Mmmm, with the scrying and the fact that taking this one out is stated to be much easier this time, I think one action would be better. Then taking Tiqtak'to with an action to find a heavy flying beast of some sort, maybe. Or just getting something else with Exploit the Jungle.

I also object to not keeping an eye on the imminent arrival of a new Warboss. It's not going to take over ten years for them to krump each other hard enough. It's not really much of a threat if we hold off on it, but it's a variable I'd like to have under our gaze rather than off in the wild.
*Shrug* Unlike the other warboss, he's directly looking for us, though he doesn't know it yet. IF the thread makes some posts about agreeing with you I'll change it, but otherwise it's staying as it, because I really don't want to take any chances on him surviving somehow.

Eh it's not urgent. If the Orks pullout some major turn around, then we can spy and pop the new Warboss again, but I'm fine with leaving them alone for a turn while we deal with more important things while they kill each other and the resurgent bugs.
 
To an extent we want the Orks and Aya to keep focusing on each other as much as possible to give us time to build up until we are ready to claim the planet. So keeping the fight balanced between the two and keeping all the focus on each other should be our current goal there.
 
To an extent we want the Orks and Aya to keep focusing on each other as much as possible to give us time to build up until we are ready to claim the planet. So keeping the fight balanced between the two and keeping all the focus on each other should be our current goal there.
Oh I agree 100%. But we're already spending alot of Slann Power on various projects and we still need to finish off the Mind Fog this turn. I'm sure we can go without spying on the continental warboss for 1 turn, while the candidates murder each other, and the bugs launch a full offensive. We can spy on him next turn.
 
Oh I agree 100%. But we're already spending alot of Slann Power on various projects and we still need to finish off the Mind Fog this turn. I'm sure we can go without spying on the continental warboss for 1 turn, while the candidates murder each other, and the bugs launch a full offensive. We can spy on him next turn.
Well right now the Orks got pushed back and we are already planning a strike on the head warphead on our ring so that is enough pressure this turn.
 
[X] Plan Purging, Research, and Dispelling Oh My~
-Found New City, Improve New City, Purge New City: 1 Hexoatl Actions, 2 Itza Actions, 2 Yenehectua Actions, 1 Xlanhuapec Action, Awanabil'tat, Tiqtak'to.
-Purge The Parasite: Hexoatl and Qotlpetl: 1 Hexoatl Action/Krog-Gar and 1 Qotlpetl Action/Chakax.
-Build Forging Districts: 1 Xlanhuapec Action, 1 Qotlpetl Action, in Xlanhuapec and Tlaxtlan.
-Scry and Spy, Ork 2nd Edition: The Warphead, Five 5th Generation Slann.
-Behead the Beast: 2 Tlaxtlan Actions.
-Dispel Mind Fog: Mazdamundi, Eight 3rd Generation Slann, Thirty 4th Gens, One Hundred and Seventy Three 5th Generation Slann.
-Unleash the Serpent: Teninhuan and Ten 5th Generation Slann.
-Breathe Fire, Spit Metal: Fifty 5th Generation Slann.
-Basic Equipment Revamp: Five 5th Generation Slann.
-Warbeast Equipment Revamp: Five 5th Generation Slann.
-Skink Priests, Chamon Wind: One Hundred 5th Gens and Ten 4th Gens.

Okay that's everything and the plan is finalized. Anyone have any issues let me know.
Hrmmm.

I think we should use Slaan artillery against the Warphead. Somewhat because of the difficulty with killing *all* of the shamans with chameleon skinks quickly, but mostly because the chain reaction boom we can cause is pretty easy to cause. Not a full ritual but like throwing like five fifth gen at the problem to cause a telekinetic assault.

Something to think over, it's acceptable as it is.

[X] Plan Purging, Research, and Dispelling Oh My~

E: I'm also pretty pleased my prediction was a little off. We're on a two Boss path now with the third Warphead being an interesting development.
 
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So, I have not read the discussion much lately ,but what consconsensus is there on any possible diety we could make when it is time?

I keep thinking about Kukulkan. On one hand, we have a serpentine diety. On the other, something similar to them would be a mild counterpart to Sotek.
 
So, I have not read the discussion much lately ,but what consconsensus is there on any possible diety we could make when it is time?

I keep thinking about Kukulkan. On one hand, we have a serpentine diety. On the other, something similar to them would be a mild counterpart to Sotek.
There really isn't any that's been widely talked about though I'm pretty sure a God Of Magic, A God Of The Dead, and a God Of Construction/Architecture is going to be made, probably a God of Healing/Purification to fuck over Chaos, but we really don't know.
 
Oh I agree 100%. But we're already spending alot of Slann Power on various projects and we still need to finish off the Mind Fog this turn. I'm sure we can go without spying on the continental warboss for 1 turn, while the candidates murder each other, and the bugs launch a full offensive. We can spy on him next turn.
You're being stingy about five out of six hundred and forty eight Slannpower* attacking with the aid of Sotek while the Fog is at its weakest. Come on dude.

*Does "one above is five below all the way to the top" apply to stuff like this as well, @Xantalos?
I think we should use Slaan artillery against the Warphead. Somewhat because of the difficulty with killing *all* of the shamans with chameleon zkinks quickly, but mostly because the chain reaction boom we can cause is pretty easy to cause. Not a full ritual but like throwing like five fifth gen at the problem to cause a telekinetic assault.
Would we even need five? As far as I'm aware just one, maybe two, would be enough to crush the bastard. The most I'd call necessary is three if we were really on edge about it.
 
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So, I have not read the discussion much lately ,but what consconsensus is there on any possible diety we could make when it is time?

I keep thinking about Kukulkan. On one hand, we have a serpentine diety. On the other, something similar to them would be a mild counterpart to Sotek.
Look back two pages, it's a mess of "Death God is good", "Magic God is good", "What about using the Mind Fog? [Insert reasons why not to]"
 
You're being stingy about five out of six hundred and forty eight Slannpower* attacking with the aid of Sotek while the Fog is at its weakest. Come on dude.

*Does "one above is five below all the way to the top" apply to stuff like this as well, @Xantalos?

Would we even need five? As far as I'm aware just one, maybe two, would be enough to crush the bastard. The most I'd go with is three if we were really on edge about it.
No such thing as overkill :) Just being certain. I just can't wait until next turn when we have our fall slann power free... that will feel very very good.
 
Fiiiiiiiiiiiiiiiiiiiiiiiiiiine. I'll add five slann for the continental warboss.


No such thing as overkill :) Just being certain. I just can't wait until next turn when we have our fall slann power free... that will feel very very good.
I'll already eyeballing projects like 3 turns ahead man. All that slann power feels so good.
 
You're being stingy about five out of six hundred and forty eight Slannpower* attacking with the aid of Sotek while the Fog is at its weakest. Come on dude.

*Does "one above is five below all the way to the top" apply to stuff like this as well, @Xantalos?

Would we even need five? As far as I'm aware just one, maybe two, would be enough to crush the bastard. The most I'd call necessary is three if we were really on edge about it.
I'm considering all the shamans in that which is probably a couple hundred, because orks.

And to mitigate risk yeah.
 
Fiiiiiiiiiiiiiiiiiiiiiiiiiiine. I'll add five slann for the continental warboss.



I'll already eyeballing projects like 3 turns ahead man. All that slann power feels so good.
What between not having all those Slann and Maz on anti mind fog and having all the Slann awake free to spend on research and magic backup vs aya and orks and native wildlife. Also have we talked about which Slann will be in charge of which cities since we no longer will have to worry about them being asleep.
 
What between not having all those Slann and Maz on anti mind fog and having all the Slann awake free to spend on research and magic backup vs aya and orks and native wildlife. Also have we talked about which Slann will be in charge of which cities since we no longer will have to worry about them being asleep.
We haven't really talked about which Slann will be in charge where, but since Xantalos said their Generation only matters if they personally have to attack, I'm just going to plop all the 3rd Gens into our cities until they run out, then the 4th Gens, then the 5th gens.

When chaos wants to strike at our homeworld they're going to be finding it harder and harder to crack as they move closer to our Origin Cities.

Also it would be a fucking disgrace to not put Torroar's Hysh Slann in charge of our Hysh City.
 
What between not having all those Slann and Maz on anti mind fog and having all the Slann awake free to spend on research and magic backup vs aya and orks and native wildlife. Also have we talked about which Slann will be in charge of which cities since we no longer will have to worry about them being asleep.
We've discussed a little a few months back, with I think myself raising the idea we might want to install some 5th gens immediately when they are free. I don't really remember though.

My opinion on the matter is we have enough 3rd gens to do most of them, so we should stick some 3rds in there when the mind fog ia gone.

I forgot about the Hysh slaan, but yeah he should go im Yenhectua.
 
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Yeah have 23 3rd gens and Max (who I assume we are putting in charge of our level 5 if he is not already). That means just one 4th gen for the last city we need to hit mag 3 geo web. Hitting that will feel so good, 3 actions per city, 25 cities, more spawnings meaning more growth, stronger rituals more f u chaos.

So 1418 Slann power + Maz + Relic priests once everyone is awake. Not enough to do slann spawning: bio in one turn, but can split it into two turns of 1250 each, leaves 168 slann power + Maz for other tasks. And Maz may count as 125 slann power as a 2nd gen if not more due to hero nature and all.
 
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Yeah have 23 3rd gens and Max (who I assume we are putting in charge of our level 5 if he is not already). That means just one 4th gen for the last city we need to hit mag 3 geo web. Hitting that will feel so good, 3 actions per city, 25 cities, more spawnings meaning more growth, stronger rituals more f u chaos.
Nah. Mazdamundi is attuned to Hexoatl. He's been The Lord Of The Solar City for thousands of years.
 
Sounds like a plan to me.

Oh! I should vote! I mean it's basically neck and neck, so I could turn the tide one way or the other.

[X] Plan Purging, Research, and Dispelling Oh My~
 
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