Renascence: A Homura Quest

Honorifics or Western-style Titles? I've used both before, which is bothersomely inconsistent

  • Japanese Honorifics (-san, -sama, -dono, -chan, -kun, -senpai, etcetera)

    Votes: 12 33.3%
  • Western Titles (Mister, Miss, job titles, Lord, Lady, etcetera)

    Votes: 0 0.0%
  • Use whichever works better for a given sentence.

    Votes: 24 66.7%

  • Total voters
    36
  • Poll closed .
Actually, now I'm trying to remember... what are the dice-rolling mechanics in this quest? I don't see them detailed in the OP, and I don't remember if they've been mentioned in any posts.

Generally with d100's and percentile skills, I default to assuming Call of Cthulhu style mechanics: roll your skill or under on a d100 (where the effective skill can be modified by bonuses or penalties); 1 is always a success, 100 is always a failure. In one of the other quests it was that the roll (plus any modifiers) had to be equal to or higher than a target difficulty. In another, the roll plus any modifiers (bonuses and penalties) had to be higher than 100.

In both of the latter, 100 is always a success, 1 is always a failure (opposite of CoC). I suspect they draw more from the d20 style of roll mechanics, for which 1 is a failure, 20 a success.
 
Actually, now I'm trying to remember... what are the dice-rolling mechanics in this quest? I don't see them detailed in the OP, and I don't remember if they've been mentioned in any posts.

Generally with d100's and percentile skills, I default to assuming Call of Cthulhu style mechanics: roll your skill or under on a d100 (where the effective skill can be modified by bonuses or penalties); 1 is always a success, 100 is always a failure. In one of the other quests it was that the roll (plus any modifiers) had to be equal to or higher than a target difficulty. In another, the roll plus any modifiers (bonuses and penalties) had to be higher than 100.

In both of the latter, 100 is always a success, 1 is always a failure (opposite of CoC). I suspect they draw more from the d20 style of roll mechanics, for which 1 is a failure, 20 a success.

This is the only mention of dice in the OP:

Combat Rules:

  • Characters have Stats, Skills, and Abilities. These are not defined limits, but rather represent their "baseline" capabilities. If they try to exceed them, dice rolls will be required. Some Abilities may require Dice Rolls anyway.
    • Example: Mami can create a musket freely, without a Dice Roll. She must roll for Tiro Finale, as it is her most difficult to perform standard creation. She must also roll to create a sword, as she has no experience with creating non-firearm weapons.
I haven't been able to find anything in the posts either, so I guess the short answer is we don't know, but generally speaking we can assume that dice are only rolled when trying to exceed what the character ought to be capable of.

For Social stuff, I doubt we'll roll dice often if at all.

edit: Ah, not so, see below. I guess the best guess is probably dice + skill?
 
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This is the only mention of dice in the OP:


I haven't been able to find anything in the posts either, so I guess the short answer is we don't know, but generally speaking we can assume that dice are only rolled when trying to exceed what the character ought to be capable of.

For Social stuff, I doubt we'll roll dice often if at all.
Uh yes we do, we rolled for detective work and got a pretty high one, which is why we got so many juicy rumors.
 
Ah, right, that one. So I guess in general, higher is better for random stuff, and for skills is probably Skill+Bonuses+Roll has to beat 100.
I think that the witch is using the DC system, skill+bonuses+roll has to be equal or superior to the target DC, except when it is specified otherwise, also random encounter tables.

@Higure if you would clarify?
 
I'm rewatching Episode 10 just now and Madoka makes a comment on Homura's first name, meaning flame or similar, and that it sounds like Homura should flare up passionately. It reminded me of Homura going into the madness over that grandfather clock and leaving the Miki's wondering where it came from. I'm wondering if Higure drew inspiration or if that's interesting coincidence.
 
I'll add a dice rules section later.

High is good.

Skills are added to relevant rolls.

Other bonuses may apply.

There are degrees of success, depending on the situation, with different minimum results needed tp avoid failure.

I will call for a roll if you cannot succeed without it. Combat rules will be revealed during your first battle.

So...basically what Crow said, but you have to exceed the dc, not meet it.
 
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[Kyouko Libraries]
MEMORY ACCESS:

Kyouko grew up in an extremely religious setting, and holds to her faith to this day (not that she'll talk about it much). Unfortunately, her zealous dedication to what she believes is right led to her making a wish which compelled others to listen to her father's heretical sermons. When he discovered this, he cursed her as a Witch and descended into madness for a period, before killing himself and the rest of the Sakura family for reasons unknown.

Her idealism has since been packed under layers of cynicism and emotional detachment. This lead to her driving away Mami in a twisted attempted to protect her from Kyouko's own disillusionment. She has also dropped most of her morality to the wayside in favor of focusing on personal survival and happiness, but a crippling guilt for many of her actions lies concealed beneath her emotional defenses.

If she ever opens up to someone, she becomes unfailingly loyal to them. Even Mami, who she cut ties with, is someone Kyouko would willingly face death to protect, not that she'll admit it.

She is exceedingly competitive, to the point that she often forgets ideas like honor and sportsmanship in her pursuit of victory. As far as she is concerned, every possible option, including cheating, is a valid part of any competitive activity. Responding in kind will only stoke her competitive flames higher, and probably make her like you more.

Talking down to her ends badly. Far worse, however, is Wasting Food, the greatest sin of Kyoukoism, excepting perhaps betrayal.

  • Sakura Kyouko's fate is inevitably entangled with that of Miki Sayaka in any timeline where they meet more than casually.
    • If they're friends or romantically involved, Kyouko will usually die trying to save Sayaka. Either from a Witch of from despair after Sayaka Witches Out.
    • If they're enemies, they almost always die fighting each other. Even in these loops, the two seem to have an odd attachment to each other, likely caused by the natures of their respective ideologies.
  • Kyouko is isolationist as a protective measure. After the death of her family, she developed the same abandonment/loss issues as Mami, but handles them in the exact opposite way. While Mami clings, Kyouko refuses to develop relationships for fear of being abandoned (or having a friend die).
    • This is likely part of the reason she is so desperate to protect those friends she DOES grow close to. She has put herself in a situation where she has someone to lose, and she is desperate to prevent that from happening again.
  • Kyouko is easily the most magnanimous person you know well, excepting Madoka. Anger her, and she'll stab you. Hurt her, and she'll hurt you back. Return the next day with food, or actually get into the fight and let her have some fun, and she'll likely forgive you instantly.
    • There are exceptions to this. Do NOT hurt her friends. She will find you and attempt to kill you with neither mercy nor remorse, and nothing will avert her wrath.
  • Kyouko is a territorial creature. Don't threaten her hunting grounds, or she'll attack you to protect her supply of Grief Seeds. If you visit her Church, wait for her to invite you in before entering. If you meet her somewhere that isn't hers, however, she'll be far more open to conversation.
    • She will be upset if you poach Mami's territory, but will likely threaten you, rather than attacking.
  • If Kyouko is alive on Walpurgis Night, she will fight it. Even if she is neither spoken to nor sought out, she will appear to protect the home town that she and Mami share. She will not hesitate to die in the process, so preparing her for it is for the best.
    • If warned about Walpurgisnacht's arrival, she will be far more open to cooperation.

Your mind wanders back to memories of a very special loop...

You're stargazing with Kyouko on top of the newly refurbished Sakura Family Church.

"Hey, Homura?"

You glance over at the redhead. She's smiling at you, blushing slightly.

"Hmm?"

"Uh...thanks for helping me fix the place up. We can start on the inside after Walpurgisnacht...maybe figure out how to get into my father's study?"

"i still say we should have just blown the door down."

Her eyebrow twithes, "Not in MY Church. I'm sure the key must be around here somewhere...well, that aside...um...here."

In her hand is an ornate silver cross, decorated with red jewels of some sort, "My mother's. Passed down from her own. I'm...not likely to have children, so...maybe you could hold onto it?"

You smile sadly, "I would be honored, but...you know I won't either."

She smirks, "True enough. I guess you'll just have to keep coming back to see if I need it, in that case."

You blink back tears, but they find their way onto your face anyway.

There's no later. Tomorrow is Walpurgis Night, and you don't have enough to beat it.


This will be your last night together.

She looks at you in concern, but you smile back, trying to make the tears look like happy ones, "I will. I won't let you go, Kyouko."

A stick of pocky is offered, and taken. The stars shine down as the night of July April 29th slowly ticks by.

I'm going to hold give you guys 1 hour to vote on whether you want to unlock either of those. Unlike in the past, I'll handle this like a normal vote: majority rules. So...

[]Unlock Kyouko's Issues 2
[]Do not Unlock Kyouko's Issues 2

[]Unlock Kyouko's issues 3
[]Do not Unlock Kyouko's Issues 3

After that, you'll have another 30 minutes to adjust votes for the Kyouko/Sayaka situation if you'd like. Then I'll update.

Hopefully, we'll have two updates tonight, but my ability to stay awake isn't always reliable.
 
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[x] Unlock Kyouko's issues 2
[x] Unlock Kyouko's issues 3

Our Stability Modifier is pretty good right now. With Sayaka, wish-hunting shouldn't be that hard.

------------------------------------------------

Also new idea. If people can make retroactive wishes that carry over into new timelines, what about leading Sayaka to Kyubey (or even Madoka) and talking them into making a retroactive wish which makes our life much easier, resetting time later, and reaping the benefits? To start off with, we can sway Sayaka, either this timeline or next depending on the sword, into retroactively making it Kyouske never got into the accident in the first place (she'll be swayed once she realises the benefits).
 
[x]Unlock Kyouko's Issues 2

[x]Unlock Kyouko's issues 3
Hear that? Kyouko likes it when people cheat back! Enchant Sayaka!
What? where was this said?.....well i guess she would considering her personality.....
[x] Unlock Kyouko's issues 2
[x] Unlock Kyouko's issues 3

Our Stability Modifier is pretty good right now. With Sayaka, wish-hunting shouldn't be that hard.

------------------------------------------------

Also new idea. If people can make retroactive wishes that carry over into new timelines, what about leading Sayaka to Kyubey (or even Madoka) and talking them into making a retroactive wish which makes our life much easier, resetting time later, and reaping the benefits? To start off with, we can sway Sayaka, either this timeline or next depending on the sword, into retroactively making it Kyouske never got into the accident in the first place (she'll be swayed once she realises the benefits).
Bad idea....
 
[x] Unlock Kyouko's issues 2
[x] Unlock Kyouko's issues 3

Our Stability Modifier is pretty good right now. With Sayaka, wish-hunting shouldn't be that hard.

------------------------------------------------

Also new idea. If people can make retroactive wishes that carry over into new timelines, what about leading Sayaka to Kyubey (or even Madoka) and talking them into making a retroactive wish which makes our life much easier, resetting time later, and reaping the benefits? To start off with, we can sway Sayaka, either this timeline or next depending on the sword, into retroactively making it Kyouske never got into the accident in the first place (she'll be swayed once she realises the benefits).
This is not impossible, but I'm going to be nice and recommend you look into existing cases of this before you actually do that.

Issues that reach beyond the Time Loop can't always be rewound casually like other things.
 
100 sanity and 200 corruption. Well, I'd rather get them now. But we're going to have to go hunting soon.

[x] Unlock Kyouko's issues 2
[x] Unlock Kyouko's issues 3

Also new idea. If people can make retroactive wishes that carry over into new timelines, what about leading Sayaka to Kyubey (or even Madoka) and talking them into making a retroactive wish which makes our life much easier, resetting time later, and reaping the benefits? To start off with, we can sway Sayaka, either this timeline or next depending on the sword, into retroactively making it Kyouske never got into the accident in the first place (she'll be swayed once she realises the benefits).

If you read the first update again, there's a pretty big hint that Madoka might have made a retroactive wish of some sort, which is why we're in this situation in the first place. I would rather unwind that mystery first and find out if it had any repercussions like making wpgn harder or breaking the timeline so it became fragile.

edit:

[x]Unlock Kyouko's Issues 2

[x]Unlock Kyouko's issues 3

What? where was this said?.....well i guess she would considering her personality.....

We have access to Kyouko's Issues 1, which among other things, states:

She is exceedingly competitive, to the point that she often forgets ideas like honor and sportsmanship in her pursuit of victory. As far as she is concerned, every possible option, including cheating, is a valid part of any competitive activity. Responding in kind will only stoke her competitive flames higher, and probably make her like you more.
 
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[x] Telepathically contact Kyouko.
-[x] 'Cheater, cheater, pumpkin eater. Let's see how well you do when your opponent can cheat back.'
[x] Enchant Sayaka
-[x] Cheer for Sayaka. Be loud.
--[x] Time the enchantment with your cheering in an attempt to make the enchantment seem like a "friendship power up" or some similar bs.
[x] If Kyouko complains, tell her that we'll pay for a meal somewhere if she manages to win despite Sayaka's enchantment.

Also,
[x] Veto the unlock.
 
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[x] Telepathically contact Kyouko.
-[x] 'Cheater, cheater, pumpkin eater. Let's see how well you do when your opponent can cheat back.'
[x] Enchant Sayaka
-[x] Cheer for Sayaka. Be loud.
--[x] Time the enchantment with your cheering in an attempt to make the enchantment seem like a "friendship power up" or some similar bs.
[x] If Kyouko complains, tell her that we'll pay for a meal somewhere if she manages to win despite Sayaka's enchantment.
.....Really?
Talking down to her ends badly. Far worse, however, is Wasting Food, the greatest sin of Kyoukoism, excepting perhaps betrayal.
Here.
100 sanity and 200 corruption. Well, I'd rather get them now. But we're going to have to go hunting soon.

[x] Unlock Kyouko's issues 2
[x] Unlock Kyouko's issues 3



If you read the first update again, there's a pretty big hint that Madoka might have made a retroactive wish of some sort, which is why we're in this situation in the first place. I would rather unwind that mystery first and find out if it had any repercussions like making wpgn harder or breaking the timeline so it became fragile.

edit:



We have access to Kyouko's Issues 1, which among other things, states:
Didnt see it, its among my expectations however, more important that theory of yours, how did you reach that conclusion about madoka being the one who did that?
 
I'd phrase it as
'Two can play at that game.'
Good idea.

[x] Telepathically contact Kyouko.
-[x] 'Magically boosting yourself for a game of DDR? Well two can play at that game.'
[x] Enchant Sayaka
-[x] Cheer for Sayaka. Be loud.
--[x] Time the enchantment with your cheering in an attempt to make the enchantment seem like a "friendship power up" or some similar bs.
[x] If Kyouko complains, tell her that we'll pay for a meal somewhere if she manages to win despite Sayaka's enchantment.
 
Didnt see it, its among my expectations however, more important that theory of yours, how did you reach that conclusion about madoka being the one who did that?

Because of the "I wish..." invisitext right after the description of Madoka's face, implying that she was the one doing the wishing.

???

Whiteness. An empty blankness devoid of all life and color. Why are you seeing this? This is wrong.

...wrong...? What's...wrong? Right...? Something...

A memory of pink. A gentle smile and two eyes shining with Hope.
"I wish..."
The whirring of gears fills your head as your mind begins salvaging itself, trying to remember...

Oh, that's right. You're the one who tries to save Madoka. There's supposed to be a name...
Click. Name. Click. Homu...homu...Click. Homura
You remember now. You're name is Homura Akemi. You've been looping through time to save Kaname Madoka, for as long as you can remember.

The whiteness suddenly makes sense again. The ceiling of your hospital room. One of the few things that never changes.
'Hospital...how strange. Why would I need to be in a hospital again...' Click 'Oh, my heart. Strange.'
You sit up, looking around as best as you can with your eyes as they are. Your calendar is hooked onto the wall, as usual. Everything is just as it should be.
'Wrong...wrong...wrong. Everything is wrong. What is this place. All the walls...the walls! Where are the walls!?'
Wearily, you sit up. It's day one again. You have a general idea of where you can go from here...

And because the other invisitext about the walls references the now-fragile universe.

edit: And because the part about the last timeline that we specifically can't remember is the part that would have included Madoka's wish.
 
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[x] Telepathically contact Kyouko.
-[x] 'Cheater, cheater, pumpkin eater. Let's see how well you do when your opponent can cheat back.'
[x] Enchant Sayaka
-[x] Cheer for Sayaka. Be loud.
--[x] Time the enchantment with your cheering in an attempt to make the enchantment seem like a "friendship power up" or some similar bs.
[x] If Kyouko complains, tell her that we'll pay for a meal somewhere if she manages to win despite Sayaka's enchantment.
 
I'm still cautious about enchanting. We aren't just playing off Kyouko's personality here. Sayaka's becomes a problem, and although it hasn't been stated I'm pretty certain she's the 'don't cheat no matter what' type. Plus there's got to be a more tactful way to present the situation.
 
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