"How is he?" Spyro asked the gathered healers. He had come the moment he had heard the news and though he fervently hoped otherwise, Spyro knew without a doubt that Terrador had gotten worse.
A Water dragon at the front of the group stepped forward. "Not good, Spyro. The disease has progressed far faster than we had thought. Terrador has an immensely stubborn spirit and that may be the only reason that he still breathes. We have tried everything we can, but the disease seems to be leaching our magic to fuel itself. I'm sorry Spyro, but he has less than a year left." None of the dragons looked happy to admit that they failed to save the Guardian.
Spyro bowed his head in sorrow, fighting to stay strong in front of the healers. After a moment he raised his head and his entire body seemed filled with purpose. "Can I see him?" This was not the grieving dragon that the healers had expected and as one they all moved to the side to let the purple dragon through.
As he entered the room, Terrador weakly rose his head to greet him. "Spyro." The Earth Guardian looked terrible, he lacked the regal presence that Spyro was used to seeing in the Guardians. Scales were missing all over the Earth dragon's body and the exposed skin was covered in some kind of poultice, that for the most part hid how inflamed the skin was. "I have already picked my successor Spyro. It is my hope that you will teach him as I have taught you." Even his voice sounded weak and weary, it hurt Spyro so much to see his mentor in such a state.
"You won't die Terrador. We can still save you." Spyro stated, his voice taking on an ethereal tone. Terrador struggled to reply, but no sound came out as Spyro began to glow a light purple. The entire room was bathed in the light and the enfeebled dragon could feel the weakness that he had become accustomed to lessen for a moment. Spyro took a deep breath and then immersed himself once more with his birthright. The spirits and the world itself rose to meet him, feeling his sorrow and determination. Yet to cure Terrador completely was not something the ancestors were able or willing to do; the disease was too ingrained in the Earth Guardian's body. Spyro understood that the disease was beyond even him and instead gathered Light Aether into his maw and formed into a ball which enveloped the ailing dragon. While he could not affect the disease, the numerous curses and the scars from dark magic were washed away in the purifying light.
Once Spyro knew that he had done what he could, the glow of Light Aether vanished entirely. "We will figure this out Terrador." He said, voice full of confidence. "I-I'm not sure I can handle losing you as well." Spyro hesitatingly added.
"Spyro." Terrador commanded with renewed strength as he locked eyes with Spyro. "You are stronger than you know. Not just in spirit, but in mind and body as well. I have no doubt that you will continue to be a strong leader. My time is done however and it falls to you to lead the next generation of Guardians.
Treasury: 1879 Gold
Income:550 Gold per turn.
Martial: Choose Two.
Clarity reports that the portal was oddly silent up until a few days ago when one of Umbra's teams reported back with the shattered remnants of an aviansie zu'uk behind behind them. According to the handful of surviving aviansie, the Bandosian forces in the area led by the ourg General Mugorim managed to turn their latest raid against them and completely shattered the aviansie. Clarity is hesitant to trust the aviansie too much due to the lack of information on them, but the Wind dragon Minstal vouched for them, before he and his team went back through the portal to finish their mission.
Patching the Holes Part 2 (Martial): Now that new walls have been erected, it is time for the stone to be fused together into one whole piece. Clarity and Glacies would like to get started immediately as the sooner the walls are made stronger, the less likely an enemy will be able to breach them. Durability enchantments combined with a massive amount of Earth manipulation will be required for this. As such they expect this project to take a while to finish, but once done it will greatly increase the protection granted by Warfang's walls.
Cost: 952 Gold. Time: 3 years. Reward: +300 to defense rolls.
Patrolling: The populace have calmed down and have been returning to a pre-war lifestyle. However the recent revelation of the rift and the green-skinned warriors coming out of it has convinced Clarity that patrols around the city and in particular around the rift would be a wise course of action.
Chance of Success: 70%. Cost: 300 Gold. Time: 1 year. Reward: Patrols around Warfang and the rift.
A Different Kind of Hunting: With the food situation as bad as it is, Clarity has offered her time toward organizing more hunting trips to make sure everyone has enough food.
Chance of Success: 90%. Time: 1 year. Reward: Food situation stabilized. +300 Gold in loot.
Diplomacy: Choose Two.
Ventis is overjoyed to finally meet some potential allies from the otherside of the portal. From what little Ventis can piece together so far, the aviansie are a predatory avian race aligned with Wind that live a raiding lifestyle. Between them and a group of dragons that showed up recently at the gates, Ventis appears to have his claws full.
Investigate Group (Aviansie): A small group of aviansie fled through the portal after an aborted raid on the Bandosian fort. According to Ventis, he needs to confront them as quickly as possible in order to determine if you can work with them. If the aviansie are particularly receptive, then Ventis will be able to build a more complete picture on what the world on the other side of the portal is like.
Chance of Success: 70%. Time: 1 year. Reward: Friendly relations with the remnants of an aviansie zu'uk.
Look for Survivors: Now that maps of the continent have been completed, Ventis proposes sending scouts out to look for survivors. Small enclaves of dragons or other races may be out there still in hiding. In particular small villages of dragons and tribes of cheetahs used to dot the world, while lesser known races such as the atlawa could be found in isolated communities. Ventis thinks that most of these groups were either wiped out during the war or never came out of hiding and would like to send scouts to find them.
Chance of Success: 70%. Time: 4 years. Rewards: Possible new allies or immigrants.
Coordinate with the Moles (action): The moles have agreed to coordinate on construction projects around the city. They are eager to rebuild the city and have expressed worries about the lack of walls.
Chance of Success: 90%. Time: 1 year. Notes: Must be done on the first turn of the project. Reward: Half cost and time of selected construction project.
Coordinate with Cheetahs (action): Ventis says that the cheetah are greatly worried about the rift and are willing to send what warriors they can to help. They offer their expertise in either fortifying the rift, patrolling around it, or scouting the other side.
Chance of Success: 100%. Time: 1 year. Notes: Must be done on the first turn of the project. Reward: +10 to Securing the Rift, Patrolling, or similar action.
Intrigue: Choose None. Two Locked.
Umbra is hesitant to trust the aviansie and has already assigned one of his agents to shadow the avians under the pretense of friendly relations. Between them and the eighty dragons that showed up at the city, Umbra has been working his agents hard to ensure that neither group have malevolent intentions toward the city. It is unfortunate that his spies had difficulties last year, but it did allow them the chance to meet many of the aviansie who are now seeking shelter.
Scouting the Rift: According to Umbra, the first thing that needs to be done is finding what has changed since the planet was put back together. With proper maps of the area, Umbra says he will be able to do more and start planning on how to best disrupt any potential enemies.
Chance of Success: ???. Cost: 100 Gold. Time: 3 years. Reward: Knowledge of the other side of the rift. Locked - Two years remaining.
Supplying Subterfuge: Now that Umbra has assistance, he would like to see about supplying his new found help. Virii has offered her assistance in this manner and has promised a variety of poison recipes with differing effects; though not all of them have been tested on every possible race. In addition to the poisons, Umbra would like the funds to supply his small group with useful enchanted gear and the quality materials that he needs are quite expensive. The Shadow initiate promises that such an investment of time and gold will be well worth it and that his group will be prepared for anything that needs their special attention.
Chance of Success: 100%. Cost: 300 gold. Time: 2 years. Reward: +10 to intrigue rolls. Locked - One year remaining.
Stewardship: Choose One. Two Locked.
Glacies has come up with a new project that if successful, will be able to permanently end the food issues in the city. If her new 'ranching' project fails, then it is likely that the city will need to invest more resources into the new fish farms. In addition to this new project the Ice dragoness has also had to dedicate resources to ensuring the large group of dragons the came in last year can be accomodated.
Gone Hunting: Food has become a very big problem due to the large population of dragons calling the city home. Glacies recommends sending out hunting parties immediately to make sure nobody goes hungry throughout the year. The prey has been declining the last two years and Glacies is starting to worry if the hunting parties can bring back enough food.
Chance of Success: 90%. Time: 1 year. Reward: Food situation stabilized. +300 Gold in loot.
Farming Prey: Now that you have maps detailing the migratory routes and locations of prey, Glacies would like to see if purposely containing large amounts of prey species to be bred and harvested enmasse is possible. If successful this could very well solve the food problem that having nearly two thousand carnivores the size of dragons in a single city brings. Unfortunately this project is very much going to be trial and error and Glacies is not even sure if anything will come from this. Chance of Success: 40%. Cost: 286 Gold. Time: 3 years. Reward: Ranching; +1 Food level, +200 income in gold.
Rebuilding the City Part Two Nobles: With the first city district finished, Glacies wants to move on to revamping the next area of the city. She thinks that tackling the nobles district should be next on the agenda as it will prove to the nobles that their wellbeing is important. This will be a very intricate task as many of the nobles will no doubt demand very specific features in their new homes and some may not want to move from their current home. Glacies is adamant that this project should be one of your top priorities as the sooner it is done, then the sooner the nobles will be happy and work on the other districts can start.
Cost: 1333 Gold. Time: 2 years. Reward: Noble district, +10 nobles opinion, +100 income in tax. Locked - One year remaining.
Patching the Holes Part 2 (Stewardship): Now that new walls have been erected, it is time for the stone to be fused together into one whole piece. Clarity and Glacies would like to get started immediately as the sooner the walls are made stronger, the less likely an enemy will be able to breach them. Durability enchantments combined with a massive amount of Earth manipulation will be required for this. As such they expects this project to take a while to finish, but once done it will greatly increase the protection granted by Warfang's walls.
Cost: 952 Gold. Time: 3 years. Reward: +300 to defense rolls.
A Better Governing System: It has been suggested by many already that the current governing system which has Spyro and a small council of advisers ruling the city, could be further tuned to be more effective.
Time: 2 years. Reward: Government solidified. Sub-vote, ???.
Taxation Nightmare Part One: Financially, Warfang is in rather dire straits at the moment. Glacies would like to get a head start on revamping the tax system to account for the change in population. She admits that doing this before the Census would make it incredibly difficult.
Chance of Success: 70%. Cost: 476 gold. Time: 3 years. Reward: +500 income in gold. Locked - One year remaining.
Learning: Choose One. One Locked.
Therris has several projects that he wishes to get done and he finds himself not having enough time work on all of them. The researcher has been drawing up plans for a new research facility that will be built solely to make researching easier to do. He expects that between the current enchantment research derived from Old Warfang, the looted items taken from Bandosian forces, and whatever can be gleaned from the aviansie and other groups beyond the portal, that him and his people will be quite busy indeed.
Save the Books! Part Two: With the Dragon Temple destroyed and with it priceless irreplaceable knowledge, Volteer has declared an emergency. The other half of the issue is that with the Warfang library and Dragon Temple gone, there is no longer a place to store books. Volteer has deemed this a lesser priority, but says that the sooner it is done, the sooner they can take inventory and figure out what they have and what the Guardians and other older dragons may have to rewrite from memory. Must be taken with 'Save the Books! Part One'.
Cost: 1100 gold. Time: 2 years. Reward: Library built. Librarian hired. Actions unlocked.
Attribute Amplification: Therris and his group of researchers catalogued dozens of enchantments which had been forgotten to time. One of the more interesting enchantments discovered was pieced together from the adamant orbs and what can be gleaned from the dragon armor without taking it apart. These enchantments seem to be able to greatly increase or possibly even decrease a given quality of an object such as weight, durability, strength, or even regeneration. This enchantment seems particularly prevalent on dragon armor and would be the first step to reverse engineering the armor.
Chance of Success: 60%. Time: 2 years. Reward: Attribute amplification enchantments, first step toward recreating dragon armor.
Sympathetic Connections: Therris and his group of researchers catalogued dozens of enchantments which had been forgotten to time. Where as the majority of the enchantments were lost in recent times with the death of so many dragons and the destruction caused by the war, the enchantment to link two or more objects together seems to have been lost hundreds of years ago. Therris admits that out of all of the enchantments that he has seen, except the ones which make up Spyro and Cynder's 'fury armor', these are the most complicated enchantments that he knows about. They are also necessary if you wish to be able to reproduce things like the adamant orbs or even the fabled Pool of Visions from the old dragon temple.
Chance of Success: 40%. Time: 3 years. Reward: Sympathetic enchantments that allow for two or more objects to be linked, first step toward recreating the Pool of Visions. Locked - Two years remaining.
Reverse Engineering (piercing bolt): After Cynder was brought back to the city to be healed, a curious enchanted bolt tipped with what appears to be diamond was dug out of her body. This bolt seemed to completely ignore her scales and went straight through. As dragon scales are extraordinarily durable, Therris is very eager to take a look at the bolt and see what can be learned from it.
Chance of Success: 60%. Time: 1 year. Reward: Armor piercing enchantments. Diamond interaction with enchantments.
Reverse Engineering (basic bandosian enchantments): According to Therris the enchantments on the weapons and armor recovered are incredibly simple, if crude. In fact such enchantments are ideal for mass production and if superior dragon knowledge is applied, then he is sure that he can create an easy to make enchantment which could be applied on a large scale with ease. Such enchantments consist of durability, strength, sharpness, weight, and similar attribute enhancements. In fact this would serve as an ideal stepping stone for his other related project to greatly improve attribute enhancing enchantments.
Chance of Success: 70%. Time: 1 year. Reward: Mass producible basic enchantments. +10 toward Attribute Amplification.
Reverse Engineering (bandosian metal): The metal that makes up the Bandosian weapons and armor is unlike anything Therris has seen before outside of dragon armor. Preliminary research suggests that the metal is highly magical and that it is over three times tougher than almost anything he can think of. Though the metal compares favorably to the metal dragon armor was made of, he can already tell that it is heavier and as such not a complete match. Nonetheless, the amount of this metal recovered suggests that it should be easy to mass produce and as such would be ideal for outfitting large amounts of dragons in.
Chance of Success: 55%. Time: 1 year. Reward: Bandosian metal identified, first step toward mass producible armor.
Piety: Choose Two.
In spite of Spyro's best efforts, the healers say that Terrador would be lucky to live more than half a decade more. In order to prepare for his seemingly inevitable death, Terrador has found a young dragoness who fits his criteria for training. Argent is a new addition to the temple and though she is primarily Terrador's apprentice, the other Guardians and apprentices have been ensuring that she gets the education that she needs as the newest initiate. As Argent takes her first steps toward becoming a Guardian, the existing Guardians and apprentices continue to better themselves in mind, body, and spirit.
Cyril gains trait Mind like Crystal (+3 Stewardship, +2 Learning): Long periods of study, self reflection, and teaching have served to hone his mind.
Phydra gains trait Manager (+2 Diplomacy, +5 Stewardship,): Phydra has found herself involved with the running of the fish farms since the very beginning and in this time has learned how to oversee others and delegate tasks as needed.
Training New Guardians Part Two Elemental: With five new Guardian Initiates and the Fire Guardian Apprentice Pyra found alive, it is time to resume training. The first step in this training would be to instill what the Guardians consider the basics. This would consist of patching the holes in the initiates' education. As a Guardian, they are expected to be polite, knowledgeable, capable leaders, and able to take care of themselves in combat.
Chance of Success: 1d50 (1d100 for Timor)/(300, 500, or 1000). Reward: Progress made toward elemental traits. Timor gains Fear Expert, Phydra/Zephyr/Virii gain Water/Wind/Poison Master, Pyra/Umbra gain Fire/Shadow Grandmaster.
Filling the Crystals: One of the ideas that Volteer had was to create massive crystals to store elemental energy in, which would saturate the area around the crystals in elemental energy. This would make the respective element much easier to use in close proximity to the crystal and with the crystals the size they are, anyone training in the respective wing of their element would find that their element would be much easier to use. With the crystals added during the construction, Volteer would like to dedicate some time toward enchanting the crystals correctly and then filling the crystals with elemental energy.
Time: 2 years. Reward: +10 to elemental training rolls, the elemental wings become extremely comfortable to dragons of the respective elements.
Recording Knowledge: The Guardians would like to get a head start on recording their collective knowledge. Though they would prefer to wait until the new temple was constructed, so they have a place to store what they record.
Chance of Success: 1/10/30/50/70/90/100%. Time: 3 years. Reward: Guardian knowledge preserved. Chance of priceless knowledge. Locked - One years remaining.
Personal: Choose Two.
Despite Terrador's declining health and group of aviansie that have come through the portal, there is some good news to be found this year. Cynder are happy to announce that she is with egg and the news has caused quite a bit of gold to change hands over the bets that had been placed. The couple are both overjoyed and slightly frightened of raising a kid and they can only hope that they can give their offspring a good childhood. Sparx has had to keep his comments to himself regarding the news and despite his usual humor, he is clearly happy for his adopted brother and Cynder.
Spending Time with Cynder: Ever since the fight with Malefor, Spyro has felt closer to Cynder than ever before. He has a half remembered feeling that Cynder would like to be even closer. Spyro has been operating mostly on instinct regarding this and the older dragons are of no help when it comes to advise, always deflecting his questions or trying to hide a laugh. Cynder has become frustrated and stressed for a reason that everyone except Spyro finds funny. There is nothing funny about seeing someone having a bad time right?
Chance of Success: ??? Time: 1 year. Reward: Increased closeness with Cynder. ???
Spend Time with (character): There are many significant individuals in Warfang, both dragon and non-dragon. Spend some time with one of them and you may learn something. (May choose a character or leave it up to QM)
Chance of Success: Variable. Time: 1 year. Reward: Information. Increased Relationship. Chance of stat gain or elemental progress.
Mastering the Elements (Element): While Spyro can be considered an expert in using the elements, he could go further and begin the process of mastering an element. This would require dedicating his time to one element; with the temple restored and the new initiates trained, it will be considerably easier to train the elements.
Chance of Success: 1d100 of 100 (Water/Wind/Shadow/Poison/Fear) or 500 (Fire/Ice/Electricity/Earth). Reward: Progress made toward chosen element.
Mastering the Code of Reality: Aether allows one to alter reality with enough will and provides both the ultimate offense and the ultimate defense. Unfortunately Aether is incredibly difficult to master as nobody, save Spyro and Cynder can even use it and both have been almost lost to the dark side of it forever. Mastering the conventional elements first may make this easier.
Chance of Success: 1d100/1000 (Low rolls have disastrous consequences). Reward: Progress toward becoming a master in Aether.
Shaping Reality: It is a purple dragon's spiritual right to master the elements. Malefor however did something nobody had even considered and added the elements of Shadow, Poison, and Fear. With this revelation, there has been rumors that Wind and Water are not original elements either and that only the prime elements of Fire, Ice, Electricity, and Earth are natural. While Spyro is nowhere near Malefor's level of mastery over Aether, it could be done.
Chance of Success: 15% (chance doubled if Cynder can be convinced to help). Time: ??? Reward: New Element.