While this hasn't taken place yet, the Gift of the Mighty Body will most likely be eschewed unless you want to become a proper warrior or hunter really badly or if you are homesexual or a transwomen and want to openly embrace your feelings. Otherwise, it will be taken by men and women who reach old age at about 60 to 70 or so (the people have local lifespans than normal due to spirits healing injuries and ailments) who desire to continue living longer. Which would be most of the population as there would be some who don't want the Gift of the Mighty Body even if means living longer or are okay with dying of old age. While this has yet to be confirmed due to the newness of the Gift of the Mighty One, those who take it will live for longer than normal due to getting a top grade genetic-wise body and then when you take into account the supernatural endurability and constitution of the blessing, someone with the Gift of the Mighty One could easily live for two to three times the lifespan on an unblessed mortal.

Because of this, Seryn and Evatine both theorise that you could eventually get mortal followers living until over 250 years collectively.
Probably going to come up with a term for Second Youth I bet. Would be interesting to see how it shakes out culturally....and the young MEN of the villages are going to probably develop some interesting fetishes considering the ones best suited for training them are probably the very best hunters in their second youth.

We'll see about the population effects yet, since we have neither a Fertility nor Virility spirit to kick it off over the native resistances, but the configuration of bloodlines also means that sexually active transformed(as opposed to those who are mainly in it for the rejuvenation and not interested in men), probably going to want to move to avoid complications on those lines when they'd have siblings of an age with their grandchildren.

It'd also have big effects on knowledge retention, simply by doubling the lifespan of elders, knowledge is kept for far longer.
Philosophy even more so.
So take a timeline of like so:
-0-13 - Childhood. Learning and apprenticing.
-14-20 - Young Hunter
-20-40 - Start a family as a hunter
-40-50 - Retire from active hunting, focus on family support for their children(who'd be having their first children and need some advice and a babysitter for when they go hunting). Pick up weaving or other artisanal trade.
-50-70 - Elder. Sits in councils, advises and passes skills down.
-Second Youth - ???

You have someone who's settled down to think, explored two trades in life and are now ready to start ANY career while superbly fit and experienced.
And the second time they get old is when they start looking to make a legacy.
Except the hard power of Seryn and her followers and Evatine and his followers are under the control of Gwarlon's soft power. Gwarlon isn't a spirit who has to share a single village under this control with another spirit. He is a spirit with four villages, one of which he shares direct control over, three spirits, two high priests, a couple dozen metal mages, a few hundred magical supersoldiers and five demi-spirits answering to him. As for your Aspect of the Chief, it is definitely useful for you. While I don't share the dice rolls and intend to keep it that way, your Aspect of the Chief leadership modifiers have turns at least a couple dozen near failures into near successes and is one of the reason that you got the passage to Ava Cove done so quickly. It isn't useless. It might be less flashy than other Aspects, but it most certainly useful.
Also well, as Aspect of the Chief, basically all credit for our subordinates naturally accrue to us in part.
Thats how Chief Gods tend to work. They are often considered too important to beseech for routine stuff, but they get credit for making it all possible.
 
It'd also have big effects on knowledge retention, simply by doubling the lifespan of elders, knowledge is kept for far longer.

Try tripling. Someone with the Gift of Mighty Body will have a good enough constitution that they would live twice as long as normal human before dying of old age. Also note that while their body are supernaturally tough and strong, their minds are mostly unaltered apart from inherited instincts in their new body. Hence why sexualities and prior personalities are kept. So while they would have better than average memories, they wouldn't be perfectly remembering stuff from over half a century ago so skills learned in their first youth would get rusty if not kept up.

We'll see about the population effects yet, since we have neither a Fertility nor Virility spirit to kick it off over the native resistances, but the configuration of bloodlines also means that sexually active transformed(as opposed to those who are mainly in it for the rejuvenation and not interested in men), probably going to want to move to avoid complications on those lines when they'd have siblings of an age with their grandchildren.

I'm trying to figure out what you mean here, but I'm struggling to understand the particular wording you have used.
 
Ah, yes. That will be a problem considering Cath (I'm going to be calling someone with the Gift of the Mighty Body a Cath) will have the exact same set of genetics.

You mean every single Cath has the same genetics? That's kinda crazy, makes super easy for genetical problems through generations o_O Well, I guess they can always take up the Cath mantle and be rid of those problems, but still...
 
You mean every single Cath has the same genetics? That's kinda crazy, makes super easy for genetical problems through generations o_O Well, I guess they can always take up the Cath mantle and be rid of those problems, but still...

Yep. Presumably the Four Villages will have to come up with a magical solution to overcome to the problem of inbreeding or at least caught onto the symtompons of the inbreeding and be careful regarding who breeds with who.
 
... You mean they'll all have our daughter's genes? Meaning our genes?
The family grows...

Not really. Spirits don't have set genes and they will regular change when the physical body of a spirit changes. For example, Seryn has different to genes to when she was born due to her Ascension and new Aspects. And if Bronwyn and Gwarlon were to have more kids, those kids could breed with their existing children without any problems.
 
Not really. Spirits don't have set genes and they will regular change when the physical body of a spirit changes. For example, Seryn has different to genes to when she was born due to her Ascension and new Aspects. And if Bronwyn and Gwarlon were to have more kids, those kids could breed with their existing children without any problems.
I guess that's one way of solving the problem of divine incest?

I'm personally not all that for it, but I'm not a Spirit of Fatherhood, so... :V
 
Cycle 10 - The Goddess of War, Beauty & Femininity and the Destruction of Bedygan
[X] Plan Raichu
[X] [Priest] Both.
[X] [Spirit] Focus on Inspiring Followers
-[X] [Spirit] Avawyr
[Spirit] Focus on Bolstering the Harvest
-[X] [Spirit] Avawyr
[X] [Avatar] Construction
-[X] [Avatar] Stone Wall around Avawyr: 3/18-30 Progress
[X] [Avatar] Visit
-[X] [Avatar] Lynellt & Elairamur at Bedygan
-[X] [Avatar] Isorine at Prylake (Costs 2 Actions)
-[X] [Leadership] Focus on imbuing your priests with your energy, as well as smoothing over any tensions having two priests might cause in the village
-[X] [Leadership] Talk and visit to Lynellt and Elairamur
-[X] [Leadership] Talk and visit to Isorine

***​

This cycle is one of those more troublesome ones that you had the fortunately to avoid since that whole Cynfanor debacle.

And unlike before, this time you had the ability to watch it go down while not being able to do anything to help. Which is the reverse of last time as while you did not know that Cynfanor had taken Seryn until sometime after the fact, you were more than capable of doing something about it.

The cycle looked it would be another good one with you decide to empower both Vardyn and Terwyn to act as your mortal representatives. You considered marrying Terwyn to Vardyn if you could, but in the end, you decide to just empower both of them.

And in the end, Terwyn decides to court Vardyn herself after you put the idea in her head.

You decided to work on the wall as you prepare for a visit to Bedygan and then Prelake, but unforeseen events put a halt to those places or at least drastically alter them.

It started in the late end of the Growth Season in Bedynn. The weaker and more neglected of Seryn's two villages, it found itself under attack by a good many of the shadow monsters that you destroyed in Bedygan.

Despite having Aeryn and a hundred Cath Wyrs to defend the village, the Bedywnish suffered greatly. Hundreds died as shadow monsters caught villagers unaware on the outskirts of the village, slipped by the defenders or caught panicking villagers who attempted to flee into the forest.

The unrelenting attacks by the shadow monsters continued for three days before Seryn showed up in person with close to three hundred Cath Wyrs in tow.

Your daughter tore through the shadow monsters in Bedynn just as you did to their ilk in Bedygan.

Within the day, Seryn had reclaimed the village, she found it as badly ruined as Caradawg had left it when he fled to the east with the surviving Bedynnish huddled up by her shrine where she was able to protect them until her Avatar and army arrived.

While she saved many, the cost was high. Close to eight hundred Bedynnish had died one way or another to the shadow monsters or was unaccounted for while seventeen of the Cath Wyr defenders had fallen.

But what broke Seryn's heart was the death of her high priestess and best friend, Aeryn. Having fought at the thickest of the fighting through the entire siege, Aeryn had saved countless lives and slain many of the shadow monsters before falling in battle.

Seryn did not take the loss of her friend well. In a fit of blind fury, she carved a path through the shadow monsters to Bedygan with her Cath Wyrs trying their best to follow her and keep up with their spirit.

Both you and Bronwyn attempt to reason with her, but Seryn is too enraged at the death of her friend to listen to see.

Another factor that complicates the matter that Evatine had sent a expedition to Bedygan in the Growth Season to each there in time for the Harvest Season. One of your worries that was shared by others is that something had happened at Bedygan with the Evalonish going there to provoke Elairamur into sending shadow monsters to attack Bedynn.

The truth turned out to be different with the Evalonish expedition not causing the trouble, but arriving just in time to keep the worst outcomes from occurring.

The cause of the trouble was that the old tensions of Lynellt's followers versus Elairamur's followers had picked up again. Only this time, they did not reach the stage of open fighting as Elairamur remember how the last time this happened, it almost got her sister killed.

So she unleashed her shadow monsters upon the Bedyganish once again. By the time the Evalonish showed up at Bedygan. While only a couple score in number, the Evalonish had a dozen of the Silver Tips with them, warriors armed with bless iron spears who devoted their lives to training as warriors and protecting the village of Evalon.

Blessed by Evatine and wielded by human hands against inhuman monsters on civilised land, the Silver Tips with their skill and iron spears were more than a match for the shadow monsters. With the aid of the Evalonish, the surviving Bedyganish, who numbered barely two hundred, managed to escape Bedygan and Elairamur's shadow monsters on the boats from Evalon and the remaining Bedyganish boats while the Silver Tips held off the shadow monsters.

It was after this daring escape that Elairamur sent her shadow monsters to attack Bedynn. With the shadow monsters unable to cross large amounts of water, it seems that Elairamur crossed the river to see the other side before spawning a large amount of shadow monsters in the Bydi Forest and then returning to Bedygan to stand vigil over her sister.

When Seryn reached Bedygan, she proved why she was called the Mighty One. She crushed every shadow monster that got in her way before obliterating Elairamur herself and consuming her spiritual energy to empower herself. And then she turned on the sleeping Lynellt, devouring the light spirit wholesale and directly adding her to herself.

By the end of it, Seryn was no longer a mere spirit for she can grown too powerful. No, she was something else. A Goddess.

Even if you had not know of Seryn's Second Ascension via both of you having a shrine in Avawyr, you would have found out anyway when you and every other spirit in the region felt the ripple of power sent out by your daughter becoming a goddess.

A Goddess of War, Beauty and Femininity with a handful of other lesser Aspects such as Lightning and Wildcat.

Setting up a fourth shrine in Bedygan, Seryn nominally claims the village as her own even if no one lives there anymore.

Your daughter returning to Bedwyn after leaving most of her Cath Wyrs in Bedynn to protect amongst any future shadow monster attacks, of which there are a few more over the cycle as a good many of them still linger in the Bydi Forest.

Still grieving over the lost of her childhood friend, Seryn is mostly unresponsive over the cycle, building more of the path to Bedynn from Bedywn and blessing her followers and their crops.

Meanwhile in Avawyr, you make slow progress on the stone wall. At this point, it is clearly a longer project than the passage to Ava Cove and you would be surprised if you complete it before Cadyl reaches adulthood.

Beyond the wall, you bless the harvest as usual and fail to inspire some of your villagers to greatness while your wife keeps up her usual blessings and begins works on the boat pens. Bronwyn also returns to crafting with Gwyn and does her best to encourage trade between Evalon and Avawyr, something that is now much easier with the construction of the Ava Cove passage and the Eva Isle boat pens and will only be made easier once the Ava Cove Boat pens are finished.

As for Evatine over in Evalon, your brother empowers more Myrymar while the current ones make more iron spears with Evatine blessing them. With the Myrymar making more iron spears, Evatine himself focuses on making more iron tools.

***​

You pause at the remains of the battle where Seryn slew Elairamur's Avatar. A crater where your daughter smashed the darkness spirit into the ground and burn marks and ashes remain from where she unleashed no small amount of lightning against her foe.

Death lingers in the village and it irks you. Mere cycles ago, there were over two thousand people living in this settlement. Now, it lies abandoned with most of those villagers now dead with just a couple hundred of them surviving in Evalon.

It fills you with horror. So many dead so short a time and there is no way to regain those numbers as quickly as they were lost. It will take many a greater cycle to recover from all of the death that occurred here.

And place full of human life has been reduced to place full of death, devoid of the living. You feel weak as it hits home that a village like Avawyr or Evalon or Bedwyn or Bedynn has been emptied of those who once lived there.

As if that was not enough, the entire place would be overrun with the monsters responsible for this horror if it was not for the power of Seryn's shrine driving them away, leaving the shadow monsters to infest the hills around Bedygan and the outskirts of the village.

All of it sickens you.

You reach out with your spiritual senses, searching for something living in these dead lands. Anything at all.

And then you find it amongst the scattered, fading energy of Elairamur, the scraps of spiritual power that Seryn did not bother to consume.

A silver of Elairamur's spirit.

You know you should just crush it or take it for yourself as Elairamur is a dangerous spirit and arguable the cause of Bedygan's doom and the loss of life at Bedynn. But it is a life that you can save and you cannot just throw that away. So using your new Aspect of the Earth, you craft a small idol of a women from the earth, hardening it into the most durable metal that you can.

With the idol in hand, you gather up what remembers of Elairamur's spirit and shove into the idol before pocketing it away.

Maybe it is foolish of you, but you have watched so much death over the last few cycles with Bedywn, Bedynn and Bedygan losing thousands of people between the lot of them. Restoring the ranks of the living will take so much time and even then, it will not properly replace what has been lost.

So no, no matter how foolish it might prove to be, you will not regret taking the chance to prevent another death.

***​

The visit to Prelake when well. The Prylakish are having a bit of the rough year, but no major deaths and the gifts and supplies you brought with you were particularly useful. They were also grateful for being informed of Bedygan's fate and the warning to avoid the hills around Bedygan and the forests surrounding Bedynn for they are currently infested by the remaining shadow monsters and Seryn has yet to deal with them.

Isorine proves to be a relaxed spirit, concerned about the welfare of North Lake and her followers more than anything else and unbothered by outside affairs should they not affect her.

Someone you can get along with and you do not have to worry about Isorine causing more death. In fact, Prelake has gone more untouched by death than even Evalon and Avawyr, something which pleases you no small amount.

The lake spirit has also expressed a desire for trade between Prelake and your villages, offering to send boats of traders down to Eva Isle and Ava Cove as her followers are adept at making and using their fishing boats and the Prelakish have already had their own boat pens for some time.

As you head back to Avawyr in time for the Cold Season, you are unsure about how this year went. Good or bad? You do not know, only that events occurred and you must deal with them and their aftermaths.

At least Terwyn and Vardyn are getting along well.

Basic Spirit Actions: 2 Actions available
[] [Spirit] Focus on Blessing
-[] [Spirit] Avawyrish Followers
-[] [Spirit] Iron Spears
-[] [Spirit] Elairamur's Idol
[] [Spirit] Focus on Inspiring Followers
-[] [Spirit] Avawyr
[] [Spirit] Focus on Healing Followers
-[] [Spirit] Avawyr
[Spirit] Focus on Bolstering the Harvest
-[] [Spirit] Avawyr

Avatar Actions: 4 Actions available
[] [Avatar] Explore
-[] [Avatar] The Mountains to the South-West
-[] [Avatar] The Mountains to the East
-[] [Avatar] Lake Eva Western Coastline
-[] [Avatar] Lake Eva Northern Coastline
-[] [Avatar] The North Lake
[] [Avatar] Construction
-[] [Avatar] Boat Pens at Ava Cove: 3.5/6 Progress
-[] [Avatar] Stone Wall around Avawyr: 4/18-30 Progress
[] [Avatar] Hunt
[] [Avatar] Visit
-[] [Avatar] Evatine at Evalon
-[] [Avatar] Seryn at Bedywn
-[] [Avatar] Seryn at Bedynn
-[] [Avatar] Isorine at Prylake (Costs 2 Actions)
[] [Avatar] Experiment
-[] [Avatar] Write-in.

Leadership Actions: 3 Actions available
Leadership Actions are used to improve other Actions such as Avatar or Spirit.
[] [Leadership] Write-in.
 
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Well, that... went.

Seryn has gone full Goddess by eating basically every Spirit not part of our Pantheon in the area. She is also unresponsive over the loss of her friend, something we should try and comfort her for.

We have a sliver of Elairamur's spirit with us, so it might be a good idea to start seeing if we can contact her or something. Should probably clear things up with Seryn first though, otherwise that might get ugly.

At least the Prylake people are peaceful :V
 
Seryn has gone full Goddess by eating basically every Spirit not part of our Pantheon in the area. She is also unresponsive over the loss of her friend, something we should try and comfort her for.

To be fair to Seryn, she has only eaten other spirits after they attack her first. Also, she is unresponsive in a sulking sort of way except she is sulking due to grief rather than angry or disappointment.
 
To be fair to Seryn, she has only eaten other spirits after they attack her first. Also, she is unresponsive in a sulking sort of way except she is sulking due to grief rather than angry or disappointment.
Yeah, that was what I meant.

I honestly can't think of much to do besides just be there for her, since the wound Willy only really heal over time.

It's not any of us have aspects dealing with life or death, and even if we did they would likely have to be on at least the God level to bring someone back from death.
 
Alright, preliminary plan coming out.

[X] Plan Experimentation
[X] [Spirit] Focus on Blessing Followers
-[X] [Spirit] Elairamur's Idol
[X] [Spirit] Focus on Bolstering the Harvest
-[X] [Spirit] Avawyr
[X] [Avatar] Construction
-[X] [Avatar] Boat Pens at Ava Cove: 3.5/6 Progress
-[X] [Avatar] Stone Wall around Avawyr: 4/18-30 Progress
[X] [Avatar] Visit
-[X] [Avatar] Seryn at Bedywn
[X] [Avatar] Experiment
-[X] [Avatar] Contacting the spirit of Elairamur
[X] [Leadership] Finding someway to contact the spirit of Elairamur
[X] [Leadership] Comforting your daughter Seryn, and helping her through the loss of her friend
[X] [Leadership] Experiment with the formation of Earth and Stone, and see if you can speed up the process without compromising its integrity.

Works on getting through with the idol, as that is something I don't want to leave to linger.
Continues work on the Wall while also helping our wife finish the Ava Cove pens, just in time for the traders from Prylake to come in.
Works to be with Seryn in any way we can, since regardless of how much stronger than us she is she is still our daughter.

Is this a valid vote @Oshha ?
 
[X] Plan Experimentation
[X] [Spirit] Focus on Blessing Followers
-[X] [Spirit] Elairamur's Idol
[X] [Spirit] Focus on Bolstering the Harvest
-[X] [Spirit] Avawyr
[X] [Avatar] Construction
-[X] [Avatar] Boat Pens at Ava Cove: 3.5/6 Progress
-[X] [Avatar] Stone Wall around Avawyr: 4/18-30 Progress
[X] [Avatar] Visit
-[X] [Avatar] Seryn at Bedywn
[X] [Avatar] Experiment
-[X] [Avatar] Contacting the spirit of Elairamur
[X] [Leadership] Finding someway to contact the spirit of Elairamur
[X] [Leadership] Comforting your daughter Seryn, and helping her through the loss of her friend
[X] [Leadership] Experiment with the formation of Earth and Stone, and see if you can speed up the process without compromising its integrity.
 
[X] Plan Experimentation
@Raichu1972 I personally do not feel that contacting Elairamur is worthwhile, yet. Or at least even if it's successful it's unlikely to provide a return worth dedicating leadership actions to. The boat pens are a more solid investment.
 
[X] Plan Experimentation
@Raichu1972 I personally do not feel that contacting Elairamur is worthwhile, yet. Or at least even if it's successful it's unlikely to provide a return worth dedicating leadership actions to. The boat pens are a more solid investment.
I had mostly put so much investment into it not because I thought it was particularly worthwhile, but because I wanted to stack bonuses to make sure that the contact will not end in her trying to spawn shadow monsters in the middle of our village.

My main drive for doing this now is to see if it is actually still Elairamur still, in which case it would be best not to let her fester; if some new spirit was made from her remains, in which case we could begin work on integrating them into the pantheon, or if she is entirely unresponsive/inanimate, in which case we can stop worrying about it and focus on other stuff.

Didn't want to put it on the boat pens because those seem guaranteed to finish this turn with both us and our wife working on it.
 
I had mostly put so much investment into it not because I thought it was particularly worthwhile, but because I wanted to stack bonuses to make sure that the contact will not end in her trying to spawn shadow monsters in the middle of our village.

My main drive for doing this now is to see if it is actually still Elairamur still, in which case it would be best not to let her fester; if some new spirit was made from her remains, in which case we could begin work on integrating them into the pantheon, or if she is entirely unresponsive/inanimate, in which case we can stop worrying about it and focus on other stuff.

Didn't want to put it on the boat pens because those seem guaranteed to finish this turn with both us and our wife working on it.
Maybe put it on bolstering the crops? That way we can maybe finally get a fertility aspect.
But *shrug* I see the rationale, now, and have no strong argument against it.

With that said, I don't think that viewing Elairamur as festering/evil is a healthy idea. Clearly she went insane after her sister's near-demise, but that doesn't mean she is beyond rehabilitation.
I consider it highly possible that what comes from the sliver would be Elairamur. At the very least, it would be a spirit with the core of Elairamur that was fed power that tastes of us. Perhaps in a way a child of us both.
 
Maybe put it on bolstering the crops? That way we can maybe finally get a fertility aspect.
But *shrug* I see the rationale, now, and have no strong argument against it.

With that said, I don't think that viewing Elairamur as festering/evil is a healthy idea. Clearly she went insane after her sister's near-demise, but that doesn't mean she is beyond rehabilitation.
I consider it highly possible that what comes from the sliver would be Elairamur. At the very least, it would be a spirit with the core of Elairamur that was fed power that tastes of us. Perhaps in a way a child of us both.
I don't mean festering in the sense of evil, sorry if I didn't make that clear.

I meant festering as in wallowing in grief/anger/whatever, which tends to make people do spur of the moment, probably unwise things, such as Seryn eating Elairamur's defenseless and innocent sister.
 
I don't mean festering in the sense of evil, sorry if I didn't make that clear.

I meant festering as in wallowing in grief/anger/whatever, which tends to make people do spur of the moment, probably unwise things, such as Seryn eating Elairamur's defenseless and innocent sister.
Then I agree completely, with the caveat that she may have insufficient power for cognition.
 
I have to wonder just how things got this bad there.

[X] Plan Experimentation

Were there ANY survivors from their original village that might be able to explain how this situation came to be?

Try tripling. Someone with the Gift of Mighty Body will have a good enough constitution that they would live twice as long as normal human before dying of old age. Also note that while their body are supernaturally tough and strong, their minds are mostly unaltered apart from inherited instincts in their new body. Hence why sexualities and prior personalities are kept. So while they would have better than average memories, they wouldn't be perfectly remembering stuff from over half a century ago so skills learned in their first youth would get rusty if not kept up.
I'm thinking along the lines of developing ways to remember three lifetimes effectively. Songs, stories, and the accelerated development of writing would be more easily developed

I'm trying to figure out what you mean here, but I'm struggling to understand the particular wording you have used.
Inbreeding. Reduced of a problem because Mighty Body is evidently very fit, but I THINK the net result is we need a second source of longevity blessings, or else start organizing marriages in a structured manner.

All Cath should be considered sisters for all ritual purposes, so relations between Cath and children born of Cath should be forbidden. Prior blood relations should be considered reset by the rebirth.

Hmm...working out the population dynamics still fails. The population becomes ALL second cousins within 5-8 generations(not adjusting for Cath being overall superior enough to be preferred mates by most of the population).
AND you're looking at a population balance of 1 normal man to 1 normal woman, and 4 Cath(of which about half are former men and theoretically not interested) due to lifespan differentials.

If you assume half of former women Cath prefer to stick with their original spouses despite their sexual preferences(which is possible, they spent a lifetime married after all, and for the end-of-life elderly converts the last 20 years or so had little sex anyway).

Hmm...a simple, no innovation needed solution would be to mandate polygamy. And to have a non-Cath wife before taking a Cath wife(which may face some resistance, because the Cath are universally more beautiful).

A fertility, health or virility blessing could solve it by selectively boosting the reproductive rate of non-Cath.
 
I have to wonder just how things got this bad there.

[X] Plan Experimentation

Were there ANY survivors from their original village that might be able to explain how this situation came to be?


I'm thinking along the lines of developing ways to remember three lifetimes effectively. Songs, stories, and the accelerated development of writing would be more easily developed


Inbreeding. Reduced of a problem because Mighty Body is evidently very fit, but I THINK the net result is we need a second source of longevity blessings, or else start organizing marriages in a structured manner.

All Cath should be considered sisters for all ritual purposes, so relations between Cath and children born of Cath should be forbidden. Prior blood relations should be considered reset by the rebirth.

Hmm...working out the population dynamics still fails. The population becomes ALL second cousins within 5-8 generations(not adjusting for Cath being overall superior enough to be preferred mates by most of the population).
AND you're looking at a population balance of 1 normal man to 1 normal woman, and 4 Cath(of which about half are former men and theoretically not interested) due to lifespan differentials.

If you assume half of former women Cath prefer to stick with their original spouses despite their sexual preferences(which is possible, they spent a lifetime married after all, and for the end-of-life elderly converts the last 20 years or so had little sex anyway).

Hmm...a simple, no innovation needed solution would be to mandate polygamy. And to have a non-Cath wife before taking a Cath wife(which may face some resistance, because the Cath are universally more beautiful).

A fertility, health or virility blessing could solve it by selectively boosting the reproductive rate of non-Cath.
This is the biggest issue

"But Elairamur is a spirit of darkness and instability, of chaos and nothingness. And she was enraged, furious with that had befallen her village and the harm done to her beloved sister in her own name.

Elairamur wrought monsters of shadow and darkness, which devoured those who would slay Lynellt. But it did not end there as Elairamur lost control of her creations and while she personally kept them from destroying Lynnelt's shrine, she could not keep them from the rest of Bedygan."

Elairamur was a spirit of chaos, lashing out at everything after the wounding of her sister.
When they tried starting shit again, Elairamur brought up her shadow monsters to put her followers to heel once again.

This then triggered the Evantine Civilization aspect, and pushed them to fight off the shadow monsters, enraging Elairamur even more.
Since they fled on the boats, far enough that her shadow monster could not reach them, it seems she decided to attack the closest allied settlement, Bedygan.

It seemed like a lot of pent up anger and poor decision making than any sort of planned effort.
It also seems like she loses control of her shadows at some point, so even if she wanted to call them off she wouldn't really have been able to.
 
[X] Plan Experimentation

My guess is that she will become a "children" of herself, maybe even loosing memories. If this is true, we need to give her a better education this time around... By the way, if nothing major change, can we please experiment on making earth mages/priests next year? :B
 
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