Yes, please, with sparkles on top! *-*
Nah, have an update instead.
***
[X] [War] Send in scouts to assess the situation. While this might get you valuable information, they run the risk of being captured or killed and every moment you wait will increase the pressure on your ever-dwindling supplies.
[X] [Prisoners] Kill them.
***
You come to a decision, but in the end, the decision proves not to be yours to take. While you have suggests on what to do, it is your friend Evatine who takes command, wooing you with his words and logic.
While you were torn between either scouting the village or attempting to free Bedynn whilst just killing the prisoners to have that matter be over and done with, Evatine has different ideas.
He wants to have your scouts go up like you wanted to, but he also wishes to bring up the rest of army behind them. The scouts will gain information while main group of warriors will be close by to act on it. It also has the advantage of not straining your supplies as much.
When it comes to what to do with the prisoners, he has them left behind with weaken restraints. Evatine reasons that such a position won't condemn them to death whilst keeping them occupied long enough for you to do what you came for.
As Evatine goes about giving orders, his Aspect of Man vibrates with power. While only you and Bronwyn are able to detect the energy given off by the actual Aspect with your spirit senses, every man and woman in the combined Avawyrish-Evalonish army is able to feel the power of Evatine passively boosting them.
Combined with his new weaponry and magic, if such power is what Evatine gained in his experiment, then you can't help, but feel that his reduced physical state is worthwhile cost.
Even if you are still unsure if you would pay that price yourself.
The march goes well. Lead by your daughters, the scouts track the trails left by the force you fought the night before. The journey takes you a few hours, but you find the village in the end and your army makes good time.
When you reach the village alongside the rest of the main army, you do not expect what you find. The enemy is completely unprepared for you and you would not be surprised if they did not realise that you were coming.
They seem to be celebrating and having some sort of festival. Both warriors and civilians are gathered, cheering and yelling praises to Cynfanor.
Speaking of whom, you are able to finally set eyes upon the enemy spirit who has caused all of this trouble.
Cynfanor stands out with a body twice the size of a normal man with bulging muscles and wild black hair on both the back of his head and front of it. Raising a spear of lightning into the air, the warrior-spirit wears only animal-hide trousers with his upper body bare to the world as lightning crackles about it.
He stands on a raised platform in the centre of the massive village with warriors bearing signs of eliteness.
You can feel the raw, barely controlled power of Cynfanor. This spirit easily more powerful than you or Bronwyn or Evatine on your own.
But you are not on your own and neither are the others for all three of you are here.
Then you sense her. Seryn.
You can feel the spiritual aura of your daughter. It has familiar feel that you are use to, but at the same time, it feels both different and larger. Stronger too.
Cynfanor has clear done something to Seryn and the very thought of such a thing makes you angry.
As you approach the villages, those gathered within finally begin to react. There is a large number of people in the village of Bedywn. No, not just large. Massive.
There is easily twice as many villagers in Bedywn as there are in Avawyr and Evalon combined.
And over of them are four hundred warriors.
While the Bedywnish have you outnumbered and the home territory advantage, you have the element of surprise and Evatine's Aspects empowering your own warriors.
It proves to more than enough as the Evalonish unleash a volley of arrows upon the still unprepared Bedywnish as your Avawyrish warriors charge forward, flinging their throwing spears into the mix
With Evatine empowering them and guiding their aim, the archers strike true most of the time and Avawyrish throwing spears hit home more often than not. Between the two types of projectiles, you watch about fifty of the enemy warriors go down alongside several normal villagers who had the misfortunate to be in the wrong place at the wrong time.
The Bedywnish warriors rally a defence and the villagers either fled from the invading warriors or grab weapons to defend their homes as the Avawyrish slam into them.
Scattered and still reeling from the unexpected assault, many Bedywnish warriors find themselves isolated and slain by vengeful Avawyrish. Strengthen by Evatine's power, your warriors prove more than enough to take on their counterparts for the most part.
Nonetheless, your own forces do take casualties of their own as the skill and strength of several Bedywnish warriors proves enough to overcome their Avawyrish foes even when they are empowered by Evatine's might.
Further still, the defenders have ranged weapon of their own and both Evalonish and Avawyrish fall victim to arrows or throwing spears.
But despite the best efforts of the Bedywnish defenders, the battle is going overwhelming in your favour.
And yet, you can still spot at least three hundred enemy warriors, more than what your army had at the start of all this. This is despite just losing over a hundred warriors on top of whatever losing almost thirty warriors last night and those they lost when capturing Seryn.
And they still must have more from garrisoning Bedynn alongside whatever losses they suffered from taking the village in the first place.
Before they started their conquests, the Bedywnish could have easily mustered as many warriors as Evalon or Avawyr had people. Perhaps more than both put together.
A sobering thought and it suddenly occurs to you that this whole affair might have been a bit rash on your part.
Not that you regret your actions. There is no way that you would abandon one of your daughters.
While the initial battle had broken out amongst the mortal warriors, Evatine had not sat idle. Shaping some of the liquid surrounding him into sleek spears, he fires them off at Cynfanor and his elite warriors on the stage.
While he isn't entirely successful at hitting all of his targets, over half of the ten warriors fall to a spear piercing their body.
But the more successful attack is against Cynfanor himself. For all of the lightning warrior-spirit's might and martial prowess, he is caught completely off-guard by Evatine's attack and six of the spears pierce his flesh.
One through the right eye, one smashing off his right ear, two stab into his muscular chest while another tears into his right hip and the final one rips into the lower half of his left leg.
But while such injuries would be fatal to a mortal, Cynfanor is no mortal and he is incredibly tough even by spirit standards.
Barely hindered by his injuries and the spears lodged in his body, Cynfanor charges into the battle.
What do you do?
[] Aid your followers. Evatine can handle Cynfanor and you aren't a match for the warrior-spirit and you lack the supernatural power that Evatine wields.
[] Intercept Cynfanor. Regardless of whether he hits your mortal followers or goes for Evatine, Cynfanor need to stop or at least delayed and you are the only one for that job.
[] Write-in.