well the wind of life under the control of the lizardmen will be interesting, as in injuries can be healed allot better as well as sending forth the entire forest to attack our enemies.
not to mention the bullshit ways of getting info or maybe-zombie minions...heck even throwing thorns and other nasties at our enemies.
pretty sure the other lizardmen slann hero's are going to be joyful at the fact we have not only beaten the mind-fog, but got the forges, spell forges, and other interesting tech up and running.
hopefully we found some decent armor for our lizardmen in the vaults...and heck even eventually getting the dead slann up and running with understanding the slann bodies...which means the relic priests can stop being dead. (as well as Korak...that bugger coming alive again will freak everyone out because of how bullshit he is) and understanding their souls will be awesome.
this is the first turn that we have all our alive slann awake and well right?