We don't HAVE the traits to make mages. Our Earth trait should of of the magnitude of "makes people a bit brown"
 
We don't HAVE the traits to make mages. Our Earth trait should of of the magnitude of "makes people a bit brown"


The Aspect of the Earth unlocks the ability to use Earth Magic so if you permanently bless a follower with your Aspect of Earth, you can grant them the ability to use Earth Magic. However, you would only unlock that ability for them and they would have to put a lot of hard work in to get decent at using Earth Magic as your Aspect of Earth isn't strong enough to provide any cheats or boosts at the moment.

Edit: Evatine has been using his Aspect of Metal to create Metal Mages called the Myrymar.
 
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We don't HAVE the traits to make mages. Our Earth trait should of of the magnitude of "makes people a bit brown"
The Aspect of the Earth unlocks the ability to use Earth Magic so if you permanently bless a follower with your Aspect of Earth, you can grant them the ability to use Earth Magic. However, you would only unlock that ability for them and they would have to put a lot of hard work in to get decent at using Earth Magic as your Aspect of Earth isn't strong enough to provide any cheats or boosts at the moment.

Edit: Evatine has been using his Aspect of Metal to create Metal Mages called the Myrymar.

That is what I meant, and I had previously asked Oshha if this would be possible, thus why I was insistent on the point. Even if it isn't easy to master, it gives help and people being able to is better than not being able ;)
 
The Aspect of the Earth unlocks the ability to use Earth Magic so if you permanently bless a follower with your Aspect of Earth, you can grant them the ability to use Earth Magic. However, you would only unlock that ability for them and they would have to put a lot of hard work in to get decent at using Earth Magic as your Aspect of Earth isn't strong enough to provide any cheats or boosts at the moment.

Edit: Evatine has been using his Aspect of Metal to create Metal Mages called the Myrymar.
Yeah I got that. I mean its not really economical yet until our Aspect of Earth is at a better quality...which is why I invested so much of the vote into finding ways to stretch our earth control to do more so that we actually have something useful to do Earth Blessings for rather than doing it because we can.

When you look at what WE, a full spirit can do with this level of Earth...not expecting anything of the blessed yet.
Things that can change that:
-Discovering precious metal or stone ores. An Earth blessed even at our level is a significant force for production
-Evolving to a higher level Earth trait so the Earth blessed can do something bigger
-Developing a way to economically use our Earth powers(i.e. if the Earth mortar trick works out), amplifies the value of an Earth mage
-Developing a way to economically bless multiple people or to stack blessings.
 
Yeah I got that. I mean its not really economical yet until our Aspect of Earth is at a better quality...which is why I invested so much of the vote into finding ways to stretch our earth control to do more so that we actually have something useful to do Earth Blessings for rather than doing it because we can.

When you look at what WE, a full spirit can do with this level of Earth...not expecting anything of the blessed yet.
Things that can change that:
-Discovering precious metal or stone ores. An Earth blessed even at our level is a significant force for production
-Evolving to a higher level Earth trait so the Earth blessed can do something bigger
-Developing a way to economically use our Earth powers(i.e. if the Earth mortar trick works out), amplifies the value of an Earth mage
-Developing a way to economically bless multiple people or to stack blessings.
Which it is possible for other earth mages, e.g. the ones we would create, to develop on their own.

Umi has a good point here. Earth Mages could invent new techniques and methods on their own without needing Gwarlon. The only thing that an Earth Mages would require Gwarlon for is for him to grant the them the ability to use Earth Magic. Otherwise, they are fine and theoretically do anything that Gwarlon is capable of with Earth Magic and more. The reason I say theoretically is because in practice, they are only mortal humans and not spirits which limits them greatly because they can only store or use so much energy at once while spirits have much higher limits due to being made of the energy. For example, it takes a dozen Metal Mages working together for a month to match what Evatine on his own can do in a week.

Also spent a long time trying to figure out what WE stood for before realising that it was just capitalised. :V
 
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The reason I say theoretically is because in practice, they are only mortal humans and not spirits which limits them greatly because they can only store or use so much energy at once while spirits have much higher limits due to being made of the energy.
Which is, in itself, an increased incentive to do things more efficiently.
Admittedly in a way that might not scale well for us with our vaster reserves, but it's still helpful progress.
 
Cycle 12 - Better Days
[X] Plan Magical Mortar
[X][Spirit] Focus on Bolstering the Harvest
-[X][Spirit] Avawyr
[X][Spirit] Focus on Inspiring Followers
-[X][Spirit] Avawyr
[X][Avatar] Construction
-[X][Avatar] Stone Wall around Avawyr: 4.25/18-30
[X][Avatar] Visit
-[X][Avatar] Seryn at Bedynn
[X][Avatar] Explore
-[X][Avatar] The Mountains to the South-West
[X][Avatar] Experiment
-[X][Avatar] With using your power over Earth to fuse stacked stones together. This should allow you to join smaller stones together once put in place for the wall so its harder to damage without going to the extreme effort of creating stone from scratch or having your mortal followers haul large rocks rather than smaller stones. Try using it to transform mud filling the spaces compared to reshaping the stones to fit and see which is easier.
[X][Leadership] Construction of Stone Wall
[X][Leadership] Support Seryn
[X][Leadership] Inspire Followers

***​

This cycle is a more normal one. No troubles for you to handle and no bloodshed to result in mass death.

You continue work on the stone wall, making slow, but steady progress on it while Bronwyn spends a good portion of the cycle working on pottery and other crafts with Gwyn and various Avawyrish villagers, either for use by the locals or to be traded away for foreign goods.

In other news, Terwyn gives birth this cycle after spending the last cycle pregnant. Like her mother before her, Terwyn does not give birth to only a single child like most, but instead has two daughters and a son.

All three of your grandchildren have inherited spiritual traits, something you expected to happen. After all, their mother is one of your daughters and has permanent blessing from both you and Bronwyn and their father is your high priest.

Aeryn, named in honour of their aunt's fallen friend, has a cat tail and blue cat eyes while the other daughter, Bryn the tail and ears of a cat. The son, Myrlin, has both the tail and ears along with the eyes and fangs like each of your daughters do. As for what else they may have inherited, it is too early to tell.

Still, you are happy for Terwyn and Vardyn to have a family of their own, especially since it reinforces the blessing you have given Vardyn as a side benefit.

Speaking of family, Bronwyn decides to remind you why she is the Beautiful One and her Aspects are Love and Beauty. Your wife makes an active effort to charm you, taking you to bed almost every night and making you swoon with her jokes and affection.

Having your wife beside you like that, well, it really takes the weight off the shoulders and relieves you the stress that you had not even noticed that you had gathered.

The two of you did to take an expedition together like you did so long ago when the two of you first met each other. Heading into the mountains of the south-west, you and your wife spend three weeks exploring the unknown with only Arwyn and her handful of explorers, blessed and inspired by Bronwyn and you respectively.

The mountains are old familiar sight to you. There is nothing particularly new about them with only the local details changing. The only real thing of interest is a large lake you find on the western edge of the mountains.

Back up against the mountains, a river heads out of the lake to the north west with grasslands on either side. With a rough idea of where you are in the wider world, you place this river as being the same one that runs by Bedywn and this lake must be the source of that river.

Exploring with Bronwyn is not the only time you leave Avawyr this cycle as you also visit Seryn in Bedynn, where she has been rallying and organising her Cath Wyrs to retake Bedygan from the shadow monsters in full and clear out the surrounding hills.

It goes well enough with your daughter being able to secure the empty village itself, but her successes in clearing out the hills around Bedygan are limited. The shadow monsters there are far more numerous than what infested the Bydi Forest and Seryn predicts at least a few more cycles of hunting the shadow monsters to fully clear them out. She also notes that it will take less time to clear out the bulk of the shadow monsters, leaving the Bedygan hills relatively safe.

Beyond her hunts, Seryn also continues building a dirt path to connect her two populated villages. With the Bydi Forest cleared of shadow monsters, she is able to continue the second part unhindered and will finish the path in the next cycle.

In her spiritual duties, her new status as a goddess shows as Seryn is able to carry out her regular spiritual duties while focusing an equal amount of power and energy on her Cath Wyrs during her hunts this cycle.

Seryn also has a proposal for you. With her being above you as goddess just as you are above mortals as a spirit, she wants to try blessing you like the two of you and other spirits do with your mortal followers.

An interesting proposal, you beg off the decision for now as you decide to take more time to think it over before giving it a decision.

As for other news, the Prylakish continue to fish and trade while having taken inspiration from Evatine, Isorine has started making her own blessed followers with her Aspect of Water, the Dywrymar.

Speaking of your brother and his Myrymar, they have fallen into something of a routine over the last few cycles. Evatine blesses more Myrymar while the current ones make more iron spears, which Evatine blesses and he himself makes more iron tools.

When it comes to the villagers of Evalon, the Evalonish have been encouraging the Avawyr and the Prylakish to use Eva Isle as a stopping point on their travels between their two villages.

All in all, a good year, better than you had in some time, but you cannot help, but feel as if you are forgetting something.

Seryn's Proposal
[] [Seryn] Accept.
[] [Seryn] Decline.
[] [Seryn] Convince Bronwyn to take your place in it.
[] [Seryn] Write-in.

Basic Spirit Actions: 2 Actions available
[] [Spirit] Focus on Blessing
-[] [Spirit] Avawyr
-[] [Spirit] Iron Spears
-[] [Spirit] Elairamur's Idol
[] [Spirit] Focus on Inspiring Followers
-[] [Spirit] Avawyr
[] [Spirit] Focus on Healing Followers
-[] [Spirit] Avawyr
[Spirit] Focus on Bolstering the Harvest
-[] [Spirit] Avawyr

Avatar Actions: 4 Actions available
[] [Avatar] Explore
-[] [Avatar] The Mountains to the South-West
-[] [Avatar] The Mountains to the East
-[] [Avatar] The North Lake Western Coastline (Costs 2 Actions)
-[] [Avatar] The North Lake Mountains (Costs 2 Actions)
-[] [Avatar] The Lake Eva Northern Coastline
-[] [Avatar] The North Lake
-[] [Avatar] The Southern Grasslands (Costs 2 Actions)
-[] [Avatar] The Eastern Forest (Costs 2 Actions)
[] [Avatar] Construction
-[] [Avatar] Stone Wall around Avawyr: 6.25/18-28 Progress
[] [Avatar] Hunt
[] [Avatar] Visit
-[] [Avatar] Evatine at Evalon
-[] [Avatar] Seryn at Bedywn
-[] [Avatar] Seryn at Bedynn
-[] [Avatar] Isorine at Prylake (Costs 2 Actions)
[] [Avatar] Experiment
-[] [Avatar] Write-in.

Leadership Actions: 3 Actions available
Leadership Actions are used to improve other Actions such as Avatar or Spirit.
[] [Leadership] Write-in.
 
[X] [Seryn] Accept.

[X] Plan Get Some Earth Mages
-[X] [Spirit] Focus on Blessing
--[X] [Spirit] Elairamur's Idol
-[X] [Spirit] Focus on Bolstering the Harvest
--[X] [Spirit] Avawyr
-[X] [Avatar] Explore
--[X] [Avatar] The Mountains to the East
-[X] [Avatar] Construction
--[X] [Avatar] Stone Wall around Avawyr: 6.25/18-28 Progress
-[X] [Avatar] Visit
--[X] [Avatar] Evatine at Evalon
-[X] [Avatar] Experiment
--[X] [Avatar] Try to bless some followers -including your 9-year-old son, Cadyl - with the ability to use Earth Magic, with Evatine's advice.
-[X] [Leadership] Stone Wall Around Avawyr
-[X] [Leadership] Blessing with the Earth
-[X] [Leadership] Exploring the Mountains

@Oshha Are there any particular targets for the Earth Magic thing? Do I need to pick Bless Followers or is just doing it as an Avatar experiment acceptable?
Is there a map somewhere?
 
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@Oshha Are there any particular targets for the Earth Magic thing? Do I need to pick Bless Followers or is just doing it as an Avatar experiment acceptable?


Once a successful attempt as been made (ask Evatine for tips since he has been doing for years now successfully), the option to create more Earth Mages will be added as a Blessing option. Until then, Avatar experiment.

Is there a map somewhere?

Yes, but I will need to edit it for spoilers since I have a full made which includes stuff you don't know. Will do so tomorrow morning as I just realised it now past 1 O'Clock in the morning.
 
@Oshha How old is Cadyl?

Gwarlon + Bronwyn = Seryn, Gwyn, Arwyn, Eulyn, Terwyn, Morwyn, Cadyl.
You convince Seryn that while it is okay to be proud of what you can do, it is important that you can actually do what you are proud of lest your words exceed your actions.

With Gwyn, you tell the girl stories of your old hunts and take her on trips into the wilderness on the outskirts of the village. While the girl is still very wary of the world, your tales of glory have convinced her to face her fears rather than hide from them.

When it comes to Arwyn, you decide to cut off her deviousness and trickery before it becomes a problem when she gets older. Gently guiding her, you are able to redirect her sharp mind from tricking others for selfish gain to the working towards the betterment of others. While your daughter still has a sharp and active mind, she uses her cunning to help others and not hurt them.

Eulyn looks set to grow up to be a real benefit to the world as the girl is a kind, helpful girl who likes to lead others. And furthermore, she takes your lessons of guidance you give to her and your sisters to heart and you notice her trying to the same with the other kids of the village.

Terwyn and Morwyn turn out more troublesome than their sisters, the especially the latter. Both of them are rather judgemental towards others, but Terwyn is generally willing to pay attention to things and shows kindness to others while Morwyn is whimsical and takes pleasure in gaining at the expense of others.

Getting Terwyn to be fairer and more forgiving in her stances towards others is easy as the little lass is easily able to grasp the bigger picture. Morwyn is far more unwilling to change, but you eventually get through to her by pointing out that she cannot judge others if she is no better than herself. While it doesn't prevent her from judgemental towards others, it does make her get her own act together if only so she can look down on others who are not as good as her.
Terwyn + Vardyn = Aeryn, Bryn, Myrlin
Aeryn, named in honour of their aunt's fallen friend, has a cat tail and blue cat eyes while the other daughter, Bryn the tail and ears of a cat. The son, Myrlin, has both the tail and ears along with the eyes and fangs like each of your daughters do. As for what else they may have inherited, it is too early to tell.
 
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Hrrm...Part of me wants to ask WHAT blessing Seryn had in mind.
So. Big thing that comes to mind is that mention of forgetting something. Two notes come to mind, assuming it's not the Daughters not named Seryn or Aeryn.
First off, is the light/dark villiage that just finished exploding. Have they recovered? Moved in with Evatine and the Evalonish? I'd like to keep tabs on those guys lest they make some death spirit who turns evil because why ruin a perfectly good tradition of being a colossal headache?
Second thing is that idol of Elairamur. Lady is the reason said villiage's explosions are our problem to deal with.
Something I'd like to see about is shrine creation! Perhaps the yin-yang village would be interested in a dependable reliable not going to explode or cause religious schisms spirit of fatherhood?
 
Hrrm...Part of me wants to ask WHAT blessing Seryn had in mind.
So. Big thing that comes to mind is that mention of forgetting something. Two notes come to mind, assuming it's not the Daughters not named Seryn or Aeryn.
First off, is the light/dark villiage that just finished exploding. Have they recovered? Moved in with Evatine and the Evalonish? I'd like to keep tabs on those guys lest they make some death spirit who turns evil because why ruin a perfectly good tradition of being a colossal headache?
Second thing is that idol of Elairamur. Lady is the reason said villiage's explosions are our problem to deal with.
Something I'd like to see about is shrine creation! Perhaps the yin-yang village would be interested in a dependable reliable not going to explode or cause religious schisms spirit of fatherhood?
Pretty sure everyone left of that village became refugees of Evantine.
Everyone that used to live there is gone, and Seryn killed both of the Spirits and their shrines, so all that would be left is the ruins and possibly some lingering shadow monsters.
 
[X] [Seryn] Decline.

I don't like the idea of accepting our daughter's blessing since that sort of imbalances the father/daughter and chief/subordinate relationships
 
Would stacking blessings from different gods work?

It works as proven by Terwyn having permanent blessings from both of her parents. However, none of their Aspects conflict with each other.

So. Big thing that comes to mind is that mention of forgetting something. Two notes come to mind, assuming it's not the Daughters not named Seryn or Aeryn.
Did anything come of the mortar experiments?

The thing that Gwarlon forgot to do was the mortar experiments due to Bronwyn successfully seducing him and using up his time which the dice rolls determined would be the mortar experiment.

First off, is the light/dark villiage that just finished exploding. Have they recovered? Moved in with Evatine and the Evalonish? I'd like to keep tabs on those guys lest they make some death spirit who turns evil because why ruin a perfectly good tradition of being a colossal headache?
Pretty sure everyone left of that village became refugees of Evantine.
Everyone that used to live there is gone, and Seryn killed both of the Spirits and their shrines, so all that would be left is the ruins and possibly some lingering shadow monsters.

Raichu has it right. In Cycle 10, the surviving Bedyganish (all two hundred of them) escaped to Evalon where they now live while Seryn set up a shrine there to claim the village as her own so no other spirit can claim it.
With the aid of the Evalonish, the surviving Bedyganish, who numbered barely two hundred, managed to escape Bedygan and Elairamur's shadow monsters on the boats from Evalon and the remaining Bedyganish boats while the Silver Tips held off the shadow monsters.
Setting up a fourth shrine in Bedygan, Seryn nominally claims the village as her own even if no one lives there anymore.

And in the latest update, Seryn has reclaimed the village itself from any shadow monsters, but no one currently lives there.
It goes well enough with your daughter being able to secure the empty village itself,
 
Vote closed:
Vote Tally : Original - Fantasy - Spirit Quest | Page 25 | Sufficient Velocity [Posts: 609-622]
##### NetTally 1.9.7
[X] Plan Get Some Earth Mages
-[X][Spirit] Focus on Blessing
--[X][Spirit] Elairamur's Idol
-[X][Spirit] Focus on Bolstering the Harvest
--[X][Spirit] Avawyr
-[X][Avatar] Explore
--[X][Avatar] The Mountains to the East
-[X][Avatar] Construction
--[X][Avatar] Stone Wall around Avawyr: 6.25/18-28 Progress
-[X][Avatar] Visit
--[X][Avatar] Evatine at Evalon
-[X][Avatar] Experiment
--[X][Avatar] Try to bless some followers -including your 9-year-old son, Cadyl - with the ability to use Earth Magic, with Evatine's advice.
-[X][Leadership] Stone Wall Around Avawyr
-[X][Leadership] Blessing with the Earth
-[X][Leadership] Exploring the Mountains
No. of Votes: 5
Plan: ◈Get Some Earth Mages

Anime_Fan35
Raichu1972
Umi-san
Varano
veekie

——————————————————————————————————————————————Task: Seryn
[X][Seryn] Accept.
No. of Votes: 4
Umi-san
Anime_Fan35
Varano
veekie
[X][Seryn] Decline.
No. of Votes: 1
NotteBoy97
Total No. of Voters: 6
 
[X][Seryn] Decline.

[X] Plan Get Some Earth Mages
-[X] [Spirit] Focus on Blessing
--[X] [Spirit] Elairamur's Idol
-[X] [Spirit] Focus on Bolstering the Harvest
--[X] [Spirit] Avawyr
-[X] [Avatar] Explore
--[X] [Avatar] The Mountains to the East
-[X] [Avatar] Construction
--[X] [Avatar] Stone Wall around Avawyr: 6.25/18-28 Progress
-[X] [Avatar] Visit
--[X] [Avatar] Evatine at Evalon
-[X] [Avatar] Experiment
--[X] [Avatar] Try to bless some followers -including your 9-year-old son, Cadyl - with the ability to use Earth Magic, with Evatine's advice.
-[X] [Leadership] Stone Wall Around Avawyr
-[X] [Leadership] Blessing with the Earth
-[X] [Leadership] Exploring the Mountains

Came late, but leave here my opinion x) Btw, thanks @Umi-san you know I've been dying for this, and having our only "normal" son receive is a good stroke :B
 
Cycle 13 - Rise of the Ymar
[X][Seryn] Accept.

[X] Plan Get Some Earth Mages
-[X][Spirit] Focus on Blessing
--[X][Spirit] Elairamur's Idol
-[X][Spirit] Focus on Bolstering the Harvest
--[X][Spirit] Avawyr
-[X][Avatar] Explore
--[X][Avatar] The Mountains to the East
-[X][Avatar] Construction
--[X][Avatar] Stone Wall around Avawyr: 6.25/18-28 Progress
-[X][Avatar] Visit
--[X][Avatar] Evatine at Evalon
-[X][Avatar] Experiment
--[X][Avatar] Try to bless some followers -including your 9-year-old son, Cadyl - with the ability to use Earth Magic, with Evatine's advice.
-[X][Leadership] Stone Wall Around Avawyr
-[X][Leadership] Blessing with the Earth
-[X][Leadership] Exploring the Mountains

***​
This cycle also proves to be a good one. In Avawyr, you and Bronwyn carry out your usually spiritual duties throughout the cycle whilst carrying out separate tasks in the rest of time.

Your wife focuses on more crafting, coming up with more pottery, stone carvings and other goods and works of art with the usual aid of Gwyn and her artisans. Terwyn and Vardyn cares for their children whilst aiding you and Bronwyn in running Avawyr with Eulyn also pitching in.

Speaking of your grandkids, it seems that they inherited some of the Aspect of the Wildcat as the girls were growing up quicker than they should while Myrlin was maturing as rapidly as your own daughters did.

As for you, you make some more progress on the stone wall and you also decide to go poking at Elairamur's idol again. You are successful at the poking, but you do not get much of a response, just a bit of stirring by whatever remains of Elairamur inside your stone idol.

You also have a couple of things you want to achieve this cycle apart. First is an expedition to explore the mountains east of Avawyr while the second is to use your Aspect of Earth to make some Earth Mages or the Prydymar.

You had the latter idea floating around your head for some time now, but you have yet to get around to doing anything about it until now. And quite frankly, it is about time that you started doing something about it. Your brother has had Metal Mages, the Myrymar, for some time now and has made good use out of them while Isorine created from Water Mages, the Dywrymar, last cycle up in Prylake.

Since your brother has been successfully making Mages or Ymar for some time now, you decide to visit Evatine in Evalon for advice on the matter before trying your own hand at it.

It is shortly after arriving in on Eva Isle that you find out that Seryn as a similar idea regarding her Aspect of Lightning as your daughter shows up to see Evatine regarding the processing of creating Mages as well.

Your brother helpfully provides you and Seryn with the proper guidance on how to successful empower Mage while you answer Seryn's proposal with your belated acceptance.

Evatine offers you a private hut on the outskirts of Evalon for the experiment, keeping it free of mortal followers in case things go wrong.

It goes…for lack of a better word, well. It is odd from your perspective, but you cannot say that it went poorly.

To start it off, Seryn gives you a general blessing, one that she usually gives her followers. It proves to be limited to your Avatar, effecting no part of you beyond what is physically there in front of Seryn. It ultimately does not prove to be successful for couple of reasons.

The first is that Seryn's standard blessing is too weak for take place on you with your own spiritual energies being able to passively reject it without any active input from you. However, that would not have been a problem if it was not for the clash between her Divinity of Femininity and your Aspect of Fatherhood. And even if there was not any trouble, the blessing would have quickly worn off as you passively converted the foreign energy into your own spiritual aura.

With both being a major trait of your respective spiritual natures, both attempt to assert dominance when the rest of the blessing when fine with Seryn's Aspect of the Wildcat even strengthening your own lesser version of it.

A second attempt was made afterwards, this time using a stronger blessing than before. It proves to be successful depending on how you look at the matter. The blessing was successfully placed upon you, but it is not anything you would want to repeat.

The second blessing was strong enough to overcome your passive defences, but you feel confident that you could have resisted it if you were making an active effort. However, you were confident that Seryn could have powered through any active efforts on your part if she was putting enough effort into it. Except you were a Spirit of Chiefhood and Fatherhood and Seryn is your daughter and subordinate and you could not help, but feel was an important factor so maybe it was not as clear cut as a contest of skills.

Looking back at it, you could not shake the feeling that you stumbled across the domination thing that the crow-spirit Morcaviana had to inflict upon your wife so long ago.

In the end, none of that was relevant as you and Seryn were willing participants in the experiment and you did not resist the blessing despite your ability to do so.

So you let the Divinity of Femininity overcome the Aspect of Fatherhood in their struggle and the blessing took its effect on your avatar. Suppressing your own spiritual energies somewhat, especially your Fatherhood, the blessing took the form of one of Seryn's default blessings if a bit stronger than what she would normally use.

Since Seryn has become a goddess, all three of her Divinities, Vigour, Beauty and Femininity, take some form in each of her spiritual actions. Vigour and the less martial Aspects folded into it strengthen your avatar just as Seryn's blessing strengthens the physical bodies of her followers. That part is something that you expected, but what caught you off guard was what the Divinity of Femininity did and how the Divinity of Beauty interacted with what the Divinity of Femininity did.

Long story short, the blessing turned your avatar into a tall, muscular, but curvaceous cat girl, the epitome of Divine Beauty. You do not get as much benefit as a mortal follower would out of the blessing as Seryn's weaker Aspects do not have the staying power to have a noteworthy impact.

Even then, the blessing only lasted less than a couple of hours before fading and your avatar returned to normal. Seryn offered to give another go, having found the sight of you looking like one of her followers to be highly amusing, but you decline.

While Seryn found it amusing and Evatine was indifferent, you just found it to be irritating and uncomfortable at a core level, most likely due to your Aspect of Fatherhood due to how it kept clashing with Seryn's Divinity of Femininity.

In the end, you parted ways and left for your respective villages after a couple of days of catching up.

Seryn had been carrying out her usual blessings whilst also expending energy on supporting her Cath Wyrs in the Bedygan hills. Apart from continuing to make the path between Bedywn and Bedynn, which is now almost done after her work this cycle, Seryn has continued to hunt the shadow monsters with the aid of her Cath Wyrs.

The results are good, but not as good as Seryn hoped. She has healed any injuries that the Cath Wyrs suffer and as a result, has yet to lose any, but the number of shadow monsters does not seem to be thinning and whenever, they clear out an area, some more shadow monsters just come back in.

As for Evatine, he is continuing his usage routine, which is working out rather well for him. Sixty Myrymar, a hundred and eighty blessed iron spears and enough iron tools for half of Evalon. Within a great cycle, he will have more than enough iron tools for the entire village with some spare and enough iron spears for multiple armies.

Once he is done with Evalon's iron needs, you ought to look into getting your brother and some of his Myrymar into making some iron equipment for Avawyr.

***​

Your exploration expedition into eastern mountains is successful for a certain degree of the word. You and Arwyn managed to make good progress before turning back in time to get home for the cold season and you do not encounter any troubles out there that the two of you could not handle.

But you do not find anything of note either. Just more mountains. Perhaps there is something beyond what you explored, but you did not reach it this cycle.
At least your creation of Prydymar went successfully. Picking out a dozen of your more worthy followers plus your ten-cycle old son Cadyl, you use your Aspect of Earth to grant them the ability to shape the earth on their own power. Of course, they will be limited by how much spiritual energy a mortal human can gather and store on their own along with how much energy a mortal human can use at once, but it is something.

Cadyl is particularly pleased as while the lad will not admit, even to himself, he is somewhat jealous of being the only normal one of the family. Oh, he does not blame you or anyone else for that for the lad is smart and wise beyond his years to the point, it is joked that he is not actually your son, but your brother's. Yet, Cadyl cannot shake how he is as ordinary as your average mortal follower whereas his parents and uncle are respected spirits and his sisters are all extraordinary with Seryn being the most powerful being in the known world.

You also hear about Seryn's attempts at creating Ymar from across Lake Eva. While your daughter was successful like you were, Seryn ran into similar problems that you discovered when she attempted to bless you. Whenever she attempts to bless someone with one of her minor Aspects, her main Divinities leak into it.

The end result is while Seryn can create Lyltymar, all of those who receive the ability to wield Lightning Magic from her end up female, attractive looking and physically strong and tough.

Not a necessarily bad thing as unlike with the Myrymar, the Prydymar or even Isorine's Dywrymar up at Prylake, you cannot see any useful non-battle applications for the Lyltymar so having them so anyone who seeks to become a Lyltymar would not mind being one of Seryn's warriors.

At this point, it has become apparent that any blessing specific to Seryn is going to involve her three main Divinities. The generic blessings and healings that any spirit can do are fine, but if it relates to Seryn's aspects or is a major blessing, then her status as goddess comes into play.

For two of them, it is a nonissue as being physically stronger and tougher is not a problem as it is being better looking. But Seryn's Divinity of Femininity means that her specific blessings will only apply to females and if you are not one, well, then being exposed to enough of her divine energy will make you one.

Once again, you do not know how to feel about that.

Basic Spirit Actions: 2 Actions available
[] [Spirit] Focus on Blessing
-[] [Spirit] Avawyr
-[] [Spirit] Iron Spears
-[] [Spirit] Elairamur's Idol
-[] [Spirit]
[] [Spirit] Focus on Inspiring Followers
-[] [Spirit] Avawyr
[] [Spirit] Focus on Healing Followers
-[] [Spirit] Avawyr
[Spirit] Focus on Bolstering the Harvest
-[] [Spirit] Avawyr

Avatar Actions: 4 Actions available
[] [Avatar] Explore
-[] [Avatar] The Mountains to the South-West
-[] [Avatar] The Mountains to the Far South-West (Costs 2 Actions)
-[] [Avatar] The Mountains to the East
-[] [Avatar] The Mountains to the Far East (Costs 2 Actions)
-[] [Avatar] The North Lake Western Coastline (Costs 2 Actions)
-[] [Avatar] The North Lake Mountains (Costs 2 Actions)
-[] [Avatar] The Lake Eva Northern Coastline
-[] [Avatar] The North Lake
-[] [Avatar] The Southern Grasslands (Costs 2 Actions)
-[] [Avatar] The Eastern Forest (Costs 2 Actions)
[] [Avatar] Construction
-[] [Avatar] Stone Wall around Avawyr: 7.25/18-28 Progress
[] [Avatar] Hunt
[] [Avatar] Visit
-[] [Avatar] Evatine at Evalon
-[] [Avatar] Seryn at Bedywn
-[] [Avatar] Seryn at Bedynn
-[] [Avatar] Isorine at Prylake (Costs 2 Actions)
[] [Avatar] Experiment
-[] [Avatar] Write-in.

Leadership Actions: 3 Actions available
Leadership Actions are used to improve other Actions such as Avatar or Spirit.
[] [Leadership] Write-in.
 
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