Renascence: A Homura Quest

Honorifics or Western-style Titles? I've used both before, which is bothersomely inconsistent

  • Japanese Honorifics (-san, -sama, -dono, -chan, -kun, -senpai, etcetera)

    Votes: 12 33.3%
  • Western Titles (Mister, Miss, job titles, Lord, Lady, etcetera)

    Votes: 0 0.0%
  • Use whichever works better for a given sentence.

    Votes: 24 66.7%

  • Total voters
    36
  • Poll closed .
I like things thrown into chaos, but I also like things remaining consistent enough that I can make judgment calls instead of throwing it to the wind.
Its not really throwing it to the wind, it was about more content , about more mysteries, about more challenges, about more allies, to see what kind of universe would have been made with the fusion of so many universes......
guess we´ll never know....
 
Hospital 1 | Awakening, March 16 [Tutorial 1]
???

Whiteness. An empty blankness devoid of all life and color. Why are you seeing this? This is wrong.

...wrong...? What's...wrong? Right...? Something...

A memory of pink. A gentle smile and two eyes shining with Hope.
"I wish..."
The whirring of gears fills your head as your mind begins salvaging itself, trying to remember...

Oh, that's right. You're the one who tries to save Madoka. There's supposed to be a name...
Click. Name. Click. Homu...homu...Click. Homura
You remember now. Your name is Homura Akemi. You've been looping through time to save Kaname Madoka, for as long as you can remember.

The whiteness suddenly makes sense again. The ceiling of your hospital room. One of the few things that never changes.
'Hospital...how strange. Why would I need to be in a hospital again...' Click 'Oh, my heart. Strange.'
You sit up, looking around as best as you can with your eyes as they are. Your calendar is hooked onto the wall, as usual. Everything is just as it should be.
'Wrong...wrong...wrong. Everything is wrong. What is this place. All the walls...the walls! Where are the walls!?'
Wearily, you sit up. It's day one again. You have a general idea of where you can go from here...

[THE CENTER OF THE MIND]
Allow me to introduce you to yet another new feature, here in Renascence. It's still in development, but this will do for now.

This is a menu of sorts. It's where you get you can decide on a course of action. More importantly, it has several other features.

Firstly, there is a dedicated tally of all of your important numbers. Things you need to keep track of.

Secondly, there is the Memory Access Menu. Homura has learned a lot already, but trauma has forced her to lock away many of these memories for her own sanity. The MA Menu contains 2 things: Pertinent Information Homura has access to, and indicators that there are locked memories of significance. These locked sections may be unlocked, if you choose, but this will have a negative effect on her mental stability. The more unstable she bcomes, the faster her Sanity will change, and the more emotional energy (incuding Grief) she will produce.

On the other hand, opening locked memories can potentially be very valuable. Whether you unlock them or not is up to you.

All unlocked memories will remain unlocked in future loops.
Grief: 0/1000
Sanity: 400/1000
Stability Multiplier: 1.0
Options:
[] You usually get out of here as fast as possible, but looking around the Hospital might make a nice change of pace. You can't recall having done that before, at least not right away.
[] This place is full of bad memories. You just want to get out of here and find a nice place to sleep. Time to go find a place to live...
[] A place to sleep is important, but it couldn't hurt to pick up some more supplies first. Furniture, maybe a nice bed. Or maybe some more weaponry?
[] Check your inventory
Memory Access:
No Pertinent Memories.
 
Last edited:
[X] You usually get out of here as fast as possible, but looking around the Hospital might make a nice change of pace. You can't recall having done that before, at least not right away.

We're going to be bleeding SAN pretty quickly in fights, quickly in Time Stop, and in general, quickly when we want to get shit done. Let's build a bit of a buffer.
 
[X] You usually get out of here as fast as possible, but looking around the Hospital might make a nice change of pace. You can't recall having done that before, at least not right away.

Adventure!
 
[X] You usually get out of here as fast as possible, but looking around the Hospital might make a nice change of pace. You can't recall having done that before, at least not right away.
 
[x] You usually get out of here as fast as possible, but looking around the Hospital might make a nice change of pace. You can't recall having done that before, at least not right away.
RAID EVERYTHING THEN LOOP!
 
[x] You usually get out of here as fast as possible, but looking around the Hospital might make a nice change of pace. You can't recall having done that before, at least not right away.
RAID EVERYTHING THEN LOOP!
Don't waste loops. Looping is something you'll need to do, it's an essential part of this quest, but every loop has a price. That price will become clear fairly soon.

[X] Check your inventor
I'm glad someone noticed that. There's supposed to be "y" on the end, by the way. Typos are easy with invistext.
 
???

Whiteness. An empty blankness devoid of all life and color. Why are you seeing this? This is wrong.

...wrong...? What's...wrong? Right...? Something...

A memory of pink. A gentle smile and two eyes shining with Hope.
"I wish..."
The whirring of gears fills your head as your mind begins salvaging itself, trying to remember...

Oh, that's right. You're the one who tries to save Madoka. There's supposed to be a name...
Click. Name. Click. Homu...homu...Click. Homura
You remember now. You're name is Homura Akemi. You've been looping through time to save Kaname Madoka, for as long as you can remember.

The whiteness suddenly makes sense again. The ceiling of your hospital room. One of the few things that never changes.
'Hospital...how strange. Why would I need to be in a hospital again...' Click 'Oh, my heart. Strange.'
You sit up, looking around as best as you can with your eyes as they are. Your calendar is hooked onto the wall, as usual. Everything is just as it should be.
'Wrong...wrong...wrong. Everything is wrong. What is this place. All the walls...the walls! Where are the walls!?'
Wearily, you sit up. It's day one again. You have a general idea of where you can go from here...

[THE CENTER OF THE MIND]
Allow me to introduce you to yet another new feature, here in Renascence. It's still in development, but this will do for now.

This is a menu of sorts. It's where you get you can decide on a course of action. More importantly, it has several other features.

Firstly, there is a dedicated tally of all of your important numbers. Things you need to keep track of.

Secondly, there is the Memory Access Menu. Homura has learned a lot already, but trauma has forced her to lock away many of these memories for her own sanity. The MA Menu contains 2 things: Pertinent Information Homura has access to, and indicators that there are locked memories of significance. These locked sections may be unlocked, if you choose, but this will have a negative effect on her mental stability. The more unstable she bcomes, the faster her Sanity will change, and the more emotional energy (incuding Grief) she will produce.

On the other hand, opening locked memories can potentially be very valuable. Whether you unlock them or not is up to you.

All unlocked memories will remain unlocked in future loops.
Grief: 0/1000
Sanity: 400/1000
Stability Multiplier: 1.0
Options:
[] You usually get out of here as fast as possible, but looking around the Hospital might make a nice change of pace. You can't recall having done that before, at least not right away.
[] This place is full of bad memories. You just want to get out of here and find a nice place to sleep. Time to go find a place to live...
[] A place to sleep is important, but it couldn't hurt to pick up some more supplies first. Furniture, maybe a nice bed. Or maybe some more weaponry?
[] Check your inventory
Memory Access:
No Pertinent Memories.
Hora for easier reading.
[X] Check your inventory.
 
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