Boat of Friendship
[X] Use one of Evalon's boats to get back across the water.
-[X] Let Evatine come back with you.

***​

You quickly decide that boats are good and you like them. Definitely much better than swimming as while the rowing is tiring, it doesn't exhaust you like swimming did and force you to expend a large amount of energy to keep your avatar from dying.

The boat is a small wooden construction that fits two and requires the user or users to row with two wooden sticks called oars.

As much as you would like to build some of your own boats for Avawyr, you do not have enough wood available to use for such projects. You will be forced to rely upon Evatine and Evalon for boats until you and your followers can acquire enough trees to serve as a suitable source of wood.

With enough supply to make the journey across the lake, as Evatine and his people call the large body of water, and to travel back to Avawyr, you and Evatine set off together.

***​

"So what is your village like?" inquires Evatine as the two of you row across Lake Eva.

"Very different to yours," you reply after a moment of thought, "We have few trees and plants, but many mountains and rocks. With my aid, there is enough food produced to keep the village from starving. It is also harder to get about as a misstep can result in a fatal fall."

"I see," says Evatine, "Trade would be useful for Avawyr then."

"It would if were not for the fact we have little to trade for," you say sullenly, "We barely have enough to get by and the only thing we can offer in return are rocks."

"Rocks can be valuable depending on what type of rock they are," says Evatine idly, "There a few types of rocks I would happily trade for and the same applies to others in my village."

"How would trade travel between our villages?" you inquire, "Our people do not have boats of our own and the mountain paths are perilous and dangerous to travel upon."

"Then we shall have to find a safe path for the traders," says Evatine, "I shall handle the boats and the crossing of the lake while you can handle finding a safe route through the mountains."

You nod your agreement. It does seem like a good idea and a proper division of responsibilities.

***​

Your return to Avawyr is a proud and glorious one with a friendly spirit in tow. Your followers praise your success at finding new lands and new people in addition to making friends out of these new people.

Given how similar your people are, you have no doubts that the villagers of Avawyr will get along just fine with the villagers of Evalon as the only real differences between the groups is that one lives in mountains and worships you while the other lives amongst trees and hills and worships Evatine.

Oh, you are certain that the differences will increase in time, but for the time being, the only known people in the world are practically brothers and sisters.

A shame none of the villagers have gotten to meet each other yet, but that will definitely change in time as the trade suggested by Evatine picks up.

You are particularly pleased to see Bronwyn upon your return. Sure you seen the white-haired lass when she has visited your shrine on a near daily basis, but that isn't quite the same as seeing her with your avatar.

Speaking of Bronwyn, the girl has proven to become a leader amongst your followers when it comes to matters regarding you.

You could make it an official position or you could claim the unmarried girl as your wife. Or just bed her for some good times. No need to make a commitment if you don't need to, especially when you can make it later.

However, it is not all good news upon your return. Some wildcats are moving in from the west and are starting to pose a threat to your people. As the spirit of Avawyr, you ought to do something about them in order to protect your followers.

Evatine offers to help you as his own followers have been encountering troubles from that direction along some creatures called wolves causing a bit of havoc on the far side of Lake Eva.

***​

Available Energy: 16
[] Bless Follower: Costs 1 Energy.
[] Inspire Follower: Costs 2 Energy.
[] Heal Follower: Costs 3 Energy.
~ Smite Person: Costs 3 Energy. Distance increases costs. Currently unavailable.

Avatar: Avatar is currently formed.
[] Explore: Costs 3 Energy.
-[] With Followers.
-[] Without Followers.
-[] Look for a safe path to Lake Eva through the mountains.
[] Hunt: Costs 3+1D3 Energy.
-[] With Followers.
-[] With Evatine. (Wildcats)
-[] With Evatine and Followers. (Wildcats)
-[] Without Followers.
[] Bronwyn:
-[] Fornicate with her. Costs 1 Energy
--[] Declare her to be off-limits to others. (Not Repeatable)
-[] Take her as your wife. Costs 1D3 Energy (Not Repeatable)
-[] Appoint her as your priestess. (Not Repeatable)
--[] Fornicate with her. Costs 1 Energy
 
Last edited:
[x] Explore: Costs 3 Energy.
-[x] Look for a safe path to Lake Eva through the mountains.
[x] Hunt: Costs 3+1D6 Energy.
-[x] With Evatine and Followers. (Wildcats)
[x] Bronwyn:
-[x] Take her as your wife. Costs 1D3 Energy
 
By the way, all actions are repeatable unless marked otherwise and you have enough energy available.
 
[X] Plan Everything is going to end horribly
-[X] Inspire Follower: Costs 2 Energy.
-[X] Explore: Costs 3 Energy.
--[X] Look for a safe path to Lake Eva through the mountains.
-[X] Hunt: Costs 3+1D6 Energy.
--[X] With Evatine and Followers. (Wildcats)
-[X] Bronwyn:
--[X] Take her as your wife. Costs 1D3 Energy (Not Repeatable)

Is it even viable? In the worst case we would lack one Energy point. How much Energy do we even get anyway each 'turn'?

On one hand I don't want Bronwyn. Divine children are Bad News, and will probably want to shank us one day. On the other hand, they might not, and we're a young, stupid spirit who doesn't know better. Screw it, It'll be good material for a classical tragedy. Once they invent it, that is.
 
Is it even viable? In the worst case we would lack one Energy point. How much Energy do we even get anyway each 'turn'?

Yes, it is viable. You have 16 energy and this plan uses 10-14 energy. As for how much energy you get each turn, Gwarlon doesn't know that yet and will need to figure it out. You will learn mechanics as Gwarlon learns how things work in-universe. Basically if Gwarlon learns how something works in-universe, I will reveal how the game mechanic works.

On one hand I don't want Bronwyn. Divine children are Bad News, and will probably want to shank us one day. On the other hand, they might not, and we're a young, stupid spirit who doesn't know better. Screw it, It'll be good material for a classical tragedy. Once they invent it, that is.

Since you are not a god yet and still a weak and basic spirit, any children would not be divine and there is a good chance they will just be completely mundane. Even if they do inherit something from Gwarlon, they will still be mortal with mortal life-spans and other mortal limitations. If you want to not bed Bronwyn, appoint her as your priest and do not fornicate with her (and that sentence felt so weird to write).
 
Yes, it is viable. You have 16 energy and this plan uses 10-14 energy.
Wait, what? 2 from Inspire + 3 from Explore + 3 from Hunt is already 8. Then there are 1D6 and 1D3, in the worse case the respective rolls would be 6 and 3, resulting in 17 spent Energy.
Since you are not a god yet and still a weak and basic spirit, any children would not be divine and there is a good chance they will just be completely mundane. Even if they do inherit something from Gwarlon, they will still be mortal with mortal life-spans and other mortal limitations. If you want to not bed Bronwyn, appoint her as your priest and do not fornicate with her (and that sentence felt so weird to write).
...well, at least that might not end terribly.

Might.
 
[X] Plan I just don't want to marry a mortal
[X] Bless Follower: Costs 1 Energy.
[X] Inspire Follower: Costs 2 Energy.
[X] Explore: Costs 3 Energy.
-[X] Look for a safe path to Lake Eva through the mountains.
[X] Hunt: Costs 3+1D6 Energy.
-[X] With Evatine and Followers. (Wildcats)
[X] Bronwyn:
-[X] Appoint her as your priestess. (Not Repeatable)
 
Vote closed:
Vote Tally : Original - Spirit Quest | Page 3 | Sufficient Velocity [Posts: 53-59]
##### NetTally 1.9.7
[X] Plan Everything is going to end horribly
-[X] Inspire Follower: Costs 2 Energy.
-[X] Explore: Costs 3 Energy.
--[X] Look for a safe path to Lake Eva through the mountains.
-[X] Hunt: Costs 3+1D6 Energy.
--[X] With Evatine and Followers. (Wildcats)
-[X] Bronwyn:
--[X] Take her as your wife. Costs 1D3 Energy (Not Repeatable)
No. of Votes: 2
[x] Explore: Costs 3 Energy.
-[x] Look for a safe path to Lake Eva through the mountains.
[x] Hunt: Costs 3+1D6 Energy.
-[x] With Evatine and Followers. (Wildcats)
[x] Bronwyn:
-[x] Take her as your wife. Costs 1D3 Energy
No. of Votes: 1
[X] Plan I just don't want to marry a mortal
[X] Bless Follower: Costs 1 Energy.
[X] Inspire Follower: Costs 2 Energy.
[X] Explore: Costs 3 Energy.
-[X] Look for a safe path to Lake Eva through the mountains.
[X] Hunt: Costs 3+1D6 Energy.
-[X] With Evatine and Followers. (Wildcats)
[X] Bronwyn:
-[X] Appoint her as your priestess. (Not Repeatable)
No. of Votes: 1
Total No. of Voters: 4
 
A Wild Hunt with Friends
[X] Plan Everything is going to end horribly
-[X] Inspire Follower: Costs 2 Energy.
-[X] Explore: Costs 3 Energy.
--[X] Look for a safe path to Lake Eva through the mountains.
-[X] Hunt: Costs 3+1D3 Energy.
--[X] With Evatine and Followers. (Wildcats)
-[X] Bronwyn:
--[X] Take her as your wife. Costs 1D3 Energy (Not Repeatable)

***​

You make two major decisions this cycle of seasons. First is to take the previously unclaimed Bronwyn as your own wife. The young lass is exceptional and since your influence and her spirit has kept anyone else from claiming her yet, you decide to do what your followers do and take a wife.

Bronwyn happily agrees to your marriage through you suspect she would not have objected even if she did not wish to be your wife.

Taking Bronwyn as a fine has another effect that you vaguely notice as by taking a wife like the rest of the men in the village do, you feel yourself drawing closer to your followers by partaking in their traditions and customs taking one of them as someone close to you.

Your nights go fine with Bronwyn sharing your bed. You put that down to your Inspiring of Bronwyn this cycle as while you attempted to Inspire someone else, your power found its way to Bronwyn again. However, you must put an end to them earlier than you originally expected when Bronwyn becomes expectant with your offspring early into the cycle.

A shame that is as it means that Bronwyn is also unavailable to join you and Evatine on your hunts, but between the two of you, there are plenty of other followers to join your hunts.

With several incursions of wildcats, you and Evatine lead bands of your followers in hunts. While the normally small and solidary wildcats wouldn't be a threat to your people, these ones are abnormally large and travel in packs of five or six.

The hunters of Avawyr and Evalon proved to be evenly matched with these abnormal wildcats, either trading equal losses or being able to avoid each other. In the end, you and Evatine prove to be the vital edge needed by your followers to win against the wildcats.

The two of you are able to systematically hunt down and slay multiple packs of wildcats, letting your followers claim the spoils as neither of you have need for them. Besides, you get enough of it back in offerings anyway.

It is in the middle of Harvest Season when the hunts come to an end. You and Evatine are on another hunt together.

***​

You detect it first. Hefting your stone club, you lead the way, chasing down the unnatural scent that has reached your ears.
"This way!" you call to Evatine and your fellow spirit looks like he has sensed it as well.

Carefully making your way towards the source of the scent, both you and Evatine are careful not to disturb your prey.

Eventually, the two of you make your way to the point where the scent is strongest before it nearly disappears on you.

Your eyes widen as you realise something is wrong and you barely notice the trap in time. Bracing yourself in time, you are able to bring your club up in time to block the attacks of the Wildcat Spirit.

Throwing the animal spirit aside, you quickly put the pieces together. This Wildcat Spirit is responsible for all of your problems with the invading wildcats, driving them into intruding on your lands along with making them unnaturally large and making them live and hunt in packs.

Before the Wildcat can make another go at you, Evatine strikes. Ramming his spear into the side of the Wildcat Spirit, your friend prevents the hostile spirit from attacking you.

Seizing the initiative, you swing your club into the head of the Wildcat Spirit, whacking it backwards even as Evatine keeps your foe held in place with his spear.

Snarling at you, the Wildcat Spirit tries to pounce, but Evatine keeps it held in place, twisting his spear to make the Wildcat Spirit hiss in pain.

Not much stronger than a normal wildcat the same way you and Evatine aren't much stronger than a normal human, the Wildcat is close to dead after the wounds you inflicted upon it.

Gripping your club with both hands in a firm grip, you bring it down on the head of the Wildcat Spirit with one great cry, caving in the skull of the animal spirit.

As the avatar of the Wildcat Spirit disperse, you can feel its energy begin to fade and return to the greater flow of the world.

As another spirit, you feel the potential to reach out and grab its fading energy for yourself, claiming the spiritual remains of this fallen spirit as your own.

At the same time, you can also sense another group of energy, one brought together by the hunt of this beast and its ilk.

You could take either one, but not both as you have no doubt that Evatine will claim the bundle of energy that you don't take.

In fact, he is already reaching out for the energy collected by the hunt.

***​

Which Power do you claim?
[] The Aspect of the Wildcat (???, ???)
[] The Aspect of the Hunter (???, ???) (50% chance that Evatine will claim it before you can)
[] Neither. Let Evatine claim both.
[] Write-in

Inspire:
Bronwyn again?
Rolled 1D3 = 3 (1 or 2 = No, 3 = Yes)
Rolled 24

Bedding Bronwyn:
85+8 - Blessed Pregnancy
96+8 - Four Kids

Hunting:
You
Rolled 57+10
Evatine
Rolled 76+10
Your Followers
Rolled 28
Evatine's Followers
Rolled 21
Wildcats
Rolled 30

The Wildcat Spirit:
Ambushed.
You
Rolled 81+5
vs
Wildcat Spirit
Rolled 9

Round 1
You
Rolled 72
&
Evatine
Rolled 76
vs
Wildcat Spirit
Rolled 20

Wildcat Spirit is severely injured.

Round 2
You
Rolled 98
&
Evatine
Rolled 70
vs
Wildcat Spirit
Rolled 17

Wildcat Spirit is slain.

***​

Cycle of Seasons = 1 Year
The Growth Season = Spring
The Sun Season = Summer
The Harvest Season = Autumn
The Cold Season = Winter

Bronwyn will give birth at the start of the next turn once you picked your aspect.

If Evatine claims the Aspect of the Hunter before you can, you will claim the Aspect of the Wildcat.
 
Last edited:
We are still smelling things with our ears, it should nose or the scent should be sound.

When it comes to spiritual stuff, yes. That or I forgot to fully correct the mistake. I'm going to go with the more amusing option of Gwarlon smelling magic with his ears.
 
[X]The Aspect of the Wildcat (???, ???)

i hope it give us control of wildcat, that we may use them to hunt with us,
it may also give you the wildcat senses for your self and your followers as a blessing which make it even better than the hunt for hunting funny enough


ps if we try and take the hunt and fail we may end up losing both
 
Last edited:
Back
Top