- Location
- Somewhere left of nowhere near anywhere
We don't know, that's something Xantalos has been explicitly quiet about. The biggest pointer we have is that Slaanesh seems to be missing.So Xantalos loving the quest but I got 2 questions. what time does this take place in relative to earth(10? 20k? 30k? 40k?). And is there a chance of a Primarch landing on a Lizardman planet when they get taken from Big Papa E?
We can only guess, and yes, there's a chance...in the same vein there's a chance to win the lottery, or be struck by lightning, or spontaneously change gender. It's possible, but really damn unlikely.So Xantalos loving the quest but I got 2 questions. what time does this take place in relative to earth(10? 20k? 30k? 40k?). And is there a chance of a Primarch landing on a Lizardman planet when they get taken from Big Papa E?
We don't know, that's something Xantalos has been explicitly quiet about. The biggest pointer we have is that Slaanesh seems to be missing.
I am saddened by this news, but I am hopeful for a Primarch landing, since it would be quite amusing.We can only guess, and yes, there's a chance...in the same vein there's a chance to win the lottery, or be struck by lightning, or spontaneously change gender. It's possible, but really damn unlikely.
This has been asked before. We're not getting a definite answer on something like that.
This quest is gonna take place in defined arcs for ease of storytelling. This is the first one, and I've got it pretty clearly planned out. You'll find out the answers to the first of those questions sometime this arc, and the second one likely in the second. Maybe, depends on how this one goes.So Xantalos loving the quest but I got 2 questions. what time does this take place in relative to earth(10? 20k? 30k? 40k?). And is there a chance of a Primarch landing on a Lizardman planet when they get taken from Big Papa E?
So Xantalos loving the quest but I got 2 questions. what time does this take place in relative to earth(10? 20k? 30k? 40k?). And is there a chance of a Primarch landing on a Lizardman planet when they get taken from Big Papa E?
Oh speaking of animals, if anyone's willing and/or bored enough to compile a list of all the various creatures that have popped up/been described on Mochantia thus far, I'll threadmark it and give you a cookie. Names for them aren't required, but I'm also not gonna object to any.
Not to mention that if we reach the point where the Krork have been realized (given how things tend to go, it's gonna be with a whole bunch of Orks) and actually make an alliance...well, there's no single faction that can stand against that, and only an alliance of other top tier contenders could possibly match it.
It'd basically be game over, or at least stupid easy mode initiate.
Oh aye - I'm not wholly talking about the creatures suggested in omakes, more the ones I tend to throw out in updates in order to make the scenery more interesting. Those are both numerous and not cataloged.
Oh just you wait until you see what monster lizardmen eventually become, that's something for the gizzard to churn over....I would like to see that. Not enough to actually do it in this quest, but just a glimpse of the horror that would be the Krork marching side-by-side with fully Monstered, Ascended Lizardmen in a Glorious Crusade to cleans the stars of the affronts to the Old Ones...
It would be Gloruous, in a terrifying, awe-inspiring, nightmare-inducing manner.
And what kind of text had/ will have The Beast?Nah, that's just normal boss talk. Basic warbosses get green text, warlords get green bold, overlords get dark green bold, krork get slate grey.
Ha, this kind of thing is so inconsequential to Mazdamundi that it doesn't even have a name.Well, one of the Orkz most notable spells is the Foot of Gork. I suppose this one can be called the Foot of Mazdamundi.
I'd debate that actually. Consider what we know he's capable. Under the most hostile of circumstances he was able to make a mini-communion, and then when things went from bad to worse he was able to manipulate the energy of a hundred slann against their will, forcing them to teleport. While at the same time instantly teaching them how to teleport. That's kind of insane.
I find it funny that the roles are essentially interchangeable if you think about it. Each race can develop to the point it becomes a superpowered terror. Think Eldar at the height of their empire, the Krork, or even the Lizardmen. Already they're discovering how to create gods. In sixty (?) years, they've managed to basically pull their civilization back from the brink of collapse, start repopulating, and upping their number of elite warbeasts. End game Lizardmen are going to be scary as fuck, yo.The Lizardmen are the wardens and planet caretakers developed by the Old Ones. The Krork are the army of the Old Ones, and nearly won them the War in Heaven while working alongside the Eldar as their psychic support.
Red Flag-style Beast isn't gonna be a thing in this quest. I might have it present in From A Dead World's space sequel, but for this one having two diverging orkoid paths would conflict too much with the themes of the game.
FTFYSo what happens if we actually find some of the Old Ones? Qah *might* be an Old One of some kind, and the Umbra night very be related to the Old Ones in some way- and if anyone could track or make sense of those sort of leads it's the 1st Generation Slaan.
I did forget technically Investigator Lord Kroak is one the case.
Go go gadget magic apocalypseI did forget technically Investigator Lord Kroak is one the case.
I somehow completely missed this post earlier.Is this a challenge? Are you trying to goad me into writing about saurus poets trying to teaching slann the art of storytelling (hint, neither are that good at talking about it)?
Cause it worked if you were.
Perform Geomantic Ritual - The Geomantic Web is newly established still, but it still houses enough energy to smite stone and reshape the earth. You alone have the capability to wield that power; what you do with it is up to you. Mazdamundi required for this action. The objective of it is subject to write-in - see the front page for examples of use. Additional slaan assignment will boost the speed (and at this magnitude, power) of the resultant ritual, varying depending on the number of mage-priests assigned.
Now that's something I'm looking forward to.While I haven't seen anyone outright advocating for going monster, since thinking directly about a choice like that is never pleasant, the allure of what it offers penetrates deeper than you might think. It's entirely possible that you guys end up leaning that way without meaning to at the time.
Scratch that, this is something I'm looking forward to.
Can someone fill me in on what this is? All I know is The Beast from Warhammer canon, where it was actually six of them or something.
Think regular orks mixed with Chaos. The Beast gets Orky Demons, even more bullshit that only works because they think it should, and super powers that can crazy shit like turn all orks into super powerful demons and shit.Can someone fill me in on what this is? All I know is The Beast from Warhammer canon, where it was actually six of them or something.
Can someone fill me in on what this is? All I know is The Beast from Warhammer canon, where it was actually six of them or something.
Right, now that I'm actually on my computer, and can put this together without taking forever using my phone, here are some snippets of The Beast in action.Can someone fill me in on what this is? All I know is The Beast from Warhammer canon, where it was actually six of them or something.
Incredibly. They achieved immortality in a time when Warp-powered methods of life extension weren't a thing, and were advanced enough that despite being a relatively low-population species they were able to curbstomp the Necrontyr, who were at that time about equal to Dark Age of Technology humans in strength. They created the Eldar, they created the Krork and the K'nib and the Jokearo and many many others during the war in heaven, all of which are frighteningly effective species at the tasks they were made for, and most importantly they made the Webway as it originally was. The Eldar changed it a great deal when they inherited it, but the original construction was by Old One hands. So they were very intelligent. Didn't really forestall their (canon) doom, though.@Xantalos
I have a question regarding the Old Ones: in your opinion, how smart were they to be able to realize the achievements they reached in Canon?
Working with the rest of the communion - that note only applies to mag 1 rituals, the rest of them basically work like a god creation - there's a meter that the slann fill with their concentration, and when it's full the ritual can fire. More slann makes the meter fill faster.So @Xantalos, a question for you.
If we get really lucky with the 3rd Gen. for Turn 7, can you tell me this;
What would be more effective? Them acting in concert with the rest of the Communion in attacking the Fog Demon or working with Mazdamundi on a Geo. Ritual?
See highlighted section below for reason behind my question:
E: or even 4th Gen.
And in what numbers?
As others have elaborated, Red Flag's Beast faction is basically the escalating nature of the orks meeting the conceptually broad and powerful nature of Chaos. Gork and Mork catalyze themselves as gods at the heart of the Beast's Waaagh!!! field, and gain the ability to grant their followers both daemons, which act exactly the same as orks, and mutations, which are always beneficial to the ork in question because there's no need to corrupt or twist an ork into doing what Gork/Mork want like the Chaos Gods have to do. All orks naturally want to smash and kill anyway, so they form a sort of feedback loop with their gods, where the gods grant them powers and the orks use them to destroy things, generating more power for the gods, who grant them more power and daemons, which the orks use to kill yet more things, and so on unto infinity. There's no cap on the power of the Beast save for the intensity of their battles, so they seek out the toughest opponents and fight them in massive crusades that can burn entire Segmentums to the bedrock.Can someone fill me in on what this is? All I know is The Beast from Warhammer canon, where it was actually six of them or something.
Yeah, or at the least whatever path you take you'll be able to beat it to the decision point where you get to vote on whether to just sever its quasireal ties to the dead slann in the 2nd and 1st gens, kill it outright for a little more effort, or repurpose it in some fashion (sotek eating it, turn it into a godseed, etc).Question Xantalos. If we had Mazdamundi join the basic Dispel team next turn, instead of firing off a Mag 3 Ritual, would we still be able to kill the Mind Fog that turn?
I ask, because we've had him Ritual the Mind Fog for two turns now, so its getting a little bit samey, and I like the story aspect of Mazdamundi personally freeing his spawning brothers in the Second Generation, and his elders in the First Generation, especially the soul of his teacher Lord Koark.