Springtime of Nations II: A European Republic Quest


I dunno that was a really close vote, definitely too early to call, you should've added another day really : P
 
[X] Draw the saber and strike first.

Have no mercy, send small teams for decapitation strikes on Austrian leadership and sneak explosives into Austrian military centers
 
Fiction: Ostkrieg the Video Game
Omake: Ostkrieg
Ostkrieg
From ****pedia, the free encyclopedia

Ostkrieg is a 2011 grand strategy computer game produced and developed by Glitch Clickables. It focuses on the 1897 Triple Alliance – Imperial League war. By March 2013 the game had sold one million copies worldwide.

Gameplay

Players may take control of a playable nation's industry and military in singleplayer or multiplayer modes. Industry is used to build infrastructure and factories, which produce military supplies and equipment. The player may recruit, train, and customise the military's organisation and equipment, including naval vessels. They player may also engage in a number of pre-scripted diplomatic actions with other nations. The game begins on the 1st May 1893, the first day of the 1893 World's Fair, and intended to last until 28th June 1914, though the player can choose to play on in freeplay mode if they wish.

A core mechanic of the game is the "progress missions" system, a collection of missions made available to each nation to provide bonuses and maluses based on historical events. The progress mission system is notably also the only way to declare war on another nation in the game. The only war that starts without a progress mission is the late Triple Alliance – Imperial League war, which is triggered by the 1900 Polish uprising event if war has not already broken out between the two blocs.

At the game's release the seven playable nations were Germany, Italy, Spain, Austria, Russia, Scandinavia, and Bulgaria, however in subsequent DLC many more nations had content added and were made playable.

Development

Ostkrieg was first announced by Glitch Clickables in June 2008 and released on time in November 2011. The base game was initially criticised for a lack of content, as the war was often finished by 1904, leaving ten years in which the player had nothing to do. This issue was eventually addressed through the addition of Downloadable Content (DLC) giving the players additional wars to fight. Ostkrieg technically has three DLCs but Glitch Clickables only officially considers the latter two as DLC, and the first as a free promotional event.

  • Ostkrieg: Switzerland: Ostkrieg: Switzerland was a launch-day promotional campaign. The DLC makes Switzerland a playable nation and adds a few progress missions for it, including the notorious "Aggressive Neutrality" progress mission, which declares war on every other nation in the game.

  • Westkrieg: Westkrieg makes Britain, France, Portugal, The Netherlands, Belgium, and Sardinia playable nations. It also adds unique and powerful new progress missions for Britain, France, and Portugal, whereas The Netherlands, Belgium, and Sardinia share a smaller pool of shared progress missions. Westkrieg also adds in a naval rework, making it more challenging to control the sea, but also much more rewarding for the players who learn how. One of the spotlight features of Westkrieg is a new mechanic where Britain can contest Germany for American aid.

Westkrieg largely solved the content issue by allowing players to fight against a powerful new foe after defeating the opposing faction. The new progress missions also meant that Spain was under threat whereas previously it was a safe base for the Triple Alliance.

  • Südkrieg: Südkrieg makes The Ottomans, Greece, Romania, Serbia, Albania, and Montenegro playable nations. It also adds unique and powerful new progress missions for The Ottomans, Greece, and Romania. Serbia, Albania, and Montenegro share a smaller pool of progress missions. Südkrieg also adds a new "balance" mechanic, which allows the new nations to make diplomatic overtures to the Triple Alliance, the Imperial League, and if the player also has Westkrieg, the Entente. Player can choose to fully embrace one bloc, eventually joining them in the war, or they can choose a balanced approach to remain independent and neutral.

The addition of Ottoman, Greek, and Romanian progress missions greatly improved their strength and consequently weakened Bulgaria and Italy. This made a common player strategy of conquering the Balkans for an easy backdoor into the other bloc much more difficult.

On the 27th of November 2015 Glitch Clickables announced that the game was officially complete and no more development would be taking place on the game. This was followed up with a teaser trailer announcing Ostkrieg 2 on the 6th of June 2016.

Mods
Ostkreig was developed with an easily learnable modding API from the game's launch, and Glitch Clickables have frequently encouraged players to learn modify their own games. Four notable mods are listed below:

  • Nordkrieg: Nordkrieg is a fantasy mod that adds a collective of Anarchist polar bears to the game, with their new nation being based in previously non-traversable arctic areas. Despite the silly premise the mod is well-balanced for combating any of the three vanilla blocs in the game. Additionally, the "Aggressive Neutrality" progress mission is reused here for an optional challenge mode. Glitch Clickables have promoted this mod on developer livestreams and referred to it as "The unofficial third DLC of Ostkrieg"

  • DisUnited States: DisUnited States is a total overhaul mod that allows players to take control of any state in the US. It makes use of the Südkrieg balance mechanic to sort players into one of three factions; the Marcobins, the Lost Monarchists, or the Liberals. These factions then engage in a three-way civil war to decide the fate of America.

  • Anti-Colonial Revolt: Anti-Colonial Revolt adds in new nations of Egypt, Libya, Tunisia, Algeria, and Morocco in North Africa. These nations start at war with France and must quickly consolidate their industry, grow, and petition the Triple Alliance and the Imperial League for aid. Each petition for aid allows for a massive boost in industry and manpower, but also decreases the "independence meter" of the nation. When the independence meter reaches zero the player is given a "game over" as their government is overthrown by their benefactor in favour of a puppet.

  • Iran: The Official Mod: In response to a controversy in Iran, this mod was highlighted by Glitch Clickables. It adds Iran as a playable nation to the game. However, it does not contain any progress missions to declare war. Instead it uses the progress mission and event systems to simulate a text-based-rpg in which Iran and The Ottomans fight over the Arabian Peninsula. The RPG has three endings; Victory, Defeat, and Intervention, in which Britain declares war on both Iran and The Ottomans. Initially this mod was simply called "Iran: The Mod", the "Official" was added when Glitch Clickables gave the mod publicity.

Controversies

Ostkrieg has been the centre of controversies thoughout its lifespan as a game

  • Eurocentrism: the base map for Ostkrieg cuts Russia off at the Urals, cuts the Arabian Peninsula out of the Ottomans and cuts Iran in two. These regions are solely represented by passive bonuses to manpower and industry. Additionally North Africa is almost entirely lacking in content, with the exception of the Suez Canal, which grants a massive bonus to Industry. There have also been complaints about how the entirety of the aid sent by American countries to Germany is represented by a single
    passive bonus that conglomerates them all together.

  • After the release of Südkrieg many Iranian players complained about Iran being the only non-playable nation in the game. Glitch Clickables did not unlock Iran to be playable in the base game, but instead pointed towards a mod created by an Iranian collective.

  • Promoting reactionary ideologies: The German government officially passed a motion in 2011 condemning the game for not suitably depicting the cruelty and weakness of imperial and colonial governments, and for not giving proper representation to all the oppressed people suffering under these regimes. Additionally, a number of player-developed mods have featured the premise "What if the German Revolution of 1848 failed?" which replace the German nation with a weaker nation led by the mad Wilhelm II.

  • Glorifying war: As a wargame Ostkrieg makes the title war fun to play, it also features propagandistic pro-war quotes to encourage the player. The Global Peace Initiative condemned the game in 2014 for not representing any pacifistic events or progress missions.

Trivia
  • Ostkrieg is the best selling game produced by Glitch Clickables, outselling their next most popular title by 100,000 copies.
  • Iceland is mirrored on the base map, with Reykjavik depicted in the south east of the country rather than the south west. This is because the developers wanted the city to have sea access but did not want to have to create another sea tile west of Iceland.
  • After the popularity of the Nordkrieg mod, the developers of Ostkrieg added a hidden easter egg into the game, where if you make your leader the general of a low equipment army and stand them in Murmansk you will receive a popup event where your leader is eaten by a bear. If you do this as Russia you then unlock a progress mission to make the bear your new Tsar.
  • Vatican City is the only European Country to be entirely unrepresented in the game.
  • Brazil is the only American country identified by name in the game, thanks to the dual monarchy with Portugal.
Another little omake for luck in the battle ahead. The article is written as if the Entente didn't interfere in the war, we'll see if that plays out for us. I am not sure why there is a bullet point floating there below the quote and i don't know how to get rid of it.
 
Omake: Ostkrieg
Another little omake for luck in the battle ahead. The article is written as if the Entente didn't interfere in the war, we'll see if that plays out for us. I am not sure why there is a bullet point floating there below the quote and i don't know how to get rid of it.
How dare you inflict Hearts of Iron on this universe. :p
 
So we're waiting on further information about the naval situation and how the actual war plan voting will look like, but I have some thoughts on the land side of the conflict. Here's etranger's report on land forces and here's my post laying out how the mobilization numbers shake out past the first wave.

So we have 6,000,000 soldiers, divided into ten Army Commands of 600,000 each. For simplicity's sake, I will make suggestions based on this being the smallest unit we can independently deploy.

First the forces report tell us "We strongly suggest maintaining at least one army command's worth of troops (600,000) on the Franco-German border for security purposes," and I see no reason not to follow this. So that's one of our ten Army Commands committed.

Second I want to talk about Scandinavia. They can only presently deploy half a million soldiers, but this will soon build up to 1,800,000 after their second wave is done. If we let them build up to that in Jutland, we'd need to deploy substantial forces to hold them, the terrain on the border is poorly suited for defense and not far from the border is Hamburg, third city of the Republic. Even before that is the Kiel Canal, which will be our only link from the North Sea to the Baltic. So we'll either need to deploy an increasingly sizable army to hold the border, or commit a force immediately to secure Jutland and prevent it being a staging ground. I suggest we send in one Army Command for this, they'll have numbers and quality against the Scandinavians, and the poor terrain for defense cuts both ways. We should be able to secure it before serious reinforcements arrive.

Now we move to the main fronts. Austria will only have 1,900,000 at first, which puts them at a numerical disadvantage against the Italians and Spanish (2,400,000 combined) even before we are accounted for. Yet the Italian front is Alpine, which will be a slog to break through. But the Austrians will still need to deploy troops to hold it. Similarly they'll need to hold the substantial border we have with them. Even good defensive terrain needs soldiers. To ensure they have to cover it all, I believe we should deploy an Army Command to conduct probing attacks against Bohemia, forcing the Austrians to keep forces committed there, and exploiting any weaknesses if they exist.

This is a supporting measure to our main thrust, a campaign down the Danube to take Vienna. We've built up a riverine fleet here to facilitate this, and taking Vienna is important economically, strategically, and symbolically. It's one of the largest and most developed cities in the Habsburg empire, and the center of their rail network. Their war making ability will be notably hurt if it falls. Further, it will make it untenable for them to hold the Alpine front against Italy and Spain, freeing up millions of allied forces to fight on more favorable terrain in the rest of the Habsburg empire. Finally with the loss of their crown jewel, the Habsburgs will suffer a morale blow, which could embolden various resistance groups, who might also be assisting in our efforts against Vienna and Bohemia (though we should not rely upon them).

To this end I propose two Army Commands to be deployed down the Danube with our riverine fleet. Too many forces here along a fairly narrow front risks clogging our logistical capacity. 1,200,000 troops is still 63% of the deployable Austrian army, and with our superior quality, I'm confident we'll be able to punch through, unless the Austrians focus on stopping us to a degree which will let the Italians and Spanish break through, and potentially also our forces in Bohemia. This too would be a victory in my book, we don't want potentially up to 6 million Italian and Spanish forces stuck bleeding out in the Alps.

At last we get to Russia. My suggestion for troop deployment should be obvious by what's left, five Army Commands. 3 million troops is about half of what the Russians can muster at first, but we have some important advantages. Russian mobilization and organization is slow, so by moving swiftly we might catch them with their forces divided in Poland. In addition we will have the assistance of the Polish resistance, who can feed us information on enemy dispositions and movements, and even potentially sabotaging enemy rail lines. Thanks to this and our superior quality, we might hope to carry out a strategic defeat in detail, beating divided local Russian armies before they can gather together and receive further reinforcements. This will drive back the eastern front from our borders, and might encourage a Polish national rising, which will further augment and assist our forces.

I think an aggressive strategy like this is necessary due to the rising enemy numbers once our mobilization advantages fade away. Especially if we can't find a way to help the Italians and Spanish through the Alps, we'll be outnumbered by close to 2 to 1 by the League. Our superior quality will remain even as our mobilization advantage fades, but we have best advantage of it while holding the strategic initiative.

TL DR: Deploy units by Army Commands (600,000), 1 holds French border, 1 secures Jutland, 1 probes Bohemia, 2 conduct Danubian campaign, 5 cross into Poland to beat up Russian armies.
 
I could honestly see the Austrians instantly capitulating with the taking of Vienna. They're still scarred from the last loss they suffered at our hands after all.
 
Last edited:
So we're waiting on further information about the naval situation and how the actual war plan voting will look like, but I have some thoughts on the land side of the conflict. Here's etranger's report on land forces and here's my post laying out how the mobilization numbers shake out past the first wave.

So we have 6,000,000 soldiers, divided into ten Army Commands of 600,000 each. For simplicity's sake, I will make suggestions based on this being the smallest unit we can independently deploy.

First the forces report tell us "We strongly suggest maintaining at least one army command's worth of troops (600,000) on the Franco-German border for security purposes," and I see no reason not to follow this. So that's one of our ten Army Commands committed.

Second I want to talk about Scandinavia. They can only presently deploy half a million soldiers, but this will soon build up to 1,800,000 after their second wave is done. If we let them build up to that in Jutland, we'd need to deploy substantial forces to hold them, the terrain on the border is poorly suited for defense and not far from the border is Hamburg, third city of the Republic. Even before that is the Kiel Canal, which will be our only link from the North Sea to the Baltic. So we'll either need to deploy an increasingly sizable army to hold the border, or commit a force immediately to secure Jutland and prevent it being a staging ground. I suggest we send in one Army Command for this, they'll have numbers and quality against the Scandinavians, and the poor terrain for defense cuts both ways. We should be able to secure it before serious reinforcements arrive.

Now we move to the main fronts. Austria will only have 1,900,000 at first, which puts them at a numerical disadvantage against the Italians and Spanish (2,400,000 combined) even before we are accounted for. Yet the Italian front is Alpine, which will be a slog to break through. But the Austrians will still need to deploy troops to hold it. Similarly they'll need to hold the substantial border we have with them. Even good defensive terrain needs soldiers. To ensure they have to cover it all, I believe we should deploy an Army Command to conduct probing attacks against Bohemia, forcing the Austrians to keep forces committed there, and exploiting any weaknesses if they exist.

This is a supporting measure to our main thrust, a campaign down the Danube to take Vienna. We've built up a riverine fleet here to facilitate this, and taking Vienna is important economically, strategically, and symbolically. It's one of the largest and most developed cities in the Habsburg empire, and the center of their rail network. Their war making ability will be notably hurt if it falls. Further, it will make it untenable for them to hold the Alpine front against Italy and Spain, freeing up millions of allied forces to fight on more favorable terrain in the rest of the Habsburg empire. Finally with the loss of their crown jewel, the Habsburgs will suffer a morale blow, which could embolden various resistance groups, who might also be assisting in our efforts against Vienna and Bohemia (though we should not rely upon them).

To this end I propose two Army Commands to be deployed down the Danube with our riverine fleet. Too many forces here along a fairly narrow front risks clogging our logistical capacity. 1,200,000 troops is still 63% of the deployable Austrian army, and with our superior quality, I'm confident we'll be able to punch through, unless the Austrians focus on stopping us to a degree which will let the Italians and Spanish break through, and potentially also our forces in Bohemia. This too would be a victory in my book, we don't want potentially up to 6 million Italian and Spanish forces stuck bleeding out in the Alps.

At last we get to Russia. My suggestion for troop deployment should be obvious by what's left, five Army Commands. 3 million troops is about half of what the Russians can muster at first, but we have some important advantages. Russian mobilization and organization is slow, so by moving swiftly we might catch them with their forces divided in Poland. In addition we will have the assistance of the Polish resistance, who can feed us information on enemy dispositions and movements, and even potentially sabotaging enemy rail lines. Thanks to this and our superior quality, we might hope to carry out a strategic defeat in detail, beating divided local Russian armies before they can gather together and receive further reinforcements. This will drive back the eastern front from our borders, and might encourage a Polish national rising, which will further augment and assist our forces.

I think an aggressive strategy like this is necessary due to the rising enemy numbers once our mobilization advantages fade away. Especially if we can't find a way to help the Italians and Spanish through the Alps, we'll be outnumbered by close to 2 to 1 by the League. Our superior quality will remain even as our mobilization advantage fades, but we have best advantage of it while holding the strategic initiative.

TL DR: Deploy units by Army Commands (600,000), 1 holds French border, 1 secures Jutland, 1 probes Bohemia, 2 conduct Danubian campaign, 5 cross into Poland to beat up Russian armies.
It should be remembered that it's late September as well; winter weather is just around the corner and will likely force the speed of an offensive down to a crawl. Whatever we take in the first couple of weeks are likely what we'll have to work with for the next few months.
 
I could honestly see the Austrians instantly capitulating with the taking of Vienna. They're still scarred from the last loss they suffered at our hands after all.
I still don't think this will happen simply because they have so many fallback points for their government, and they saw what we did to the rest of Germany. They didn't want to fight us because we're an existential threat, and the crowned elite wants to go on existing.
 
TL DR: Deploy units by Army Commands (600,000), 1 holds French border, 1 secures Jutland, 1 probes Bohemia, 2 conduct Danubian campaign, 5 cross into Poland to beat up Russian armies.

I think we could push harder on Bohemia. Rail maps posted on the discord show that the border isn't that close for them and it's a very large border. Even if it's mountainous I think we can tie up a lot of their forces to enable the push on Vienna. And it's right by the border with Russia if they need to be reallocated.
 
I think we could push harder on Bohemia. Rail maps posted on the discord show that the border isn't that close for them and it's a very large border. Even if it's mountainous I think we can tie up a lot of their forces to enable the push on Vienna. And it's right by the border with Russia if they need to be reallocated.
If we had any more commands I would definitely support putting them against Bohemia. But the only place we could deploy forces from is the Polish push (The one against France is needed, one against Jutland to close it out is similarly needed I feel, and only one against Vienna is weakening the main thrust to strengthen a supporting move). I don't thinking weakening the Polish push to four commands is necessarily disastrous, but the numbers will be even more against them, and will need a less aggressive approach to avoid being caught in an unfavorable match up.

Ultimately it's a matter of which we think is more important, a push into Poland or pressure on Bohemia.
 
If we had any more commands I would definitely support putting them against Bohemia. But the only place we could deploy forces from is the Polish push (The one against France is needed, one against Jutland to close it out is similarly needed I feel, and only one against Vienna is weakening the main thrust to strengthen a supporting move). I don't thinking weakening the Polish push to four commands is necessarily disastrous, but the numbers will be even more against them, and will need a less aggressive approach to avoid being caught in an unfavorable match up.

Ultimately it's a matter of which we think is more important, a push into Poland or pressure on Bohemia.

I feel like collapsing Austria before turning on Russia is our best bet at not getting overwhelmed so that's my priority, but I get your point.
 
Depriving Austria of Bohemia is much more crippling than depriving Russia of Poland, and taking Bohemia would encourage an Austrian capitulation, while taking Poland from Russia would not. Seems simple to me.
 
Military Situation Report (Naval Forces): Fall 1897
Military Situation Report (Naval Forces): Fall 1897
(With thanks to @C_Z)

At the request of the Steering Commission and the Commission for War, the Sub-Commission for Military Readiness has prepared the following appraisal of the Republic's naval forces, as well as estimates for allied and enemy capabilities.

Naval Readiness and Doctrine
We believe the Marinewehr to be at a high degree of readiness as a consequence of recent training and building programs. Though normally divided into North Sea and Baltic Squadrons, the Marinewehr should be able to concentrate in the Baltic Sea without issue via the Kiel Canal within a day of the outbreak of war.

Marinewehr doctrine emphasizes speed and maneuverability, with the survival of the crews and ships considered substantially higher in priority than in non-democratic navies. Owing to the terms of the naval agreement with Britain, our front-line vessels are armored cruisers rather than battleships. However, this classification is deceptive, as our cruisers are highly modern and heavily armed and armored for their size. Working in pairs or trios, we are confident in their ability to confront and defeat any Russian battleship.

In general, we believe our fleet to be better-motivated and more modern than the Russian Baltic Fleet and Scandinavian Navy, and fully expect favorable engagements with those forces.


Explanatory Note
The Russian Black Sea Fleet's coastal battleships (see below) are of a highly obsolescent type, all over 20 years old, and unsuited for the modern battle-line.


Battleships
Heavy front-line vessels with extensive modern armor, a number of heavy and medium guns, and a decent turn of speed. Main battle-line combatants.

Armored Cruisers
Modern warships with sizable guns, high top speed, and strategically-placed armor. Faster and longer-ranged than battleships, often by trading away armor and/or firepower in the process.

Second-Class Cruisers
Obsolete armored cruisers or standard protected cruisers, the latter of which lack the armored 'belt' of the armored cruiser.

Third-Class Cruisers
Obsolete protected cruisers or standard unarmored cruisers.

Coastal Battleships
Older ironclads and coastal defense ships not suited for extended operations. Slower, weaker, and more vulnerable than modern battleships.

Corvettes
A catch-all category for unarmored patrol vessels with light armaments.

Gunboats and Torpedo Boats
Small attack ships with a relatively heavy gun- or torpedo-based armament.

River Monitors
Riverine warships with a low draft, intended to provide fire support or serve on a blockade.

Force Estimates
Triple Alliance
Germany
14 Armored Cruisers
4 Second-Class Cruisers
6 Coastal Battleships
2 Corvettes
32 Gunboats and Torpedo Boats
11 River Monitors

Italy
2 Battleships
10 Armored Cruisers
8 Second-Class Cruisers
16 Third-Class Cruisers
8 Coastal Battleships
32 Gunboats and Torpedo Boats

Spain
8 Armored Cruisers
10 Second-Class Cruisers
6 Third-Class Cruisers
3 Coastal Battleships
89 Gunboats and Torpedo Boats

Imperial League
Austria
2 Armored Cruisers
4 Second-Class Cruisers
8 Third-Class Cruisers
12 Coastal Battleships
2 Corvettes
16 Gunboats and Torpedo Boats
8 River Monitors

Russian Baltic Fleet
5 Battleships
7 Armored Cruisers
2 Second-Class Cruisers
12 Coastal Battleships
6 Corvettes
47 Gunboats and Torpedo Boats

Russian Black Sea Fleet
1 Battleship
3 Armored Cruisers
21 Coastal Battleships*
6 Corvettes
31 Gunboats and Torpedo Boats

Russian Pacific Fleet
1 Second-Class Cruiser
9 Corvettes
16 Gunboats and Torpedo Boats

Scandinavia
2 Second-Class Cruisers
4 Third-Class Cruisers
16 Coastal Battleships
6 Corvettes
71 Gunboats and Torpedo Boats
 
I am thinking we should use out navy to conduct raids on the major naval ports of the Scandinavians to catch their fleet before they enter the Baltic.
 
However, this classification is deceptive, as our cruisers are highly modern and heavily armed and armored for their size. Working in pairs or trios, we are confident in their ability to confront and defeat any Russian battleship.
Well, hopefully our naval experts will be proven right, because those numbers don't inspire confidence...

89 Gunboats and Torpedo Boats
Good God Spain 👀

So:
1. I hope our fleet is good enough to at least deny the Scandinavian-Russian fleet from achieving supremacy - tho I don't expect them to outright win. Denying landing is already a plus. I suppose this further reinforces Aedan's plan to have 1 Corp rush to overrun Denmark.
2. I have higher hope that the Spanish-Italian fleets could outright beat the Austro-Russian fleets in the Med - that would be a boon for the expected grueling land war towards Austrian Croatia-Slavonia.
 
War Planning: September 1897-November 1897
War Planning: September 1897-November 1897

September 22: The National Assembly votes to authorize preliminary wartime measures.

The Commission for War transmits instructions to Landwehr and Marinewehr officers, as well as key infrastructure personnel, notifying them of an imminent general conflict and calling for initial readiness preparations. The Commission for External Affairs likewise notifies the Spanish Republic and the Italian Republic of Germany's intent to go to war with Austria.

September 23: The British Foreign Office offers to mediate the Austro-German dispute, but is rebuffed by both sides. The Western Entente thereafter declares neutrality.

September 25: The National Assembly orders the mobilization of the Landwehr, Marinewehr, National Gendarmerie, and National Labor Reserve. All domestic infrastructure, ventures, and industries are put on a war footing.

Italy and Spain issue mobilization orders to their militaries and labor sectors.

Austria, Russia, and Scandinavia issue orders for general mobilization. Bulgaria, a Russian ally, issues orders for border readiness but does not mobilize its reserves.

October 11: The Joint Commission for Victory (consisting of delegates from the Steering Commission, the Planning Commission, the Commission for War, the Commission for Labor, the Commission for Industry, and the Commission for Agriculture, among others) reports that initial mobilization has been completed. Allied High Command reports that Italian and Spanish forces are likewise prepared.

October 12: The Triple Alliance of Germany, Italy, and Spain declares war on the Imperial League of Austria, Russia, and Scandinavia.




What is to be done?

[] Case Eagle
Case Eagle envisions a two-pronged offensive against Austria intended to secure the passes through the Austrian Alps and the Sudetes, followed by an advance into the empire proper. Sufficient defensive forces will be allocated to the Scandinavian and Russian borders to block any potential maneuvers from those quarters, but the bulk will be dedicated to the Austrian attack. The riverine Marinewehr will be deployed to support the offensive and the sea-going Marinewehr will be kept on coastal defense.

If Case Eagle is selected, Allied land forces will commit to a dedicated offensive into Austria.


[] Case Arquebus
Case Arquebus dedicates its resources to a broad-front advance against all three adjoining powers. The principal aims are to take Scandinavian Jutland, western Poland, and Austrian border territory, repulse any partially-mobilized military formations present, and secure strong forward positions for the coming campaigns. Each offensive will advance until determined resistance is met or it comes to the end of its supply tether. The riverine and sea-going Marinewehr will be deployed to confront League maritime forces and will further attempt to seize the Oresund in order to blockade the Baltic Sea.

If Case Arquebus is selected, Allied land forces will put pressure on the Austro-Italian border with a series of limited attacks.


[] Case Hussar
Case Hussar calls for a full invasion of Russian-occupied Poland, with the aim of crushing the Russian Army while it's still mobilizing and liberating as much Polish territory as possible before the first snows. Scandinavian Jutland will likewise be seized as a secondary objective with a limited offensive, while Austrian forces are to be held at the border with defensive deployments. The riverine Marinewehr will work to deter any Austrian attacks from downriver, while the sea-going Marinewehr will seek to attack and destroy the League's Baltic fleets and achieve control of the Baltic Sea.

If Case Hussar is selected, Allied land forces will take up defensive positions on the Austro-Italian border to check Austrian forces there.




Welcome to the first phase of the Great Eastern War. The following update will encompass September 1897 through November 1897. Owing to the timing of the war, the campaign proper won't begin until mid-October, limiting the number of moves that can be taken prior to the outbreak of winter.

Please vote for ONE of the following three plans. In order to move forward, a plan must have a majority of all votes behind it; if the result is split, the top two plans will go to a run-off. If there's an even split between all three plans or another ambiguous result, I'll flip a coin.

All plans include full utilization of Allied resources, including additional mobilizations, winterized equipment, domestic resistance movements in enemy territory, and common sense. Suggestions are welcome but non-binding.

Please note that in all plans, the Allied Mediterranean Fleet will attempt to seek out and destroy the Austrian and Russian Black Sea Fleets, owing to its general superiority in numbers and quality.

24 hours to vote.
 
Back
Top