Voted best in category in the Users' Choice awards.
A friendly reminder to new questers to read the Informational threadmarks and FAQ specifically before asking a question. Links below:

Frequently Asked Questions
Here is the Detailed Rune List
Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
Last edited:
Dwarven banner of fear + sound + amplification = dwarven banner of grumbling, grumblings instill fear into the beardlings to make them fight harder, and fear into the enemies to go WTF IS THAT!?
 
Dwarven banner of fear + sound + amplification = dwarven banner of grumbling, grumblings instill fear into the beardlings to make them fight harder, and fear into the enemies to go WTF IS THAT!?
Or it starts screaming at the enemy like an endless rockslide. Fun stuff!
 
One other idea for the Fear item would be some kind of Warhorn, one suitably large that releases a rumbling sound that echoes for miles around.
 
[X] Expanding Internationally: A connection to the Ungdrin opens the hold up to the intercontinental system of highways and paths that connect all the holds of the Karaz Ankor. The wealth and material that will be brought in can no doubt be used immediately in helping the hold deal with its domestic issues.
 
One other idea for the Fear item would be some kind of Warhorn, one suitably large that releases a rumbling sound that echoes for miles around.
A Warhorn made out of a Dragon's horn was proposed with the Master Rune of Dismay as a central rune a while back by @Abhishek M. Discussion debated on having Rune of Amplification on it as well as a Rune of Spellbreaking, to really have a lot of Fuck You aimed at spellcasters.
 
A Warhorn made out of a Dragon's horn was proposed with the Master Rune of Dismay as a central rune a while back by @Abhishek M. Discussion debated on having Rune of Amplification on it as well as a Rune of Spellbreaking, to really have a lot of Fuck You aimed at spellcasters.
That's actually from the text for the Rune online. Mentions it is used on Dragonbone Warhorns. So I figured that's what they are for already.

Also noce combo for the Warmachine. Dont want to spend more actions for special ammo now. But maybe after a few turn of dedicated research we can make a half dozen or so Rune of Daemonslaying bolta for the thing. So as to not go too far on the thing.

But let's leave that for a half dozen turns or for when daemons show up more.
 
Last edited:
A Warhorn made out of a Dragon's horn was proposed with the Master Rune of Dismay as a central rune a while back by @Abhishek M. Discussion debated on having Rune of Amplification on it as well as a Rune of Spellbreaking, to really have a lot of Fuck You aimed at spellcasters.
dragon horn loudspeaker, runed with dismay amp and spellbreak so we can shout literal sound waves of physical force that will also dispel magic and frighten the enemy while also blowing them back or breaking fortifications
 
Turn 10 Results:
Winning Vote:
[X] Plan A Throng To Be Proud Of
-[X] Teach your apprentices. [Cost: 1 Action] Locked in for 3 turns.
-[X] Teach your apprentice. [Cost: 2 Apprentice Actions] Locked in for 5 turns.
-[X] [Simple] Write in, Armed in Arms: [Cost: 4 actions.] Productivity Like No Other Will proc. 2 Actions.
--[X] Petition the Hold: Ask King Otrek and the Elder council for aid in managing the logistics of the project and incorporate it into his larger overall armament program. [Cost: 5 Favour with the Hold and King Otrek] Reduce total action cost by 1
-[X] [Difficult] Write in, A Greater Warmachine Pt. 1: [Cost: 1 action] If a rune you want requires special ingredients that you don't have access to I will alert you. 1 Action. A Bolt Thrower.
--[X] Choose: Master Rune of Disguise, Rune of Accuracy, Rune of Penetration.
-[X] The Greedy One's Heart: [Cost: 4 actions] Student of the Odd will proc. 1 Action.
-[X] Write-in: Stone Troll's Blood

[X] Expanding Internationally: A connection to the Ungdrin opens the hold up to the intercontinental system of highways and paths that connect all the holds of the Karaz Ankor. The wealth and material that will be brought in can no doubt be used immediately in helping the hold deal with its domestic issues.


…​

(Roll, King's choice: 57 +20[Exalted Standing] =77, DC:50)

King Otrek nods when you finish speaking. Seemingly convinced of whatever his final decision may be.

The meeting is otherwise entirely run of the mill. Efforts to supply the coming campaign season are balanced with the growth of the siege stores, communicating with the other northern holds continued apace as the gears of diplomacy slowly greased by Kraka Drakk's unique wealth. Brokk reports that he and his rangers were finding fewer monsters than usual, though the cry of griffons was more commonly heard nowadays. Something many of you, King Otrek included, are rather pleased about. The only other point of interest being when you bring forth your own proposal near the meeting's end.

"I'd like to petition the Council and King's assistance in another project I have planned that will benefit the hold," you begin diplomatically. Mentally preparing to haggle and bargain hard to get it approved.

"You have it," King Otrek says, nodding once.

"The Elder Council agrees," Moira adds in with a nod of her own.

"You haven't even heard what it is yet," you say, outwardly calm but internally happy but surprised.

"You've made the smelter, taken charge over the Holds defences well beyond what was expected, made Trollslayer, killed a would-be greater daemon, and of course you own the two most profitable pieces of land in the hold. Be a bit daft to think whatever you're proposing isn't going to do something productive at this point Gift Giver," Gormak grunts from behind his mug.

The assembled dwarfs nod, chuffs of approval leaving their mouths.

"Master Gormak speaks truly Rhunrikki, your record is impeccable, we have little reason to not trust you with this," the King agrees.

You grunt before laying out what exactly you plan to do to them. The idea itself is simple, you've taken note of the number of Runesmiths in the hold, having had to host all of them at some point in time. You also reckon that the hold, and the King's coming campaign, could do with some high-quality Gromril weapons. While the youngins are doing an okay enough job meeting the small-time demand of the minor clans and the continued growth of the hold, their impact is spread out, lessened by its informal nature. You want to harness it somewhat, get enough of your fellow Runesmiths on the same page and working towards arming the Throng with good quality weapons and equipment all at once rather than waiting for the amount of runic equipment to grow naturally. It's something you're willing to help fund in terms of material cost but would like the crown's assistance in organizing the logistics of the whole thing. Mostly in finding the smiths capable of making enough weapons and helping you organize enough of your fellow runesmiths to get as much done as possible without risking the quality of the individual weapons themselves.

"Why in Grungni's name would we say no?" Moira asks, face befuddled. Her feelings seemingly shared by many of the other dwarfs here based on the stares of confusion you were receiving. All save Gormak who is shaking his head and muttering under his breath and Brokk who simply nodded.

"I'll see about finding the necessary experts Rhunrikki. It'll be costly, but not enough that I would refuse, especially with your financial support. Now, if that's everything, I do believe this meeting is adjourned unless someone else would like to bring up a topic? No? Alright then, I call this meeting to a close," the king announces loudly as he gets up from his seat.

You get out in good time, not taking the time to chat as you usually would. Staying only long enough to tell the guildmaster of the Engineers Guild of a project you want to discuss with him at a later date before leaving.

You have a Kumenouht to attend after all!

…​

You stand in a crowd of kinsmen, Fjolla and Dolgi behind you with Jorri and his children to your right. Every adult and child too young to participate is here, to celebrate Kumenouht. The clan split into two large gatherings parted down the middle to let the beardlings through when they arrive. Soon enough the sound of footsteps can be heard behind the closed doors of the chamber, and the whole room quiets down. All of you watch as the procession of young beardlings and plaitlings file in from the waiting chamber, each dressed plainly in the clothes and colours of the Clan, each carrying an item in their hands. The line of young dwarfs stopping before seven Elders in slate grey robes that stand atop a lightly raised podium where the Clan's Shrine to the ancestors is present. Seven busts, one for each ancestor, with Thungni's clearly larger head in the middle with his brother and half brother to the left and his parents and uncle to the right.

Ah, Kumenouht.

An important day in any young dwarf's life. The day they are formally introduced to the Clan and begin to take up the burdens of adulthood. For many clans, it is when their young offer their earliest apprentice piece, a signifier of their entrance into the trade of their choosing. Usually, it was the traditional trade of the clan or something related to it. In a brewing clan it could be a cask of ale, but perhaps the beardling felt a calling towards barrel making, in which case they simply brought forth an empty barrel they'd made. Farmers a bag of flour they milled, a smith with an axe or hammer, engineers a crossbow, warriors a helm. Items that signified to the assembled clan that the beardling was now fully willing to commit to their chosen craft and profession, having grown something resembling a beard or plaits worthy of the name and their time in the mines completed.

For Runesmith Clans the ceremony differed.

Not in the purpose of course, but it was on Kumenouht when the youth of the clan were formally tested for The Gift, thirty being the oldest age that it would show itself or never at all. Informally, many of the clan's youth were checked throughout their lives but only now would it be certain for most. This meant that these young dwarfs made an apprentice piece for a second profession rather than deciding if they could be a Runesmith, as all were tested for their suitability on this day. You see Snerra among the bundle of 40 or so beardlings who were participating this year, right at the end of the line standing before the Eldest members of Clan Winterhearth. You were not among them, despite your age, because Runesmith Clans, to their pride, tended to have very old dwarfs be far more common than usual, regardless of their possession of The Gift.

None of the council were under 800 as a rule. You spot uncle Krauss, in the traditional slate grey robes of the occasion, off to the left where the youngest member of the group was often put to mirror the ancestor shrine.

The cheery mood does not disappear, but the hall is silent. The entire Clan present waits with bated breath as a great Grand Uncle, a dwarf of 1200 years and the eldest of the Elders, pulls out a Rune Hammer.

It is not the true Karaz-Kazak-rhun, the hammer of Thungni, but a reverent recreation gifted to the first runesmith the Clan produced. The Rune Array on it is beyond even your ability to decipher, but the shape of the central Rune is known to every dwarf here.


The Rune of Thungni takes center stage on the hammer's surface, glowing dimmer than the two Runes beside it. Waiting to be used in its traditional capacity.

The Elder with the hammer walks down from the dais, hammer in hand, and stops before the first beardling. A young lad with the Clan's signature deep brown hair, the Elder offers the hammer to the youth, who takes it reverently and holds it steady. Like a switch the Rune of Thungni begins pulsing softly for several moments before stopping at a particular level of light. From there the Elder examines the hue of the Rune, and shakes his head, confirming that the beardling does not bear The Gift.

The Beardling nods and gives back the Rune hammer. He then walks to the shrine of the Ancestors and puts down another hammer. One he had made specifically for such an occasion. He does not have The Gift and so must take up another craft, smithing this time it seems. A good choice, it's the most common profession chosen for your Clan should they not possess the gift.

Again and again, the Elder moves through the line of beardlings, testing each and every one. Many times he shakes his head, and the beardling puts their apprentice piece before the shrine. Slowly a pile of shoddy, but heartfelt, creations are laid at the foot of the shrine. But those few times that he grunts in approval at the hammer's glow the clan erupts into quiet cheers. The child's parents patted on the back and handed a tankard of ale. In this case, the visibly happy dwarf walks to the shrine empty-handed and kneels before the bust of Thungni, where the other 6 elders lead them in reciting a sacred oath.

By history, we are bound to you, Rune bringer, wonder maker and foe ender.

By blood, are we connected to you Thungni, son of Grungni, delver of the deepest places.

By oath, we swear to wield your gift for the good of all Dwarfkind and adhere to the tenets you spoke.

Should I or should I not be found worthy by one of your students, I do so swear on my beard/plaits that I will uphold your virtues regardless.


After which, they walk back into their place in line, a pendant bearing a, nonworking, copy of the Rune of Stone in their hand.

(Roll, [1d30 -5]/2 =6.5 > 6)

Six young dwarfs are found with The Gift, a larger than average amount of beardlings for a clan as distantly related as yours. You imagine the celebration will be particularly rowdy tonight to commemorate such an occasion.

For a clan as distantly related as yours, a dwarf with The Gift was a treasure and honoured gift, a source of pride for not just their immediate family but the Clan overall. Of course, the youth still had to be chosen by a master, but simply knowing that Thungni's blood ran true was a cause for celebration all the same.

Then, he eventually stands before Snerra. The girl stands calmly in her simple dress while the clan looks to her with bated breath. Many knew you had taken her on as an apprentice exceedingly early and therefore understood she had The Gift. But many, you included, are curious as to just how strongly it flows through her.

https://www.youtube.com/watch?v=qMSDjUjM_q0

The elder, adhering to tradition and ignoring Snerra's lack of apprentice piece, hands her the hammer.

Normally the process takes about seven seconds to complete, an auspicious number to some. Mostly because seven is the number of Ancestors and about how many decades it takes for the average beard to reach the floor along with a whole slew of other minor quibbles.

But this time It takes not even a moment for the hammer to blaze with scintillating light. The Rune of Thungni emitting a kaleidoscope of colour that makes even the Elder officiating huff in surprise. The light burns with such intensity that it overpowers near every other source of light in the room. For a moment all of you see the walls bathed in a myriad rainbow of colours that bedazzle and amaze many of your Clansmen. Snerra meanwhile, simply holds on to the hammer, her eyes wide as she stares unwaveringly at the Rune.

Eventually, the hammer dims, feeling that its point was made adequately.

All are silent for a few moments, realizing what they witnessed was something truly extraordinary.

But then Jorri breaks the silence, cracking open a cask of ale with an axe, lifting it to his lips and drinking from it directly.

Like a valve being opened, the cheers and celebration begin.

…​

Your meeting with the guildmaster days later comes at the heels of the King announcing his plans to connect the Hold to the Ungdrin Ankor and by extension the greater realm. Already the various clans and guilds that will no doubt take major roles in seeing it done are in a flurry to get work started right away. So it is a gesture of especially high respect that the guildmaster takes the time out of his likely incredibly busy schedule to meet with you so quickly, especially considering your past history. Still, you think your idea will do much to make it worth his while. After all, it is about creating an absolutely massive Bolt Thrower out of Pure Gromril and Silver Wutroth that you would imbue with a particularly potent Rune Array to let it strike with deadly accuracy completely hidden from the enemy's view. The idea of such a large war machine hidden from the enemy and firing with the accuracy of a Master Ranger and the force of a thunderbolt being something the two of you can agree on being rather desirable indeed.

It takes a few hours for the final details to be hashed out, a contract written and signed, and before you know it the two of you are shaking hands and you depart from his office.

Though neither of you says it, you're both hopeful there won't be a significant delay in between your agreement and the final product like last time.

...​

The rest of the decade is spent between your work on what is essentially arming the hold with Rune inscribed Gromril weaponry takes up the majority of your time. Having to work with a smaller pool of workers by virtue of King Otrek's decision to go through and push for joining up with the greater Ungdrin drawing in a good amount of effort from the hold as well.

While you create many weapons, all likely going to Clan Elders and Champions, most of the time you are about the hold making sure everything is running smoothly. One day you could be arguing over supply lines in Master Gormak, the next you're convincing the older Master Runesmiths to play a minor role in doling out the orders to the younger masters they know specialize in it. It is informal, messy and far more work than you would like but it gets the job done. And a few months into the year you let it loose.

For several years the hold is filled with a different sort of activity, different from the orderly swarm of miners, masons and smiths going about the work of creating an Ungdrin entrance. To an outsider, the work around the Ungdrin is dwarfen logistical efficiency at its finest. Time tables are established, work divided evenly and according to individual skill and pay on time. The communal nature of Dwarf mentality paired with the natural desire to get things done right working to their advantage.

Alongside this orderly and precise machine, a cantankerous and ornery beast is set up.

Carts of Gromril weapons and shields are brought out of the foundry district from the various individual blacksmiths, along with crossbows and war machines from the Engineers guild, banners and talismans from the weavers and jewel smiths guilds all are stockpiled in a central warehouse. From there, the orders are broken up and sent to the homes of the elder Master Runesmiths. Wherein these cantankerous old dwarfs then further divide these bundles, assigning the equipment to be inscribed by smiths they know specialize in it, keeping the workflow going strong and the commission money flowing. Reports and record keeping are done on an individual basis, collected then sorted by a crew of suffering apprentices. The veracity of the statements relying on the honour of the craftsmen to be trustworthy, which isn't a bad idea considering they are dwarfs after all.

Runesmiths are independently minded you see, and would never subject themselves to the type of coordination of other guilds. But just this once, they begrudgingly work together somewhat for the good of the hold. Their pride in a job well done translating to making sure this entire project succeeds because Grungni dammit they'll pull their weight and then some!

By the end of it all things return to normal and the activity returns to its regular individually controlled basis. You don't know if anything significant has changed, but the experience has ended up with several informal associations of smiths, young masters finding kindred spirits in the hold, and elders keeping an eye on everything. For you personally, it has left a minor distaste for managing anything more than an apprentice, because having to argue with so many individuals one on one was a bothersome waste of time all things told.

The experience was at least good for your apprentices to get some exercise done. You do not regret turning them into your little messenger goats, prancing through bustling streets with letters by the dozens bundled up in their arms.

…​

To your disappointment, your work on the system eats up much of your time, giving you time to test the heart only a little bit.

Only three volumes of notes, that's barely a book!

The tests themselves are the bog-standard gamut of experiments. Good news that you learned early on, this thing grew back whenever you cut out a piece. Something tells you that it's unlikely you'll be able to make an entirely new heart from it, but it lets you be a bit more destructive in your experimentation at least.

So far nothing's been too exotic besides the obviously insane regenerative properties.

The heart continues normal cardiovascular activity despite having no source of mundane energy or body to monitor its activity. Controlled shocks to disrupt it prove ineffective, the beat restoring itself once the foreign electrical signal is stopped. The introduction of liquid into the valves and chambers goes about how you expect it to.

Nothing special so far.

Well, besides the eternally beating, ever-regenerating troll heart you mean.

You look at the Rune inscribed keg of Stone Troll Blood curiously. Maybe? Hmm.

...​

Gain:
- Combo, Rangerstrike: A ranger's greatest deeds are oft never seen. Entire battles won by a single bolt fired from somewhere no one expected, a well-timed avalanche, one crushing strike from beyond their perception. [The first strike from this weapon will deal far more damage, needing to be moved an appreciable distance or a long period of time between the next shot to reactivate the ffect] [Master Rune of Disguise, Rune of Penetrating, Rune of Accuracy]
- 1 Progress done on The Greedy One's Heart.
- Armed in Arms: It is a labyrinthine mess, but you managed to create enough goods to outfit the throng in good proper Runic gear. ???
- Stone Troll's Blood received. >_> Troll Country is literally right there after all.

AN: A bit shorter than usual, but It is what it is. Anywho, thanks as always for reading and C&C :^)
 
Last edited:
[X] Expanding Internationally: A connection to the Ungdrin opens the hold up to the intercontinental system of highways and paths that connect all the holds of the Karaz Ankor. The wealth and material that will be brought in can no doubt be used immediately in helping the hold deal with its domestic issues.

edit: oops.
 
I bet this little forced osmosis with the runesmiths will have some subtle but long lasting effects. Maybe the southern Dwarf Runesmiths think ours a bit too fond of co-operation.
 
lol

dwarven perectionalisim at its finest...well at least next turn its about time we can get some research done, maybe develop a way to kill the greedy trolls once and for all.

Heck, we might even develop some decent stuff to be done one day!

anyway rune of metal when?

edited: also if we can keep this idea up for enough time, maybe the northern dwarves of rune-crafting might get their own damn guild up...and maybe we wont lose knowledge on rune-crafting!!! Sure it would make apprentices lives miserable in trying to understand all their elders runes...but at least then they can make their OWN aprentices EVEN MORE MISERABLE then before!
 
Last edited:
lol

dwarven perectionalisim at its finest...well at least next turn its about time we can get some research done, maybe develop a way to kill the greedy trolls once and for all.

Heck, we might even develop some decent stuff to be done one day!

anyway rune of metal when?
No way there is going to be something else that everyone will convince themselves is more important than research.
 
After all, it is about creating an absolutely massive Bolt Thrower out of Pure Gromril and Silver Wutroth that you would imbue with a particularly potent Rune Array to let it strike with deadly accuracy completely hidden from the enemy's view. The idea of such a large war machine hidden from the enemy and firing with the accuracy of a Master Ranger and the force of a thunderbolt being something the two of you can agree on being rather desirable indeed.
T3 components, a Combo, and Engineering Runes are are specialty. Are we looking at another Legendary (not as big as Trollslayer though, seeing how we're planning on research next turn rather than All In), or 'just' a high-level Epic?
 
whelp....maybe one day we will get tier 4 components for a tier 4 item of sheer bullshit even by dwarven standards that the ancestors will say "Barely Acceptable"...though
Thungni will just say "Shoddy work." and improve on it even more.
 
You grunt before laying out what exactly you plan to do to them. The idea itself is simple, you've taken note of the number of Runesmiths in the hold, having had to host all of them at some point in time. You also reckon that the hold, and the King's coming campaign, could do with some high-quality Gromril weapons. While the youngins are doing an okay enough job meeting the small-time demand of the minor clans and the continued growth of the hold, their impact is spread out, lessened by its informal nature. You want to harness it somewhat, get enough of your fellow Runesmiths on the same page and working towards arming the Throng with good quality weapons and equipment all at once rather than waiting for the amount of runic equipment to grow naturally. It's something you're willing to help fund in terms of material cost but would like the crown's assistance in organizing the logistics of the whole thing. Mostly in finding the smiths capable of making enough weapons and helping you organize enough of your fellow runesmiths to get as much done as possible without risking the quality of the individual weapons themselves.
Lol, their reactions to this are freaking hilarious.

"You dumby! OF COURSE WE WANT THAT!"

And then Gormak is like, "aaaaaaaaaaaaaaagh its gonna be a mess". And it was.

Such a glorious glorious mess.

An important day in any young dwarf's life. The day they are formally introduced to the Clan and begin to take up the burdens of adulthood. For many clans, it is when their young offer their earliest apprentice piece, a signifier of their entrance into the trade of their choosing. Usually, it was the traditional trade of the clan or something related to it. In a brewing clan it could be a cask of ale, but perhaps the beardling felt a calling towards barrel making, in which case they simply brought forth an empty barrel they'd made. Farmers a bag of flour they milled, a smith with an axe or hammer, engineers a crossbow, warriors a helm. Items that signified to the assembled clan that the beardling was now fully willing to commit to their chosen craft and profession, having grown something resembling a beard or plaits worthy of the name and their time in the mines completed.
An interesting choice for warriors that rather speaks to Dwarfs without being as obvious as a shield. See like, a weapon might be a reasonable idea for a warrior since they need one but for the Dwarfs their favored weapons were first Tools. Axe and Hammer, these are workers tools turned to weapons. The Dwarfs are craftsmen who have a defensive prideful mindset. Thusly a helm.

Something to defend the wearer and a symbol of the wearer themself defending the Hold and Clan.

Not in the purpose of course, but it was on Kumenouht when the youth of the clan were formally tested for The Gift, thirty being the oldest age that it would show itself or never at all. Informally, many of the clan's youth were checked throughout their lives but only now would it be certain for most. This meant that these young dwarfs made an apprentice piece for a second profession rather than deciding if they could be a Runesmith, as all were tested for their suitability on this day. You see Snerra among the bundle of 40 or so beardlings who were participating this year, right at the end of the line standing before the Eldest members of Clan Winterhearth. You were not among them, despite your age, because Runesmith Clans, to their pride, tended to have very old dwarfs be far more common than usual, regardless of their possession of The Gift.
Huh, interesting note!

The elder, adhering to tradition and ignoring Snerra's lack of apprentice piece, hands her the hammer.

Normally the process takes about seven seconds to complete, an auspicious number to some. Mostly because seven is the number of Ancestors and about how many decades it takes for the average beard to reach the floor along with a whole slew of other minor quibbles.

But this time It takes not even a moment for the hammer to blaze with scintillating light. The Rune of Thungni emitting a kaleidoscope of colour that makes even the Elder officiating huff in surprise. The light burns with such intensity that it overpowers near every other source of light in the room. For a moment all of you see the walls bathed in a myriad rainbow of colours that bedazzle and amaze many of your Clansmen. Snerra meanwhile, simply holds on to the hammer, her eyes wide as she stares unwaveringly at the Rune.

Eventually, the hammer dims, feeling that its point was made adequately.

All are silent for a few moments, realizing what they witnessed was something truly extraordinary.

But then Jorri breaks the silence, cracking open a cask of ale with an axe, lifting it to his lips and drinking from it directly.

Like a valve being opened, the cheers and celebration begin.
Well!

That happened! Hurray! And now we know how she got that title.

Your meeting with the guildmaster days later comes at the heels of the King announcing his plans to connect the Hold to the Ungdrin Ankor and by extension the greater realm. Already the various clans and guilds that will no doubt take major roles in seeing it done are in a flurry to get work started right away. So it is a gesture of especially high respect that the guildmaster takes the time out of his likely incredibly busy schedule to meet with you so quickly, especially considering your past history. Still, you think your idea will do much to make it worth his while. After all, it is about creating an absolutely massive Bolt Thrower out of Pure Gromril and Silver Wutroth that you would imbue with a particularly potent Rune Array to let it strike with deadly accuracy completely hidden from the enemy's view. The idea of such a large war machine hidden from the enemy and firing with the accuracy of a Master Ranger and the force of a thunderbolt being something the two of you can agree on being rather desirable indeed.
I am imagining many a cask enthusiastically opened while these two nerds nerd out at each other.

Though neither of you says it, you're both hopeful there won't be a significant delay in between your agreement and the final product like last time.
*pat pat*
Should be easy.

Runesmiths are independently minded you see, and would never subject themselves to the type of coordination of other guilds. But just this once, they begrudgingly work together somewhat for the good of the hold. Their pride in a job well done translating to making sure this entire project succeeds because Grungni dammit they'll pull their weight and then some!
HAH! We gotcha to do it! Heh!

Snorri hating it is hilarious and totally unsurprising. Not worried at all anyway, since this did exactly what I wanted.

To your disappointment, your work on the system eats up much of your time, only giving you time to test the heart only a little bit.

Only three volumes of notes, that's barely a book!
Heh.

You look at the Rune inscribed keg of Stone Troll Blood curiously. Maybe? Hmm.
NO SNORRI! DO NOT PUT THE TROLL BLOOD IN THE TROLL HEART!

BAD DWARF!
 
Combo, Rangerstrike: A ranger's greatest deeds are oft never seen. Entire battles won by a single bolt fired from somewhere no one expected, a well-timed avalanche, one crushing strike from beyond their perception. [The first strike from this weapon will deal far more damage, needing to be moved an appreciable distance or a long period of time between the next shot to reactivate the ffect] [Master Rune of Disguise, Rune of Penetrating, Rune of Accuracy]


For some reason this made me think that if this rune was on a weapon in a game I could see the character combat rolling all over the place and then firing that super powerful shot and then rolling again so reactivate the effect. lol.
 
Back
Top