Yeah, geomantic rituals can't build things for you, that's too small-scale. You can actually put slann towards doing so to a degree, however - in the next few days I'll come up with a scale for how many slann of various generations are equal to one city action for more transparency. Something I should've done when this game started probably, but I'm patching it now.
 
Yeah, geomantic rituals can't build things for you, that's too small-scale. You can actually put slann towards doing so to a degree, however - in the next few days I'll come up with a scale for how many slann of various generations are equal to one city action for more transparency. Something I should've done when this game started probably, but I'm patching it now.
Say, Xantalos, since EVA was curious before I got a question. If I used a Mag 3 Ritual to hit the Big Mek and his factories, would it hit them all, or would a series of Mag 1 Rituals be better for greater accuracy?

Also, even though I don't think it's likely, I did make a plan of action for the event of a Chaos Attack @BungieONI . It's not really that different compared to my 'Orks Break Containment' plan but I figured I should let you know I got that particular problem covered.
 
Say, Xantalos, since EVA was curious before I got a question. If I used a Mag 3 Ritual to hit the Big Mek and his factories, would it hit them all, or would a series of Mag 1 Rituals be better for greater accuracy?

Also, even though I don't think it's likely, I did make a plan of action for the event of a Chaos Attack @BungieONI . It's not really that different compared to my 'Orks Break Containment' plan but I figured I should let you know I got that particular problem covered.
Oh, both would hit them - mag 3 would probably be faster since mag 1 only hits one factory at a time - but mag 3 would basically take a bite out of the north continent in the process.
 
Oh, both would hit them - mag 3 would probably be faster since mag 1 only hits one factory at a time - but mag 3 would basically take a bite out of the north continent in the process.
How many of the Northern Orks would it kill in the process?

Also, I figured, its why I want to scout the northern wreck first.
 
Say, Xantalos, since EVA was curious before I got a question. If I used a Mag 3 Ritual to hit the Big Mek and his factories, would it hit them all, or would a series of Mag 1 Rituals be better for greater accuracy?

Also, even though I don't think it's likely, I did make a plan of action for the event of a Chaos Attack @BungieONI . It's not really that different compared to my 'Orks Break Containment' plan but I figured I should let you know I got that particular problem covered.
Cool! We can keep it in our back pocket, and keep it in mind while colonizing new worlds.
 
Hey, I found this skin concept from SMITE.

maybe some good thinkin about a forging subspecies of lizardmen?

source:
 
So as we move into the preparations for krumping the Orks I decided to think about a strategy we could use. I raised it in a PM with Xantalos and will now share; scroll past to see a summary/tldr of everything.

Sounds good!

Reason being is that I want the Lizardmen to have multiple strategic movement options, on the scale of teleportation or rapid movement of Lizardmen and material without a reliance on one thing like the Eldar. Their reliance on the Webway kinda screws them over sometimes if they are fighting a faction which knows how to mess with it like the Dark Eldar, Chaos or plausibly the Necrons.

Layered options to get an army from point A to B seem prudent.

On the note of teleportation. Can we teleport a Thunder Lizard? What sort of issues are we looking at here in regards to necessary Slann and need for the lizard's cooperation?
That's ... hmm. Definitely something you'd need to do as part of an overall campaign rather than an isolated thing, since that's a pretty energy intensive thing for you guys at the moment.

How far are we talking? From place to place on the battlefield or between different strategic-level locations?
Strategic level. I'm planning the opening moves to a campaign against the Orks for around turn 10 and got bit by the crazy Creed bug.

Step one is set up a group of fortifications near Xlanhuapec, fill them with a quarter million Saurus and prepare a skink and kroxigor logistics train behind them.

Step two, a turn later, is to find the Thunder Lizard closest to the Orks and touch its mind with Maz and other Slann. Get it cooperative and then teleport it to a point five kilometers away from the southernmost edge of the Ork battle front.

Step three, teleport the fortifications and the Saurus fifty meters from the southwest edge of the Ork battlefront and 200 kilometers away from the Thunder Lizard. For clearance from death beams.

Step four, have the several million skinks and many hundreds of thousands of Kroxigor punch through the jungle to link with the deployed Saurus.

I call it a Lizardmen Hotpot.
Apologies, I fell asleep while typing.

Strategic-level thunder lizard teleportation would require a mag 1 or 2 ritual depending on how far you were taking it. You could also get slann to do it, but that does carry some risk since it'd exhaust the slann and carry them along with the lizard to whatever dangerous scenario they were going into.

Huh! Actually sounds fairly familiar in a way.
Cool. I'd probably go with the ritual honestly.
Aye, it makes a bit more sense for what you're trying to accomplish.
Also means just Maz or another slann who knows how to ritual can do it. Which neatly leaves the slann to teleport the Pot, that being the Saurus and fortifications.
It okay with you if I port over this teleportation conversation to the thread?

Tl;dr I wanted to know if we could teleport a Thunder Lizard on the strategic level. We can, either with a mag 1 or mag 2 ritual depending on distance or by using Slann to do it themselves at the cost of exhausting them and leaving them on the Lizard.

Obviously a ritual is better cause we don't meed to risk Slann.

Now my actual proposal is like so.

Step one, a turn before we begin the attack, we build a set of fortifications north east of Xlanhuapec. Pack this castle/defense bunker with 250,000 Saurus. Set up several million Skinks and many hundreds of thousands of Kroxigors behind that fortification in a supply train preparation.

Step two, on the turn we attack make contact with the Thunder Lizard closest to the Orks. Have Mazdamundi teleport it to a point five kilometers away from the southern edge of the Ork battle front with a geomantic ritual. Let it run amok.

Step three, have the rest of the Slann teleport the Saurus and fortifications to a spot 50 meters from the south western edge of the ork battle front with 200 kilometer clearance between them and the Lizard for minimum safe distance concerns.

Step four, have the several million skinks and kroxigor punch a supply line 1700 kilometers to the relocated formation. We could also start this early.


Now the reason I want to do this is that I think its going to be really freaking cool to see a Thunder Lizard kaiju its way through the Orks and I want practice doing this sort of strategic teleportation of titan units. Additionally the Thunder Lizard provides a means to create strategic "heat". The Orks, even without their hyperviolent psychology would have to respond to it. That response takes pressure off the real thrust, our Saurus and supply train.

Also, this is not a full war strategy because it is not supposed to be. It is an opening series of moves meant to put us in a supreme position from which we can implement strategies and tactics based on what's happening on the ground.

It also leverages Slann Bullshit TM which is our bread and butter.
 
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Teleporting heavy fortifications. Wow, we're just on a mission to make conventional military doctrine go cry in a fucking corner.
 
It's an especially advantageous move if you put geomantic infastructure in the fortifications, because then when they're teleported into the Ork battlefront you'd be fighting with the benefit of Web buffs.
 
Teleporting heavy fortifications. Wow, we're just on a mission to make conventional military doctrine go cry in a fucking corner.
Yep. Eldar can do it too with the Webway. Necrons to with their teleport gubbins. We're just aiming to get in on that delicious pie.

It's an especially advantageous move if you put geomantic infastructure in the fortifications, because then when they're teleported into the Ork battlefront you'd be fighting with the benefit of Web buffs.
You know that was in my first draft of the plan. I removed it cause I wasn't sure we actually could. But sticking a Node in the fort sounds amazing.
 
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What would we have to do to scout/scan the inside of the planet? After all, that thing is engineered, who knows what's down there?
 
This kinda reminds me of discussion way way earlier in the thread about offensively teleporting infastructure into enemy territory on an interstellar scale as an attack strategy.

You know that was in my first draft of the plan. I removed it cause I wasn't sure we actually could. But sticking a Node in the fort sounds amazing.
Well you would have to research Nodes first - actually I'll probably have it unlock certain actions, now that I think of it - but it can be done.
 
This kinda reminds me of discussion way way earlier in the thread about offensively teleporting infastructure into enemy territory on an interstellar scale as an attack strategy.


Well you would have to research Nodes first - actually I'll probably have it unlock certain actions, now that I think of it - but it can be done.
Yeah I think I'm drawing from some of that.

I know we actively discussed the idea of teleporting whole temple ships onto planets as bastions for invasion. See my Mahultep vision omake as one example.

There was also shenanignas with teleporting the enemies infrastructure into inconvenient places iirc.
 
I can see where this is going. At some point in the future they'll be humans or some other race on one of the worlds part of the web and they'll cause a warp incursion. This would normally be bad enough given the hordes of daemons, but then in response the Slaan will from sectors away throw already dug in lizardmen armies to resolve the situation and keep it from happening again.

Then they'll be a bizarre three way war between the daemons, lizardmen, and very confused and very terrified humans. The poor humans will have no idea how this even happens.
 
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I can see where this is going. At some point in the future they'll be humans or some other race on one of the worlds part of the web and they'll cause a warp incursion. This would normally be bad enough given the hordes of daemons, but then in response the Slaan will throw already dug in lizardmen armies to resolve the situation from sectors away and keep it from happening again.

Then they'll be a bizarre three way war between the daemons, lizardmen, and very confused and very terrified humans. The poor humans will have no idea how this even happens.
Like angels and demons teleporting in via magic gate in Bayonetta or DMC. Its great.
 
Can't be an aggressive expansionist if you were clearly already there with your cities as evidence.
 
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