At the moment, Gwarlon is shaping up to be the head of it like King Arthur style while Evatine is going to be your wise, magical advisor Merlin style.

As a heads up on the update, Evatine is differently an OP support type spirit. Provided that enemy OP hero units such as a warrior spirit with storm powers aren't allowed to run havoc unchecked.
aka suppress OP enemies so our OP friend can OP?
Understood.

I anxiously await our kingship, and mildly hope we become a Fisher.
 
Unlikely to get an update out tonight, but would you guys like to know Evatine's Aspects?
 
Evatine For The Win
Yes, please, with sparkles on top! *-*

Nah, have an update instead.

***​

[X] [War] Send in scouts to assess the situation. While this might get you valuable information, they run the risk of being captured or killed and every moment you wait will increase the pressure on your ever-dwindling supplies.
[X] [Prisoners] Kill them.

***​

You come to a decision, but in the end, the decision proves not to be yours to take. While you have suggests on what to do, it is your friend Evatine who takes command, wooing you with his words and logic.

While you were torn between either scouting the village or attempting to free Bedynn whilst just killing the prisoners to have that matter be over and done with, Evatine has different ideas.

He wants to have your scouts go up like you wanted to, but he also wishes to bring up the rest of army behind them. The scouts will gain information while main group of warriors will be close by to act on it. It also has the advantage of not straining your supplies as much.

When it comes to what to do with the prisoners, he has them left behind with weaken restraints. Evatine reasons that such a position won't condemn them to death whilst keeping them occupied long enough for you to do what you came for.

As Evatine goes about giving orders, his Aspect of Man vibrates with power. While only you and Bronwyn are able to detect the energy given off by the actual Aspect with your spirit senses, every man and woman in the combined Avawyrish-Evalonish army is able to feel the power of Evatine passively boosting them.

Combined with his new weaponry and magic, if such power is what Evatine gained in his experiment, then you can't help, but feel that his reduced physical state is worthwhile cost.

Even if you are still unsure if you would pay that price yourself.

The march goes well. Lead by your daughters, the scouts track the trails left by the force you fought the night before. The journey takes you a few hours, but you find the village in the end and your army makes good time.

When you reach the village alongside the rest of the main army, you do not expect what you find. The enemy is completely unprepared for you and you would not be surprised if they did not realise that you were coming.

They seem to be celebrating and having some sort of festival. Both warriors and civilians are gathered, cheering and yelling praises to Cynfanor.

Speaking of whom, you are able to finally set eyes upon the enemy spirit who has caused all of this trouble.

Cynfanor stands out with a body twice the size of a normal man with bulging muscles and wild black hair on both the back of his head and front of it. Raising a spear of lightning into the air, the warrior-spirit wears only animal-hide trousers with his upper body bare to the world as lightning crackles about it.

He stands on a raised platform in the centre of the massive village with warriors bearing signs of eliteness.

You can feel the raw, barely controlled power of Cynfanor. This spirit easily more powerful than you or Bronwyn or Evatine on your own.

But you are not on your own and neither are the others for all three of you are here.

Then you sense her. Seryn.

You can feel the spiritual aura of your daughter. It has familiar feel that you are use to, but at the same time, it feels both different and larger. Stronger too.

Cynfanor has clear done something to Seryn and the very thought of such a thing makes you angry.

As you approach the villages, those gathered within finally begin to react. There is a large number of people in the village of Bedywn. No, not just large. Massive.

There is easily twice as many villagers in Bedywn as there are in Avawyr and Evalon combined.

And over of them are four hundred warriors.

While the Bedywnish have you outnumbered and the home territory advantage, you have the element of surprise and Evatine's Aspects empowering your own warriors.

It proves to more than enough as the Evalonish unleash a volley of arrows upon the still unprepared Bedywnish as your Avawyrish warriors charge forward, flinging their throwing spears into the mix

With Evatine empowering them and guiding their aim, the archers strike true most of the time and Avawyrish throwing spears hit home more often than not. Between the two types of projectiles, you watch about fifty of the enemy warriors go down alongside several normal villagers who had the misfortunate to be in the wrong place at the wrong time.

The Bedywnish warriors rally a defence and the villagers either fled from the invading warriors or grab weapons to defend their homes as the Avawyrish slam into them.

Scattered and still reeling from the unexpected assault, many Bedywnish warriors find themselves isolated and slain by vengeful Avawyrish. Strengthen by Evatine's power, your warriors prove more than enough to take on their counterparts for the most part.

Nonetheless, your own forces do take casualties of their own as the skill and strength of several Bedywnish warriors proves enough to overcome their Avawyrish foes even when they are empowered by Evatine's might.

Further still, the defenders have ranged weapon of their own and both Evalonish and Avawyrish fall victim to arrows or throwing spears.

But despite the best efforts of the Bedywnish defenders, the battle is going overwhelming in your favour.

And yet, you can still spot at least three hundred enemy warriors, more than what your army had at the start of all this. This is despite just losing over a hundred warriors on top of whatever losing almost thirty warriors last night and those they lost when capturing Seryn.

And they still must have more from garrisoning Bedynn alongside whatever losses they suffered from taking the village in the first place.

Before they started their conquests, the Bedywnish could have easily mustered as many warriors as Evalon or Avawyr had people. Perhaps more than both put together.

A sobering thought and it suddenly occurs to you that this whole affair might have been a bit rash on your part.

Not that you regret your actions. There is no way that you would abandon one of your daughters.

While the initial battle had broken out amongst the mortal warriors, Evatine had not sat idle. Shaping some of the liquid surrounding him into sleek spears, he fires them off at Cynfanor and his elite warriors on the stage.

While he isn't entirely successful at hitting all of his targets, over half of the ten warriors fall to a spear piercing their body.

But the more successful attack is against Cynfanor himself. For all of the lightning warrior-spirit's might and martial prowess, he is caught completely off-guard by Evatine's attack and six of the spears pierce his flesh.

One through the right eye, one smashing off his right ear, two stab into his muscular chest while another tears into his right hip and the final one rips into the lower half of his left leg.

But while such injuries would be fatal to a mortal, Cynfanor is no mortal and he is incredibly tough even by spirit standards.

Barely hindered by his injuries and the spears lodged in his body, Cynfanor charges into the battle.

What do you do?
[] Aid your followers. Evatine can handle Cynfanor and you aren't a match for the warrior-spirit and you lack the supernatural power that Evatine wields.
[] Intercept Cynfanor. Regardless of whether he hits your mortal followers or goes for Evatine, Cynfanor need to stop or at least delayed and you are the only one for that job.
[] Write-in.
 
Evatine's Aspects during the Rescue of Seryn
Yes, please, with sparkles on top! *-*

Now in seriousness, Evatine has four Aspects. The Aspect of Man which grants him bonuses to interacting and leading humans and also when he when going up against nonhumans.

His second Aspect is the Aspect of the Sword which grants him a bonus to wielding swords and a bonus to crafting swords along with a general bonus to interacting with swords.

The third Aspect is the Aspect of Metal which unlocks Metal Magic and, at the current level of technology, unlocks Blacksmithing. Evatine only knows two Metal Magic Spells at the moment.

His final Aspect is the Aspect of Civilisation, which grants him bonuses to strategy/long-term planning, invention and crafting along with a general bonus when in civilisation such as settlements.
 
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[X] Intercept Cynfanor. Regardless of whether he hits your mortal followers or goes for Evatine, Cynfanor need to stop or at least delayed and you are the only one for that job.

A couple of things... Were you baiting me with the question? =O Not that it matters, an update is still tasty x) Aaaaand just saw you also post about Evantine. Hugs abound! Now, for something serious, @Oshha what would our daughters and wife do? Can we choose for them, aswell?
 
A couple of things... Were you baiting me with the question? =O Not that it matters, an update is still tasty x)

Making a good because you were asking for my substitution for an update when I had the actual update at hand.

Now, for something serious, @Oshha what would our daughters and wife do? Can we choose for them, aswell?

You are picking what Gwarlon is going to do. Everybody else will be making their own decisions on what to do.
 
Making a good because you were asking for my substitution for an update when I had the actual update at hand.

You are picking what Gwarlon is going to do. Everybody else will be making their own decisions on what to do.

In that case it's even more important for us to intercept him. Evatine is no warrior, even if he had a sword in hand and plenty of metal, and this guy is clearly stronger. We must at least keep him occupied while metal flies through this barbarian. Honestly, he even looks like a true barbarian! o.o
 
Now in seriousness, Evatine has four Aspects. The Aspect of Man which grants him bonuses to interacting and leading humans and also when he when going up against nonhumans. His second Aspect is the Aspect of the Sword which grants him a bonus to wielding swords and a bonus to crafting swords along with a general bonus to interacting with swords. The third Aspect is the Aspect of Metal which unlocks Metal Magic and, at the current level of technology, unlocks Blacksmithing. Evatine only knows two Metal Magic Spells at the moment. His final Aspect is the Aspect of Civilisation, which grants him bonuses to strategy/long-term planning, invention and crafting along with a general bonus when in civilisation such as settlements.


[X] Intercept Cynfanor. Regardless of whether he hits your mortal followers or goes for Evatine, Cynfanor need to stop or at least delayed and you are the only one for that job.
 
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[X] Intercept Cynfanor. Regardless of whether he hits your mortal followers or goes for Evatine, Cynfanor need to stop or at least delayed and you are the only one for that job.

Evatine is a squishy mage so we need to make sure Cynfanor doesn't thunderbolt our friend since he's the main reason we aren't losing this fight.

Also seeing Evatine's aspects makes me want to get some more of our own since wildcat while good for cute daughters doesn't seem as useful as Eva's.
 
Evatine:
-Buffs all the humans he leads; gets diplo buffs w/ all the humans he leads. The man's man basically mfg.
-Has rly good swordsmanship, can talk to swords or something.
-Can make his own swords, has metal spells. Really metal in general.
-Can make a civ real good, plan things out in the long term, gets more powerful by standing on pavement.

Us:
-Summons cats and has cat daughters.
 
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Evatine:
-Buffs all the humans he leads; gets diplo buffs w/ all the humans he leads. The man's man basically mfg.
-Has rly good swordsmanship, can talk to swords or something.
-Can make his own swords, has metal spells. Really metal in general.
-Can make a civ real good, plan things out in the long term, gets more powerful by standing on pavement.

Us:
-Summons cats and has cat daughters.
But we are still fisically stronger and faster than him, and we have a little physical bonus due to the Aspect. But yeah, we need more Aspects, good one's please =X
 
But we are still fisically stronger and faster than him, and we have a little physical bonus due to the Aspect. But yeah, we need more Aspects, good one's please =X
I don't think we're physically stronger than him if he's holding a sword he crafted with his stack of 3 bonuses.

To go off your misspelling and also in seriousness: Maybe we should get the fiscal aspect and just get really good at making money and taking care of our family.
 
[X] Intercept Cynfanor. Regardless of whether he hits your mortal followers or goes for Evatine, Cynfanor need to stop or at least delayed and you are the only one for that job.
 
I don't think we're physically stronger than him if he's holding a sword he crafted with his stack of 3 bonuses.

To go off your misspelling and also in seriousness: Maybe we should get the fiscal aspect and just get really good at making money and taking care of our family.
:oops:

Sorry, I'm not native english speaker, I try to write best I can but... Well, languages was never my forté G.G
 
[X] Intercept Cynfanor. Regardless of whether he hits your mortal followers or goes for Evatine, Cynfanor need to stop or at least delayed and you are the only one for that job.

Never give him a fair fight. Two on one.
Evatine:
-Buffs all the humans he leads; gets diplo buffs w/ all the humans he leads. The man's man basically mfg.
-Has rly good swordsmanship, can talk to swords or something.
-Can make his own swords, has metal spells. Really metal in general.
-Can make a civ real good, plan things out in the long term, gets more powerful by standing on pavement.

Us:
-Summons cats and has cat daughters.
He provides a society.
We make life worth living?
 
[X] Intercept Cynfanor. Regardless of whether he hits your mortal followers or goes for Evatine, Cynfanor need to stop or at least delayed and you are the only one for that job.

Never give him a fair fight. Two on one.

He provides a society.
We make life worth living?
Did you just awaken/get off work? I'm going to sleep but ur replying muchness
 
-Has rly good swordsmanship, can talk to swords or something.


Evatine has above average swordsmanship which at the moment, is both the best and the worst swordsmanship in the world.

But we are still fisically stronger and faster than him, and we have a little physical bonus due to the Aspect.
I don't think we're physically stronger than him if he's holding a sword he crafted with his stack of 3 bonuses.

Metrux is right here. While Evatine has cool Aspects, but as I said, he is built for mid to late game support. Evatine is very physically weak due to the price he paid for having an extra Aspect. He is so physically weak that a six year old could wrestle him to death.

Also, you would have had a second Aspect by now if you haven't Ascended Bronwyn instead.
 
Evatine has above average swordsmanship which at the moment, is both the best and the worst swordsmanship in the world.




Metrux is right here. While Evatine has cool Aspects, but as I said, he is built for mid to late game support. Evatine is very physically weak due to the price he paid for having an extra Aspect. He is so physically weak that a six year old could wrestle him to death.

Also, you would have had a second Aspect by now if you haven't Ascended Bronwyn instead.
Yeah, I was being term lazy - he's physically stronger but to what degree does that matter with appropriate swordsmanship?

If they're charging at you and you get your blade in the way at the right time their superior strength is a con.

He makes civilization, we provide catgirls. One is needed to appreciate the other!
I'd rather invent money and family.
 
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