The slann method of chasing people down involves creating a spatiotemporal distortion such that they just stand there doing that cartoonish "wheel of feet" thing in midair without actually going anywhere.
 
The slann method of chasing people down involves creating a spatiotemporal distortion such that they just stand there doing that cartoonish "wheel of feet" thing in midair without actually going anywhere.
I still can't get over the fact that your troll plan outsmarted the Orks trying to outsmart us by accident. :rofl:

But this gave us a good indication for potential counters against our more long-winded rituals. Funnily enough I believe, that the Orks are more capable of accurately detecting and predicting our Geomantic Rituals, than the IOM will ever be. Apart from their stronger and more accomplished Psykers and Monsters like Magnus and the BIG E.
 
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Isendral's expression had quickly lost its fire as Ahi-Mun spoke, replacing it with soft eyes and a face drawn in sympathetic melancholy. "I think I see," she murmured, lowering her throne to the ground and standing once more.
"OH, you're traumatized, you poor things"
@Xantalos weird question, but does Iendral.... know what hysh, ghyran, and so on are? eldar don't practice the eight winds model iirc, they just do Psykery. So would she even know what she was looking at?
 
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Imo safest conversation starters should be things that absolutely do not remind her of her husband (whose soul may or may not be in the (soul?)stone we own, oops), so crash course on galactic history and history of Eldar should be our better bet. Along with gods of Eldar - she was eager enough to mention Isha, so I assume this is a topic she does not mind breaching.

So, this:
- Asur of Ulthuan: You know much of the early stages of elf history, with the slann having instructed much of them in magic. Isendral may be interested.

- History of the Eldar: All that you know suggests the Eldar have existed for great lengths of time. What could be learned from their history?
- Gods of the Eldar: Isendral's goddess Isha is much, much stronger than Sotek or Ayotzl at present. It would be beneficial to learn more of her, and any fellows she may have.


Not sure she would care overly much about Ulthuan Asur, but oh well.
 
Great update. Gardakka has been so brutally cunning I'm confident in labelling him a true opponent.

I would like to tell Isendral about the Northern Hulk, it might boost our Trust. Also we may as well take the free space.
 
Why would we not tell her everything we are willing to?
Because slann aren't great conversationalists and exchanging information without misunderstandings takes time. Plus, both sides of the conversation are effectively immortal, so there isn't much sense of urgency and discussions are apt to get... detailed.

Trust is a simplified way of representing the, well, trust you have in another party, or they have in you. It primarily acts as a limiter on what sorts of knowledge or assistance you're willing to give the other party, or vice versa. Trust can be raised by taking actions beneficial to the other party, sharing important information, and generally by acting in a manner considered trustworthy. It can be lowered by doing the opposite of these things. Trust meters exist both for the lizardmen and for certain NPCs.

During the process of cleaning the groundwater buildup, there was opportunity for conversation and information to be exchanged. You may choose one topic, plus any choices labeled (Free), to tell Isendral about, and ask her about an equal number of topics in exchange - i.e. if you tell her about a total of 2 topics, you may ask about 2 things.

Some topics are too sensitive for the lizardmen to disclose at this time - these are crossed out and will require a higher Trust level to be attained before they can be shared. Similar topics exist for Isendral as well, but they are not labeled as such. A measure of discretion and deduction would be advised to avoid causing undue offense.
Hm.

...

Things To Tell (Choose One (and 'free' options)):
- The Enemy: Basic protocols for battling Chaos entities were something passed down to every species on Mallus at their origins. It would be beneficial to spread them. Trust Needed: 2/10 or Learn: The Enemy taken as part of the same plan.
- Our Time Here (Free): Detail what the lizardmen have done on Mochantia - sans sensitive information such as the Mind Fog. Includes collated lists of species encountered in the jungles, as well as accounts of the orkoid extermination efforts.

Things To Learn:
- The Enemy: One thing must be determined: What does Isendral know of the Enemy? What are the experiences she and her people have had against Chaos? Does she pay heed to them?
- State of the Eldar: You do not know much of the Eldar, beyond that they reign over much of the galaxy. Insight into their current state could be beneficial.

This seems like a good synergistic combo.

Dotting the perimeter of this chaotic establishment and scattered all around the interior were a series of bizarre devices that Gardakka's meks had put together at his insistence. They resembled gigantic lightbulbs, great orbs of glass that were taller than an average ork and filled with a jumbled collection of wires, fuses, and smaller lights. They were mounted upon miniature towers festooned with wide, metal signal dishes that constantly gave off a low hum and had a tendency to cause cancerous growths with too much exposure. The frequency of these devices steadily increased as one drew nearer to Gardakka's boss fortress, to the point where they stood in regular intervals atop the walls of his fortress like artificial crenellations.
Huh. Orks develop, from sheer desperate efforts at self-preservation, viable mechanical anti-psionic detection apparatus.

Gardakka stood at the peak of his boss fortress, watching BigBuildyBoatBuilding snap into action. He'd taken the most veteran examples of his boyz up here, drilled what to do in this exact scenario into them many times over, just because he knew that the lizardmen wouldn't be able to resist such a tempting target. "Scaleboyz fink I'm just gonna fall over an' die cos dey want me to," he snorted. He curled his lip and spat, then whirled about, stomping back into his command center, which was filled with light-up dials, half-working computer displays, and an array of goggle-clad mekboys manning the whole affair. "Get a move on, ladz," he bellowed, swinging his fist in a great arc and knocking out the closest ork. "Time's a wasting, and we'z got dakka ta give!

Time ta set sail!"


The massive arrays of engines and gear-powered contraptions hidden in the bowels of BigBuildyBoatBuilding began to spool up to full speed. Subterranean treads extended and ground away at the earth beneath the city, slowly beginning to gain traction. Teams of Nobz set off pre-placed explosives, cracking and displacing the ground outside the outpost, and brigades of mekboys in the city's bowels folded out gargantuan propellers and cranked up dials to their maximum outputs. Slowly, with a groan like an antediluvian titan awakening from beneath the earth, the city slowly began to move. Inch by inch it shifted, dipping part of its nose into the sea and drawing multitudes of gretchins, until enough friction had been removed from its base and it abruptly sprang forward. Engines fired up, gas bags inflated, great sails of squighide the size of city blocks were raised to catch the wind, and four-storey propellers began turning with increasing speed. BigBuildyBoatBuilding coasted out into the northern sea, an aquatic attack city fit to sail unstoppably wherever it wished.
I wish we could forcibly yoink Malekith's spirit over here and project to him:

<This is what we think of your Black Arks.>

Gardakka's expression narrowed, the cunning ork immediately understanding his predicament. "Clever gits," he muttered, acknowledging the foresight of his adversaries. An ork was nothing without proper enemies. "Get to da ships," he roared, his footsteps already pounding through the interior of his fortress. "Da weirdbomm followed us! Time ta abandon ship!"

The Warboss made fantastic time through the city as the evacuation order was given. His retinue of highly-armed nobz and his own prodigious strength ensured that he was easily able to fight his way through the tumultuous mobs of orks brawling for space and grots panicking at the all-encompassing noise. He blasted his way through his own city, his gatling rocket blaster leaving gaping holes in walls and buildings as he elected to make a straight path rather than taking any detours.

He stomped onto the branching docks of his sailing city and marched onto the biggest, bulkiest, most heavily-armed ship in the entire city, a contraption built specifically for him. It resembled nothing more than a gargantuan floating bucket that was absolutely bristling with guns and rocket launchers, some of which even had secondary uses as emergency propulsion. Donning the customary Kaptin's hat, Gardakka set off, hoping to outrun the impending blast in his smaller vessel. Whatever portion of his boyz managed to escape on their own ships would regroup on his position, given time. "This ain't over," he vowed. "I'ze gonna link back up wif Tunzak and get him ta build me an even bigger floating city, wif even more propellers, or my name isn't Gardakka Worldhamma!"
...Oh you'll link back up with Tunzak, will you?

:D
 
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The slann remained silent, and his attendant's crest lowered in nervousness as they glanced towards the impassive mage-priest for any sign of a response. When none was forthcoming, they turned back towards Isendral and straightened their spine, clasping their tablets with both hands in an attempt to seem official.
This right here is the best part of the update.
 
I just love how well that plan worked, since even the Orks weren't expecting something as crazy as us dropping their own city on top of them.
 
I just love how well that plan worked, since even the Orks weren't expecting something as crazy as us dropping their own city on top of them.
We need to save that trick for later, and consider possible variants like: yeet a ground city into a space station in orbit, or yoink a space station in orbit to fling at an advancing army and so many other wonderful options like it.
 
We need to save that trick for later, and consider possible variants like: yeet a ground city into a space station in orbit, or yoink a space station in orbit to fling at an advancing army and so many other wonderful options like it.
Fighting against Imperial Guard trench lines.

Yoink them up.

Turn them upside down.

Give it a mighty shake!
 
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There may have been some misinterpretations of my intent regarding the war plan, on the part of the illustrious commanders of the Legions of Hexoatl and Tlaxtlan. Their goal is to prevent orks from occupying territory, but this is of lesser importance. As discussed, Holding territory east of Muukhexla is not a priority. The Legions of Hexoatl and Tlaxtlan are to prioritize achieving favorable rates of attritional exchange over delaying the foe, and delaying the foe over other factors within their operational area. To clarify, I propose a write-in for these legions' orders:

-[] Elastic Defense

This is meant to indicate a defensive strategy in which the priority is not so much holding enemy forces out of our territory, as maximizing enemy casualties (sterilizing the ground may best be done with slann spells as per Nuke From Afar, perhaps). Keeping up a favorable rate of attrition is more important than continuing to hold ground. This is in contrast to Prevent Territorial Occupation, which would seem to imply a stiffer defense in which we risk increased casualties on the front lines due to over-stubborn efforts to hold onto territory. All the ground short of the city of Muukhexla's fortifications (held by the Legion of Xlanhuapec under Chakax) is ultimately expendable in the initial phase of the campaign.

Instead of "being like the volcano," as the saurus legions chanted two decades ago, let us be, appropriately given the character of the preparatory bombardment, like the waterfall. Let us continuously erode the orks strength, utterly exterpating that which we fall upon directly, and carving suitable channels in such other ork forces as confront us.

[] Plan Be Like The Waterfall
-[] General Ayacmanik engagement policy for all legions: Engage When Necessary.
-[] Legion of Xlanhuapec (holding Muukhexla):
--[] Preserve Lizardmen Forces
--[] Chakax is to Hold the Line
--[] Slann are to Nuke and Counterspell
-[] Legion of Tlaxtlan (outside Muukhexla):
--[] Elastic Defense
--[] Teninhuan is to Prepare the Battlefield. Knowing Teninhuan, this will probably involve a lot of snakes.
--[] Slann are to Nuke and Counterspell
-[] Legion of Hexoatl (outside Muukhexla):
--[] Elastic Defense
--[] Tiktaq'to is to Disrupt Enemy Rear Areas by coordinating long range bombardment assets (including air power).
--[] Slann are to Nuke and Counterspell
-[] Legion of Itza (Falling Upon The Foe):
--[] Elimination of High Value Targets
--[] Kroq-Gar is to Duel Enemy Leaders
--[] 5 Slannpower to coordinate with the Scry and Spy slann hopefully still watching for Gardakka and teleport kill-teams on top of him.
--[] All remaining slannpower to provide Mobility Assistance


Can someone remind me about the Stone again? What is it and where do we found it?
We found it on the body of the first ork warboss we killed, the one who originally led the current ork invasion to the central continent in the first place. It was his "lucky pebble" or some such.

It is made of the same general type of psychoactive material that Isendral has carpeting the southern continent, but since it was found on an ork, we have reason to think it originated on the northern continent. It appears to contain enough power and complexity that investigating it is a significant research project for the slann.

Some of us have speculated that it contains the soul of Isendral's husband, but until we investigate it we have no in-character evidence on this front.
 
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Thanks for update!

Anyway, we can tell her more than two things so my suggestion is:
No, we can't. We can't even tell her two things.
We can tell her "Our Time Here (Free)" because it's free, and one theme on our choice.

I still can't get over the fact that your troll plan outsmarted the Orks trying to outsmart us by accident. :rofl:
I just love how well that plan worked, since even the Orks weren't expecting something as crazy as us dropping their own city on top of them.
That's because we outorked orks here. They tried to be smart gits, and we like"Lol, let's have fun". :V
 
I'm just imagining the Slann spinning up their geomantic ritual, only to suddenly see the whole damn city their targeting to START BLOODY MOVING... BEFORE the ritual hit them! Surprise, incredulity, and a vague sense of relief that they didn't go with the conventional earthquake plan, along with a small host of other novel emotions passed through the Sublime Communion this day!

3264. "What the ribbit? Is their city trying to dodge? ...maybe we're related after all, because that's kinda bullshit."
 
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You know we have to make sure that no Ork ever leaves this planet and that this scene doesn't get transmitted over the Waaaagh field. I can totally see the Orks adopting this as their go to invasion strategy. Hell they are already doing so with their Brokken, but just imagine an Ork tribe specializing in architecture and teleportation because of us.

It would be strangely amusing and horrifying.
 
You know we have to make sure that no Ork ever leaves this planet and that this scene doesn't get transmitted over the Waaaagh field. I can totally see the Orks adopting this as their go to invasion strategy. Hell they are already doing so with their Brokken, but just imagine an Ork tribe specializing in architecture and teleportation because of us.

It would be strangely amusing and horrifying.
I mean, they have Roks, so this isn't TOO novel a strategy for them, right?

3266. The "drop big thing from high place" not "teleport big thing up high, then drop". Subtle, but meaningful difference!
 
Any here read Mortal Engines? Because Municipal Darwinism is such an orky concept.

Also, mobile cities could be helpful with "the leyline has shifted, rebuild the city two inches to the left" situations.
 
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