Orcs are a well known and proven threat. Ayacmanik aren't fully researched yet. South pole isn't researched, and there's a closed dome we don't know what it contains. There's two oceans that, as far as I know, aren't yet researched.
But I agree with Nix - if we kill all other life (in our solar system), we'll be more secure (at least insofar as we know what to expect from the remaining life) than if we allow other life to exist. Of course, the same is true for the rest of the galaxy.
 
Don't tell me you're erasing my boy Trazyn!
Oh lord no he's one of my favorite parts of the Newcrons. I'm just more talking about the stripping away of the air of cosmic horror they had around them in the beginning.

Honestly I'm starting to get pissed at Xantalos for telling us about the People/Monster thing, because this is starting to shape up just like Red Flags Pimarch quest, where everyone was so busy arguing over making the Imperium less Xenophobic, that we lost track of the original purpose of the quest, and made Red Flag cancel it.
Oh, you don't have to worry about me cancelling the quest - I started it because I really wanted to see this concept and no one else was gonna write it, so it may as well have been me. I'm in for the long haul.

And as one of the people who participated in that quest and thus probably indirectly contributed to its end (though I didn't do much but advocate for crab people), I can understand why Red Flag wanted the quest to go a different way, but it actually put the idea in my head of portraying original xenos species in 40k, which is something that hadn't really entered my brainspace before.

The people/monster thing you don't have to worry about so much in the context of 'will doing this thing or this thing make us Bad'. It's moreso an attempt on my part to get the playerbase to consider the motivation behind their actions, if that makes sense. It's something that'll hopefully become clearer are you start encountering more of the plot I've set up on Mochantia, which I don't reckon will take too much longer.
 
Ayacmanik aren't fully researched yet.
Know Thy Enemy - The Ayacmanik's capabilities have been exhaustively pored over by your saurus oldbloods, but little is known of them as a species. How do they communicate? What is the nature of their coordination? How extensive is the infiltration of their host? These and many more questions must be answered if they are to be effectively fought. While research has revealed most notable facts about them, the slann believe there is more to uncover about the creatures. Effect: Learn more about the Ayacmanik, increasing military effectiveness against them and discovering any remaining secrets they have. Difficulty: Hard.

Yes, they are fully researched.
 
I will theorize that there are multiple Monster Routes.

Remember, Monsters have a purpose that they cannot lose. There is nothing defining that the purpose has to be even or disturbing. We could be the Monsterous Harmless Psychologist Hippie faction. It's probably a stupid idea to go that route, but it isn't an evil one.

Hell, I'm like 80% sure that you could define MLP as Monsters. All the ponies have a "special talent" that once discovered permanently marks them in some way, and then they use it to integrate as an adult into their society.

I'm not saying "Monster Route is best must take." I am saying, we should remember what the term means in context, and realize that we do to an extent make that context.
 
Hell, I'm like 80% sure that you could define MLP as Monsters
[insert anti-brony joke here]

Okay I hate to jump in but
Then you aren't paying attention at all. The bugs want to infest our lizardmen and we obviously won't allow that. They aren't going to stop so they all need to die.

It's literally that simple.
The action is to determine if it actually is that simple or not. Unless I'm mistaken in some way, "They aren't going to stop" is something you've come to your own conclusion on without testing.
 
We need too learn more about them.

Who made them, why, what is their relationship to this planet? What if the Ayacmanik were the ones who made the pyramids but then regressed? They are a psychic species, they are vulnerable to attacks of the mind.
 
Yes, they are fully researched.
What about this?
Ascertain Their Usefulness - Some have suggested that the Ayacmanik may be able to be dealt with in some way that does not involve extermination - perhaps there is a way to raise their collective to sapience without sacrificing lizardmen hosts, or subdue the species to use their coordinative capabilities. This may bear investigating. Effect: Investigate the viability of communication with the Ayacmanik. The direction taken may be directed with a write-in, subject to GM vetting. Difficulty: Hard - 0/150
 
Nah, the deadly beasts inside act as a useful natural defense system, a nice source of new war beasts to tame, and with the forests literally moving at night they play hell on any more Mundane invasion force.

Then you aren't paying attention at all. The bugs want to infest our lizardmen and we obviously won't allow that. They aren't going to stop so they all need to die.

It's literally that simple.

Also, you clearly haven't read the updates, because there isn't anything living on the south continent and the North is home to nothing but Orks. So yes, both bugs and Orks are going to die. No ifs, ands, or buts.
And the numerous other animals won't stop attempting to eat us either, and yet you aren't advocating for exterminating all those monsters. The current route we have open for the Ayacmanik is literally to ascertain whether or not it is possible for us to communicate with it, nothing else and if its possible to come to some manner of truce with it such that it stops trying to take over our skinks/saurus then it too might be a useful natural defense; a self directed horde of creatures which are indistinguishable from their non-ayacmanik cousins sounds useful to me.

Or maybe it's not possible to communicate with it, but by trying we discover something new that opens up new avenues of research. Maybe combining aspects of the shared-soul structure of the ayacmanik and the Ork's Waagh! field. Maybe not.

Maybe we can learn how to make ourself immune to their infiltration.

Also what interests me about the northern and southern continent is not whatever potential life there might be (or... well...) but rather the giant psychically powerful geological features (which are by some indications alive in a sense) which we can guess pretty strongly had a hand in creating the ayacmanik. Something purposefully created is worth preserve or at least not hastily destroying.

Put simply we don't know enough about what's really going on with this planet and with the ayacmanik to know for certain what we should do with it yet.

It had been a gargantuan edifice long ago, well over ten thousand meters in height by the estimate of the slann. It was difficult to tell over the ages of degradation, but it had clearly once been artificially sculpted, for it was unnaturally symmetrical and made out of a stone that was far stronger than any naturally-occurring substance. But the mountain had been broken by a colossal impact, a great hole torn in its side by something that seemed to have fallen apart on impact into a pile of rubble. Flitting around the kilometers-wide mound of debris, the slann found that it was not all rock - there were sheets of metal tens of meters wide buried in the debris, scattered in a pattern that suggested something else was buried under the tens of meters of rock.

The slann looked into the mountain, and found that it was hollow, with chambers having seemingly been formed into the stone with no marks of tool or shaping. They drifted through them, and found nothing - if there had once been inhabitants of this place, they were long gone, and their possessions with them. This place was nothing more than a tomb centuries old, with only their holes bored in the mountain to suggest they had ever been there. With speculations storming through their minds, the slann ghosted out of that empty place and flew south, racing past the orks once more and over hundreds of miles of sea as they headed towards the southernmost continent.

They found a sight that, while not as alarming as the orks was, still caused them to proceed with some caution. Like its northernmost counterpart, the south continent was flat, a plain save for the shadow of a mountain in the distance. Unlike it, or indeed anything else on the planet, the entire continent was covered in a thin layer of shimmering crystal.

There had been great windstorms on the northern continent, with no geological features to block the wind, but here there was no wind at all, despite the presence of windswept waves just meters from shore. The crystal plains swept on seemingly indefinitely, an unbroken expanse of refracted color. There was a humming sensation emitted from it that the slann recognized as being indicative of the substance being psychically reactive, but none of them attempted to manipulate it in case they triggered some security system. Instead, they flew towards the leagues-high mountain in the distance, seeking answers there.

It was a far different sight than the one in the north - it stood unblemished, covered in the same crystal as the rest of the continent and stretching thirty thousand meters into the sky, growing too thin near its peak to stand under conventional physics. As the slann approached, they began to sense a distinct tingling in their auras, and could soon tangibly feel the power stored within the mountain. Where the crystal covering the rest of the continent was mostly inert, here it was charged with energy, clearly powering something inside the mountain itself.

...

Examination of Ayacmanik memories has revealed that they were very likely created by two mysterious entities, each of which desired a different utility out of them. Additionally, an unknown but long amount of time ago there was a catastrophe reminiscent of the fallout from asteroid impacts, after which feral orks appeared on the planet. The Ayacmanik have fought back incursions of the orks several times, but each invasion has taken them centuries to purge fully from the jungles.

...


The fruit of the ultimate predator was rotten and brought only death when eaten at long last. It now stands a hollow remnant, a mockery of that which was before.

The Garden will rage and thrash at its discovery, but could not halt the inevitable. The storm cannot be controlled; it can only be allowed to pass by or stopped in its tracks.

Edit: aaaand @Professor Vesca said it much more succinctly that I did.
We need too learn more about them.

Who made them, why, what is their relationship to this planet? What if the Ayacmanik were the ones who made the pyramids but then regressed? They are a psychic species, they are vulnerable to attacks of the mind.
 
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And the numerous other animals won't stop attempting to eat us either, and yet you aren't advocating for exterminating all those monsters. The current route we have open for the Ayacmanik is literally to ascertain whether or not it is possible for us to communicate with it, nothing else and if its possible to come to some manner of truce with it such that it stops trying to take over our skinks/saurus then it too might be a useful natural defense; a self directed horde of creatures which are indistinguishable from their non-ayacmanik cousins sounds useful to me.

Or maybe it's not possible to communicate with it, but by trying we discover something new that opens up new avenues of research. Maybe combining aspects of the shared-soul structure of the ayacmanik and the Ork's Waagh! field. Maybe not.

Maybe we can learn how to make ourself immune to their infiltration.

Also what interests me about the northern and southern continent is not whatever potential life there might be (or... well...) but rather the giant psychically powerful geological features (which are by some indications alive in a sense) which we can guess pretty strongly had a hand in creating the ayacmanik. Something purposefully created is worth preserve or at least not hastily destroying.

Put simply we don't know enough about what's really going on with this planet and with the ayacmanik to know for certain what we should do with it yet.



Edit: aaaand @Professor Vesca said it much more succinctly that I did.
Another thing to consider: What if someone else made them, and may or may not come back to check in on them? Are we really in a position to say, fight a shard of the Deceiver who is known to wander around doing shit with primitive species for reasons known only to him?

Also: For the record, I am not a pacifist. But just because I am not a pacifist does not then mean that I want to kill the lampreys.
 
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We were told that each attempt at that action needed a write in to direct it to find out if that method was feasible. People don't want to spend time and actions on something that they know won't work and the GM won't tell them if it will work or not until they take the action to check.
Yeah, that was my bad - I've changed the action to just unlock a variety of options once taken, but forgot to actually update the text of it for some reason. I'll rectify that sometime today.
 
A possible use for the Aya is have been the alternative to destroying a problematic. If a species is hardcore evil and yet people are still squeamish about wiping them out, we use the Aya on em.

Another use for the Aya is to make them the parasite equivalent of pets if we can dissect them right.

Honestly, I still want to research those polar sites to see how the change they Aya. IIRC, that Aya vision showed the parasite's supposed creators had two different goals in mind. One seemed to want to make the Aya a weapon while the other seemed to want to improve the Aya's biological manipulation abilities.
 
We could use the Aya as a basis for a better alternative to AI and Machine Spirits.

Or if not, imagine cores you could carry and place into constructs.

Or a familliar-like creature that accompanies lizardmen engineers.
 
We could use the Aya as a basis for a better alternative to AI and Machine Spirits.

Or if not, imagine cores you could carry and place into constructs.

Or a familliar-like creature that accompanies lizardmen engineers.
How is any of that something related to the Aya without so much modification that it might be easier to start from scratch?
 
That's a suckers bet for bleeding heart pacifists who think anything good can evercome from giving true intelligence to a species of body jacking, almost hive minded, agressive parasites.

They're more 'one souled' than hiveminded, but that's a matter of semantics. Also, not a pacifist, I'll be more than happy to support exterminating Necrons or Chaos-Corrupted species of Ork-Like Xenos, but these are animals. Smart animals, maybe Chimp-level smart, but animals. And yes, I do think there is a possibility for something good to come out of experimenting with and investigating the Oversouled Parasites. Plus, I think that exterminating the species before we take all the options available to us along their particular event-chain is dumb.
 
How is any of that something related to the Aya without so much modification that it might be easier to start from scratch?

I said or if not in the middle there.

I am not good at getting ideas out.

The Aya have not done or acted chaotic yet. They can learn and plan, and can be made as smart as we need them to be.

We could make bodies out of stone and metal, and have something like the Aya that can control them easily.

1. we can figure out how to train or get along with them for this, as artificial bodies require less energy.

2. if it is not a good idea in the end, we can learn for our own efforts to automation, a to getting a closer look.
 
Say, what about the Tyranids? They are my second favorite faction after the Necrons.
Their presence in the quest depends on what timeframe you end up in, of course, but if you do end up facing the whole hivefleet then it'll be a pretty significant threat - numbers count for something, and when you have a faction that can probably be said to outmass star systems, there are quite a few numbers to account for.

They're one of the other really cosmic-horrory factions in the game, along with Necrons, Chaos, and monster lizardmen at their peak.

I amended the Ayacmanik communication research option to this:
Ascertain Their Usefulness - Some have suggested that the Ayacmanik may be able to be dealt with in some way that does not involve extermination - perhaps there is a way to raise their collective to sapience without sacrificing lizardmen hosts, or subdue the species to use their coordinative capabilities. This may bear investigating. Effect: Investigate the viability of communication with the Ayacmanik. Unlocks other options. Difficulty: Hard - 0/150

Basically just took out the write-in part, since that didn't really have a point. If you take it, it'll unlock several other options you can try as far as communicating/enslaving/uplifting/exterminating them goes.
 
Simple they ain't bugs and are ultimately human things, these creatures aren't and I don't want potential eldar project to fuck us over. Especially if they were bored eldar who wanted to play god.
 
I'm fine with that but I also say if they can't be used or stopped due to being utterly incomplete (we are not using our lizardmen for this) or is a eldar project...then we either feed them to sotek or end them painlessly.
 
or is a eldar project

Why just if they're an eldar project? Just cause the Eldar made something doesn't mean it's going to be harmful or whatever to other people.

Also, just kind of 'in general', how many Slann do we need again to one-turn a Hard (150 pt) project? Depending on how this turn goes, I may put forth my own plan next turn that includes 'ascertain their usefulness' within it.
 
Why just if they're an eldar project? Just cause the Eldar made something doesn't mean it's going to be harmful or whatever to other people.

Also, just kind of 'in general', how many Slann do we need again to one-turn a Hard (150 pt) project? Depending on how this turn goes, I may put forth my own plan next turn that includes 'ascertain their usefulness' within it.
Randomdwarf hates The Eldar with a burning passion.
 
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