Honestly that's one of the most aggravating things in quests. People complaining about the culture to a ridiculous degree to the point of outright doing things that the PC wouldn't be comfortable with nor would it make sense for them since it's largely blatant bias on the players part. Like what the hell is the point of playing a quest set in the middle ages or fantasy if people are just constantly going to complain about playing said character when they hold said values that make sense for the time? For a number of players even if we don't agree with certain actions if they are in character we would respect them since otherwise it feels like it ruins a story.
I see way too many quests where this is common and it's really bad in Warhammer quests.
It really doesn't help that it just feels like questers making excuses to min max when it's convenient. Just look at the cloak that Snorri's wife gave him and how people keep coming up with excuses to replace because they wanted a higher tier item. I don't care what excuses people used, it felt extremely out of character and it was blatantly obvious that people just wanted to switch it out for a more powerful item despite how Snorri felt about it.
Hence why it really feels like there should be limits to how radical we can get instead of people being able to do things like use a material that we don't understand and it blatantly making him unhappy. We are playing a runelord Dwarf, it really doesn't feel like it actually means much if we can act out of character and shit all over tradition to absurd degrees just because it's inconvenient for us at times.
To be fair, it's not at the level of
what in the goddam when people turn the Imperium of Man into some sort of egalitarian paradise, so it can very much be worse.
It is times like this that I have to wonder how people would play an Interim Coalition of Governance quest, well ignoring the fact it would be a completely miserable experience to play those self serving bastards. Oh, and time travel. Too much damn time travel.
Anyways, I mostly agree with this. Obviously some things are unhealthy, like slayers. But Dwarfs were
built to think like that by the Old Ones. How the hell is that part of society supposed to be dealt with? It is objectively a tragedy that the Slayer Cult is a certainty due to the Dwarf psyche and the fact that Mallus is not habitable for Dwarfs. There are going to be Dwarfs too immature to see a way out except through ritual suicide yes, but a rather uncomfortably large amount of Dwarfs are going to come across this because they genuinely no other way to honor their Ancestors.
Come to think of it, one of the reasons why I like Dwarfs is the tragedy of them. Abandoned by their creators as defective and forced to carve their way out in a hostile land out of spite? It's hard to
not romanticize that in a sense.
I think you are being unfair about the idea of replacing the cloak. I think Snorri, ignoring our input, would have eventually decided to do it. Just look at his commentary on Barak Azamar. He wouldn't shame his wife but hanging onto gear when it might kill him, ect. He probably would have done it, eventually. However I certainly believe that he never would have considered this half-cocked method of replacing it.
Boney actually had a couple of really good posts on a similar subject.
That Snorri is willing to do it is a result of character development per word of GM, not open season on radical actions.
That word of GM also mentioned that Snorri would not be particularly happy about doing. There is a big difference between using a purified version of a reagent
I expect this will shatter quite a few of Snorri's previously held convictions about the proper safe path of doing things. Using a Tier 5 reagent without even putting the least bit of research into it is... different than anything we've done previously.