Dezron
In the Omnissiah we trust !
- Location
- Poland
That means they will shape reality as its suits them ?
*Shrug* I won't be voting for using them until, at the very least, the Parasites and Orks are all dead. Such lightly defended infrastructure is begging for it to be attacked and our Lizardmen taken over by the Parasites, and The Orks are just too dangerous for us to put any on the the Northern Continent when we first land there.I'd honestly rather do nodes so we can do a couple rounds of more efficient expansion where we don't care if we lose some nodes because we'll just have so many and they'll be relatively cheap...
hm. Might need to make my own plan on this in an hour or two, if I remember to.
Implying they don't already?
Not yet, but I can confirm now that it won't be appearing, at least not in the style of WOTK. Again, faction overlap reasons mostly.
So wait, if this is true, that means The Mind Fog only possesses the power of Eighteen 3rd Generation Slann, and Four/Five 2nd Generation Slann!Currently it doesn't actually have its hooks into any of the dead slann since they're, well, dead,
Krork bosses respawn in Red Flag's quest, but the Slaan could probably permakill them. However, nothing stops the next Boss down from getting promoted and just continuing the War.Krork Bosses will just infinitly respawn. Its why their the greatest threat out of the two, because their is no weakpoint to exploit like with The Beast, you have to hunt down and kill Every Single Krork in order to End The War, if even a single one escapes, then the Boss will just reincarnate in that, and The War Will Continue when the spoors it spreads starts to grow.
The Beast? Sure its powerful as all hell, but if you can kill the Council Of Waaagh!! then thats it, games over. The Beast can only respawn so long as theirs another Character take over. If all the characters are dead, then the Waaagh! ends, and they turn back to normal orks.
I don't think that we're under seige hard enough that we can't protect them, and the rapid expansion would make us far less vulnerable quickly.Nodes are too vulnerable right now yeah. They are good for rapid expansion, but we are essentially under siege.
Better to take Mek some insight in Ork Tech will be very good .We should capture the warphead and study him for the Secrets of the fungus.
Chameleon Skinks need a challenge.
I'd be tempted by it, but with the Waaagh!! Field, I'm leary of letting him see our cities. Its just the kind of thing I'd expect to spread across the Waaagh!! Field and alert other orks to their existance, even though they've never seen it before.We should capture the warphead and study him for the Secrets of the fungus.
Chameleon Skinks need a challenge.
He's on another Continent across 2000 Miles of ocean and same reasoning as above.Better to take Mek some insight in Ork Tech will be very good .
I asked about the Mind Fog before. We can completely wipe it clean of all conceptual alignments it has now, and it will fufill 100/1000 for the God Guage, or let it keep some/all of its conceptual alignments, cleanse it of chaos, and make it 200/1000.Honestly, looking at the different options we've currently got for the mind fog demon, I'm of the mind that we use it's essence to learn how to make Ulgu Skink Priests, or turn it into a relic that overcharges Itza's Fog. I don't want to cut it loose because that's just asking for a surprise Boss Fight from something we weren't expecting. I don't want to use it for making a god because honestly, I don't want anything that wrecked havock on the Lizardmen in any shape or form to be worshiped. Also it would probably be closest to a Sleep God and I don't think we want/need one.
But from what we've seen of it, it probably has a massive realationship to Ulgu, the Grey Wind of Shadow.
Actually our first priority is a God Of The Dead, because the Slann won't worship and so not get any benefits from a God of Magic, only the Skink Priests would.Speaking of Gods, do we have plans for the make up of the pantheon we want lying about anywhere? Because, frankly speaking, if one of the first gods we create isn't a God of Magic, we're massively fucking something up. We are the magic faction after all.
Except the idea of Rest and Death being related doesn't really work with the Lizardmen. They don't die of old age. So the idea of a peaceful death would be a foreign concept. To them, Death is related to War, almost exclusively. Their Mages don't unexpectedly explode because Magic is a science to them, they only get stronger as they age so they don't equate age with frailty, Famine is almost completely equated in their minds with the Skaven who are to be Expunged... They expect death to be in some way related to battle.I asked about the Mind Fog before. We can completely wipe it clean of all conceptual alignments it has now, and it will fufill 100/1000 for the God Guage, or let it keep some/all of its conceptual alignments, cleanse it of chaos, and make it 200/1000.
And frankly, I'm inclined to make it our God Of The Dead. Death, Something, Rest/Sleep seems like it would work, in a way similar to Moor did, and it seems like such a waste to just destroy it when we can re purpose it to suit our interests.
I'd think it could but we could always ask @Xantalos if you wanted to avoid a long argument.Except the idea of rest and death being related doesn't really work with the Lizardmen. They don't die of old age. So the idea of a peaceful death would be a foreign concept. To them, death is related to War, almost exclusively. Their Mages don't unexpectedly explode because Magic is a science to them, they only get stronger as they age so they don't equate age with frailty, Famine is almost completely equated in their minds with the Skaven who are to be Expunged... They expect death to be in some way related to battle.
How did X die? Got his head torn off by a Chaos Demon. S? Ended up crushed under a corpse of an enemy. Exploded by a spell. etc.
I'd really like us to do Ascertain Their Usefulness this turn, to see if we can't talk with the Ayacmanik and get an ally against the Orks.
We might be able to destroy it's hive mind psionicly and effectively neuter it. All that would be left to do is purge the leftovers.I kind of want to take that Aya research just to what options it unlocks. I still in the cull the parasite group but learning how we can make use of them would be useful in the future
But what do they do after death? Their bones lay down, as if in rest.Except the idea of Rest and Death being related doesn't really work with the Lizardmen. They don't die of old age. So the idea of a peaceful death would be a foreign concept. To them, Death is related to War, almost exclusively. Their Mages don't unexpectedly explode because Magic is a science to them, they only get stronger as they age so they don't equate age with frailty, Famine is almost completely equated in their minds with the Skaven who are to be Expunged... They expect death to be in some way related to battle.
How did X die? Got his head torn off by a Chaos Demon. S? Ended up crushed under a corpse of an enemy. Exploded by a spell. etc.
We already did though?Though studying it to increase are ability to purge it, as bioticgrunt suggested is a nice idea.
Like I said before, our gods won't be just OUR gods forever, but just in case I would like to see the QM's interpretation of how a God of Death with a Rest Domain would work.Death, War, hunt?
These three would allow our lizardmen that die to hunt and wage war in the warp.
To constantly fight daemons and their ilk as a passive defense against daemons and such.