- Location
- Somewhere Beyond the Sea
I think its an ultra Chad, like from "The Virgin __ Vs the Chad __ Meme'
Dont quote me on this though
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I think its an ultra Chad, like from "The Virgin __ Vs the Chad __ Meme'
I think its an ultra Chad, like from "The Virgin __ Vs the Chad __ Meme'
Dont quote me on this though
Oh nvm then, my badNo actually, a Thad is a creature from a certain video game. Gene Forge I think? It's a basic builder unit that can also be used as an impromptu weapon, because while incredibly stupid they are also incredibly durable.
Im noticing that while our Temple Cities are hard to assault by any means, our manpower (Lizardpower?) And reinforcements are limited to the spawning pools and how much energy they recieve. Which takes a while and might not be enough to replace casualties fast enough
I propose an "Alarm" system that when triggered, whether by a skink priest, a saurus sentry or otherwise, floods the spawning pools with excess geomantic energy to hasten the spawning frequencies, and number of lizardmen per spawning.
Essentially it will act as our "Oh shit button" and seeing as how most Temple Cities are fortresses in their own right, will extend the amount of time the enemy requires to secure the city (Its especially hard when reinforcements are constantly arriving and the local Skink priests and Slann are flinging spells left right and centre)
Yeah that sounds goodthat is when our slann start casting "Spawn Lizardmen", we can do that as a action for our slann, its not efficient however. And unless we set up a system where excess lizardmen from each of the three casts are sent to lesser populated cities whenever we finish a spawning, they stay there.
Might also be a good idea to get a few slann to start that little project, maybe 1 or 2 5th gen to set up the system where census of the cities pop is taken and then balanced out across the board. (at least try to get each city to 20-40% capacity, when it has been reached across the board then go for that 50-70%, then 80-100%)
I wish I could say this was my reference, but no it was the meme one. Virgin Bretonnian Knights vs Chad Sigmarite Flagellants vs Thad Bretonnian Peasantry.No actually, a Thad is a creature from a certain video game. Gene Forge I think? It's a basic builder unit that can also be used as an impromptu weapon, because while incredibly stupid they are also incredibly durable.
That's actually an idea I'd been thinking of implementing in the future. Mayhaps I'll let you cast a geomantic ritual to boost a specific city's spawning rate by a certain multiplier for a turn or something. I'll have to figure out how I'd structure that, but I'll do that, I'm thinking.Im noticing that while our Temple Cities are hard to assault by any means, our manpower (Lizardpower?) And reinforcements are limited to the spawning pools and how much energy they recieve. Which takes a while and might not be enough to replace casualties fast enough
I propose an "Alarm" system that when triggered, whether by a skink priest, a saurus sentry or otherwise, floods the spawning pools with excess geomantic energy to hasten the spawning frequencies, and number of lizardmen per spawning.
Essentially it will act as our "Oh shit button" and seeing as how most Temple Cities are fortresses in their own right, will extend the amount of time the enemy requires to secure the city (Its especially hard when reinforcements are constantly arriving and the local Skink priests and Slann are flinging spells left right and centre)
It isn't the whole truth, or really even part of it. But it is a semblance of what happened so long ago.This is just a theory/headcanon that i made because the Fantasy Old Ones seemed more responsible with psykers and the warp than 40K Old Ones (Who engineered an entire species of powerful psykers and gave them little to no training or alternative goals once the War In Heaven ended which led to the murder-fricking of Slaanesh)
Eh. Nah. What happened was the PC (actually this would be the second PC, being the son of the first one) went with a collection of mortal and immortal badasses (Abhorash, Malekith, and Tyrion to name a few of them) to attack into the Realm of Chaos to draw attention and keep Chaos busy and maybe free cptured fragments of their gods from Chaos while Lord Kroak (who managed to revive himself) led the effort to reset and rebuild the wardstone network and the vortex at Ulthuan to truly drain Chaos and the Warp from the world.Knight Quest over on SB was one, but if you're not a fan of Warhammer Dynasty/SB Epic absurdity, the ending of the quest was the PC literally joining all the good gods to beat the shit out of Chaos and banish them forever, then it won't be for you.
1. Maybe some of your bigger magic guns and such once you get them. Mobile artillery and the like.Hey
@Xantalos
Quick question
How hard would it be to have kroxigors with mini ballista or solar engines on their backs or strapped to their arms, and would it be worth it?
Also
How difficult would it be to make flying skinks/saurus/kroxigors that aren't skink Azyr casters?
Next
Could we theoretically create some form of uberscrying to see how the whf world is doing?
And finally
If the slann can spawn lizardmen any time, could they also spawn dinosaurs?
Hey @Xantalos sorry for bothering you but i have a question that i just cant answer.1. Maybe some of your bigger magic guns and such once you get them. Mobile artillery and the like.
2. Probably Very Difficult if they don't have any other qualities added.
3. Nah, even figuring out where Mallus is will be a Main Quest thing.
4. Now that you've integrated them into the spawning network, yeah. Once you get spellforges next turn this does mean that it'll be theoretically possible for a slann to quick-spawn an armored Dread Saurian out of nowhere if they're in danger.
Pfft, no worries! Power armor will be made from the three materials you use for making weapons and the like, mostly obsinite, but some gold and bronze too. Mayhaps there'll be gold and bronze-dominant versions too, for different purposes. They aren't actually traditional gold and bronze, it's just easier to call them that than what they actually are. It'll be powered by the Web, yeah, and thus gain effectiveness as it gets stronger. It's one thing that gets folded into the mag 6 and above bonuses, where you start getting stuff like +120% strength and endurance to your units.Hey @Xantalos sorry for bothering you but i have a question that i just cant answer.
What would Lizardmen Power Armour look like and how would it function? Would it be made from Obsinite or an even stronger version of it or something lighter? Would it be powered through conventional means or through magic/the geomantic web?
Again sorry if you cant answer it due to spoilers.
1. Nah on the first and third, though you already have the second - priests of Sotek are capable of calling on his blessings, and any other gods you obtain will be the same.@Xantalos
Got a few more questions for you
1. If we can theoretically make skink priests of each wind, could we make skink priests of two or more winds? What about priests of divine magic? Or stuff like runes or kislev's ice magic?
2. If kroxigors are our builder units, with an instinctive knowledge of how to create and put stuff together, could we make kroxigor biobuilders, who's only job is to draw up plans for/suggest new breeds of lizardmen and dinosaur? To reduce slann actions on biomorphing to just modifying the runes. Also, would the slann portion of the new subbreed designing necessitate an action?
3. How goes it?
Glad to hear it!
Mayhaps? I mean, you've got Dread Saurians which basically do something like that. No definitive answer right now, though.1. Could we create dinosaurs filled with a specific wind, similar to skink priests?
That's kinda too minute and fiddly for me to bother with. This sort of variation is covered by the inherent randomization aspect of the spawning process, so you've kinda already got this.2. Is it possible to create specialized units of saurus, not really sub breeds, but modded to be slightly different? For example, a group of saurus armed with only tower shields who's only mutation is that they're larger than other saurus by a bit? Or a group of saurus that are just a bit faster and more agile, but also slightly less tough than other saurus, who dual wield weapons? Stuff like that
If you get to Mallus, possibly.3. Would it, technically be possible for us to recreate stuff from mallus, like dragons or dwarvish runes?
Not particularly, no. Lustria was filled with reptilian stuff and so you ended up with dinosaur warbeasts. It's more a matter of faction coherence and aesthetic than anything else in particular.4. Is there any reason other than aesthetics that we only use reptilian creatures?
OkayMayhaps? I mean, you've got Dread Saurians which basically do something like that. No definitive answer right now, though.
That's kinda too minute and fiddly for me to bother with. This sort of variation is covered by the inherent randomization aspect of the spawning process, so you've kinda already got this.
If you get to Mallus, possibly.
Not particularly, no. Lustria was filled with reptilian stuff and so you ended up with dinosaur warbeasts. It's more a matter of faction coherence and aesthetic than anything else in particular.
1. Eh, mass alchemy isn't really a thing you do? If it pops up it'd just be handled by the existing skink priests though.Okay
Thank you
Few more things
1. Would it be possible/viable to have a set of skink priests who specialize in potions? Asking because I think it'd be pretty cool for our more elite units to be equipped with a whole ton of buffing potions
2. Could we use the communion to talk/share findings with the other 2nd gens?
3. Could a skink priest of each wind, working together, create quaysh?
4. Would it be possible for us to create/mod creatures that have a connection to a certain wind of magic that allows them to achieve a certain number of predetermined effects, all generally of the same nature?
5. Could we, theoretically, fill an inert crystal with a certain wind/mix of winds, and then use the resulting 'elemental crystal' to create magical items?
What does this do that power-stones don't? I'm genuinely curious for your opinion. And to make this simple, power-stones are essentially what happens when a wizard congeals the Winds into solid matter and are exactly as energy dense as that sounds.5. Could we, theoretically, fill an inert crystal with a certain wind/mix of winds, and then use the resulting 'elemental crystal' to create magical items?
It's pokemon
YesWhat does this do that power-stones don't? I'm genuinely curious for your opinion. And to make this simple, power-stones are essentially what happens when a wizard congeals the Winds into solid matter and are exactly as energy dense as that sounds.
Powerstones are the cornerstone of high end enchanting precisely because they can constantly draw on their wind to power enchantments and don't decay. Teclis made a budget Runefang just by bonding eight powerstones to a blade and channeling his magic into it. I think you are fundamentally ignoring that a powerstone is magic made real and permanent. It's not any less real then say- wraithbone and that's not inclined to decay or degenerate. Hell I'm pretty sure wraithbone doesn't even directly suffer from Null tech.Yes
I know what power stones are
But there's some stuff that you can do with a material that's made up of both reality and the warp (magic is filtered warp energy) that you can't do with solidified unreality (again, magic is filtered warp energy, the stuff that comes from the immaterium). For instance, I'm pretty sure that the crystals, being filled with magic, but grounded in reality would do well in enchantments and magical weaponry, since those have to last. It'd also probably resonate pretty well with the geomantic web, since, according to xantalos, that's also a mix of reality and the immaterium
Okay thenPowerstones are the cornerstone of high end enchanting precisely because they can constantly draw on their wind to power enchantments and don't decay. Teclis made a budget Runefang just by bonding eight powerstones to a blade and channeling his magic into it. I think you are fundamentally ignoring that a powerstone is magic made real and permanent. It's not any less real then say- wraithbone and that's not inclined to decay or degenerate. Hell I'm pretty sure wraithbone doesn't even directly suffer from Null tech.
There's some existing methods and themes for making crazy high end gear from Magic and the Warp, and I feel zero need to change that. I'd much prefer that the more advanced our gear and technology gets the less distinction it makes between what is and what's possible. And trying to insist that we need material components just gets in the way of that.