With either sufficient numbers, sufficient dakka or sufficient Waagh field magic.
Granted, none of those are liable to be present among the orks currently on the planet. But generally Orks are, well...genuinely scary; they were peer enemy to Necrons during War in Heaven, weren't they?
The Orks are not the Krork - not any more anyway.
 
Just because all this talk about warmachines, starships, and strikecraft; months and months ago I brainstormed a bunch of tech starship ideas for the quest, decided not to post them because all of that was both so far off and I didn't want to step on your toes but when I was thinking of what our Aero-Space Superiority Fighters and Bombers might look like I definitely envision skinks as being the primary pilots/crew.

The actual idea basically just boiled down to giant stone arrowheads, with the piloting done by the combined efforts of synchronized terradon/ripperdactyl and their skink handlers with the beasts being physically and permanently joined to the craft.

Arrowhead:

A wide arrow shaped craft of stone and metal, piloted by a bonded pair of skink and terradon joined into one mind by the structure of the vessel these are the mainstay attack craft. Capable of incredible speed and maneuverability, the dual minds of its pilot make it uncommonly difficult for opponents to target and kill.

Bola:

Slightly larger than the Arrowheads, Bolas' also have further swept back wings and a greater crew; usually complementing the pilot pair with four to five additional skinks, or two skinks and a kroxigor depending on the loadout. These bombers are less mobile than their slighter cousins, but are capable of dealing grievous damage to even capital ships in relatively small numbers.
Funny enough this is remarkably similar to my own half-formed ideas on your eventual fleet composition - it'd start with very simple shapes like the arrowheads, and gradually build up to more and more geometrically complex shapes as the ships get bigger.

Well, I made a thread that I'm going to force myself to post in every day, either to report that I've written something for either of my quests or to write a random thing, so not bad overall.

Of course its entirely dependent upon in Xantalos considers this viable enough to spend Slann on it
Speaking of spending Slann...
Hey @Xantalos hypothetically speaking, if a Slann were to die or otherwise donate its body, would this help speed up our research on Slann Spawning? (Of course i am NOT advocating for the unnecessary death of a Slann in any way, but if one were to suddenly die we could perhaps understand
Slann-atomy by using its remains)
Yup! You'd need a freshly dead slann though, can't use Relic Priest parts.

The Orks are not the Krork - not any more anyway.
To be more accurate, not yet.
 
Something something Atlantis.

What show's that from, Stargate? I gotta get around to watching that one of these decades.


@Xantalos
Are you going to take inspiration from the Archosaur Empire from Redflag's quest?
Depends on if I see anything else worth taking. Right now everything I've seen from them is either something I'm not doing or have already planned for. I'll have to wait till the Krork get around to fighting them until I can say for sure.
 
What show's that from, Stargate? I gotta get around to watching that one of these decades.



Depends on if I see anything else worth taking. Right now everything I've seen from them is either something I'm not doing or have already planned for. I'll have to wait till the Krork get around to fighting them until I can say for sure.
stargate SG1 and stargate Atlantis are two of my favorite scifi shows. definitely recommend them.
 
Spirits of Stone and Crystal - Professor Vesca
Tehuilotic ilhuicateotl
(lit) Crystal God of Heavens
Genius Loci


A powerful crystal that draws upon the geomantic energy generated by the city to which it has been bonded. This crystal hovers high above the city, orbited by carven stone slabs that depict Slann from ages past. The crystal is, in a sense, alive, and protects the city on its own. It is capable of powering, activating, and directing the enchantments and geomantic energy of the city at any intruder it perceives as a threat, or can be directed by Skink Priests or Slann mage-lords. The Genius Loci, is not primarily a weapon. Instead it acts as a battery and capacitor storing geomantic energy for the purpose of fueling great rituals, and as an emergency power source in case the web is ever disrupted. The Genius Loci is capable of projecting a barrier over the city, and can cooperate with other cities, bearing other crystals, to project a barrier over a wide geographic area, or an entire planet. The Genius Loci is also capable of operating the Teootl Tepetl in both offensive and defensive activities.

In some ways, the Genius Loci is itself alive. It will act to thwart and deter any potential threat to itself or its lizardman masters. It is aware of its immediate surroundings and can act on its own to intervene against these threats with no direction or attention from the Skink priests or Slann.

Teootle Teptl
(lit) God of the mountain/God of the Hill
Giant Stone Spirit


Massive engraved statues made from various stones, bronze, and precious metals. Generally, these monuments are carved from interlocking stone segments that make up the limbs, torso, and head. Their eyes are made from obsidian glass, or precious gemstones or crystal. The brain, heart, and gut are often made up of enchanted gold and covered in hundreds of thousands of tiny glyphs and covered in stone. The nerves and blood vessels are made of true silver. Their stone limbs also hide bones of bronze covered in similar glyphs. Strangely enough, these statues do not depict any sub-species of the Lizardmen. Instead they seem to be depictions of humanoid entities. These statues, ranging from several stories to several dozen stories in height, are normally inactive. In their inactive state they do not respond to any stimuli and are as inanimate as their components may suggest.

However; when infused with geomantic energy, these statues glow with an inner blue light. They crackle with the magical energy, and lines depicting glyphs and enchantments begin to glow. The statue becomes motile and begins to move about.

The Teootle Teptl are mobile hubs of geomantic energy. Most often, they are associated with the Genius Loci which will activate them and direct them to deal with threats that might be more then a Saurus can deal with alone. They can connect to the geomantic web and can vent the energy as deadly beams of blue light out of their hands and eyes. They are also capable of manipulating this energy via their bronze skeleton and can project shields and barriers as needed. So long as they are close enough to the web, they can also draw upon the magic of the web to facilitate limited self-repair.

When away from the cities of the lizardmen, they can be piloted via ritual. The skink priest would project their soul out of their body and into the Teootle Tepetl. Once within they could have access to all of its capabilities and magical energy. While they eventually run out of energy for their more esoteric abilities, they will always have the charge needed to move about under their own power. Teootle Tepetl also often carry massive enchanted weapons in their hands, as a backup when they run out of energy for their ranged and support abilities.
 
Last edited:
Tehuilotic ilhuicateotl
(lit) Crystal God of Heavens
Genius Loci


A powerful crystal that draws upon the geomantic energy generated by the city to which it has been bonded. This crystal hovers high above the city, orbited by carven stone slabs that depict Slann from ages past. The crystal is, in a sense, alive, and protects the city on its own. It is capable of powering, activating, and directing the enchantments and geomantic energy of the city at any intruder it perceives as a threat, or can be directed by Skink Priests or Slann mage-lords. The Genius Loci, is not primarily a weapon. Instead it acts as a battery and capacitor storing geomantic energy for the purpose of fueling great rituals, and as an emergency power source in case the web is ever disrupted. The Genius Loci is capable of projecting a barrier over the city, and can cooperate with other cities, bearing other crystals, to project a barrier over a wide geographic area, or an entire planet. The Genius Loci is also capable of operating the Teootl Tepetl in both offensive and defensive activities.

In some ways, the Genius Loci is itself alive. It will act to thwart and deter any potential threat to itself or its lizardman masters. It is aware of its immediate surroundings and can act on its own to intervene against these threats with no direction or attention from the Skink priests or Slann.

Teootle Teptl
(lit) God of the mountain/God of the Hill
Giant Stone Spirit


Massive engraved statues made from various stones, bronze, and precious metals. Generally, these monuments are carved from interlocking stone segments that make up the limbs, torso, and head. Their eyes are made from obsidian glass, or precious gemstones or crystal. The head, heart, and gut are often made up from bronze alloys, gold, and silver and covered in hundreds of thousands of tiny glyphs and covered in stone. Their stone limbs also hide bones of bronze covered in similar glyphs. Strangely enough, these statues do not depict any sub-species of the Lizardmen. Instead they seem to be depictions of humanoid entities. These statues, ranging from several stories to several dozen stories in height, are normally inactive. In their inactive state they do not respond to any stimuli and are as inanimate as their components may suggest.

However; when infused with geomantic energy, these statues glow with an inner blue light. They crackle with the magical energy, and lines depicting glyphs and enchantments begin to glow. The statue becomes motile and begins to move about.

The Teootle Teptl are mobile hubs of geomantic energy. Most often, they are associated with the Genius Loci which will activate them and direct them to deal with threats that might be more then a Saurus can deal with alone. They can connect to the geomantic web and can vent the energy as deadly beams of blue light out of their hands and eyes. They are also capable of manipulating this energy via their bronze skeleton and can project shields and barriers as needed. So long as they are close enough to the web, they can also draw upon the magic of the web to facilitate limited self-repair.

When away from the cities of the lizardmen, they can be piloted via ritual. The skink priest would project their soul out of their body and into the Teootle Tepetl. Once within they could have access to all of its capabilities and magical energy. While they eventually run out of energy for their more esoteric abilities, they will always have the charge needed to move about under their own power. Teootle Tepetl also often carry massive enchanted weapons in their hands, as a backup when they run out of energy for their ranged and support abilities.

Atlantis: The Lost Empire ?
 
I don't know why... but now I kind of want to see some unit proposals based off of the Coutle from Rise of Legends.

Than again their entire theme is sufficently advanced technology aztecs.
 
Approved! I can put those as Sacred Site stuff pretty easily once you guys unlock those.

I don't know why... but now I kind of want to see some unit proposals based off of the Coutle from Rise of Legends.

Than again their entire theme is sufficently advanced technology aztecs.
JDFJASDLKASJ I've been looking for that damn game for years but couldn't remember its name for the life of me. Those guys were one of the many sparks of inspiration that contributed to the creation of this quest in the first place.
 
JDFJASDLKASJ I've been looking for that damn game for years but couldn't remember its name for the life of me. Those guys were one of the many sparks of inspiration that contributed to the creation of this quest in the first place.
It's a darn good game and that was when it was half finished.

Like I can totally immagine 40k lizardmen making a units based off of the Coutle Death snakes that's dedicated to Sotek as a sort of large vs large unit.
 
Last edited:
It's a darn good game and that was when it was half finished.

Like I can totally immagine 40k lizardmen making a units based off of the Coutle Death snakes that's dedicated to Sotek as a sort of large vs large unit.
I've honestly forgotten almost everything about it so I'm gonna go see if I can't find some video footage of it somewhere. Mayhaps it'll have some inspiration for something here.
 
Back
Top