Just a idea guys, could we make a indominous carnosaur? A sort of fusion of the carnos and the spitting spinosaurs like beasts...make them a step below the dread saurians? Sort of like our own knight titains?

Also we should once we get a idea on how to tame the thunder beasts and create armor and weapons for them. Then we can rampage on the orks and cleanse the areas of our cities to push for expabsion untill we hit co at any level 3 cities.
 
assigning values to each of the projects you guys have available.
I mean....you don't really need to? Like I understand IC that some Very Hard Projects are harder then other Very Hard Projects, and if you want to keep doing that its fine, but you could just streamline the process and say 'All Very Hard Projects take XXXX amount of Slann Power' and call it done.

Much easier for you to keep track of then having to make a specific slann number for every single research project.
 
Just a idea guys, could we make a indominous carnosaur? A sort of fusion of the carnos and the spitting spinosaurs like beasts...make them a step below the dread saurians? Sort of like our own knight titains?

Also we should once we get a idea on how to tame the thunder beasts and create armor and weapons for them. Then we can rampage on the orks and cleanse the areas of our cities to push for expabsion untill we hit co at any level 3 cities.
Maybe. But probably not for awhile, it's a level of genetic manipulation, and of that, the difficulty we've seen for even the lowest of such things is Very Hard. This would probably be Absurd at least.
 
I mean....you don't really need to? Like I understand IC that some Very Hard Projects are harder then other Very Hard Projects, and if you want to keep doing that its fine, but you could just streamline the process and say 'All Very Hard Projects take XXXX amount of Slann Power' and call it done.

Much easier for you to keep track of then having to make a specific slann number for every single research project.
Ah, that's what I meant - though you make a good point that I wouldn't need to make a meter for any projects but ones you were midway through.
 
Eat it daemon! So all in on killing the fog daemon next turn. Also that warboss assassination, and crushing the factory.

But yeah I agree we want to try and balance Ork vs Aya to keep them focused on each other and allow us to continue to expand. Keep on adding cities and I would prefer upgrading a city to increase our growth.

Once the mind fog has been defeated it will be time to start assigning a 3rd gen to lead each city for that bonus and also all the research (with some rituals targeting aya and ork).

Edit- also noticed this:
Progress to next Web Magnitude: 6/25 Cities
 
Last edited:
Yeah that's going to take time...but with enough build up to level 3 we should have enough city actions to build them all up.

I think max level for geomantic web for the planet is 5? Anyway we should get started on a new God soon, preferable one that builds and reinforces.

Or possibly a god of death to aid sotek in the future to bring true death to daemons?
 
Hm...12 actions now, and we need Forging Districts in 4 cities.

That leaves 8 actions.

We need to expand, and continuing to use our Level 2 Set up, will take 5 Actions to make 1 Level 2 City.

That leaves 3 Actions.

Hm.....we could go ahead and build up one of our two new cities to Level 3 or start examining local animals for conversion into trained warbeasts.

Assuming we do want to implement Forging Districts next turn....I'd just say expand Yenehectua. I don't really want to spare any Slann to examine the warbeasts we take in for Parasite infection since we can apparently the kill the Mind Fog next turn going by Xantalos's words.

Speaking of @Xantalos for Dinosaur Spawning Basic Edition, if we finished that research, and then trained a new warbeast species, would we have to do another research project for them to be added to the spawning pools programing, or would they just be auto-added?
Full push on new city and city expansion, we need more saurus, skinks and kroxigors and until the following turn where we can setup two new cities, expanding is our best bet to gain more bodies.
 
Ah, that's what I meant - though you make a good point that I wouldn't need to make a meter for any projects but ones you were midway through.
I am confused? I think there was abit of a mix up. I'm saying, you could just flat out make every research difficulty tier the same. IE: All Very Hard Projects take 120 Fifth Gens or 80 Fifth Gens and 20 Fourth Gens.

Like, just simplify matters for you and the players by implementing a flat, no variance, research difficulty bar, instead of say: Basic Dinosaur Spawning (Very Hard) (150ish Fifth Gens), us putting down exactly 150 Fifth Gens, only for to have needed like 155 or 157 Fifth Gens or something.

Sorry if I was wrong about all this and I misunderstood you.
 
Hmmm I suggest getting another city or three to serve as frontline cities...hopefully we don't have to deal with hidden enclaves of orks.

But still it would be good to max out cities out and insure that population growth is constant.

Getting sacred spawns are excellent...

Also we might want to scary and slay the ork leaders and destroy their infrastructure.

Not to mention get more priests so we can channel all the winds of magic.

As well as eventually create Sacred Vottex's to purify the warp into winds of magic around our solar system to weaken the warps hold on reality.
 
I am confused? I think there was abit of a mix up. I'm saying, you could just flat out make every research difficulty tier the same. IE: All Very Hard Projects take 120 Fifth Gens or 80 Fifth Gens and 20 Fourth Gens.

Like, just simplify matters for you and the players by implementing a flat, no variance, research difficulty bar, instead of say: Basic Dinosaur Spawning (Very Hard) (150ish Fifth Gens), us putting down exactly 150 Fifth Gens, only for to have needed like 155 or 157 Fifth Gens or something.

Sorry if I was wrong about all this and I misunderstood you.
Oh, no I was initially just gonna have the research options be displayed like blah blah - ducks are great you should research them. Effect: megaducks. Difficulty: Mega-Impossible - 0/127979868726

or something, but I can just skip that one step and only add that specific piece of text to in-progress projects.

Got a fever currently, so I may not be communicating my thoughts as clearly as I otherwise could.
 
Oh, no I was initially just gonna have the research options be displayed like blah blah - ducks are great you should research them. Effect: megaducks. Difficulty: Mega-Impossible - 0/127979868726

or something, but I can just skip that one step and only add that specific piece of text to in-progress projects.

Whelp we all Know what we must do questers...

We need to research the ducks.
 
Ouch. Nevermind anything else man. Get some rest.

What he said, but thanks for the update! It was a heck of a bomb...also I think we might have just avoided a fight with a proto Krork unless I'm reading it all wrong considering all the boss and warp heads speech were green. So it might be prudent to blast that warphead with a good ol Toad mental punch to their spiritual souls.
 
What he said, but thanks for the update! It was a heck of a bomb...also I think we might have just avoided a fight with a proto Krork unless I'm reading it all wrong considering all the boss and warp heads speech were green. So it might be prudent to blast that warphead with a good ol Toad mental punch to their spiritual souls.
Nah, that's just normal boss talk. Basic warbosses get green text, warlords get green bold, overlords get dark green bold, krork get slate grey.
 
B'b motioned to the lava. "Not a ward."
Did he...did you...just...
:rofl:
The mind fog has been assaulted and greatly weakened!

Get reck'd, mind fog!

One more turn and adios!
The heads of the shamans had an impressively common tendency to explode when the orks drew too deep upon their psychic field. So much so that a weirdboy's head simply exploding out of the blue was not seen as an eye-raising occurrence by anyone. This made the task of concealing their presence much easier for the slann, who were simply able to burst the head of a shaman asunder if they happened to become too aware of their presence.

:lol:rofl:

Really, though, the orc encounters were just...:lol:rofl:

click
 
I feel blessed to have posted ten minutes before the update about being hyped for the update. I am the Bringer of Xantalos. Fear my arcane power.

The pair proceeded into a wide chamber that was bereft of any furnishing save for a gargantuan piece of stone in the center that resembled nothing so much as a box that was open at the top, situated directly underneath a hole in the ceiling of the same size.
Is this a sunlight thing or...

Tza-ini's hand stopped short just before it could touch the artifact, and the power in his soul was effortlessly dissipated as a voice echoed into his mind. That would be dangerous, emissary. He was treated to the sensation of his limb retracting on its own, his body standing and shifting independently of his will as his slann master occupied the controlling space of his consciousness. He could feel the shifting of his master's mind against his own, the inscrutable machinations of the slann's mind seeming like the shifting cogs of some vast machine.
I like to think there was some sentiment in that. There probably wasn't, but I'm leaning towards people rather than monsters. I want my Saurus warrior poets singing songs of battle as they hew their foes, damn it.

All I can say is that I'm surprised I've not seen this one before.

Before him there was something quite spectacular - a column of lava, constrained by magic to be perfectly square, extended up from the stone artifact, up through the hole in the ceiling to the next floor. It lit the room up with a gently fluctuating reddish glow, and waves of heat rippled outward from it.
Oh. Right. Not a sunlight thing. A minecraft thing.

B'b turned to face him, the light from the column silhouetting the kroxigor and casting his shadow over half the room. "Tza-ini," he rumbled, his voice inscrutable.

"Yes?"

B'b motioned to the lava. "Not a ward."
I mean you could probably make "summon lava" into a ward if you tried hard enough.

Snakes shed their skin because the serpent god used his own as a decoy to fool a daemon.
....

*hastily scrolls down worldbuilding idea for own use*

It was these three principles, the Reason, Way, and Being, that the slann teased from the library of stories surrounding and making up Sotek.
Sounds like some kind of zen thing.

They convened in a temple in Itza that had once belonged to a member of the First Generation. There, awake and aware as they had not been able to be for uncounted years, they shared stories with each other. Initially they were exacting, matter-of-fact recollections of events they had witnessed - a slann would relay the account of how a skink priest serving him had taken Sotek as a god and changed as a result, sharing data on how the skink's soul had fluctuated and grown, showing the progression of the serpent god's blessings in minute detail. Others shared analysis of various jungle species, or of the progress of the newest temple-city's construction. They relayed the bulk of these accounts telepathically, for speaking the details aloud simply generated moving images of the events in question, a waste of magical energy.
Slann are memetically awful storytellers who should, by right of being oral and visual in one organic package, be great storytellers. Another reason for people. I want poetry that literally shapes the world. Spells cast in haikus, GO!

"Lord Blotbova saved my life during the Catastrophe," he began, and his voice conjured up the image of himself as he had been those ten thousand years ago - physically much the same, but with a spirit that any of them could see was immature and meek compared to his current state. The Krepacl simulacrum sat on his palanquin next to many other junior slann, gazing up at a slann that was far larger and wiser-seeming than them.

"The polar gates had collapsed, and much of the Web with them. The world outside of the temple-cities was so suffused with warp essence that we were confined to our Star Chambers for our own safety, and daemons assailed the walls constantly." The miniature slann were divided into stone boxes inside a rough representation of a temple-city, which was then attacked by a writhing tide of monsters, looming creatures with exaggerated features and long, lanky shadows.

"None of our generation knew what to do - we had been spawned only a few centuries before, and there was no precedent for an incident of this scale."

"But Blotbova did."


The large slann in the image reached out with ropes of scintillating light to each of the junior slann, binding them together in a miniature communion. From their chambers they pooled their powers and struck back against the daemon hordes, blasting them again and again with bolts of incandescent power. It was a devastating display of arcane might, but the shadowy monsters kept coming in greater numbers, and soon neared the point of overwhelming the city.

"We could not hold forever, and there was no way to stop the influx of daemons. So Blotbova taught us the means of self-relocation through the ethereal planes, and told us to evacuate to Xlanhuapec. He would hold the warp-hosts off long enough for us to make the transition safely. We refused, because as a member of the First, his life was worth more than all of ours. But he judged otherwise."

The large slann gestured, and his juniors vanished, their own energies unwillingly redirected into casting the teleportation spell. With them gone, the tide of daemons closed in on Blotbova, who closed his eyes serenely as his aura began to charge up with a terrifying glow. The image dispersed in a cloud of glowing particulate, and Krepacl looked up at his brethren.
He's probably objectively right, too. Blotbova is one slann. He saved a hundred, who would all eventually grow enough in power and knowledge so as to make the proportionate difference between them individually vastly less important than numbers. But you could also interpret it as an act of heroism, supported by the short-term reasoning being against him. His teaching them right beforehand supports that he knew they'd live to grow. But we'll never know. A good story almost always has room for alternate interpretations instead of an ironclad truth. This was a well-written section, Xantalos. I especially liked it. It's not the Lizardmen being stupidly OP or being amazingly Lizardman-y, but it's really nice. And kind of sad. The Slann, and the Lizardmen as a whole, have clearly never really reflected on what they've lost or gained in any way other than as a metaphorical spreadsheet before. It's just not who they are to do so, yet. They're a breathless and relentless juggernaut grinding along, made so from the molecules up.

They relayed these snippets of their lives to each other, and as they grew more skilled at conveying what had meaning, their voices sculpted the tales into self-sustaining enchantments
Yeees, become the Campfire Storyteller Gods you were always meant to be.

Many of their host bodies were a species that were born in the water, and spent their first years as a stingray-like creature that used its flippers and long, spider-like legs to maneuver around the root networks on the shoreline. As they matured, their legs thickened and grew claws. They then clambered out of the water to become a more tree-dwelling species of arachnid crab-clawed creatures that held a potent venom in their stingers and could crack stone with their mandibles.
I want. I want badly.

The large amounts of dead corpses attracted many scavengers to the outskirts of the city, including a curious species of snakelike creatures that produced a potent venom and grew to reach formidable lengths. Many theological debates were produced as a result of the significance many priests attributed to the presence of the creatures, but all agreed that it was a good omen for the Cult and Qotlpetl.
*desire to tame increases*

Skink zealots. Riding big snakes. A priest standing on the head, lashing out as the snake does and exhorting the ground troops to greater savagery.

God, it's like fucking Pokemon. WANT.

it soon became a common occurrence for stray jungle creatures that had the misfortune to wander into Xlanhuapec's vicinity to become irrevocably lost, often stumbling around in a circle until they dropped dead, all the while thinking they were wandering endlessly through an unending plane of fog.
Aww, that's kind of a sha—

It made gathering food an easier task.
PFFTHAAAAHAHAHAHA

It was an aberration, a grand cosmic mistake for all that it had been crafted by the hands of daemon lords.

The slann had been made to correct the mistakes of the natural order.
Is that the Slann equivalent of a dramatic one-liner? "I'm here to correct cosmic mistakes in the natural order and chew bubblegum. And my supply of bubblegum has been exhausted."

Standing atop all of it was a colossal tentacled spider
aaaaAAAAAAAAAAAAAAAAAAAAAAAAA

KILL IT

KILL IT DEAD

The fourth generation spoke a word and the lightning solidified and stretched out
In lieu of specification, I choose to believe this word was "Supercalifragilisticexpialidocious".

And the slann were not the only threat the fog daemon had to contend with.
Good old Sotek. I still can't not think of him as a walking crocodile, even if he's the snake god.

Sotek responded in kind, shedding thousands of his scales in an elegant twist, and as he continued to assault the main body of the daemon, these shed scales morphed into angry figures, skink-like humanoids that wielded two bright red fangs as swords and chittered constantly in shrill, agitated voices.
Hmm... kinda want to be able to summon these as anti-daemons. That'd be a cool shock unit.

Above the spiritual mirror of Itza's mountainous center did the slann gather themselves and let their souls shine brightly, focusing the luminescence of their being directly towards the senses of the fog daemon. It came, as it inevitably would, an immense thunderclouds of mist drifting in from the horizon, coiling tendrils reaching out towards them to draw them in, seeking to add them to the collection of glowing lights at its core. They were just shy of touching the defenseless slann when the Web pulsed with an immense surge of power, and a cataclysmic boom echoed out through the Immaterium. A wall of force surged out from Hexoatl, ramming directly into the daemon's form and shearing into its being with enough force to scatter it into many small pieces. As the daemon wailed in continued frustration, the slann vanished from the spirit realm, their task done.
Ballsy.

The heads of the shamans had an impressively common tendency to explode when the orks drew too deep upon their psychic field. So much so that a weirdboy's head simply exploding out of the blue was not seen as an eye-raising occurrence by anyone. This made the task of concealing their presence much easier for the slann, who were simply able to burst the head of a shaman asunder if they happened to become too aware of their presence.
I... yeah, fair enough.

The Warboss was a fearsome individual - standing nearly three meters tall and almost as wide in the shoulder, so heavy that he shook the ground with his stride and so strong that he could crumble rock with his bare hands.
And yet
it was evident that while a saurus scar-veteran might struggle against him due to the equipment disadvantage, any oldblood would trivially dispatch him.
Man, sometimes you forget Saurus are meant to be nine feet tall, AKA actually the height of this Warboss. Saurus be beefy.

He was called Wurkaz Slashytoof, so named because he had cheated the primitive economic system of the orks by pulling out all his natural teeth and shoving small daggers into his gums in their place, thus ensuring that any ork who attempted to take his teeth would only cut their hands.

This was regarded as a move of great cunning by his subordinates, who often wondered aloud how he had gotten his teeth to grow into knives.
That's beautifully orky. It'd probably suck for talking though. Eh, who am I kidding, Orks wouldn't give a shit and just talk anyway.

Mebbe dey'z just called Ork when it'z da two uv dem?
Dude has a point.

Anyway, I was munchin on da hoof when da godz came to me and smacked me right on da noggin and told me, 'Oi Squinty! Derez uvver fings on da planet ta fight! Dey'd give da orks a real good scrap for sure!' And I thought dat wuz real exciting, so I came runnin up 'ere ta tell ya."
Uh oh.

Wurkaz sighed, shook his head, put a paternal hand on Squinty's shoulder while rubbing his amulet with the other one, then cracked his Warphead with a mighty slap across the face, sending the smaller ork flying. "I keep tellin ya, Squinty, da Sameboyz has so many different boyz wif dem dat dey'z really more like 'undreds of different types uv gits, only dey all fight da same. Dats why dey're called da Sameboyz. Da godz wuz tellin ya dat becuz you forget it all da time."
Oh. Good thing Orks can't reason for shit.

He emerged onto a rickety metal balcony 50 meters off the ground and gazed out at his city of Smashyshinybuildyplace.
That well-known centre of culture and learning.

It was truly a sight for ork eyes.
I mean, you're seeing it, so I guess that's true.

He grunted in discontent and found himself pondering Squinty's words, something that he usually made a point of avoiding. "Sumfing else ta fight..." he mumbled, gazing across his domain. While he had been having the time of his life fighting against the sameboyz with millions of orks at his beck and call, the prospect did have a certain appeal to it. He knew just as well as any ork on Mochantia did that the only things to fight on the planet were other orks and the sameboyz, and even then a boss only managed to round up enough boyz to both fight and win against the sameboyz every once in a while. The idea of fighting, waging war against something else, something new, appealed to him in the very deepest part of his orky gut.
Oop, might be catching on.

He snorted and shook his head. "Yooze getting too thinky, Wurkaz," he chided himself. "An ork not liking 'aving all da fights 'e could want, all da time? Dat's krazy talk."
Only an Ork could consider intelligence a negative trait in a leader. The Orks are comedy gold.

The other chameleon skinks that had infiltrated his fortress hefted his gun between ten of them and fired it into his back, knocking the warboss even further off balance.
That's a great mental image. It's like something out of Toy Story.

When he landed, it was not solely on the ground, however - the skinks had set up a great spear by taking a felled tree, sharpening the end into a point, and slathering it with even more of their venom, going so far as to congeal it into pastes and powders.
How in Sotek's name...


a team of assassins was prepared
All of this information was conveyed to a contingent of chameleon skinks who had spent the last seven years refreshing their ork-hunting techniques and retuning their venom to become lethal to the greenskins. The location and layout of Wurkaz's ramshackle city he had built on his landing site, everything regarding his usual habits, the amount of security in his fortress, and his favorite things to kill and eat were all noted down diligently by the color-changing assassins.

"The war-leader's death is paramount," intoned the skink attendant of the fifth generation Qonzlatl. "But this amulet of his is also of great interest to the lord slann. Consider recovering it for study your second priority, even should a portion of your lives need to be sacrificed for it."

The leader of the chameleon skinks merely blinked in response before his scales shifted and he seemed to vanish from the temple chambers. His voice was the last thing to leave, and then he was gone.

"Acknowledged."
A dart silently hissed out of the shadows and pierced into the back of his open mouth, extracting a startled gurgle from the warboss. Then four more.
There was nothing there that he could see, just the opening onto his balcony - no, there was something fading in out of thin air. Some twiggy scaly git, with twitchy eyes and color-changing skin. It was holding a blowpipe and looking at him all funny-like. "'neakhy ghit," he slurred, growling in irritation as he felt the wooziness penetrate into his skull. Then the scaly thing raised its pipe and blew a dart directly into his eye, and he bellowed in rage. "AHN 'ONNA KHILL OO," he yelled, and charged headlong at the twiggy sneaky thing. He could feel his balance degrading as he moved and his motor control lessening, but he still had enough fight in him to crush and stomp the lizard git to death.

The chameleon skink vanished from Wurkaz's view just before he could get within arm's reach of it.
Wurkaz crossed the threshold of the balcony and his feet became tangled up in the tripwires the assassins had set up and slathered with more of their toxins.
Wurkaz was impaled directly through the chest on the way down, landing with a great crunching thump that shook the earth. Bleary-eyed, he looked around with his last remaining bit of vision, looking for his bodyguard boyz. He'd tasked some of his best nobs with making sure no unwanted gits got inside his fortress, so where were they now? Zoggin' gits better not 'ave wandered off ter have a pint of grog.

He blinked in recognition as he saw one of the nobs slumped down against the gates, covered in a torrent of blood coming from his slashed throat. Dat explains dat, I guess.
Chameleon Skinks are underrated Hollywood action stars and total badasses. This thing reads like the synopsis of a plot of the Expendables mixed with Ocean's Eleven, but with Chameleon Skinks and Orks.

Big Mek Orkfred Nobel's Big Project, Northern Continent
With a name like that, we're lucky he didn't try to core out the world with explosives or something.

Big Quick-Buildy Flying Trukk Faktory
Well, at least it's not destroying the world or trying to smash one world into another. Looking at you, Planetary Annihilation.

"It's bad, boss, it's real bad!" One of the shamans yelled, though he couldn't pick out which one since they wouldn't stop moving. "It's about ta happen!"
Well that'd be a downright unsettling thing to hear with no context.

He was interrupted as the earth groaned, a deep bass that was lower than hearing, something that shook the bones and rattled the brains. The shamans wailed as a great pressure descended upon them from some nebulous source, bursting their skulls and showering Orkfred in blood and gore. He was thrown off his feet as the earth split open and an invisible wall of force slammed down on the factory, shattering it with a titanic thundering. A cloud of ash and dust billowed out from the impact point, blocking the sun and obscuring all vision. Many nearby orks were caught by large pieces of shrapnel, impaled and sent flying by the sheer force of the debris.
You know you're fucked when the earth starts groaning.

Christ, it's like an Act of God.

"Well, least I don't 'ave ta tell him da projekt failed."
That's... yeah that's a silver lining. I admire his optimism.
 
Honestly what stood out was how the wierdboyz and the resulting crash made clear the sheer, near godlike difference between Mazdamundi and these little shamans. It seemed less like an attack and more like a divine disaster, unfathomable, ineffable, incomprehensible in its might and occurrence.

Well, one of the Orkz most notable spells is the Foot of Gork. I suppose this one can be called the Foot of Mazdamundi.

lol the Warboss was overkilled

With Ork Warbosses, overkill is usually the only way to actually keep them down. It took the Chameleon skins cutting all of his major veins, tendons and other exposed weaknesses, while he was impaled on a massive log through his chest, to actually kill the Warboss in question.

Krork he says...

Would they be the one thing that could go toe to toe with a Slann?

The Lizardmen are the wardens and planet caretakers developed by the Old Ones. The Krork are the army of the Old Ones, and nearly won them the War in Heaven while working alongside the Eldar as their psychic support. If we had to go against them, it would be a very, very difficult fight considering it's what they're explicitly made to do. I mean, we see reference to one that's seen in Trayzn's Collection that's 12 Foot tall and armoured in gear that's of the same level of sophistication and technology as Astartes Power Armour. Additionally, remember The Beast, that giant Ork that lead the major war against the Imperium in the early days and was a major threat? He was only 10 foot tall, so he'd be small for a Krork.

Hell, Krork Killer Kan's probably look more like this than they do traditional Ork Killa Kans:


Disregarding the Zeon tone to them, of course.
Although now that makes me wonder if we could eventually enlist the Krork as part of a wider "Servants of the Old Ones" type faction. Lord knows they'd be fucking terrifying to face on the battlefield.
 
Although now that makes me wonder if we could eventually enlist the Krork as part of a wider "Servants of the Old Ones" type faction. Lord knows they'd be fucking terrifying to face on the battlefield.
We really couldn't, because when the Old Ones created the Krork, they didn't really think about installing a Off Switch or a permanent FOF designation.
 
We really couldn't, because when the Old Ones created the Krork, they didn't really think about installing a Off Switch or a permanent FOF designation.
Not to mention that if we reach the point where the Krork have been realized (given how things tend to go, it's gonna be with a whole bunch of Orks) and actually make an alliance...well, there's no single faction that can stand against that, and only an alliance of other top tier contenders could possibly match it.

It'd basically be game over, or at least stupid easy mode initiate.
 
Back
Top