Vote closed.

Have a look at what I've some up with for the iron swords of Cadyl and Wyrn.
Forged Will: This Iron Sword has been Blessed to strengthen itself and the wielder when used by a human or against a nonhuman or wielded by a dutiful leader. Forged Will has been enchanted to absorb spiritual energy and convert it back into its raw form for the wielder to use. It has also been optimised for storing vast amounts of spiritual energy and channelling spiritual energy via its blade.
Iron Bolt: This Iron Sword has been Blessed to strengthen itself and the wielder when used by a human or against a nonhuman or by a female. The last boost can be increased further depending on if the female is a warrior, loyal or beautiful. It has been enchanted to passively charge the blade with Lightning Magic
Iron Bright: This Iron Sword has been Blessed to strengthen itself and the wielder when used by a human or against a nonhuman or by a female. The last boost can be increased further depending on if the female is a warrior, loyal or beautiful. It has been enchanted to passively charge the blade with Light Magic.​

Vote Tally : Original - Fantasy - Spirit Quest | Page 51 | Sufficient Velocity [Posts: 1267-1300]
##### NetTally 1.9.7
[X] Push the advantage while Orcante is weakened and still reeling.
No. of Votes: 5
Zaealix
Raichu1972
Umi-san
veekie
Windlass
[X] Pull back to regroup and trust Seryn and the others in the south to carry the day.
No. of Votes: 2
Varano
Anime_Fan35
Total No. of Voters: 7
 
Forged Will: This Iron Sword has been Blessed to strengthen itself and the wielder when used by a human or against a nonhuman or wielded by a dutiful leader. Forged Will has been enchanted to absorb spiritual energy and convert it back into its raw form for the wielder to use. It has also been optimised for storing vast amounts of spiritual energy and channelling spiritual energy via its blade.
hnnngggg

R.e. combat scenes: Tbh I dislike them and am just waiting for the return of my homebody gwarlon.
 
Vote closed.

Have a look at what I've some up with for the iron swords of Cadyl and Wyrn.
Forged Will: This Iron Sword has been Blessed to strengthen itself and the wielder when used by a human or against a nonhuman or wielded by a dutiful leader. Forged Will has been enchanted to absorb spiritual energy and convert it back into its raw form for the wielder to use. It has also been optimised for storing vast amounts of spiritual energy and channelling spiritual energy via its blade.
Iron Bolt: This Iron Sword has been Blessed to strengthen itself and the wielder when used by a human or against a nonhuman or by a female. The last boost can be increased further depending on if the female is a warrior, loyal or beautiful. It has been enchanted to passively charge the blade with Lightning Magic
Iron Bright: This Iron Sword has been Blessed to strengthen itself and the wielder when used by a human or against a nonhuman or by a female. The last boost can be increased further depending on if the female is a warrior, loyal or beautiful. It has been enchanted to passively charge the blade with Light Magic.​

Vote Tally : Original - Fantasy - Spirit Quest | Page 51 | Sufficient Velocity [Posts: 1267-1300]
##### NetTally 1.9.7
[X] Push the advantage while Orcante is weakened and still reeling.
No. of Votes: 5
Zaealix
Raichu1972
Umi-san
veekie
Windlass
[X] Pull back to regroup and trust Seryn and the others in the south to carry the day.
No. of Votes: 2
Varano
Anime_Fan35
Total No. of Voters: 7
So, Forged Will is what you use for excaliblasts, and Iron Bolt/Bright are used for charging magic while in the thick of combat. Both of those sound super nice.

I also didn't realize until now that Wyrn used two swords.

On the combat stuff, I like the way that you write out fight scenes, and they tend to have a lot of... weight? Is that the word? to them.
I'm able to see an image of what the characters are doing in my head as I read the scene, which to me is the hallmark of a good fight scene.
 
So, Forged Will is what you use for excaliblasts, and Iron Bolt/Bright are used for charging magic while in the thick of combat. Both of those sound super nice.
Actually, Iron Bolt and Iron Bright are better for excaliblasts due to passively building up a charge which can and is easiest to discharge as a directed ranged attack. Forged Will is more blocking magical attacks which can then be used to power the wielder's magic or being used as a channelling tool like a wizard's wand or staff even if can be easily used for excaliblasts. It can also be used a magic battery to store large amounts of magical power that the wielder can use in addition to their own magical reserves.

I also didn't realize until now that Wyrn used two swords.
Well, I did mention it here on the last page. Wyrn uses two swords, the one which Evatine made for her and the one that she made when she escaped from Sangere after Edryd tried to take her and Cadyl as sex slaves.
Wyrn has the third and fourth

On the combat stuff, I like the way that you write out fight scenes, and they tend to have a lot of... weight? Is that the word? to them.
I'm able to see an image of what the characters are doing in my head as I read the scene, which to me is the hallmark of a good fight scene.

That was what I was aiming for. I was hoping that I describe them well enough that the reader could picture events out in their head without going into much telling and not enough showing.

I am planning to return to Gwarlon for a bit after the Cadyl Conquest arc is over.
R.e. combat scenes: Tbh I dislike them and am just waiting for the return of my homebody gwarlon.

Has anybody else noticed the shift in story from civ-running to a more character-focused narrative or is just me?
 
Actually, Iron Bolt and Iron Bright are better for excaliblasts due to passively building up a charge which can and is easiest to discharge as a directed ranged attack. Forged Will is more blocking magical attacks which can then be used to power the wielder's magic or being used as a channelling tool like a wizard's wand or staff even if can be easily used for excaliblasts. It can also be used a magic battery to store large amounts of magical power that the wielder can use in addition to their own magical reserves.


Well, I did mention it here on the last page. Wyrn uses two swords, the one which Evatine made for her and the one that she made when she escaped from Sangere after Edryd tried to take her and Cadyl as sex slaves.




That was what I was aiming for. I was hoping that I describe them well enough that the reader could picture events out in their head without going into much telling and not enough showing.

I am planning to return to Gwarlon for a bit after the Cadyl Conquest arc is over.


Has anybody else noticed the shift in story from civ-running to a more character-focused narrative or is just me?
I've noticed the more character focused narrative around the time people started complaining that the quest was boring or whatever.

That was when you started introducing characters like Wyrn and Edryd while also putting more emphasis on people like Cadyl and Myrlin.
I personally don't mind which direction you wish to take the story, since I have an equal amount of fun playing both as Gwarlon doing cool magic experiments and Cadyl going out and doing grand deeds.
 
I did, but was hoping this was a temporary shift to alleviate the boredom of other participants.


I've noticed the more character focused narrative around the time people started complaining that the quest was boring or whatever.

That was when you started introducing characters like Wyrn and Edryd while also putting more emphasis on people like Cadyl and Myrlin.
I personally don't mind which direction you wish to take the story, since I have an equal amount of fun playing both as Gwarlon doing cool magic experiments and Cadyl going out and doing grand deeds.

Huh, I didn't noticed that and never considered that in my decision making beyond putting the option to switch characters. Pure coincidence as people started mentioning that at the same time that you ran into Sangere and the kiddies who were going to do stuff without becoming spirits like Seryn were becoming old enough to start making an impact. By the way, each village and their spirit or spirits in the case of Bedygan and Belarsa were were developed at the start of the quest at the same time I developed Avawyr.

In my opinion as QM, it was due to your civ being pretty built up for its current tech level which I am limiting somewhat because I don't want you to build everything in a couple of generations during the stone age so rather than focus on the guys doing everyday ruling, I started to focus on the other people within the civ who would do thinks beneath the rulers.

I also think that Gwarlon's character arc sort of reached its end like Evatine and Bronwyn. Bronwyn was the wife of Gwarlon and co-ruler over Avawyr until Gwarlon stopped directly ruling Avawyr in favour of the Four Villages and let others handle the day to day ruling of a single village while Evatine unlocks his metal and has been focused on crisis-prepping and improving the day to day lives of his followers. Gwarlon established his place as the top dog and leader of the local superpower and due to being a good leader and making sensible decisions, he didn't have too much to worry about. Meanwhile you had Cadyl coming to age and unlike most of his sisters, I wanted him to actually do something impacting on the plot. Seryn was doing a mixture of putting fires while starting new ones while Wyrn was the token Evalonish character. Myrlin was a massively competent mage with scientific ambitions while Edryd was meant to be the major threat and bad guy for at least a decade before finally being defeated. Instead, you had the Sangere arc where Seryn and Edryd were the main characters in it with possible Cadyl and Wyrn counting as the main secondary characters. You have Myrlin wondering about becoming an archmage while the Cadyl Conquest arc is mainly about Cadyl and Wyrn while Seryn, Edryd and Myrlin are side characters while the original three of Gwarlon, Bronwyn and Evatine are supporting characters in the back ground.

In the next arc, I hope to throw Gwarlon and Evatine back into the spotlight. However, this quest has grown beyond the initial scope of just focusing on Gwarlon and its less focused on a single character, but establishing the mythology of your people and the foundations of their future nation.

Rather than focus on a single character, I'm going to focus on one arc at a time and each arc while have different characters as the main character for the duration of that arc. This time it is Cadyl and Wyrn. Next time it will be Gwarlon and Evatine and possible some others depending on this arc turns out in the end. After that? Who knows?
 
Character sheet is updated. Maybe contain spoilers so discuss in spoilers until the next update is out, which may be later tonight.

Edit: Updated again for a final time tonight.
 
Last edited:
Cycle 25 - Fall of Blawain
[X] Push the advantage while Orcante is weakened and still reeling.

***​

As you hold your now-iron wife against you, you enjoy the feel of her body against you even as you take in your current situation.

To be frank, it is not looking good. You have lost at least a few hundred Cath Wyrs to Orcante, leaving you with then less than half of your initial force, maybe even less than a quarter. You have expended no small amount of power, having completely drained your own reserves of spiritual power and having to draw on a significant amount of Dad's and Uncle Evatine's via your connection to both of them. Thankfully, both of them let you draw upon their power without restriction despite knowing nothing of your circumstances.

Still while your situation isn't a good one, it does not exist in a vacuum and given the current circumstances, you would hesitate to call your position a bad one. While your situation is highly good, Orcante and the Blawainish are in a far worst position. You still have yourself, Wyrn and a decent amount of Cath Wyrs while you have no doubts that your sister and the southern force had had much better success than you, especially if Orcante was not able to do anything to stem their advance.

Meanwhile Orcante has just lost his avatar and most of his spiritual power. While he can no doubt rebuild his reserves in time, there will take at least a few weeks and right now, he is incredible vulnerable after what you did to him.

So while your own situation is hardly good, your enemy's situation is so much worse to the point that it arguably makes your own one look good. Making your decision, you decide to press onwards as it is unlikely that you will get a chance to crush Orcante like this again.

With that issue dealt with you, you need to deal with your more immediate issue of Wyrn and just what exactly has happened to her and what she currently is.

"Can you save the others?" asks Wyrn quietly.

"No," you answer mournfully, "I was only able to save you because as a Chosen of Evatine, your humanity resisted Orcante's attempts to take it. The others are all gone, passed onto the next life, leaving only their bodies except as statues rather than corpses."

"I see," replies Wyrn, "I will make their legacies one of metal rather than earth so Orcante may not taint their remains with his own magic. You will not as you are exhausted. I know enough to tell that you are using gifted power after running out of your own."

"Wyrn," you say, "How are you?"

"What am I?" says Wyrn, giving voice to the question that you leave unspoken, "I am not sure. I am no longer human, not physically at least, and I do not feel like a mortal anymore. Spirit perhaps? I am certain that I am spirit though I am not sure how to explain it. You just sort know because I can tell that I am not a mortal anymore. Definitely not now that I am looking at things. I am certain that you used Dad's power to ascend me just he did with Morwyn."

"Will you be wanting Blawain as your village then?" you ask.

You are not entirely sure how to feel with your wife no longer being a mortal like you, but as Dad and Mum along with Seryn and Edryd, there is not any problems with a mortal and spirit loving each other.

"Probably," replies Wyrn, "It would be nice to have my own village provided that the locals are not too much trouble."

"And what about your body?" you ask, "What is it?"

"We both know that it is entirely iron," answers Wyrn, "But at the same time, I can still feel everything as normal even through I am no longer flesh and blood. Well, not quite normal. Touch feels a bit different as if I am part metal, which is sort of odd, because I would expect things to feel as if I am fully metal like I am. My emotions have not changed at all either and even as my body is no longer human, I still feel entirely human in my spirit and mind."

"Spirit of Man," you mutter, "Your connection to Uncle Evatine must have let the rest of you remain human even as your body is entirely iron and you have ascended to spirithood."

"You are so right," states Wyrn as the two of you end your tight embrace, pulling back to look at each other, but still holding onto each other at the same time, "Do you want to know my Aspects? None of them are particularly strong, but I got a decent handful of them."

"Do you know what your Aspects are?" you inquire.

"I just sort of know what they are," answers Wyrn with a shrug, "Like knowing how to breathe, which I just realised that I no longer need to do that. Anyway, I got an Aspect of Man as you guessed along with an Aspect of Metal, which makes sense given what my body is currently like. I also got a bonus to swords with my Aspect of Metal? It is hard to explain. I have not got an Aspect of the Sword like the Noble One does, but I retain some of sword-boost from when I was Chosen of the Noble One under my Aspect of Metal. Like with my Aspect of the Warrior. I have definitely retained some of Seryn's blessing under my Aspect of the Warrior.

I have another three Aspects as well. An Aspect of Loyalty like Seryn does and an Aspect of Love like Mum does. I think it should be obvious to you why I have those Aspects. My final Aspect is from Orcante. An Aspect of Ether, it boosts both my spiritual energy reserves and my generation of spiritual energy while also granting me access to Ether Magic. Oh, I still have all of my old magic plus Light Magic from the Noble One and have not lost them upon becoming a spirit. Hey Cadyl, do you want to receive my blessing?"

"I would be honoured," you tell your lover with a smile.

Wyrn makes her response not with words, but with a kiss. You initial recoil at sudden feeling of the metal against your lips, you soon relax your lover's power flows into you. Your love for Wyrn and desire for body is strengthen while you feel physically stronger and you gain access to another set of magic, one which you vaguely recognise as being what Orcante wielded against you. The others have no noticeable effect, which makes sense to you as you already have blessings with those Aspects.

"You okay?" asks Wyrn as she pulls her head back.

"Yeah," you reply, "It feel weird initially with you being metal and all, but now I have no problems with your body being entirely iron."

"I decided to use my Aspect of Love to make sure you were attracted to my body," admits Wyrn, "Sorry about that."

"It is fine," you answer, "It will probably solve some issues between us."

"Thanks," says Wyrn, "By the way, I think you should take my iron breastplate. I know it was your wedding gift to me, but I do not need it anymore and while you do not exactly need it either, it would be a lot more useful for you than I now."

"That makes sense," you agree as Wyrn takes off her breastplate and hands it to you.

"Are we going after Orcante?" asks Wyrn as you begin to put on the breastplate, "I want to make him pay for what he did."

"Yes," you answer as you begin to put on the breastplate, "We have the advantage and Orcante has never been weaker. We need to press the attack while we have the upper hand and Orcante does not have the chance to recover."

"Then shall I get to work on my task while you rally our surviving forces?" suggests Wyrn as the two of you let go of each other and Seryn's Blessing reshapes your new breastplate so it looks beautiful on you, which has the nice effect of making it fit you perfectly, "It looks good on you."

"Thanks," you say as Wyrn walks past you and then let out a squeak as she gropes your butt on her way past.

***​

It went well enough with Wyrn making the statues of the fallen into metal that Orcante could not easily alter with his magic while you gathered the remaining Cath Wyrs and explained the situation to them. You informed them both of your decision to attack Blawain while Orcante was still weaken and how you were unable to save their followers with Wyrn only being saveable due to being a Chosen of the Noble One.

You were able to rally only ninety-eight Cath Wyrs with just shy of three hundred having been turned to stone by Orcante. That left just over a hundred who managed to escape and you do not have time to track them down.

Leading your surviving warriors south, you strike at Blawain itself. As you make your way through the hills, Blawainish hunters attempt to slow you down or at least thin your numbers, but they are no match for your force and they are all killed with ease.

When you reach Blawain itself, you find it under attack by Seryn and the southern force, of whom all of them are alive. Joining the assault, the battle is soon overrun as the surviving handful of Blawainish warriors and hunters are killed along with the militia that the villagers tried to form in a last ditch defence of their village.

With no avatar and having expended the last of spiritual energy in an attempt to unleash an earthquake on the southern force that got foiled by Myrlin, Orcante can offer no meaningful resistance.

The death of the Blawainish Spirit is a quiet, pitiful affair. He is your foe and he slew many of your people, but there is no fiery rage or joyous triumph. Just as a sad acknowledge of another a foe's death, one he was too weak and helpless to prevent.

With her greater skill at such deeds, it was Seryn who slew Orcante, but your sister shares the energy with Wyrn, arguing that the younger spirit requires the boost more than she does.

Once Blawain is capture, Orcante is slain and explanations have been given, all that is left is to divide up the spoils and determine what happens next.

Orcante is dead and Blawain has been captured. What do you with the village?
[] [Blawain] Let Wyrn claim the village as her own for she needs a home base now that she is a spirit.
[] [Blawain] Show no mercy to the wretched Blawainish. Kill them all, take the children to be adopted by your own people and burn the village to the ground.
[] [Blawain] Write-in.

While it will take time to reorganise your force, how shall you handle the conquest of Belarsa?
[] [Belarsa] Approach via the East River.
[] [Belarsa] Approach via the South River.
[] [Belarsa] Approach via the South Fields before crossing the South River.
[] [Belarsa] Approach via the Bydi Forest.
[] [Belarsa] Write-in. (Use this to pick a mixture of the above options)
 
[X] [Blawain] Let Wyrn claim the village as her own for she needs a home base now that she is a spirit.

No need to punish the people for the actions of Orcante.

Out of curiosity @Oshha how many people do we even have left for this campaign?
It might be best to simply stop here and return so that the wounded can recuperate, instead of marching on to fight the strongest village left.
 
Out of curiosity @Oshha how many people do we even have left for this campaign?
It might be best to simply stop here and return so that the wounded can recuperate, instead of marching on to fight the strongest village left.

Between eight hundred and nine hundred Cath Wyrs with over two thousand Cath Wyrs and counting as Seryn catches up on the backlog of Sangere warrior-farmers in total in the (insert number) Villages and you will spend the Growth Season regrouping in one of the western villages before marching on Belarsa in the Sun Season. By the way, you have over twenty thousand people in your civ now.

You also don't have any wounded due to spiritual healing.
 
[X] [Blawain] Let Wyrn claim the village as her own for she needs a home base now that she is a spirit.

[X] [Belarsa] Approach via the Bydi Forest.
 
[X] [Blawain] Let Wyrn claim the village as her own for she needs a home base now that she is a spirit.
[X] [Belarsa] Approach via the East River.
 
[X] [Blawain] Let Wyrn claim the village as her own for she needs a home base now that she is a spirit.
[X] [Belarsa] Approach via the East River.
 
[X] [Blawain] Let Wyrn claim the village as her own for she needs a home base now that she is a spirit.
[X] [Belarsa] Approach via the East River.

No plant spirits. Forest seems too risky
 
Cycle 26 - Recovery and Preparation
[X] [Blawain] Let Wyrn claim the village as her own for she needs a home base now that she is a spirit.
***​

Revenge is not a happy thing nor a thing to be desired. It is in the aftermath of Blawain's capture that you realise that. Orcante is dead and the over twice as many Blawainish died as Cath Wyrs did.

And yet you feel nothing, but emptiness. Nothing will undo the deaths of your warriors and no amount of Blawainish killed in turn will relieve the ache that you feel. If anything, it makes you feel worse as all you are doing is removing more lives from this world.

The fight for Blawain has given you perspective and you feel more in touch with Dad. You have gained an appreciation for his views on life, death and the taking of life, something that you did not realise you lacked until you no longer lacked it.

As for the fate of Blawain, you let Wyrn claim it. Seryn, Dad and everybody did not contest her and almost all of them supported it. Setting up her shrine in the centre of the village, Wyrn takes swift action to dealing with the upset, fearful and ultimately disloyal populace of her new village.

With the Cath Wyrs making sure that they all came within range of her shrine, Wyrn used her Aspect of Loyalty to impose loyalty to her upon all of the Blawainish survivors. With her Aspect of Man helping interact with these humans, Wyrn was able to render any last Blawainish man, woman and child completely loyal to her, willingly to follow her every command and lay down their lives for her.

You are unsure of how to feel about it. On the one hand, it is easily solves the problem of dealing with the unhappy populace of a conquered village. On the other hand, the whole altering of one's mind creeps you out. Having Wyrn reinforce your love for her so her new body did not weaken what you had before is one thing, but having someone's entire loyalty be rewritten?

Still, Wyrn is loyal to you and it is something of an open secret at this point that she is not capable of disobeying you or otherwise going up against you, so you definitely have some say over what she does with the Blawainish. You just have to decide on how you will have Wyrn command the Blawainish if you excise your influence at all.

Speaking of Wyrn, your wife has picked up on your sadness and general state of mild upset and has been doing her best to relieve it. Part of that is her old standby of fornication, which is odd now with her new body. While her new body is iron, Wyrn's new nature means that it does not act like iron. She can feel emotions and the physical world like everyone else whilst controlling the physical make up of her body with her Aspect of Metal. She can make it softer and flexible so it yields like flesh under your grip rather than remaining cold and unmoving like mundane iron.

It makes for interesting nights in bed through the two of you have yet to test if Wyrn can still get pregnant.

Otherwise, Wyrn attempts to make life more comfortable and enjoyable for you, providing you with that luxuries and good views of her body. She even attempts to spar with you, but every duel ends with your defeat as you are no where near as good as your wife even if your skill has increased during this campaign.

Even as Wyrn attempts to cheer up you, you find yourself split between organising Blawain after the conquest and preparing for the invasion of Belarsa in the Sun Season. Seryn and Edryd help with rallying troops from the villages to replenish your losses while Dad and Mum help integrate the Belamourish into rest of the nation.

With the aid of your family, something which you are grateful for, you are focus on planning the invasion of Belarsa. The last village in the region which has not fallen under the rule of your people, Belarsa will be tough to take. It has earned fear of outsiders and is prepared accordingly whilst also having two active spirits, who control most of the terrain around Belarsa between the two of them.

With that in mind, you feel like making the approach via East River. Doing so should allow you to approach Belarsa via the hills and grasslands and avoid the terrains which the Belarish spirits will have the advantage. While the most time-consuming and taking the most unknown path, you will it is worth it.

As for the forces available to you, you have a thousand and four hundred Cath Wyrs joining you and Wyrn has barely scraped together enough boats, iron spears, food and other supplies for the force. You will also have Arwyn joining you this time around as she wants to explore the coastline of the East River that you will be passing through. Seryn is coming along, but due to a growing baby belly, she is planning to refrain from personal fighting if possible and command from behind the front whilst leaving Arwyn and Wyrn to handle the hostile spirits that you will encounter. Edryd is also saying behind as while her blessings will compensate for the limitations of her own pregnancy, Edryd does not want to risk anything happening to her child and is electing to remain in Avawyr for the conquest of Belarsa, where your family will look after her.

Myrlin is also coming along and he has convinced you and Wyrn to take the lull between campaigns to assist him with experiments. While he originally planned to have Wyrn help him try out some new spells and theories, your nephew is now taking the opportunity to help Wyrn figure out what is capable of.

The most interesting bit is their attempts at replicating what you did to your iron sword, which you have taken to calling Forged Will due to how you reforged in the middle of battle using your sheer willpower instead of any skill or planning.

The end results are Wyrn's iron swords becoming Iron Bolt and Iron Bright. Beyond the usual blessings that all of Uncle Evatine's swords have, Wyrn's swords are known superior when being wielded by female, especially if the female is a warrior, loyal or beautiful so which pretty much describes any one of your people's warriors.

Both swords also passively generate magic, lightning magic for Iron Bolt and light magic for Iron Bright, and that magical energy can be discharged from the blade. And by discharge, you mean magical attacks.

Other bits end up involving you as for some of it, a second person is required.

***​

"You want me to do what?" you ask as Wyrn and Myrlin stand in front of you.

"I want you to wear me as armour," repeats Wyrn, "I can change my body into other forms as long as they remain metal and are mostly human. When we tested it earlier, I was able to hollow out my body into full-body iron armour, but nobody has tried to me in that form. I wanted you to the first one to wear me."

"And you think this is a good idea?" you ask Myrlin, looking past your wife to stare at your nephew.

"It is an idea," answers Myrlin with a shrug, "I have no clue if it is good or bad."

"And you want to do this?" you say to your wife as you turn your attention back to Wyrn.

"Just try it once for vetoing it," replies Wyrn, "If it works, it means that I can protect you properly and you will be much stronger and tougher in battle. You have far better protection and I will always be there to defend you."

"Are you sure that this is safe?" you ask.

"Perfectly," answers Wyrn, "I have already taken this form a few times now."

"Wyrn's avatar is not like her body," says Myrlin, "When you strip away all that she does with it, her avatar is nothing more than iron controlled by her spiritual Aspect of Metal. The fact that it acts like a human body is nothing more than Wyrn leveraging her old instincts, experience and Aspect of Man to achieve such results. If she wishes to take a different form with her avatar, it is perfectly safe. And quite frankly, this is the safest way to learn about this new form of magic because a spirit can do things without suffering the same risks as a mortal and unlike the rest of the spirits in our family, Wyrn can actually do stuff like this."

"So it is safe?" you ask, already knowing what the answer will be, but still reluctant to agree to this.

"Yes," answers Wyrn swiftly, "What is your problem with this?"

"I find the idea of wearing my wife to be…" you admit, unsure how to describe it.

"It will be fine," insists Wyrn, "I can protect you best if I am always with you and if I am physically on you, it is much harder for us to be separated."

"I suppose we could try it," you reluctantly agree to at least give her proposal a try.

***​

It proved be weird as you expected. Wearing Wyrn's iron breastplate was one thing, but to have iron armour cover your entire body. And for it to be alive and talk with your wife's voice…

Nonetheless, it worked and Wyrn look good with her armour form looking like a hollow out version of her own body, but adapted for someone to wear. As Myrlin said, she had no problems controlling her avatar in that form and controlled it just like her normal form.

Just another reminder that your love is no longer a mortal like you, but a spirit like your parents and sisters.

Another strange part of wearing Wyrn's avatar as armour was that neither of you were truly in control, you could still act as normal provided Wyrn did not seize control of her avatar. But if she did take control of her avatar, you were not stronger enough to resist her and were forced to let her direct your body unless you told Wyrn to let you take control.

As far as Wyrn was concerned, it was a success and she wants to acts as your armour and personal protection in the upcoming attack on Belarsa and if possible, any future fights.

How will you excise your influence in Blawain if you do at all?
[] [Blawain] Have her make the culture more like Evalonish culture.
[] [Blawain] Have her make the culture more like Avawyrish culture.
[] [Blawain] Have her make the culture more like Western culture.
[] [Blawain] Have her make the culture more like Northern culture.
[] [Blawain] Have Wyrn make no changes to the Blawainish culture.
[] [Blawain] Do not exercise your influence.
[] [Blawain] Write-in.

Wyrn has desires to have her avatar act as your armour in order to better protect you in battle. Do you go along with this?
[] [Wyrn] Deny it.
[] [Wyrn] Allow it.
[] [Wyrn] Write-in.

Belarsa Campaign Forces
Cadyl
Seryn the Mighty One (Limited Capability)
Wyrn the Loyal One
Arwyn the Adventurous One
Myrlin
1,400 Cath Wyrs (Mixture of Iron Spears & Bows and Arrows, all have Lighting Magic)
 
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Given the nature of the votes in the latest updates, I am to state that I am open to answering any questions, especially as the stuff you are deciding in this update is rather unconventional.
 
[X] [Blawain] Have her make the culture more like Western culture.
[X] [Wyrn] Deny it.
 
[X] [Blawain] Have her make the culture more like Avawyrish culture.

I'm not entirely sure the differences between all of the cultures, but I would think the Avawyrish culture is the least warlike of the group, which is something I'm for.

[X] [Wyrn] Allow it.

It seems as though this might limit our combat capability by having two of our strongest assets (Cadyl and Wyrn) in one place instead of being able to fight in two separate areas. Hopefully everything will turn out fine.

Also, @Oshha did Seryn say how she got pregnant?
 
I'm not entirely sure the differences between all of the cultures, but I would think the Avawyrish culture is the least warlike of the group, which is something I'm for.

Avawyrish and Evalonish culture is pretty similar with strong organisation, trade ties and a lot of egalitarianism, but Avawyrish has a more rock-based culture while Evalonish is more about trees and other plants due to their respective terrains. Western culture is what you have in Seryn's villages of Bedywn, Bedynn, Sangere and Bedygan while Northern culture is the peaceful and live day-to-day without worrying about others that Prylake and Belamour have.

It seems as though this might limit our combat capability by having two of our strongest assets (Cadyl and Wyrn) in one place instead of being able to fight in two separate areas. Hopefully everything will turn out fine.

It also decreases the chances of anything going wrong for Cadyl as they cannot split up. In case you haven't notice, Wyrn is become arguably obsessed with protection Cadyl and she figures that the best way to do that is to have her avatar act as Cadyl's armour instead of her body.

If it helps, think of it as magical power armour with a sentient intelligence for Cadyl.

Also, @Oshha did Seryn say how she got pregnant?

It happened how she suggested in the last interlude.
"Speaking of that, how will we have kids?" inquires Edryd, "Will retake my old male form to impregnate you for a bit or shall we find someone to impregnate me?"

"Maybe both?" suggests Seryn, "You could give me a baby to carry
 
Avawyrish and Evalonish culture is pretty similar with strong organisation, trade ties and a lot of egalitarianism, but Avawyrish has a more rock-based culture while Evalonish is more about trees and other plants due to their respective terrains. Western culture is what you have in Seryn's villages of Bedywn, Bedynn, Sangere and Bedygan while Northern culture is the peaceful and live day-to-day without worrying about others that Prylake and Belamour have.



It also decreases the chances of anything going wrong for Cadyl as they cannot split up. In case you haven't notice, Wyrn is become arguably obsessed with protection Cadyl and she figures that the best way to do that is to have her avatar act as Cadyl's armour instead of her body.

If it helps, think of it as magical power armour with a sentient intelligence for Cadyl.



It happened how she suggested in the last interlude.
Cool.

I'm assuming that Blawain has more plants and stuff than rocks, considering their Spirit was one of farming?

Yeah, I did notice that Wyrn is getting almost creepily obsessive with Cadyl, and is also doing weird loyalty mindfucks on people, which is pretty bad tbh.
 
I also want to note that Cadyl has become a Chosen of the Mighty One for the duration of this campaign, but I won't update the character sheet unless it becomes permanent thing beyond the conquest of Belarsa.
 
I'm assuming that Blawain has more plants and stuff than rocks, considering their Spirit was one of farming?

Down the middle, it has plants, trees and scrubs, but it also rather rocky and the farming is from the Blawainish doing their best to etch out a living when they lacked grasslands to live on. So split down the middle, but leaning slightly towards Avawyrish culture.

Yeah, I did notice that Wyrn is getting almost creepily obsessive with Cadyl, and is also doing weird loyalty mindfucks on people, which is pretty bad tbh.

It isn't quite creepy yet as Wyrn is concerned is due to how she almost died and it could have been Cadyl who died instead of her and how Cadyl was starting to get depressed so she panicked a little and went hyperfocused on cheering him up and trying to protect him.

And yes, the loyalty brainwashing is pretty nasty, but Wyrn preferred it to dealing with unruly villagers who hated her or having to constantly deal with and regularly kill troublemakers, especially with the upcoming campaign to take Belarsa. She, Cadyl and the others also saw it as the merciful option as it allowed the Blawainish to all live.

Still nasty mind you and borderline evil, but that's stone age culture for you. It isn't going to be all pretty and a good portion of it will be downright evil by modern standards.
 
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