If there is a posibility of making and scan of beat in the planet and deciding what would be usefull to us?.

In part because you have mention cool stuff already but many of them dont have names, this would save time.
 
Clearly the answer to the whole Gun dedate is to make something that fulfill the role of a Saurus... but with Dakka!... either innate using some sort of biological weapon of just really good with whatever ranged weapon it gets.
 
Clearly the answer to the whole Gun dedate is to make something that fulfill the role of a Saurus... but with Dakka!... either innate using some sort of biological weapon of just really good with whatever ranged weapon it gets.
The problem isn't that Saurus can't shoot, Xantalos said the Saurus have excellent accuracy with the guns we got last turn, but the Saurus do more damage just by closing in and using their swords. We just need to get a mass producible gun that does more damage than Saurus can do in melee, which will probably end up being some sort of magic assault rifle.
 
The problem isn't that Saurus can't shoot, Xantalos said the Saurus have excellent accuracy with the guns we got a few turns ago, but the Saurus do more damage just by closing in and using their swords. We just need to get a mass producible gun that does more damage than Saurus can do in melee, which will probably end up being some sort of magic assault rifle.
Exactly why wast Saurus by making them use guns (Except out of convenience) when we can make I dunna something that can shoot as well as imperial assassins while wielding 2-4 guns at the same time!

...And yet I am joking.
 
Again, laser beam firing halberds so our Sauruses can swing while they shoot and shoot while they swing. Make Guardian Spears look like they're for chumps.
 
Shame we can't make the shields deflector shields as well.

Make the enemy think closer into melee is better.

Than make them hurt for it.
Does make me curious if the proliferation of ranged weapons worth using Saurus for will push Skinks even further into an auxiliary role. There's really not much they do besides skirmishers, warbeast handling, and rank and file magic that Kroxigar* and Saurus don't do better.

*Kroxigar heavy weapon teams are going to be a blast, I just know it.
 
Does make me curious if the proliferation of ranged weapons worth using Saurus for will push Skinks even further into an auxiliary role. There's really not much they do besides skirmishers, warbeast handling, and rank and file magic that Kroxigar* and Saurus don't do better.
War Machine Crews could work for Skins... I mean if we even if we don't make ones that don't need to be tied to Dinos the Skinks are going to take up much less space... beyond that? Maybe 'lighter' heavy weapons as well like the ones you'd deploy before firing but that would still be a role better served by Kroxigar.

Probably not much the Skinks can do outside of auxillary roles as you've mention though.
 
War Machine Crews could work for Skins... I mean if we even if we don't make ones that don't need to be tied to Dinos the Skinks are going to take up much less space... beyond that? Maybe 'lighter' heavy weapons as well like the ones you'd deploy before firing but that would still be a role better served by Kroxigar.

Probably not much the Skinks can do outside of auxillary roles as you've mention though.
War machine crew and crew for spaceships seems like the other big details. Unless Saurus' martial prowess extend to both of those things. I mean, this is a setting where using Space Marines to pilot tanks and fighters as opposed to normies is considered a good idea. So I suspect that even if Skinks are used to man warmachines there will still be Saurus involved.
 
War machine crew and crew for spaceships seems like the other big details. Unless Saurus' martial prowess extend to both of those things. I mean, this is a setting where using Space Marines to pilot tanks and fighters as opposed to normies is considered a good idea. So I suspect that even if Skinks are used to man warmachines there will still be Saurus involved.
I mean true but at same time we are apparently good enough with creating variants that it may be more practical to optimize Skinks for the role.... perhaps a variation of Skink with a more Saurus like mentality (Tempered with caution due to being smaller) plus some innate affinity for machines?
 
I mean true but at same time we are apparently good enough with creating variants that it may be more practical to optimize Skinks for the role.... perhaps a variation of Skink with a more Saurus like mentality (Tempered with caution due to being smaller) plus some innate affinity for machines?
Ah yes, the there's an app lizardman for that method. That's probably what we'll end up doing.
 
I think skinks will serve more support role like artillery and pilots. Sure you can have a saurus do it as well but thats one less saurus killing people with guns.
 
Also, we should eventually make a modification to kroxigors so they can destroy enemies buldings, I mean creating stuff and destroying are not so diferent in the end.
 
And now I'm now imagining if we mass produced Gallantmon's Aegis. Basically, a shield that can make a Giant FU Laser.
 
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I mean
The laser tech is all there, we have engines of the gods
All we need to do is miniaturize them
 
Again, laser beam firing halberds so our Sauruses can swing while they shoot and shoot while they swing. Make Guardian Spears look like they're for chumps.
This is actually pretty close to what I've envisioned. Why make them waste time switching from ranged weapons to melee weapons when they can just use one tool for both?

Does make me curious if the proliferation of ranged weapons worth using Saurus for will push Skinks even further into an auxiliary role. There's really not much they do besides skirmishers, warbeast handling, and rank and file magic that Kroxigar* and Saurus don't do better.

*Kroxigar heavy weapon teams are going to be a blast, I just know it.
War machine crew and crew for spaceships seems like the other big details. Unless Saurus' martial prowess extend to both of those things. I mean, this is a setting where using Space Marines to pilot tanks and fighters as opposed to normies is considered a good idea. So I suspect that even if Skinks are used to man warmachines there will still be Saurus involved.
I think skinks will serve more support role like artillery and pilots. Sure you can have a saurus do it as well but thats one less saurus killing people with guns.
Yeah, as far as warfare goes, skinks will gradually become an auxiliary unit. They'll be used for warbeast handling, crewing starships/war machines and the like (since they're smaller so they can fit more of them in), piloting strikecraft equivalents and the like. Probably militia equivalents if you end up occupying some other species' space and need the saurus for elsewhere, or just to fill in the gaps. Also yeah, battlefield magic if a slann isn't present, and also functioning as intermediaries between the slann and local saurus commander. Being the 'glue' that holds the various parts of the lizardmen machine together, basically.

Also, we should eventually make a modification to kroxigors so they can destroy enemies buldings, I mean creating stuff and destroying are not so diferent in the end.
Oh they can do this already.
 
This is actually pretty close to what I've envisioned. Why make them waste time switching from ranged weapons to melee weapons when they can just use one tool for both?




Yeah, as far as warfare goes, skinks will gradually become an auxiliary unit. They'll be used for warbeast handling, crewing starships/war machines and the like (since they're smaller so they can fit more of them in), piloting strikecraft equivalents and the like. Probably militia equivalents if you end up occupying some other species' space and need the saurus for elsewhere, or just to fill in the gaps. Also yeah, battlefield magic if a slann isn't present, and also functioning as intermediaries between the slann and local saurus commander. Being the 'glue' that holds the various parts of the lizardmen machine together, basically.


Oh they can do this already.
Jaffa! Cree!
 
Yeah, as far as warfare goes, skinks will gradually become an auxiliary unit. They'll be used for warbeast handling, crewing starships/war machines and the like (since they're smaller so they can fit more of them in), piloting strikecraft equivalents and the like. Probably militia equivalents if you end up occupying some other species' space and need the saurus for elsewhere, or just to fill in the gaps. Also yeah, battlefield magic if a slann isn't present, and also functioning as intermediaries between the slann and local saurus commander. Being the 'glue' that holds the various parts of the lizardmen machine together, basically.
Just because all this talk about warmachines, starships, and strikecraft; months and months ago I brainstormed a bunch of tech starship ideas for the quest, decided not to post them because all of that was both so far off and I didn't want to step on your toes but when I was thinking of what our Aero-Space Superiority Fighters and Bombers might look like I definitely envision skinks as being the primary pilots/crew.

The actual idea basically just boiled down to giant stone arrowheads, with the piloting done by the combined efforts of synchronized terradon/ripperdactyl and their skink handlers with the beasts being physically and permanently joined to the craft.

Arrowhead:

A wide arrow shaped craft of stone and metal, piloted by a bonded pair of skink and terradon joined into one mind by the structure of the vessel these are the mainstay attack craft. Capable of incredible speed and maneuverability, the dual minds of its pilot make it uncommonly difficult for opponents to target and kill.

Bola:

Slightly larger than the Arrowheads, Bolas' also have further swept back wings and a greater crew; usually complementing the pilot pair with four to five additional skinks, or two skinks and a kroxigor depending on the loadout. These bombers are less mobile than their slighter cousins, but are capable of dealing grievous damage to even capital ships in relatively small numbers.
 
decided not to post them because all of that was both so far off
the combined efforts of synchronized terradon/ripperdactyl and their skink handlers with the beasts being physically and permanently joined to the craft.
I wouldn't be so quick to discard that. Sure, it's more of a stopgap Imperium style thing on the way to better things. But it's very thematic for Warhammer 40k and parallels the Imperium's own tech.

The lore is a wee inconsistent, but people forget just how pervasive the Mind-Impulse Unit is. Or rather, controlling vehicles in part or whole via bionic implants connecting the vehicle and the pilot's nervous system. Not just Dreadnoughts and Titans, but everything from the lowly Sentinal to the Leman Russ, to behemoths like the Thunderhawk and void naval vessels.
 
I wouldn't be so quick to discard that. Sure, it's more of a stopgap Imperium style thing on the way to better things. But it's very thematic for Warhammer 40k and parallels the Imperium's own tech.

The lore is a wee inconsistent, but people forget just how pervasive the Mind-Impulse Unit is. Or rather, controlling vehicles in part or whole via bionic implants connecting the vehicle and the pilot's nervous system. Not just Dreadnoughts and Titans, but everything from the lowly Sentinal to the Leman Russ, to behemoths like the Thunderhawk and void naval vessels.
Oh, I meant far off in terms of time. A lot of this first occurred to me a turn or two ago (maybe even three), I figure until we get closer to actually getting the entirety of Mochantia under our thumb most of the stuff I came up with just isn't very useful to share with the thread.
 
Hmm...
Im noticing something about our Saurus Warriors that might bite us once we start engaging in fisticuffs with the Orks.
The scales of a Saurus, along with its intellect. harden with age until they are the equivalent of steel, but this takes centuries or possibly even milennia, meaning that we are surprisingly vulnerable against assasinations or other decapitation attempts meant to target our leaders and generals.

Now im not saying the Orks are smart enough to launch assasins at our leaders, but you can never be certain when it comes to Orks, a well placed Kommando could lead to the crippling of a temple city or worse, the death of a Slann

The problem with us as a faction is that we require time to entrench, build, develop and train. Time we might not have due to several reasons (incoming warmblood invaders or Daemonic Incursions) so I'd say one of our biggest priorities is to create redundancies in our leadership and strengthen the freshly spawned Saurus' scales (to help give extra protection for when our bronze plates fail/break or when low on resources) and intelligence to make sure our armies dont grind to a halt should the leader of it die

Of course its entirely dependent upon in Xantalos considers this viable enough to spend Slann on it
Speaking of spending Slann...
Hey @Xantalos hypothetically speaking, if a Slann were to die or otherwise donate its body, would this help speed up our research on Slann Spawning? (Of course i am NOT advocating for the unnecessary death of a Slann in any way, but if one were to suddenly die we could perhaps understand
Slann-atomy by using its remains)
 
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And how, exactly, is an Ork Kommando supposed to kill the Frog with godlike magical powers?

With either sufficient numbers, sufficient dakka or sufficient Waagh field magic.
Granted, none of those are liable to be present among the orks currently on the planet. But generally Orks are, well...genuinely scary; they were peer enemy to Necrons during War in Heaven, weren't they?
 
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