg - ???
Controlled Worlds: Yu'biusk
Controlled Regions: Western and southern Kandarin, Karamja, Trollweiss Mountains, northwestern Asgarnia, western Forinthry.
Strengths: High technology, numbers, gunpowder, low quality/plentiful enchantments
Weaknesses: No aerial troops
Military Structure: Five armies each led by an ourg general who controls that region's forces. Armies are divided into divisions, regiments, and battalions led by subordinate ourg. Companies and platoons are led by faurg.
Goblins are used as infantry and are often equipped with muskets. Orks are heavy infantry and favor enchanted melee weapons. Wolf riding goblins serve as light cavalry. Raurg serve as specialists, scouts, and assassins. Faurg are used as officers and ourg as commanders as well as living siege. Artillery consists of cannons and are staffed by ogres.

 
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that was a really good turn and I'm glad it seems we might actually be making enough money to make a profit every year instead of losing it.
 
Now we have a more definite timeframe of events that are happening, knew it probably the God Wars,
- With as much time as he spent around Terrador and Argent this year, it seemed natural to focus on further honing the Earth element. Spyro made a major amount of progress on mastering the element of Earth this year and picked up several new tricks from both Terrador and even Argent. His progress with the element proved to be just as blisteringly fast as when he had first learned the element and it astonished Argent to see Spyro pick up on new uses and techniques far, far faster than anyone she had ever seen. Argent in turn tried to learn from the savior only to find that because Spyro was so naturally gifted regarding the elements, he struggled to explain concepts that he picked up on instinctively. The Earth dragoness seems to have become a major fan of him and Spyro can only hope that she does not join his still growing fan club as that would make official business… awkward between them. Reward: Spyro proves just how ridiculous he is by once again learning the elements at an astonishing rate. Argent is not an instinctive genius with Earth. Spyro has a new fan.
Hahaha. Spyro is sometimes too much of a natural than what is good for him. But yeah that can be pretty awkward.

So are Cheetahs approximately the same size as Gielinor humans?
 
Now we have a more definite timeframe of events that are happening, knew it probably the God Wars,

Hahaha. Spyro is sometimes too much of a natural than what is good for him. But yeah that can be pretty awkward.

So are Cheetahs approximately the same size as Gielinor humans?
Yes they are.

Using the God Wars is easiest for me since we know so much about the major events, but little regarding specifics so it's easier to add my own take on what's going on.
 
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