I really like how you captured the feel of sort of placid arrogance that's gotta come along with basically being at the top of basically all the food chains and them some. Also you do really well with portraying a deep inner life for your character both here and in your other pieces about the stranded saurus.
Its practice for me with non human third person, which I am finding works rather well for them in the sense it lets me have room to properly describe them. Like here.

I have intent to make more for this series, and the other two I've written. I might do other Thunder Lizards but at this point I'm kinda attached to Iluikatl.
 
I love your quest man and its just the right mix of long term/short term planning and known about resources for me really sink my teeth into. I sure don't bother planning so far ahead or so extensively in any other quest I can tell you that.

*Shrug* It was mostly a reaction to me having to repeat myself, something I hate to do, and both Darkness and EVA asking me questions I had already answered literally as I was lying in bed to go sleep. Honestly I still feel like I was doing the former instead of the latter, cause I seriously posted my plan and the various possible Slann assignments, only for them to bring up shit I had already covered. Like I was totally berating people but it was fully justified in my mind.
I can get being frustrated, but thats still no excuse to blow up at people and bite their heads off. They arent in your head, they don't know what you mean, which is why questions get asked. For clarification, or they think you missed something.
 
I love your quest man and its just the right mix of long term/short term planning and known about resources for me really sink my teeth into. I sure don't bother planning so far ahead or so extensively in any other quest I can tell you that.

*Shrug* It was mostly a reaction to me having to repeat myself, something I hate to do, and both Darkness and EVA asking me questions I had already answered literally as I was lying in bed to go sleep. Honestly I still feel like I was doing the former instead of the latter, cause I seriously posted my plan and the various possible Slann assignments, only for them to bring up shit I had already covered. Like I was totally berating people but it was fully justified in my mind.
Not sure exactly what I did to merit that level of investment, but I'm glad I did.

I do understand that sentiment, just do take into account that the intent behind statements often matters just as much, or more, than the statement itself. Everyone here wants to collaborate to see the lizardmen do well, and I remember many an occasion in other quests where I was the person spouting dumb ideas or whatnot because I wasn't totally familiar with the plan I was commenting on or the thread culture or whatever. Berating often doesn't really do anything besides encourage people not to contribute as much as they otherwise would - certainly did for me on those occasions - which I'd like to avoid in my quests if at all possible. Everybody's got something to contribute.

Regardless, it's in the past now, so I'd like to set this down and move on.

This sounds hilarious, what quest was it?
Not so much a quest as a different game format called RTD (roll to dodge) on another forum altogether. I'd accidentally sent myself to the elemental plane of water or some form of spirit realm by making kool-aid with magical water I found while breaking into the inner sanctums of a monastery my party and I were staying at and injecting said mixture into my eyes, which dissolved my body and gave me awareness of anything in the world that was connected in some way with water but also threatened to dissolve my identity in the face of the collective consciousnesses of everyone else in the world. I argued to the universe that I was too unique to go in such a fashion and was challenged to prove it, which I did by, well, remixing that song. I'll see if I can't find the exact post link and edit it in here.

Edit: Here we go, though do note that a lot of the stuff I reference in there has to do with events that had previously happened in the game itself, and thus probably make no sense from an outside perspective.
 
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I'm ever so grateful that the forums here are less lethal than RTD. And that Dwarf Fortress has no impact on these games.
Also amused to see @Dermonster here.
Eh, it's just differing game structure. Half the fun of classical RTDs is trying crazy actions and either rejoicing when they somehow succeed or laughing when your character dies because you're not that invested into them. Quests like this are somewhat different as a matter of course.
 
Hey, I did some very silly maths to determine which of the Slaany Boys should spawn which Lizardfriendos to get up to maximum population. Assuming that the Relic priests won't help, lazy gits.

Second Generation Slaan can spawn 1=1 million skinks, or 500,000 Saurus, or 50,000 Kroxigors. I'll take the million skinks.
Third Generation Slaan can spawn 10+3+6+7=26=1.3 million Saurus or 2.6 million skinks, or 130,000 Kroxigors. I think Saurus is good here?
Fourth Generation can spawn 25+27+36+21=109=817,500 Saurus, or 1.090 million skinks, or 109,000 Kroxigors. Kroxigor efficency demands we spawn a lot from this tier I think.
Fifth generation can spawn 156+47+68+77=348= 348,000 Saurus, or 522,000 Skinks, or 34,800 Kroxigors. That's a mixed bag frankly, but Saurus or Skinks depending on what is more urgently needed looks like the best bet.

Total Population: currently is
3,769,108 /21 million Sauruses, about 18%
4,887,214/42 million skinks, about 11.6%
885,811/4.2 million Kroxigors, about 21% of maximum.

So if we spawn 1,522,000 skinks per turn, 1,300,000 saurus per turn, and 109,000 kroxigors per turn, which bucket fills up first? Well, that's a spawning equal to 2.6% of our Kroxigors, 3.6% of our skinks, and 6.1% of our saurus caps, so in about oh, 15 turns or so?
 
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Hey, I did some very silly maths to determine which of the Slaany Boys should spawn which Lizardfriendos to get up to maximum population. Assuming that the Relic priests won't help, lazy gits.

Second Generation Slaan can spawn 1=1 million skinks, or 500,000 Saurus, or 50,000 Kroxigors. I'll take the million skinks.
Third Generation Slaan can spawn 10+3+6+7=26=1.3 million Saurus or 2.6 million skinks, or 130,000 Kroxigors. I think Saurus is good here?
Fourth Generation can spawn 25+27+36+21=109=817,500 Saurus, or 1.090 million skinks, or 109,000 Kroxigors. Kroxigor efficency demands we spawn a lot from this tier I think.
Fifth generation can spawn 156+47+68+77=348= 348,000 Saurus, or 522,000 Skinks, or 34,800 Kroxigors. That's a mixed bag frankly, but Saurus or Skinks depending on what is more urgently needed looks like the best bet.

Total Population: currently is
3,769,108 /21 million Sauruses, about 9%
4,887,214/42 million skinks, about 11.6%
885,811/4.2 million Kroxigors, about 21% of maximum.

So if we spawn 1,522,000 skinks per turn, 1,300,000 saurus per turn, and 109,000 kroxigors per turn, which bucket fills up first? Well, that's a spawning equal to 2.6% of our Kroxigors, 3.6% of our skinks, and 6.1% of our saurus caps, so in about oh, 15 turns or so?
Hmm.

Might be useful to just have Maz make a bunch of Saurus and get them equipped on turn 9 or 10 before we go to hit the orks.
 
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I think we're better on the power scale by teaching geomantic rits and assigning rulers. Pretty sure the Lizardmen are by default some of the best if not the best faction at defensive War.
 
I think we're better on the power scale by teaching geomantic rits and assigning rulers. Pretty sure the Lizardmen are by default some of the best if not the best faction at defensive War.
It's not exclusive to my understanding, by the end of turn 9 or during turn 10 most of the third should be taught and they can teach every other slann I imagine. But yeah, having Maz do other things like teaching are equally valid. Or more so.
 
Hooooo boy they have Kroak in the upcoming total war DLC. He's a Lord unit, this is gonna be great.

Oh, and yeah while the slann spawning thing can be used for general population growth, it's more useful when you just need to generate a bunch of units for an upcoming purpose, whether that's offense or defence.
 
Yeah, Tiktaq'to is the free DLC legendary lord.

Know what, I actually kinda like that Kroak's just a hero unit. It would theoretically let me have both him and an Azyr skink priest in an army led by Mazdamundi for MAXIMUM MAGIC whenever I actually get around to buying the game.
 
I'm freaking out that Teninhuan has apparently been Tehenhauin this whole time, but I'm sure that's not right.
 
I'm freaking out that Teninhuan has apparently been Tehenhauin this whole time, but I'm sure that's not right.
I'm pretty sure that's just Creative Assembly being weird with the spelling. They called the skaven clan Skyre, the technowizard rats, Skryre, and now I can't look at the word anywhere without being bugged to hell about that extra r.

Because cmon, the pun in the name is Ten In One! Tenenhauin doesn't work to deliver that.
 
So if we spawn 1,522,000 skinks per turn, 1,300,000 saurus per turn, and 109,000 kroxigors per turn, which bucket fills up first? Well, that's a spawning equal to 2.6% of our Kroxigors, 3.6% of our skinks, and 6.1% of our saurus caps, so in about oh, 15 turns or so?

The more power that the geomantic web could provide the spawning pools, the faster the pool's spell would cast, ensuring increased spawning speed.

Spend those 15 turns building more cities gain more absolute lizardman overall.
 
The more power that the geomantic web could provide the spawning pools, the faster the pool's spell would cast, ensuring increased spawning speed.

Spend those 15 turns building more cities gain more absolute lizardman overall.
Slann actions cannot be used to build cities.

Edit:
Actually, @Xantalos can we use a geomantic ritual to raise a new city?
 
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