Knowledge/Science might also work - if one of the first things we invent is a window into the past. Psychometry, or literally looking into the past.
 
Knowledge/Science might also work - if one of the first things we invent is a window into the past. Psychometry, or literally looking into the past.
As Fezzes noted the more straightforward way to do that is History or The Past. Because at that point that's what the History god would be to the Slann. A window into the past.
 
Can we weaponise the jungle to be just as dangerous (if not even more so) as Lustria? So that the Orks or Aya would have to deal with the terrain and the Lizardmen?
 
Can we weaponise the jungle to be just as dangerous (if not even more so) as Lustria? So that the Orks or Aya would have to deal with the terrain and the Lizardmen?
Yes, that's partly what the find interesting warbeast action does. And we've already partly weaponized it because there's 24 Thunder Lizards slowly stomping around the place.

The rest would take time.
 
If we are talking about gods one of my goals would be to create a god that could stop something like this from happening.

even as the daemons began parasitizing off of the geomantic web, draining its power to maintain their presence.

I would love to have a spider god that protects and defends the geomantic web. I'm thinking that the domains could be something like webbing, entrapment and consumption. The god would be able to weaken and trap demon's and others that tried to alter or draw energy from the web and then eat them to grow in power. I'm also thinking that webbing and entrapment would work very well with the sloth demon that captures Slann and puts them to sleep.

 
Hey @Xantalos , noticed something weird. It's probably more to do with SV than yourself but the map pics are broken again.
When I checked it, I saw that you were using the MEDIA script for imgur.
Weird thing is, when you use the script outside of a SPOILER, it works fine. It doesn't break and look like a white vertical line.
And the regular IMAGE script works fine inside and out of a SPOILER.


Direct link if the map doesn't show up
Bigger version of the map

Huh. Funny enough I tend to use [img ] as my bbcode format for images, SV just tends to autoassign the media one. I'll try to fix it, but if it don't work out, that's what the direct links are for.

@Xantalos, does the new city not have roads between it and Yenehectua and Qotlpetl and we'll have to make em?
Nope, roads are made as part of the city building process now.
 
Oh. Speaking of which, incase I haven't asked this turn.

What were the Thunder Lizards up to during the turn 6 results @Xantalos?
 
I have their positions marked on that homemade map I have and I track where they wander every turn. They haven't bumped into anything yet but I figure it's only a matter of time until they do.
When they do I want front row seats.

Oh. Now that's an idea.

THE FIRST LIZARDMEN SPECTATOR SPORT!

THUNDER LIZARD DEEEERRRRRBBBBBYY!!!

*KRAAABOOOOOM*
 
I'm gonna wait on finalizing spaceship design until the timeskip that comes with the chapter end, but my current concept for them is that they're all geometric shapes, with more and more faces as they get bigger and more powerful. Of course, this does lead inoxerably to super battle planets st some point lategame.
 
Yeah, they look like Pyramids, floating cities and cubes.
AHH cool, I assumed they would have something similar, but I was worried about clashing with the Necrons.:p

Next question since I can't find it, what type of armor do we think the Lizardmen will use?
I found this
but that doesn't really inspire my imagination as to what they could have going forward.
Would it be similar but with a protective body-glove and more armor to help, or would they just cheat and use magic and keep it the same.
 
Kind of a mix between passively acting magitek power armor - think space marine stuff but more angular, sloped surfaces and a lot of glowing marks and stuff - and straight-up magic armor, with the solidified magic basically acting like hardlight from Halo, letting it form additional sections on the armor - ie wings, additional weapons, augmented claws or just bulking up the armor itself like the engineer holo-armor from Mass Effect. The line between those two types obviously becomes more and more blurry depending on what level of geomantic web the area they're fighting in is under. Higher levels allow for more effects to be passively manifested.
 
Kind of a mix between passively acting magitek power armor - think space marine stuff but more angular, sloped surfaces and a lot of glowing marks and stuff - and straight-up magic armor, with the solidified magic basically acting like hardlight from Halo, letting it form additional sections on the armor - ie wings, additional weapons, augmented claws or just bulking up the armor itself like the engineer holo-armor from Mass Effect. The line between those two types obviously becomes more and more blurry depending on what level of geomantic web the area they're fighting in is under. Higher levels allow for more effects to be passively manifested.
So like they basically go full Angel ala Bayonetta.

I am okay with this.
 
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