- Location
- Utrecht
Azyr is aspiration and hope for the future.
Ghur is instinct and living in the moment
Azyr is aspiration and hope for the future.
Azyr is heavenly, Ghur is earthy. Azyr is cerebral, Ghur is visceral. Azyr foretells the future, Ghur lives vibrantly in the present.
As mentioned, there is some form of thematic opposition between the two, mainly in how Azyr deals with the future and cerebral thought, and Ghur with instinct and the present. It's also somewhat just because the first two pairs of Winds that were unlocked for skink priests were Azyr and Ghur, which speaks to me of some sort of oppositional thing. For warmbloods it might be Aqshy that does the emotional stuff that opposes the forethought of Azyr, but the lizardmen don't have as much of that, instead tending to fall back on instinct. Hence, Ghur.
Ghur is the wind of beasts, Ghyran is the wind of plants.
If they did they wouldn't have so many relic priestsI bet the emerald pools don't work to revive Slaan. They'd likely need to be capable of producing them in the first place for that.
This is true - you gotta be capable of churning them out to have the Emerald Pools affect them. And slann are … different.I bet the emerald pools don't work to revive Slaan. They'd likely need to be capable of producing them in the first place for that.
I'm not sure Eldar even use the wind structuring of magic.So, it would be more accurate to say that those are the LIZARDMANS wind pairings? Eldar farseerers get something similar but different depending on their way of thinking and soul structure?
Then they said fuck it, we'll be both because whose gonna stop usAnd then you get cylindrical coordinates who just can't make up their mind on if the want to be round or flat that day.
Sounds alot like politics. And most weather phenomena.Then they said fuck it, we'll be both because whose gonna stop us
Sounds like California
And Florida.
While 7/8 Winds were out in full force here, it seems that the green, red, white, and purple Winds are the ones the Orks are most closely connected to. Green is obvious, red for fast, white as the opposite of their association of black with something to be afraid of(so, their confusion over non-Orks killing their Bosses shortcircuiting their system for a while can be said to be represented by Ulgu, as opposed to Hysh/white which comes to the fore when the Waagh! Field detects a threat to it's hierarchy like what Mazdamundi is doing), and purple because of Kommandos, who prioritize killing the enemy over their usual concerns about mucking about.
I'm also confused about the idea of Magic Wind pairing in general. I've never heard of the concept before. While it makes sense for some winds to be naturally inverted in a sense with other winds--like Shyish and Ghyran--others really don't (like Azyr and Ghur, where they don't really have much relation to each other at all).
Q: @gwire-34 Hey, um I've got a question, but has any Slann that has died and become a relic preist been changed? Like, if Slann A knew all of the personality and quirks of Slann B really well, but then thanks to a Skaven assassination team, Slann B dies but is recovered as a relic priest. Would Slann A see any difference between Slann B pre and post-relic hood? Outside of the whole, being dead and meditating on the mysteries of the universe. So, I suppose does, becoming a relic priest change anything about a Slann personality?
A: Ever had a dream wherein you acted according to obscure, arcane logic that didn't really make any sense once you woke up? Being a Relic Priest is like that - the slann themselves may not change, but the fundamental shift in perspective they experience from being semi-detached from time does tend to make their actions seem weird from a more causality-respecting viewpoint.
Q: @derpyweasel Hey I have a question do we have a name for our rifles
Like what do we call them
Cause orks call them shootas and we aren't gonna copy them
And calling them a rifle requires them to have actual rifling I would think
A: Hmm. Going by the few lizardmen language dictionaries online (I usually use these two for inspiration Tutorial - High Saurian | Lustria Online - Saurian) you could go with something like Tebaz'boq, meaning 'air metal weapon', which succinctly conveys the intended use of the gun, I'd think. Or you could go with the other side of the linguistic heritage of the lizardmen and give them a stupid pun name like Buum'ztiq. I think either could work, and I figure they're both applicable enough versions that I'm not going to dictate that either of those is necessarily the universal term for them.
Q: @gwire-34 I can't remember where, but the most that I remember of burials for lizardmen, were either the Slann as they became Relic priests, or I think an off mention about their bodies being left where they died? Which is why I want to know, what is the burials for the lizardmen outside of the Slann? Do the lizardmen bury their comrades in the dirt, do they have a situation like some of the temple guard wearing the bones of their predecessor?, are they left as corpses that then transforms into skeletal Bones? And how do the dinosaurs fit into this, since they are now part of lizardmen society (kinda) ?
A: Lizardmen have a view of death that sort of emulates some IRL religions, where the soul, mind, and body are all parts of what make a being, with the soul existing as the most important part of that trinity. Once a body dies and the soul's gone elsewhere, the body's just a hunk of flesh with no real sentiment attached to it, so there's no real one lizardmen funerary practice. Instead, the corpses are repurposed into whatever will produce the most utility - sometimes they're used as fertilizer, sometimes their body parts are repurposed into something of use - skulls and bones made into armor like with some temple guard, training dummies for various dinosaurs, that sort of thing. Before your forge districts were fully activated, a good chunk of your equipment, both martial and otherwise, was made from the bodies of dead lizardmen. Sometimes they're brought into the Relic Tombs for some inscrutable reason. Point being, the corpses of your brethren are basically used as materials for whichever project will generate enough use from them. Slann are no different in this regard, their corpses are just used as reagents for their spirits to possess.