Two times isn't a lot, but it gives you a lowish chance over a long period of time at your current level and number of Aspects, but you are more likely to have gained other Aspects via different means before getting an Aspect with just a couple of actions a turn.
As for combining Healing, Blessing and Inspiring, they only count if there is synergy in how they are being used. To get synergy, take Avatar actions which have synergy as the form that your Spirit actions take will be influenced by Avatar actions.
At the moment, Gwarlon's actions are making him lead towards an Aspects leaning towards something along of the lines of Exploring/Cooperation/Family/Nature Survivalist. Meanwhile, Evatine has been focusing on crafting and learning about nature in his village while also personally leading his people so his second Aspects will most likely something along the lines of Crafting/Invention/Cooperation.
Basically, the narrative of actions is important to their outcome.
Healing + Blessing would lead towards Fertility/Growth/Virility.
Inspiration + Blessing would lead towards Crafting/Wisdom/something intellectual
Inspiration + Healing would lead towards inspiring Heroes or something Martial related.
As for a combination of all three, that would be a wildcard as it could be a mixture of anything from the above suggestions.
Also note that this is only for Gwarlon as he currently is and only applies if he continues heading down the same path that he is right now.
At the moment, Gwarlon's actions are making him lead towards an Aspects leaning towards something along of the lines of Exploring/Cooperation/Family/Nature Survivalist. Meanwhile, Evatine has been focusing on crafting and learning about nature in his village while also personally leading his people so his second Aspects will most likely something along the lines of Crafting/Invention/Cooperation.
How can we do something involving more crafting/invention/cooperation? Right now all of our avatar choices are rather focused on exploration, which is the only reason I'm choosing hunting/exploration. Well, that and the potential the hunting offers for us to encounter more wild beasts to absorb. I don't want the whole wild aspect, but tbh power is power.
I'm altering my vote to be as follows and giving it a plan name (so people can just vote for the plan).
More Blessing because it's useful and gets us back some worship. Inspiration because I want us to eventually get the Blessing + Inspiration Wisdom/Crafting Aspect. More healing than inspiration because I want us to get a healing aspect asap. Being able to heal is highly desirable, rather useful, and suits what I view as a somewhat family-oriented voterbase well.
I'm exploring the Mountains to the East just to see what's there; looking for a safe path to Lake Eva in order to allow for cross-fertilization (ppl, materials, ideas) of E and our's villages. Hunting in order to get rid of problematic beasts, protecting our followers and their farms. Family cus family is important.
[X] Plan I Want A Positive Aspect But Healing Costs So Damned Much Golly Gee
[X] Bless Follower: Costs 1 Energy per usage.
-[X] Four people
[X] Inspire Follower: Costs 2 Energy per usage.
-[X] Two people
[X] Heal Follower: Costs 3 Energy per usage.
-[X] Three people
[X] Explore: Costs 3 Energy per usage.
-[X] The Mountains to the East.
--[X] With Followers.
-[X] Look for a safe path to Lake Eva through the mountains.
[X] Hunt: Costs 4+1D3 Energy per usage.
-[X] With Followers.
[X] Family: Costs 1 Energy per usage.
-[X] Spend time with Bronwyn
-[X] Look after your kids. x2
4*1 + 2*2 + 3*3 + 3*2 + 7 + 2 =
4 + 4 + 9 + 6 + 7 + 2 =
32
edit: I'm bad at math >.<
1 energy actually remaining. Idk where it should go... eh... let's just... give it to our children....
@Oshha can we expect to need to expend energy during the hunt? Other than the +1d3 dice. For that I just assumed we'd spend max, cus that seems safer.
Also, what would Inspiration alone lead toward? It's inspiration w/o the Blessing that might support its success.
How can we do something involving more crafting/invention/cooperation? Right now all of our avatar choices are rather focused on exploration, which is the only reason I'm choosing hunting/exploration. Well, that and the potential the hunting offers for us to encounter more wild beasts to absorb. I don't want the whole wild aspect, but tbh power is power.
Interact with Evatine next year. As you might have noticed, Evatine got a headstart on you (currently the oldest active Spirit in the area) so he is more advanced than you, but has been building tall rather than wide.
[X] Bless Follower: Costs 1 Energy per usage.
-[X] Two people
[X] Inspire Follower: Costs 2 Energy per usage.
-[X] Two people
[X] Heal Follower: Costs 3 Energy per usage.
-[X] Two people
[X] Explore: Costs 3 Energy per usage.
-[X] The Mountains to the East.
--[X] With Followers.
-[X] Look for a safe path to Lake Eva through the mountains.
[X] Hunt: Costs 4+1D3 Energy per usage.
-[X] Without Followers.
[X] Family: Costs 1 Energy per usage.
-[X] Spend time with Bronwyn
-[X] Look after your kids.
the system you are using is abstract can we have number of the tribe example, 473 member of the tribe, 5 died this turn, 13 were born
can we also have a little bit of a ck2 system, but only a little bit
a example [culture] make the elders take care of the children and impart there wisdom to them while the parent work, religion practice
the other game we only shape the spirit, but i want to help shape the society we are building, make it more personal give reason to help build up the tribe
can we also have a little bit of a ck2 system, but only a little bit
a example [culture] make the elders take care of the children and impart there wisdom to them while the parent work, religion practice
the other game we only shape the spirit, but i want to help shape the society we are building, make it more personal give reason to help build up the tribe
You can do that by directly interacting with the village and your followers, but you will still be limited as your Spirit is a single person so he can't be everywhere doing everything and also because I want to focus more of Gwarlon and things personally affecting him than civ building.
[/QUOTE] You can do that by directly interacting with the village and your followers, but you will still be limited as your Spirit is a single person so he can't be everywhere doing everything and also because I want to focus more of Gwarlon and things personally affecting him than civ building.[/QUOTE]
you are there god, i was thinking of a commandment
but what you can do will be very limited
but can you at lest put it under opinions maybe under Inspire Follower so we can debate and craft our own one similar to how the people reading this story have done
you are there god, i was thinking of a commandment
but what you can do will be very limited
but can you at lest put it under opinions maybe under Inspire Follower so we can debate and craft our own one similar to how the people reading this story have done
What exactly are you asking for? I can't tell what you are asking for. Also, you are no where near to being a god yet. Gwarlon is just a local spirit at the moment and a particularly strong or tough mortal could slay him for good.
for the first i was thinking add [commandment] as a new option. ps as you are a new spirit you have little influence with the villages, it be as limited as build a communal toilet to lower disease or the eldar-children i spoke before
the idea is add substance to your followers
second is once you have more option you let other people write their own, i gave the story as a story were this happened and it made the story much more interesting
for the first i was thinking add [commandment] as a new option. ps as you are a new spirit you have little influence with the villages, it be as limited as build a communal toilet to lower disease or the eldar-children i spoke before
the idea is add substance to your followers
second is once you have more option you let other people write their own, i gave the story as a story were this happened and it made the story much more interesting
Vote closed: Vote Tally : Original - Spirit Quest | Page 4 | Sufficient Velocity [Posts: 87-107] ##### NetTally 1.9.7
[X] Plan I Want A Positive Aspect But Healing Costs So Damned Much Golly Gee
[X] Bless Follower: Costs 1 Energy per usage.
-[X] Four people
[X] Inspire Follower: Costs 2 Energy per usage.
-[X] Two people
[X] Heal Follower: Costs 3 Energy per usage.
-[X] Three people
[X] Explore: Costs 3 Energy per usage.
-[X] The Mountains to the East.
--[X] With Followers.
-[X] Look for a safe path to Lake Eva through the mountains.
[X] Hunt: Costs 4+1D3 Energy per usage.
-[X] With Followers.
[X] Family: Costs 1 Energy per usage.
-[X] Spend time with Bronwyn
-[X] Look after your kids. x2 No. of Votes: 3
[X] Bless Follower: Costs 1 Energy per usage.
-[X] Two people
[X] Inspire Follower: Costs 2 Energy per usage.
-[X] Two people
[X] Heal Follower: Costs 3 Energy per usage.
-[X] Two people
[X] Explore: Costs 3 Energy per usage.
-[X] The Mountains to the East.
--[X] With Followers.
-[X] Look for a safe path to Lake Eva through the mountains.
[X] Hunt: Costs 4+1D3 Energy per usage.
-[X] Without Followers.
[X] Family: Costs 1 Energy per usage.
-[X] Spend time with Bronwyn
-[X] Look after your kids. No. of Votes: 2
This turned out to be surprisingly accurate to the point that I am acknowledging it in-universe.
***
[X] Plan I Want A Positive Aspect But Healing Costs So Damned Much Golly Gee
[X] Bless Follower: Costs 1 Energy per usage.
-[X] Four people
[X] Inspire Follower: Costs 2 Energy per usage.
-[X] Two people
[X] Heal Follower: Costs 3 Energy per usage.
-[X] Three people
[X] Explore: Costs 3 Energy per usage.
-[X] The Mountains to the East.
--[X] With Followers.
-[X] Look for a safe path to Lake Eva through the mountains.
[X] Hunt: Costs 4+1D3 Energy per usage.
-[X] With Followers.
[X] Family: Costs 1 Energy per usage.
-[X] Spend time with Bronwyn
-[X] Look after your kids. x2
***
The year goes average by your standards. It is not a bad one, but you would not call it a good one either as while it has had its upsides, it has also had its downsides.
You go about your spiritual business. Your inspirations are lacklustre this year while your healing are mostly par for the course.
Like with your healing, the blessings are pretty average as you decide to bless people who are not your wife this year, but none of them live up to the standards of Bronwyn even if that strapping young lad proves to be an excellent hunter.
If only the hunts were as good as last year.
With the Wildcat Spirit slain at the hands of you and Evatine, the only wildcats in the area are the ones under the command of your daughters. You and your followers do find and slay a couple of bears and a few wolf packs, but hunting is minimal compared to the bounties of last year.
Speaking of your daughters, the little rascals have been growing up abnormally fast. Putting it down to being part cat-spirit, your three girls are about five or six winters old when by the time they reach the end of their first.
Seryn is a proud girl, greatly pleased with herself. This has an unfortunate tendency to translate into reckless behaviour, but you cannot fault her courage. Gwyn is the opposite of her sister, rather afraid of the world and prefers to stay at home where she likes to come up with new ideas on a whim.
Her ideas are still lacking right now, but you expect that to change in time as she grows older. After all, you cannot expect greatness from a mere kid?
Arwyn is closer to Seryn than Gwyn as your golden-eye daughter likes to go on adventures and has a natural adeptness for cunning and deceit that makes it hard for you and Bronwyn to keep an eye on her and keep her from endangering herself on her 'adventures'. Despite her troublesome adventurousness, Arwyn is a caring young lass who takes pleasure in looking after her siblings.
Meanwhile, your son Cadyl is still just a babe and is growing up like a normal person as you originally expected. At least he does not cause any trouble, unlike his sisters.
Your daughters are troublesome to keep track of, regularly escaping your attention and often not bothering to follow your commands. Who knew herding cat-daughters would be so hard?
Given how hard it is, you seriously consider not bothering to look after the kids in the future. Then again, all kids are troublesome when they are young and hopefully the girls will get better as they get older as they are able to understand things better instead of just following childish whims.
Still the exploring has gone well even if the hunts and babysitting have not done so. You make a couple of journeys to the east to explore the mountains that lay that way. You do not get any further than anyone from the village usually gets, but you are able to map out that sections of the mountains for future exploration and usage.
As for finding a path to Lake Eva, you are able to locate a pathway down to the mountains. It will take a bit of clearing and mapping out before it can become a proper passage for regular use, but it is something.
Apart from making the turning the path into a proper passage from the village to the cove, you will also need to build some pens or something in the cove to store the boats as if the traders are to travel from Eva to Avawyr or vice versa, the boats will need to be kept somewhere.
You have no doubt that Evatine will be working on something on the other end at Eva Island.
Speaking of Evatine, you have not heard from your friend this year apart from the at start of it when he contacted you to inform you that he was heading off to hunt the wolves harassing his followers.
***
"No more children," states Bronwyn as she looks down at your latest batch of kids and you are inclined to agree with her.
She only gave birth to three children this year, but given all of them are daughters with cat traits, that is more than enough.
"I am serious Gwarlon," says Bronwyn as she leans again you, "Three of the girls has proven to be more than enough to deal with. Six is just going to prove too much let alone more than that."
You put an arm around your wife as she sighs. Still in the prime of her youth, the white-haired woman still puts a fire in your loins as you gaze upon her. Despite giving birth to multiple children, your power has ensure her good health and looks remain.
"Do not worry dear," you inform her as you squeeze her gently in a one-armed hug, "I concur that more kids will be too much. And I shall aid you in looking after our current ones."
"I am glad that you take this seriously," replies Bronwyn and you lean down to kiss her.
Your lips meet and after a moment, you pull back.
"Now dearest Bronwyn, let us enjoy this night," you say with a sparkle in your eye as your feel your way up to her chest and she lets out a happy bark of laughter, "It has been too long since we have been able to properly share a bad.
Trait Gained:
Kitten Daughters: All Daughters of Gwarlon will inherit a Wildcat Aspect.
Status Gained:
Too Many Children: Gwarlon and Bronwyn will not produce any more offspring until further notice.
***
Available Energy: 17
[] Bless Follower: Costs 1 Energy per usage.
[] Inspire Follower: Costs 2 Energy per usage.
[] Heal Follower: Costs 3 Energy per usage.
~ Smite Person: Costs 3 Energy. Distance increases costs. Currently unavailable.
Avatar: Avatar is currently formed.
[] Explore: Costs 3 Energy per usage.
-[] The Mountains to the South.
--[] With Followers.
--[] Without Followers.
-[] The Mountains to the West.
--[] With Followers.
--[] Without Followers.
-[] The Mountains to the East.
--[] With Followers.
--[] Without Followers.
-[] Lake Eva Coastline
--[] With Followers.
--[] Without Followers.
[] Construction
-[] Pathway to Eva Cove. Costs ???
-[] Boat Pens at Eva Cove. Costs ???
[] Hunt: Costs 4+1D3 Energy per usage.
-[] With Followers.
-[] Without Followers.
[] Family: Costs 1 Energy per usage.
-[] Spend time with Bronwyn
-[] Look after your kids.
[] Evalon: Costs 6 Energy per a usage.
-[] Spend time with Evatine
-[] Convince Evatine to teach you something.
-[] Try to gain followers in Evalon.
Blessing:
52, 61, 83, 19
Inspire:
7, 7,
Heal:
79, 27, 68
Hunting:
32
Exploring:
The Mountains to the East
43 (38+5)
Look for a safe path to Lake Eva through the mountains
82
Family:
Spending time with Bronwyn
Is Bronwyn Pregnancy again?:
79+5 = 84 - Blessed Pregnancy
85+5 = 9 - Three Kids
Kid 1 (Eulyn)
Gender: Female
Spirit: 89+5 (Spirit of the Wildcat)
Kid 2 (Morwyn)
Gender: Female
Spirit: 95+5 (Spirit of the Wildcat)
Kid 3 (Terwyn)
Gender: Female
Spirit: 87+5 (Spirit of the Wildcat)
[X] Heal Follower: Costs 3 Energy per usage.
[X] Construction
-[X] Pathway to Eva Cove. Costs ???
[X] Family: Costs 1 Energy per usage.
-[X] Spend time with Bronwyn
-[X] Look after your kids.
[X] Evalon: Costs 6 Energy per a usage.
-[X] Spend time with Evatine
3 + 6 + 2 + ??? = 11 + ??? @Oshha Does Evatine know anything to do with plants or stonework? I want to ask him to teach us something that will help us clear & moreover fortify the pathway to Eva Cove. Otherwise, I'd have us just spend time with him.
This turned out to be surprisingly accurate to the point that I am acknowledging it in-universe. Trait Gained:
Kitten Daughters: All Daughters of Gwarlon will inherit a Wildcat Aspect.
does this mean that that they can talk to cats and cats love being with them and well do as they ask if reasonable or are they like you wild cat spirits only weaker
i honestly like the the first opinion more
[X] Heal Follower: Costs 3 Energy per usage.
[X] Construction
-[X] Pathway to Eva Cove. Costs ???
[X] Family: Costs 1 Energy per usage.
-[X] Spend time with Bronwyn
-[X] Look after your kids.
[X] Evalon: Costs 6 Energy per a usage.
-[X] Spend time with Evatine
-[X] Convince Evatine to teach you something.
does this mean that that they can talk to cats and cats love being with them and well do as they ask if reasonable or are they like you wild cat spirits only weaker
i honestly like the the first opinion more
It sounds like our daughters have stronger cattyness than we do. We only got Aspect of the Wildcat, but they have Spirit of the Wildcat.
If it works similarly to AN's version you'd have 3 tiers of animal traits:
-First level just gives you a minor affinity for the animal.
-Second level lets you talk to them, though noting that they aren't any smarter and being cats...is like herding cats.
-Third level lets you command and summon them.
@Oshha Does Evatine know anything to do with plants or stonework? I want to ask him to teach us something that will help us clear & moreover fortify the pathway to Eva Cove. Otherwise, I'd have us just spend time with him.
does this mean that that they can talk to cats and cats love being with them and well do as they ask if reasonable or are they like you wild cat spirits only weaker
i honestly like the the first opinion more
They will automatically Aspect of the Wildcat for free due to in-universe belief that all of Gwarlon's daughters turn out that way. But yes, they have been talking to wildcats and they have
This is correct. Because they got a lot of your Aspects, but you only have one, Gwarlon's daughters have an overcharged version of Aspect of the Wildcat, upgrading them to Spirit of the Wildcat. Which results in a more cat-like body and mentality.
If it works similarly to AN's version you'd have 3 tiers of animal traits:
-First level just gives you a minor affinity for the animal.
-Second level lets you talk to them, though noting that they aren't any smarter and being cats...is like herding cats.
-Third level lets you command and summon them.
It similar to that, but different as I made my own take on the system. I would reveal more, but I want Gwarlon/the voters to find that stuff out as they encounter it.
[X] Heal Follower: Costs 3 Energy per usage.
[X] Construction
-[X] Pathway to Eva Cove. Costs ???
[X] Family: Costs 1 Energy per usage.
-[X] Spend time with Bronwyn
-[X] Look after your kids.
[X] Evalon: Costs 6 Energy per a usage.
-[X] Spend time with Evatine
-[X] Convince Evatine to teach you something.
[X]Plan Mountain Spirit
[X] Construction
-[X] Pathway to Eva Cove. Costs ???
[X] Explore: Costs 3 Energy per usage.
-[X] The Mountains to the South.
--[X] Without Followers.
[X] Explore: Costs 3 Energy per usage.
-[X] The Mountains to the East
--[X] Without Followers.
[X] Explore: Costs 3 Energy per usage.
-[X] The Mountains to the West
--[X] Without Followers.
[X] Family: Costs 1 Energy per usage.
-[X] Look after your kids.
I figure with this plan we go all in on the mountains and try to find something to tie us more firmly to it. We know aspects form off of repeated actions, so building paths in the mountain and exploring them is how you get tied directly to it and form an aspect of the mountain.
New
[X]Plan Mountain Spirit
[X] Construction
-[X] Pathway to Eva Cove. Costs ???
[X] Explore: Costs 3 Energy per usage.
-[X] The Mountains to the South.
--[X] Without Followers.
[X] Explore: Costs 3 Energy per usage.
-[X] The Mountains to the East
--[X] Without Followers.
[X] Explore: Costs 3 Energy per usage.
-[X] The Mountains to the West
--[X] Without Followers.
[X] Family: Costs 1 Energy per usage.
-[X] Look after your kids.