...maaaaath

Or perhaps a typo on my part, there's definitely 23. 10 in Itza, 6 in Xlanhuapec, 7 in Tlaxtlan.
You've consistently said there are 484 living Slann trapped by the mind fog. With only 23 living 3rds we're missing three Slann and only have 481 living slann.
 
So 1593 + Variable Mazdamundi bonus and the projects are: 450 X 3 = 1350. Thats Spellforges, Exotic Spawning, and Sacred Sites, with 293 Slann Left. Minus 150 for Skink Priests and that's 143 left. Not enough for any major projects, could possibly put them on Blessed Items, almost finish that....wait. @Xantalos can Teninhuan assist in Blessed Items research? Enough to finish it with 143 Slann Power already assigned? If not, probably drop 60 for Examining The Planet, and put the other 80 on Quando or helping Teninhuan figuring our Lessor Demons.

Oh yeah. Xantalos For reference, if we have a Slann Assigned To Rule Over A City, are they unable to assist in research for that turn as they are busy mystically attuning themselves to a city?

Also, once the various Skink Priests Winds are researched, will certain wind priests be spawned more in certain cities? Ashqy in Hexoatl, Ulgu in Xlanhuapec, Ayzr in Tlaxtlan, ect?
 
So 1593 + Variable Mazdamundi bonus and the projects are: 450 X 3 = 1350. Thats Spellforges, Exotic Spawning, and Sacred Sites, with 293 Slann Left. Minus 150 for Skink Priests and that's 143 left. Not enough for any major projects, could possibly put them on Blessed Items, almost finish that....wait. @Xantalos can Teninhuan assist in Blessed Items research? Enough to finish it with 143 Slann Power already assigned? If not, probably drop 60 for Examining The Planet, and put the other 80 on Quando or helping Teninhuan figuring our Lessor Demons.

Oh yeah. Xantalos For reference, if we have a Slann Assigned To Rule Over A City, are they unable to assist in research for that turn as they are busy mystically attuning themselves to a city?

Also, once the various Skink Priests Winds are researched, will certain wind priests be spawned more in certain cities? Ashqy in Hexoatl, Ulgu in Xlanhuapec, Ayzr in Tlaxtlan, ect?
I would kinda expect so for the Skink Priests, seeing our Dino favoring behavior. Though I wouldn't expect it to be tracked beyond a minor "this happens here" notation.
 
You've consistently said there are 484 living Slann trapped by the mind fog. With only 23 living 3rds we're missing three Slann and only have 481 living slann.
...huh. Seems my number inaccuracy issues have been a thing here for a while. Welp, guess you guys get an extra three 3rd gens.

@Xantalos
How much would it cost to expand Sotek's purview of enemies to, basically, "that which is Wrong", at a minimum Chaos and Orks?
Exact cost determining will have to wait until I complete the update and can properly shift mental gears, but for something like that I'd say fairly cheap, since that's just a broadening of the reason Sotek hates the skaven in the first place. Probably something like 0/100 and it'd get progress by fighting those things, so it'd get completed pretty quick. Depends on what exactly you'd define as Wrong, of course.

@Xantalos can Teninhuan assist in Blessed Items research? Enough to finish it with 143 Slann Power already assigned?
Gonna say yes, and that Teninhuan can most likely be assumed to be able to be assigned to most god-related research projects.

Oh yeah. Xantalos For reference, if we have a Slann Assigned To Rule Over A City, are they unable to assist in research for that turn as they are busy mystically attuning themselves to a city?
Nah, they can still research.

Also, once the various Skink Priests Winds are researched, will certain wind priests be spawned more in certain cities? Ashqy in Hexoatl, Ulgu in Xlanhuapec, Ayzr in Tlaxtlan, ect?
They will spawn more frequently in certain locations, but every city will still have a healthy amount of all variants of skink priest. Not something I'll track so much as something that'll show up in fluff.
 
...huh. Seems my number inaccuracy issues have been a thing here for a while. Welp, guess you guys get an extra three 3rd gens.
Honestly a little bit my bad cause I think I noticed it around the time of the second fight with the Mind Fog, but I just forgot about it due to life until now.
 
Exact cost determining will have to wait until I complete the update and can properly shift mental gears, but for something like that I'd say fairly cheap, since that's just a broadening of the reason Sotek hates the skaven in the first place. Probably something like 0/100 and it'd get progress by fighting those things, so it'd get completed pretty quick. Depends on what exactly you'd define as Wrong, of course.
Hrm, would you define Skaven as People (Villains) or Monsters? I wonder if we could have two War/Combat Gods (Sotek being one of them, one as Enemy of Villains, one as Enemy of Monsters.
 
Oh neet! That's 1668 Slann Power then. Another 75 + the 143 left and that's 218. Hm, can probably cut down the number of Slann on Blessed Items, depending on the below, and then...I think all on Quando, or some on Examine Planet, and the rest on Quando.

Say Xantalos, thanks for the answers before, and last question, I get it might vary from priest project to priestly project but ROUGHLY how much Slann Power is Teninhuan's participation worth? Need to know that for muh planning.
 
We can fluff it as a joke that they were experimenting with Ulgu and everybody forgot they existed or something.:V

Also mind fog, don't forget the mind fog...even the fog frogot it had them and they experimented so well it took to having a new world, stronger web connection, and the fog to die for them to realize that they exist!
 
If I may ask @Xantalos , would researching the Quango result in it being hatched?

And what is the lowest requirement for standard magical armor for Slann with defensive and magical amplification properties (the latter ala psychic hoods or channeling staffs or somesuch)?

Likewise, can any magical equipment searched for in the Relic Vaults that might improve their research ability?
 
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We can fluff it as a joke that they were experimenting with Ulgu and everybody forgot they existed or something.:V
I may actually throw in a reference to that when I get around to writing the mind fog punchy part of this turn.

Hrm, would you define Skaven as People (Villains) or Monsters? I wonder if we could have two War/Combat Gods (Sotek being one of them, one as Enemy of Villains, one as Enemy of Monsters.
Definitely villains. They're kinda like the dark Eldar in that they show that you don't necessarily need to be good to be a person (just as the canon lizardmen can show that you don't really need malevolent intentions to be monstrous).

Say Xantalos, thanks for the answers before, and last question, I get it might vary from priest project to priestly project but ROUGHLY how much Slann Power is Teninhuan's participation worth? Need to know that for muh planning
Unfortunately not a solid answer yet since I'd forgotten to account for him in the new research scale thing, and he should be scaling with the strength of his cult anyway since that's the major way he contributes to research. For now, I'll say 5-15 depending on how relevant the project is to Sotek.

If I may ask @Xantalos , would researching the Quango result in it being hatched?

And what is the lowest requirement for standard magical armor for Slann with defensive and magical amplification properties (the latter ala psychic hoods or channeling staffs or somesuch)?

Likewise, can any magical equipment searched for in the Relic Vaults that might improve their research ability?
It'd give you a free option to hatch it whenever you wanted.

Spellforges unlocks an option to have the slann design custom equipment for themselves, and you can also look for stuff like that in the relic vaults. This sort of stuff improves their magical strength and direct combat ability, survivability, stuff like that. Research rate is unaffected because that's more about a slann's insight and experience rather than direct magical capability.
 
Definitely villains. They're kinda like the dark Eldar in that they show that you don't necessarily need to be good to be a person (just as the canon lizardmen can show that you don't really need malevolent intentions to be monstrous).
It's much harder for them to be anything but evil or dead though.

DEs have a long life and many chances to be better than they were raised to be. Some even take these chances and become non-Dark Eldar.

Skaven have to behave like Skaven from the moment they fight with their littermates after birth over limited supplies of food to the moment they die (which could be right then). There is also no power on Mallus that would accept a renegade Skaven or believe in one willing to better himself.
There might be a theoretical potential to be more than monsters, but I doubt one Skaven in a million ever has the chance realise that.
 
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Alright, getting the egg all fixed should be good, then we can look into killing off the orca as fast as possible while we keep expanding our territory with more cities and keep improving them...also spell forges for all our districts and of course more forge districts.

That way we're all armed and armored and ready for a fight.

Wonder if the thunder lizards have bred at all?
 
This is the same reason that someone like Magneto can have powers capable of ripping a building apart yet get arrested by a guy holding a wooden gun.

It's much harder for them to be anything but evil or dead though.

DEs have a long life and many chances to be better than they were raised to be. Some even take these chances and become non-Dark Eldar.

Skaven have to behave like Skaven from the moment they fight with their littermates after birth over limited supplies of food to the moment they die (which could be right then). There is also no power on Mallus that would accept a renegade Skaven or believe in one willing to better himself.
There might be a theoretical potential to be more than monsters, but I doubt one Skaven in a million ever has the chance realise that.
Insightful! With the way the universe is built, true self-realization (sort of like Buddhist nirvana or the concept of Royalty from KSBD) is something that every person can theoretically get, but only a vanishingly small fraction ever do. Kinda like how theoretically a poor, disabled kid from a ghetto in a third-world country can hypothetically become a multimillionaire CEO, but how many ever do?

Wonder if the thunder lizards have bred at all?
Nah, that's something that they need lizardmen help to facilitate on any reasonable time scale. Otherwise they only really get around to it maybe once in a millennium.
 
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Oh boy, I'm guessing that's far in the future to get our titan equivalents...

But dear god armor those fuckers up and give them FUCK OFF weaponry?

The imperium if it decides to mess with us is going to get a bad day...

Let's hope we can at least colonize our system and any surrounding systems before shit hits the fan of the eldar fall.

Also I wonder if daemons are responsible for the MOI war? Or the void dragon flexing in its chains? Or perhaps the fucking space elves got uppity and decided to pre-empt any true way for the federation to screw them over...

Or perhaps the dumbass collation of alien races called the cabal decided humanity needs to die again in order to beat chaos.
 
Nah, that's something that they need lizardmen help to facilitate on any reasonable time scale. Otherwise they only really get around to it maybe once in a millennium.
Speaking of the thunder lizards how viable or easy would it be to create a sustained tracking spell for them? So that during Battle Turns we can steer our strategic maneuvers around them if we want.
 
Speaking of the thunder lizards how viable or easy would it be to create a sustained tracking spell for them? So that during Battle Turns we can steer our strategic maneuvers around them if we want.
Hmm, not a bad idea! I'll add that in as an option next turn, since you'll have all the slann free from the fog regardless of the option you take with it. Not too difficult, a 10-slann investment would do it. Thunder Lizards are not subtle creatures, so they're easy to find.
 
Hmm, not a bad idea! I'll add that in as an option next turn, since you'll have all the slann free from the fog regardless of the option you take with it. Not too difficult, a 10-slann investment would do it. Thunder Lizards are not subtle creatures, so they're easy to find.
Cool! I got the idea a page or two ago after I asked you about what they did last turn and was like "well they're huge and have magically energetic digestion, can't be that hard". What I have in mind is like a notation or blurb at the end of a battle update which gives textual directional information for us to reference.

Like as one example; Monguma is fourty kilometers to the northwest of your west most flank and heading south.

Stuff so we get a sense for how far away they are and which direction they're heading. Also, how intelligent are Thunder Lizards. I want to write an omake of one and need to know so I can pick what grammatical person to use.
 
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