As Fezzes noted the more straightforward way to do that is History or The Past. Because at that point that's what the History god would be to the Slann. A window into the past.Knowledge/Science might also work - if one of the first things we invent is a window into the past. Psychometry, or literally looking into the past.
True; however, Science/Knowledge has further application.As Fezzes noted the more straightforward way to do that is History or The Past. Because at that point that's what the History god would be to the Slann. A window into the past.
The level of advancement we'd need to be at for that to even be possible is most likely END Game. The Old Ones be BULLSHIT.I mean past wont always be more advanced. We need to plan long term.
But we dont have a record of all thier tech. They left some things but not all of it.The level of advancement we'd need to be at for that to even be possible is most likely END Game. The Old Ones be BULLSHIT.
Yes, that's partly what the find interesting warbeast action does. And we've already partly weaponized it because there's 24 Thunder Lizards slowly stomping around the place.Can we weaponise the jungle to be just as dangerous (if not even more so) as Lustria? So that the Orks or Aya would have to deal with the terrain and the Lizardmen?
even as the daemons began parasitizing off of the geomantic web, draining its power to maintain their presence.
Hey @Xantalos , noticed something weird. It's probably more to do with SV than yourself but the map pics are broken again.
When I checked it, I saw that you were using the MEDIA script for imgur.
Weird thing is, when you use the script outside of a SPOILER, it works fine. It doesn't break and look like a white vertical line.
And the regular IMAGE script works fine inside and out of a SPOILER.
Direct link if the map doesn't show up
Bigger version of the map
Nope, roads are made as part of the city building process now.@Xantalos, does the new city not have roads between it and Yenehectua and Qotlpetl and we'll have to make em?
I have their positions marked on that homemade map I have and I track where they wander every turn. They haven't bumped into anything yet but I figure it's only a matter of time until they do.Oh. Speaking of which, incase I haven't asked this turn.
What were the Thunder Lizards up to during the turn 6 results @Xantalos?
When they do I want front row seats.I have their positions marked on that homemade map I have and I track where they wander every turn. They haven't bumped into anything yet but I figure it's only a matter of time until they do.
We have something better than idea, we have canon example.So anybody got any ideas what lizardmen space vessels will look Like?
Yeah, they look like Pyramids, floating cities and cubes.So anybody got any ideas what lizardmen space vessels will look Like?
Yeah actually.
AHH cool, I assumed they would have something similar, but I was worried about clashing with the Necrons.
So like they basically go full Angel ala Bayonetta.Kind of a mix between passively acting magitek power armor - think space marine stuff but more angular, sloped surfaces and a lot of glowing marks and stuff - and straight-up magic armor, with the solidified magic basically acting like hardlight from Halo, letting it form additional sections on the armor - ie wings, additional weapons, augmented claws or just bulking up the armor itself like the engineer holo-armor from Mass Effect. The line between those two types obviously becomes more and more blurry depending on what level of geomantic web the area they're fighting in is under. Higher levels allow for more effects to be passively manifested.