I'm just imagining the Slann spinning up their geomantic ritual, only to suddenly see the whole damn city their targeting to START BLOODY MOVING... BEFORE the ritual hit them! Surprise, incredulity, and a vague sense of relief that they didn't go with the conventional earthquake plan, along with a small host of other novel emotions passed through the Sublime Communion this day!

3264. "What the ribbit? Is their city trying to dodge? ...maybe we're related after all, because that's kinda bullshit."
Mazdamundi: "I do not say this often, but I am mildly impressed by how warmblood the warmbloods are being today."
 
- Asur of Ulthuan: You know much of the early stages of elf history, with the slann having instructed much of them in magic. Isendral may be interested.
- Gods of the Eldar: Isendral's goddess Isha is much, much stronger than Sotek or Ayotzl at present. It would be beneficial to learn more of her, and any fellows she may have.

Even if the Lizardmen don't know much about the specifics of their gods, they probably know the bare bone facts in Asur history: what the Everqueen is, that Aenarion stepped into the fires of Asuryan and wielded the Sword of Khaine, etc. I believe there is some potential for synchronization, as well as being a relatively safe topic to talk about.
 
I would definitely talk about the Gods of the Eldar both since Isendral is sure to like talking about Isha if none of the other. But also it might give us understanding of the gods, and discount the first tier of unlocks for them.
 
Right, Ok. It's morning, so time to cover things a little more in depth on the topic of our questions and answer session with Isendral:

Things To Tell (Choose One):

This is all the stuff we literall'y can't tell her yet. Pretty self-explanatory, we need to build up to it.
Can't said:
Origins of the Orks: The war-fungus was shaped by your makers. It is written in what passes for their souls. Trust Needed: 5/10
The Times Before: Recount the most ancient records of the lizardmen, starting from their creation and moving until the end of the Great Catastrophe. Trust Needed: 6/10
- The Old Ones: What you know of your creators - their names and affinities, the species they crafted and the reasons they departed. Trust Needed: 7/10
- Theory of Eight Winds: Detail the basic elements of Wind-based magical theory. Trust Needed: 2/10
- Names of the Gods: Gods are stories that yearn to be told. Spread word of Sotek and Ayotzl. Trust Needed: 2/10
- The Great Plan: The purpose of your existence, the reason for your efforts. There is no knowledge that is more sacred. Trust Needed: 10/10 + Narrative Conditions
- The Stone: This amulet is made of the same material as Isendral's crystal. Its function is unknown, but it contains great power. Trust Needed: 8/10

Next is the stuff that I don't think we should tell her about yet. We'll get to why in a second.
Shouldn't said:
- The Enemy: Basic protocols for battling Chaos entities were something passed down to every species on Mallus at their origins. It would be beneficial to spread them. Trust Needed: 2/10 or Learn: The Enemy taken as part of the same plan.
- Asur of Ulthuan: You know much of the early stages of elf history, with the slann having instructed much of them in magic. Isendral may be interested.
- Aspects of Mallus: There is much information about Mallus buried in the archives. Geological surveys, accounts of food webs, notes on species both sapient and not. Perhaps it is of interest.

The stuff I think we should prioritize. Why to follow below.
Should said:
- Our Time Here (Free): Detail what the lizardmen have done on Mochantia - sans sensitive information such as the Mind Fog. Includes collated lists of species encountered in the jungles, as well as accounts of the orkoid extermination efforts.
- The Growing Storm: There is a burgeoning storm growing in the far-off reaches of the Warp of vast strength and size. A matter of concern in the coming centuries.
- The Northern Hulk: The northern mountain contains not only empty ruin - there is an ancient vessel underneath the rock, likely dating back to when the mountain collapsed.

First, why I don't think we should tell Isendral stuff about Elves yet; primarily because we don't know how she's going to react to the latter. I think before we start spilling the beans about having met people like hers before (sort of) we should get a better feel of who Isendral is as a person. I think the default Eldar response would range somewhere between thinking that we met some weirdo colony that descended into primitivism, another species that merely coincidentally 'happened' to look like Eldar, or thinking we were lying by trying to claim some sort of ancient 'knowledge' of the Eldar. We don't know her well enough to gauge where on that spectrum she'll fall or if she might even buck it entirely and be more open minded.

Emotional reactions to the above thoughts could vary wildly. Warmbloods are... overly attached to the cultural mythos they construct around their history and placement in the world and disrupting that is not necessarily to our benefit at the moment. Talking about Mallus in general is less of an issue but also an avenue likely to invite questions, and I would more like to be as open and honest with Isendral about the stuff we do tell her rather than hide stuff connected to it; when we do talk about Mallus I would actually like the Elves of Ulthuan to be part of that conversations, but as I weant to hold off on them I think for the tiem beign we should hold off on mallus conversations.

Lastly for the 'shouldn't' section; the Enemy. I think this is a place where we should be delicate. We don't know what she knows about Chaos, so immediately jumping to the best methods of combatting it seems presumptuous and a somewhat risky proposition that might get us into trouble. Granted, the only way way we can't ask is by asking her about the Enemy in turn (and I would assume, first) but I actually want to use that question as a sort of gauge on its own (I'll explain further along) so I think we should hold off on this.

Now, onto what I think we should be telling Isendral right off without reservations.

'Our Time Here' is free and pretty basic. We've already been pretty open with her about our activities and I see no reason to stop that, especially as it gets us an extra question of our own. Easy.

Telling her about the basic conditions of the northern mountain and it's probably causes is another easy one, I'm fairly sure we've already told her a bit about its condition and going further into that is a good opportunity to gain some trust I would think. That said, we haven't done very much to deliberately investigate the ship lodged inside the mountain so there's going to be a limited amount we can actually tell her about it. I think it might behoove us to hold off on this until we have more to offer on the topic.

Which just leaves telling her about the forthcoming (unknown to both ourselves and her) Birth of Slaanesh. Now given her power and ability I actually kind of doubt she's unaware of the 'storm' brewing entirely, but we don't know how much she's paid attention to it; telling her about it both gives us an opportunity to gain trust and demonstrate our own knowledge/ability. Demonstrating to Isnedral that this is both something we pay attention to and can activley sense while not having left the planet's surface is a valuable tool, plus it provides and opening into the topic I'm really interested in (which, again I'll get into further along).

Things To Learn:
I think these questions are likely to be gated behind Trust ratings we don't have yet.
Maybe Can't said:
- History of the Eldar: All that you know suggests the Eldar have existed for great lengths of time. What could be learned from their history?
- State of the Eldar: You do not know much of the Eldar, beyond that they reign over much of the galaxy. Insight into their current state could be beneficial.
- The Old Ones: Your long-lost makers. What does she know of them?
- Psychic Golems: These constructs have hitherto been unseen, and little is known of their capabilities. Any information would be valuable.
- The Missing Predator: Isendral was not the only Eldar on the planet. She had a mate, one that resided in the northern mountain and has evidently gone missing. Who was this Eldar? What was the oath the two of them shared?
- The Enemy: One thing must be determined: What does Isendral know of the Enemy? What are the experiences she and her people have had against Chaos? Does she pay heed to them?

These are things that are interesting, but not high priority.
Interesting said:
- History of the Eldar: All that you know suggests the Eldar have existed for great lengths of time. What could be learned from their history?
- State of the Eldar: You do not know much of the Eldar, beyond that they reign over much of the galaxy. Insight into their current state could be beneficial.
- Mochantia: What is the purpose of this planet? What compelled Isendral to make her home here?
- Ayacmanik: What is their purpose? How did Isendral create them? What does she intend for them? Despite your examinations of them, the Rangdan are still an enigma.
- Her Purpose Here: Eldar do not live forever, and Isendral would not be spending so much time on a single planet if there were no reason behind it. Why has she made her home here?
- Gods of the Eldar: Isendral's goddess Isha is much, much stronger than Sotek or Ayotzl at present. It would be beneficial to learn more of her, and any fellows she may have.
The things I think are absolutely vital to know as soon as possible.

Must said:
- The Enemy: One thing must be determined: What does Isendral know of the Enemy? What are the experiences she and her people have had against Chaos? Does she pay heed to them?

You'll notice many of these things appear in two of the lists, that's because there's some genuine uncertainty on our part about what she's willing to share. I'll cover the topics in... whatever order seems best.

You'll also notice the only thing in the 'Must' section is our question about the Enemy. That's because figuring out what the Eldar know about Chaos is key to figuring out what exactly is going on with Chaos itself at the moment; and that will tell us something vital about the nature of Chaos; we have never known a time when there were not four Chaos Gods and yet we find ourselves in exactly those circumstances. This is an entirely novel situation with no grounding in our existing worldview. Figuring out what's going on there is vital.

Moreover, asking tells Isendral something about our priorities. And her answer will tell us a lot about her own. Even if she refuses to tell us anything, how she refuses might very well be very illuminative. There's a chance it's not something she'll be willing to share yet (we after all are not entirely willing to share our own knowledge of the Enemy without asking her in turn), but that's a chance I think we should take. Now onto the rest of the topics.

On all the things Elder; I don't think we should ask about these yet. Partly because I think asking both of these questions without divulging our own history might invite suspicion from her, but also because... well I don't think they're as interesting as other options or as useful. Asking after the Old Ones reveals a little too much I think given how little we trust her so far. And both the Psychic Golems and Missing Predator options are probably too sensitive for her to be comfortable talking about with us; the Golems are likely to be an extension of herself in a very real sense and so knowing more about them makes them a vulnerability possibly and well, warmbloods get very emotionally attached their romantic partners and talking about them is a deeply personal conversation.

Mocvhantia's nature, the Ayacmanik's, and her purpose on the planet are all interconnected and while very interesting from a standpoint of figuring out the planet's mysteries I'm not overly concerned with diving into them immediately. She has already talked about them a bit here and there though so I think she would be willing to discuss them (though I think her Purpose might maybe be gated behind a slightly higher trust rating). That only leaves the Gods of the Eldar, now while the value of this is actually somewhat lower in the immediate sense than some of the other options above there are a couple of points that I think raise its value as a topic in relation to the rest of what I think is most important to ask her immediately.

First off, Isendral is a devotee of Isha. Possibly a Priestess of some kind. Maybe not though. I'm fairly sure though that she'll be relatively knowledgeable about the Gods, moreover I think she'll feel comfortable talking about them, being something far from the topics that she is mostly likely to be anxious about (her husband mostly). There's also a bit of synergy with the other questions and topics I want to cover. For most Warmbloods, their gods are intimately connected with their ability to combat and protect themselves from the Enemy so asking about them at the same time as we ask about the Enemy and tell her about the 'Growing Storm' makes a certain amount of sense. It also gives her additional insight into our own priorities.

To that end I propose this slate of Topics/Questions:

[X] Plan It's about the Warp, Doncha Know
- [X] Our Time Here (Free)
- [X] The Growing Storm
- [X] Gods of the Eldar
- [X] The Enemy
 
Right, Ok. It's morning, so time to cover things a little more in depth on the topic of our questions and answer session with Isendral:

Things To Tell (Choose One):

This is all the stuff we literall'y can't tell her yet. Pretty self-explanatory, we need to build up to it.


Next is the stuff that I don't think we should tell her about yet. We'll get to why in a second.


The stuff I think we should prioritize. Why to follow below.


First, why I don't think we should tell Isendral stuff about Elves yet; primarily because we don't know how she's going to react to the latter. I think before we start spilling the beans about having met people like hers before (sort of) we should get a better feel of who Isendral is as a person. I think the default Eldar response would range somewhere between thinking that we met some weirdo colony that descended into primitivism, another species that merely coincidentally 'happened' to look like Eldar, or thinking we were lying by trying to claim some sort of ancient 'knowledge' of the Eldar. We don't know her well enough to gauge where on that spectrum she'll fall or if she might even buck it entirely and be more open minded.

Emotional reactions to the above thoughts could vary wildly. Warmbloods are... overly attached to the cultural mythos they construct around their history and placement in the world and disrupting that is not necessarily to our benefit at the moment. Talking about Mallus in general is less of an issue but also an avenue likely to invite questions, and I would more like to be as open and honest with Isendral about the stuff we do tell her rather than hide stuff connected to it; when we do talk about Mallus I would actually like the Elves of Ulthuan to be part of that conversations, but as I weant to hold off on them I think for the tiem beign we should hold off on mallus conversations.

Lastly for the 'shouldn't' section; the Enemy. I think this is a place where we should be delicate. We don't know what she knows about Chaos, so immediately jumping to the best methods of combatting it seems presumptuous and a somewhat risky proposition that might get us into trouble. Granted, the only way way we can't ask is by asking her about the Enemy in turn (and I would assume, first) but I actually want to use that question as a sort of gauge on its own (I'll explain further along) so I think we should hold off on this.

Now, onto what I think we should be telling Isendral right off without reservations.

'Our Time Here' is free and pretty basic. We've already been pretty open with her about our activities and I see no reason to stop that, especially as it gets us an extra question of our own. Easy.

Telling her about the basic conditions of the northern mountain and it's probably causes is another easy one, I'm fairly sure we've already told her a bit about its condition and going further into that is a good opportunity to gain some trust I would think. That said, we haven't done very much to deliberately investigate the ship lodged inside the mountain so there's going to be a limited amount we can actually tell her about it. I think it might behoove us to hold off on this until we have more to offer on the topic.

Which just leaves telling her about the forthcoming (unknown to both ourselves and her) Birth of Slaanesh. Now given her power and ability I actually kind of doubt she's unaware of the 'storm' brewing entirely, but we don't know how much she's paid attention to it; telling her about it both gives us an opportunity to gain trust and demonstrate our own knowledge/ability. Demonstrating to Isnedral that this is both something we pay attention to and can activley sense while not having left the planet's surface is a valuable tool, plus it provides and opening into the topic I'm really interested in (which, again I'll get into further along).

Things To Learn:
I think these questions are likely to be gated behind Trust ratings we don't have yet.


These are things that are interesting, but not high priority.

The things I think are absolutely vital to know as soon as possible.



You'll notice many of these things appear in two of the lists, that's because there's some genuine uncertainty on our part about what she's willing to share. I'll cover the topics in... whatever order seems best.

You'll also notice the only thing in the 'Must' section is our question about the Enemy. That's because figuring out what the Eldar know about Chaos is key to figuring out what exactly is going on with Chaos itself at the moment; and that will tell us something vital about the nature of Chaos; we have never known a time when there were not four Chaos Gods and yet we find ourselves in exactly those circumstances. This is an entirely novel situation with no grounding in our existing worldview. Figuring out what's going on there is vital.

Moreover, asking tells Isendral something about our priorities. And her answer will tell us a lot about her own. Even if she refuses to tell us anything, how she refuses might very well be very illuminative. There's a chance it's not something she'll be willing to share yet (we after all are not entirely willing to share our own knowledge of the Enemy without asking her in turn), but that's a chance I think we should take. Now onto the rest of the topics.

On all the things Elder; I don't think we should ask about these yet. Partly because I think asking both of these questions without divulging our own history might invite suspicion from her, but also because... well I don't think they're as interesting as other options or as useful. Asking after the Old Ones reveals a little too much I think given how little we trust her so far. And both the Psychic Golems and Missing Predator options are probably too sensitive for her to be comfortable talking about with us; the Golems are likely to be an extension of herself in a very real sense and so knowing more about them makes them a vulnerability possibly and well, warmbloods get very emotionally attached their romantic partners and talking about them is a deeply personal conversation.

Mocvhantia's nature, the Ayacmanik's, and her purpose on the planet are all interconnected and while very interesting from a standpoint of figuring out the planet's mysteries I'm not overly concerned with diving into them immediately. She has already talked about them a bit here and there though so I think she would be willing to discuss them (though I think her Purpose might maybe be gated behind a slightly higher trust rating). That only leaves the Gods of the Eldar, now while the value of this is actually somewhat lower in the immediate sense than some of the other options above there are a couple of points that I think raise its value as a topic in relation to the rest of what I think is most important to ask her immediately.

First off, Isendral is a devotee of Isha. Possibly a Priestess of some kind. Maybe not though. I'm fairly sure though that she'll be relatively knowledgeable about the Gods, moreover I think she'll feel comfortable talking about them, being something far from the topics that she is mostly likely to be anxious about (her husband mostly). There's also a bit of synergy with the other questions and topics I want to cover. For most Warmbloods, their gods are intimately connected with their ability to combat and protect themselves from the Enemy so asking about them at the same time as we ask about the Enemy and tell her about the 'Growing Storm' makes a certain amount of sense. It also gives her additional insight into our own priorities.

To that end I propose this slate of Topics/Questions:

[X] Plan It's about the Warp, Doncha Know
- [X] Our Time Here (Free)
- [X] The Growing Storm
- [X] Gods of the Eldar
- [X] The Enemy

I think she knows, vaguely, that we have met people like hers long long long ago. She knows we can speak her language. She also knows the version we speak is very very very very old and archaic. So she knows we were involved in some fashion in Eldar history at some point in our existence.
 
[X] Plan It's about the Warp, Doncha Know
- [X] Our Time Here (Free)
- [X] The Growing Storm
- [X] Gods of the Eldar
- [X] The Enemy

[X] Plan Be Like The Waterfall
-[X] General Ayacmanik engagement policy for all legions: Engage When Necessary.
-[X] Legion of Xlanhuapec (holding Muukhexla):
--[X] Preserve Lizardmen Forces
--[X] Chakax is to Hold the Line
--[X] Slann are to Nuke and Counterspell
-[X] Legion of Tlaxtlan (outside Muukhexla):
--[X] Elastic Defense
--[X] Teninhuan is to Prepare the Battlefield. Knowing Teninhuan, this will probably involve a lot of snakes.
--[X] Slann are to Nuke and Counterspell
-[X] Legion of Hexoatl (outside Muukhexla):
--[X] Elastic Defense
--[X] Tiktaq'to is to Disrupt Enemy Rear Areas by coordinating long range bombardment assets (including air power).
--[X] Slann are to Nuke and Counterspell
-[X] Legion of Itza (Falling Upon The Foe):
--[X] Elimination of High Value Targets
--[X] Kroq-Gar is to Duel Enemy Leaders
--[X] 5 Slannpower coordinate with the Scry and Spy slann hopefully still watching for Gardakka and teleport kill-teams on top of him.
--[X] All remaining slannpower to provide Mobility Assistance
 
[X] Plan Waterfalls And A Focus

[X] Plan It's about the Warp, Doncha Know
 
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[X] Plan It's about the Warp, Doncha Know

[X] Plan Be Like The Waterfall

Getting to know what the Eldar know of The Enemy here would be ideal. Plus, for all we know the description of Slaneesh may tip her off that her people are currently break-dancing in a minefield.
 
I think she knows, vaguely, that we have met people like hers long long long ago. She knows we can speak her language. She also knows the version we speak is very very very very old and archaic. So she knows we were involved in some fashion in Eldar history at some point in our existence.
That's fair, I had forgotten about that bit. Still I'm not as immediately interested in Eldar History/Telling Isnedral about Mallus as I am Chaos knowledge.
 
[X] Plan It's about the Warp, Doncha Know
[X] Plan Be Like The Waterfall

Seems good.
The sooner we tell her about The Big Fuckery, the more chances that something will change.
 
Isendral lifted her eyes from the ground and matched gazes with Ahi-Mun. "I am a keeper of this world, for it is precious to me and mine. By my oath as a scion of the Great Mother, I swear to you that this ground is warded from any malign influences. Please," she pronounced. "Trust me."

Ahi-Mun's palanquin floated downwards with languid slowness. His Temple Guard formed up underneath it, ready to bear its weight upon their shoulders, and stepped aside only at their master's gesture. The heavy stone slab touched down with a quiet squish, settling slightly into the muck. Ahi-Mun's legs, which had been crossed underneath his bulk for over eight millennia, unfolded with a litany of clicks, pops, and slow, jerking movements.

A moment passed, the palpable force of the slann's attention scanning the ground beneath him. Then Ahi-Mun extended his legs, resting his broad, webbed feet on the ground for the first time in an age. The muck crawled slightly over his skin as they sunk in, coating long-neglected skin with a layer of moisture.

This struck me as very nice. It makes me happy.
 
To Isendral's eyes, the lizardmen were a glaring mass of witch-lights, every single piece of them seeming to exude some form of psychic energy that stood out to her spirit-sight. From the smooth, unbroken road they laid down behind them to the jewels affixed to their crests, everything had aether imbued into it, everything glowed and pulsed and interfaced with each other in a mutually supporting symphony of light. It was, however, dwarfed entirely by the radiance of the being that emerged behind the procession, flanked by hundreds of guards and seated upon a floating disc of stone. Its material body was bloated and grey and rubbery, amphibian skin kept moist by a number of attendants that daubed thick ointment and gels upon it periodically. Its eyes were closed, and it was seated with its long, thin arms folded in meditative repose, but Isendral knew it was aware. It shone like a cold star in the Immaterium, its presence a many-limbed thing with dozens of eyes that was constantly looking, listening, thinking. Nodules of thought extended out from it, touching with delicate grace across every facet of its expedition, and its awareness blazed like searchlights, questing idly for anything of note. Its thoughts could be seen churning in a cube with far too many sides, twisting and turning at angles impossible for most to comprehend. It more resembled a god than a mortal, with the immensity of its soul only barely constrained by its flesh.
I love this description of the Slann's soul. Especially the bolded bit, showing just how different the Slann are.
 
I'd like to bring Aspects of Ulthuan into the discussion with Isendral, mostly because I want to discuss the Everqueen as an avatar of Isha with her.
 
Thought came to me while rereading the update. Not sure if this has been posted before, but I think I came to another possible, but likely more literal interpretation of the Prophecy from the relic priests back in like turn 4. After all in addition to the Orks, we asked about the Southern Continent.

The prophecy for my benefit and yours.
[QUOTE="Xantalos, post: 11607388, member: 4123"]The fruit of the ultimate predator was rotten and brought only death when eaten at long last. It now stands a hollow remnant, a mockery of that which was before.

The Garden will rage and thrash at its discovery, but could not halt the inevitable. The storm cannot be controlled; it can only be allowed to pass by or stopped in its tracks.
[/quote]
People have mentioned that it seems like Isendel's husband was a devotee to the Eldar god of the Hunt. So that first paragraph; sentence might be about him.

The Garden in this case would be Isendel herself, who has already nearly choked out a skink in her rage, before she composed herself. As for the inevitable, that might refer to her divorce going public on the Eldar internet or it might refer to seeing her people fall into The Lord of Excess's trap.

The Storm then would be The Storm which we can speak to her of. That says interesting things if it implies that the storm can be stopped. (And here I mean Firefly Interesting.)
 
Personally, my main concern is finding out Isendral's purpose on the planet.

The better we understand that, the better we can be good neighbours.
 
Personally, my main concern is finding out Isendral's purpose on the planet.

The better we understand that, the better we can be good neighbours.
Yeah. One thing I am slightly worried about is if the City Drop created a tainted lake or whatever that we're gonna have to clean up in the landing zone. I hope not, that'd be aggravating.
 
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