[X] Plan Tidings of Innovation
-[X][Cadyl] Let him go, as long as he promises to keep training his earth magic. Who knows? The blessing could even complement each other.
-[X][Cath] Only those men who have already fathered at least one male and one female child may take the blessing, lest there be no more men in the future.
-[X][Spirit] Focus on Inspiring Followers
--[X][Spirit] Avawyr
---[X] Cadyl
-[X][Spirit] Focus on Blessing
--[X][Spirit] Prydymar
-[X][Avatar] Construction
--[X][Avatar] Stone Wall around Avawyr: 10/18-22 Progress
-[X][Avatar] Visit
--[X][Avatar] Orcante at Blawain
-[X][Avatar] Visit
--[X][Avatar] Evatine at Evalon
-[X][Avatar] Experiment
--[X][Avatar] Try and learn new techniques using earth and stone, especially ranged ones, like making instant spears or spikes from the ground. If successfull, teach your earth mages. Also ask them to test and create their own techniques, with caution to not hurt themselves or others.
-[X][Leadership] Support Experiment
-[X][Leadership] Cadyl Inspiring
-[X][Leadership] Visit Orcante
***
The cycle had a good start to it. You agreed to Cadyl's request on the condition that he continues to keep training his earth magic.
He is swift to agree to your condition and is even annoyed that the implication that he would not use or train his earth magic.
As for the request of your warriors and hunters, you agree to it as well, also attaching a condition to the agreement. If an Avawyrish villager is to accept the Gift of the Mighty Body, they must have at least two children. You originally had decided that they would have to a child of each gender, but your followers had argued you down to a lesser requirement, reasoning that it was unfair because you did not get to choose the gender of your child and whether or not you could get the blessing came down to luck rather than merit.
And under that reduced condition, all of your current warriors all qualify for accepting the Gift of the Mighty Body.
It is going to take you a while to get used to watching copies of your daughter walking about the village.
The rest of the year went well for you, you inspired Cadyl, which led the boy to Evalon to seek the blessing of his uncle. You created more Prydymar while Bronwyn focused on normal blessings and the harvest.
You make more progress on the stone wall and you have definitely passed the halfway point by the end of the cycle. Meanwhile your wife continues to work on more pottery and crafts with Vardyn and Terwyn leading the village.
Both you and your wife have the idea of visiting people this year. Setting off together, the two of you take a boat to Evalon first to visit your brother and it is then that you split ways. You head to the north-east to visit the isolationist Orcante while Bronwyn goes south-west to visit Seryn and see how her son is getting on in under the leadership of her daughter.
Evatine has been getting on well. He continues the usual routine of blessing more Myrymar, forging more iron tools and blessing the iron spears made by his Myrymar. The only exception this year is the presences of Cadyl.
Seeking Evatine's blessing, the spirit of Evalon happily granted his blessing to his nephew and one of his more devout and trusted followers, a crippled girl of Cadyl's age by the name Wyrn. And to your surprise, Evatine also gifted each of them with an iron sword, the second and third of their kind.
Other than that, the only thing of note to you that the Evalonish do this cycle is explore the western coast of North Lake. Exploring the grasslands, they find another village with their own spirit.
The villagers of Belamour and the sky-spirit Trevritine are neither actively hostile like the Sangerish or passively hostile like the Blawainish to the Evalonish explorers, but apathetic and non-caring of their presence.
Living under the protection of Trevritine, the Belamourish are unconcerned with the outside world, living in the shadows of mountains that they do not explore and otherwise surrounded by grassy fields that their hunters sometimes seek prey in.
As for Trevritine himself, the sky-spirit is of the sky and is strongest in the day. And strong he is as Trevritine is more than a match for you, Evatine or Bronwyn in a one on one fight even as he would stand no chance against the goddess that is Seryn.
Your own trip is somewhat successful. You make your way to Blawain on your own as you do not want to needless risk the lives of your mortal followers if things go wrong. Thankfully your worries go unfounded as the Blawainish reluctantly accept your presence.
You put it down to being a powerful spirit that the mortal Blawainish do not fancy their chances against.
That said, the Blawainish make no attempts to be friendly or talkative with you. You did not get much done beyond not getting attacked or driven off and the only thing of note you get out of the village is more information about Orcante.
The spirit of Blawain has an Aspect of the Earth like you do, but as the Evalonish suspected his has been shaped by the soil of the hills he lives in just as yours has been shaped by the stone of the mountains you live in.
He cannot shape rock like you can, but he can do the same with dirt and combined with his Aspect of the Farmer, he can improve the quality of the soil and fertility of it and the crops planted in it.
You are also able to discover the main effects of his third aspect. It appears to a more supernatural one in nature and grants Orcante to non-elemental magic as where as you are limited to Earth Magic, Evatine to Metal Magic and Seryn to Lightning Magic, Orcante is able to directly shape his spiritual energy into magical effects.
Your fellow Earth spirit seems to unaware of how to create mages as there are no Ymar to be seen in Blawain. Unsurprising as while they have become rather widespread in your villages and Prylake, that is only because Evatine has shared the knowledge with the rest of you.
Your wife's visit to Seryn was more successful than your visit to Blawain, meeting her daughter and her son in Bedywn.
Seryn has decided to give Cadyl and his new friend Wyrn a stronger and more personal blessing unto of the Gift of the Mighty Body to make themselves stand out more, including keeping more to their true appearances.
News from the west is somewhat worrying. Seryn has been spiritually stretched to the limit with her regular spiritual duties, making more Lyltymar, granting the Gift of the Mighty Body to Avawyrish, personal greater blessings for both Cadyl and Wyrn and healing her Cath Wyrs.
Beyond keeping some Cath Wyrs up north in Bedygan to continue the shadow monster purges, Seryn has decided to send a good portion of her Cath Wyr south to visit the Sangerish for what they did to her mother and sister.
This turns out to be a good idea as over the Sun Season, close to a thousand Sangerish warriors go north to Bedywn in various warbands. Often outnumbered ten to one, the Cath Wyr intercept the Sangerish raiders in the grasslands between Sangere and the South River.
The fighting is brutal. No Cath Wyr actually die either calling upon Seryn for healing when they are close enough to Bedywn or limping back to friendly territory with terrible injuries that would have killed a non-Cath Wyr.
Despite killing a full tenth to fifth of the Sangerish and wounding many more, the Cath Wyr are driven back to Bedygan by the end of the Sun Season and the start of the Harvest Season, having conceded the other side of the South River to Sangerish.
However, the Sangerish stop coming as the Harvest Season comes, allowing the Cath Wyr to lick their wounds as Seryn begins construction of a wooden wall around Bedygan.
While you knew he would be involved in fighting, you cannot help, but be worry when you find out that Cadyl was involved in the fighting against the Sangerish. Despite your fears, your son only suffers minor injuries during the Sun Season and acquitted himself in the fighting.
Basic Spirit Actions: 2 Actions available
[] [Spirit] Focus on Blessing
-[] [Spirit] Avawyr
-[] [Spirit] Iron Spears
-[] [Spirit] Elairamur's Idol
-[] [Spirit] Prydymar
[] [Spirit] Focus on Inspiring Followers
-[] [Spirit] Avawyr
[] [Spirit] Focus on Healing Followers
-[] [Spirit] Avawyr
[Spirit] Focus on Bolstering the Harvest
-[] [Spirit] Avawyr
Avatar Actions:
4 Actions available
[] [Avatar] Explore
-[] [Avatar] The Mountains to the South-West
-[] [Avatar] The Mountains to the Far South-West (Costs 2 Actions)
-[] [Avatar] The Mountains to the East
-[] [Avatar] The Mountains to the Far East (Costs 2 Actions)
-[] [Avatar] The North Lake Western Coastline (Costs 2 Actions)
-[] [Avatar] The North Lake Mountains (Costs 2 Actions)
-[] [Avatar] The Lake Eva Northern Coastline
-[] [Avatar] The Eastern Hills
-[] [Avatar] The North Lake
-[] [Avatar] The Southern Grasslands (Costs 2 Actions)
-[] [Avatar] The Eastern Forest (Costs 2 Actions)
[] [Avatar] Construction
-[] [Avatar] Stone Wall around Avawyr: 11.5/20 Progress
[] [Avatar] Hunt
[] [Avatar] Raid
-[] [Avatar] Sangere at the Southern Fields
-[] [Avatar] Shadow Monsters in the Eastern Hills
[] [Avatar] Visit
-[] [Avatar] Evatine at Evalon
-[] [Avatar] Seryn
--[] [Avatar] Bedywn
--[] [Avatar] Bedynn
--[] [Avatar] Bedygan
-[] [Avatar] Isorine at Prylake (Costs 2 Actions)
-[] [Avatar] Orcante at Blawain
-[] [Avatar] Trevritine at Belamour (Costs 2 Actions)
[] [Avatar] Experiment
-[] [Avatar] Write-in.
Leadership Actions: 3 Actions available
Leadership Actions are used to improve other Actions such as Avatar or Spirit.
[] [Leadership] Write-in.