Level: 45/400
VP: 15
HP: 5662
MP: 2596
-STR: 146
-VIT: 234
-DEX: 109
-AGI: 119
-INT: 297
-WIS: 297
-LUK: 102 |
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Alchemy:
-Transmutation (95)
-Conversion (49)
-Advanced Homonculus Creation (1)
Divination
-Scrying (12)
Magical Engineering
-Living Steel Manufacturing and Production (Max)
Fusion
-Synthesis (100)
Item Creation and Improvement
- Alchemy (1)
- Compounding (1)
- Cooking (5)
- Crafting (1)
- Engineering (1)
- Smithing (1)
- Writing (1)
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Final Fantasy series!
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FFII:
-Esuna (16)
-Life (16)
-Teleport (16)
-Cure (16)
-Blink (16 )
-Protect (16)
-Toad (16)
-Flare (16)
-Osmose (16)
-Break (16)
-Haste (16)
-Berserk (16)
-Shell (16)
-Curse (16)
-Holy (16)
-Ultima (1)
FFXI:
-Dispel (100)
FFXII
-Bravery (80)
-Faith (80)
-Reflect (1)
-Darkja (100)
FFVII
-Slow (1)
-Stop (15)
-Full-Cure (1)
-Meteor (1)
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Dark Souls series!
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-Repair (100)
-Twisted Wall of Light (75)
-Hidden Weapon (1)
-Hidden Body (2)
-Cast Light (2)
-Dark Blade (100)
-Carthus Flame Arc (100)
-Blessed Weapon (100)
-Lightning Blade (100)
-Greater Magic Weapon (50)
-Crystal Magic Weapon (2)
-Frozen Blade (100)
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Dungeons and Dragons/Pathfinder
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-Prestidigitation (100)
-Regenerate (100)
-Dragonkind -Form of the Dragon (101)
-Create Food and Water (3)
-Create or Destroy Water (100)
-Shades (25)
-Ghost Sound (10)
-Comprehend Languages (100)
-Tongues (100)
-True Strike (100)
-True Seeing (100)
-Arcane Sight (100)
-Serren's Swift Girding (20)
-Reloading Hands (3)
-Abundant Ammunition (100)
-Bow Spirit (20)
-Phantom Driver (2)
-Gravity Bow (55)
-Lead Blades (100)
-Twin Form (N/A)
-Awaken (3)
-Permanency (3)
-Create Effect -Bind Demiplane- (1)
-Shrink Item (35)
-Knock (60)
-Shadow Evocation (3)
-Bilocation (85)
-Life Bubble (100)
-Effortless Armor (100)
-Penumbral Disguise (3)
-Bed of Iron (1)
-Glide (1)
-Zone of Truth (1)
-Polymorph Any Object (100)
-Various create item skills removed to save space.
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Dragon Warrior
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-Ironize -Kaclang- (2)
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The Elder Scrolls
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-Flames (5)
-Incinerate (5)
-Frostbite (1)
-Ice Spear (15)
-Sparks (1)
-Thunderbolt (1)
- Lightning Storm (4)
- Icarian Flight (1)
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Star Ocean
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-Fire Bolt (1)
- Ice Needles (1)
- Earth Glaive (1)
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Summoned Allies
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- Odin (1)
- Alexander (1)
- Phoenix (1)
- Lich (1)
- Knights of the Round
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Vocation
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--Dragoon
- Jump (15)
- High Jump (1)
- Mega Jump (1)
- Dragon Sword (5)
--????
- Steal (25)
- Darkness (15)
- Morph (1)
- Twin Cast (1)
- Twin Summon (1)
- Double Cut (20)
- Mime (1)
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Custom
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-Cremate (50)
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Magic Perks
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-Bright Soul (MP regen +50%)
-Shining Soul (MP +50%)
--Combined effect! Magical attunement is now visible!
-Spellboost: Expand (Double spell area of effect OR double spell duration)
-Spellboost: Lock (Persistent spell effects are more difficult to dispel based on level. Mastered spell may be cast permanently until dispelled)
-Spellboost: Pierce (Spells ignore magic resistance. Up to 50% at max level)
-Spellboost: Minimum Powah! (Spells retain potency when multicast. Up to 50% at max level)
-Spellboost: Entangle (Spells may be cast on objects or foes sharing history with the target)
-Magically Apprenticed (Spell values are increased by 10%. Spell costs are reduced by 10%)
-Magically A-Practiced (Spell Values are increased by 20%. Spell costs are reduced by 20%)
-Adept Arcanist (Spell Values are increased by 30%. Spell costs are reduced by 30%)
-Wizened Warlock (Spell Values are increased by 40%. Spell costs are reduced by 40%)
-Archmage (Spell Values are increased by 50%. Spell costs are reduced by 50%)
-Polymind (Maintain human levels of consciousness within animal forms)
-Greatest Wilder (Retain spellcasting capabilities within animal forms)
-Haphephobic (Touch-limited skill and spell have their range extended to 3 meters)
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Elemental Perks
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-Hero Of Rime (Ice and Cold based damage and effects +50%, Ice and Cold Damage Resistance +25%)
-Man of Fire (Fire based damage and effects +50%, Fire Damage Resistance +25%)
-Warrior of Darkness (Dark and Negative damage and effects +50%, Dark and Negative Damage Resistance +25%)
-Seeker of Light (Light and Positive based damage and effects +50%, Light and Positive Damage Resistance +25%)
-Thunderstruck (Electric and Sonic based damage and effects +50%, Electric and Sonic Damage Resistance +25%)
-Ga Taosenai! (Wind based damage and effects +50%, Wind Damage Resistance +25%)
-Grave Digger (Earth based damage and effects +50%, Earth Damage Resistance +25%)
--Metal Dance: Fire + Earth (Spells cast on metal, of the metal element or otherwise related to metal are 100% faster. Instant effects are not affected)
--Super Conductor: Ice + Lightning (Elemental resistances above 100% become absoption. Absorption cannot exceed 100%)
--Key of Twilight: Light + Dark (Spells cast using shadows, light or darkness are 25% more effective. Illusion spells are 20% more real.)
---Universalist (All spells benefit from +50% damage or potency. All magic resistance is improved by 25%. Does not stack with elemental perks.)
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Dragon Perks
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--Draconic Soul (Allows the purchase perks from the Dragon tree)
-Draconic Growth (Doubles all attribute points gained at level up. 50% EXP penalty)
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Miscellaneous Perks
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-Crafter's Luck (25% chance to receive duplicate crafted item)
-Sharpshooter? Smartshooter. (Gun damage is based on INT instead of AGI)
-Stealth-Mage (Spells you cast are undetectable. Casting magic does not alert others to your presence.)
-Efficient Crafter: (25% chance to get crafting materials refunded.)
-Trackless Step (No physical evidence is left behind during normal travel)
-Bound Weapon (Bind One Weapon in a soulbound inventory space. Can be swapped with a 24 hour cooldown. Broken weapons will automatically be placed inside the bound inventory. Bound items can be recalled at will. Bound items cannot be enchanted/modified with permanent effects while bound)
-Bound Arms (Bind One additional weapon/shield in a soulbound inventory space.)
-Bound Equipment (Bind an additional weapon/shield in a soulbound inventory space and as many as 3 suits of armor)
-Bound Gear (Bind an additional weapon/shield and suit of armor as well as 4 sets of pet/familiar armor)
-Bound Armory (Bind up to 5 weapons/shields. 5 Suits of armor. 5 sets of pet/familiar equipment and 5 vehicles. Any slot can be changed with a 24 hour cooldown.)
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Special Perks
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-Briar's Dream (+1HP/MP per minute. +1VP per day.)
-Handyman (Double durability on crafted or repaired items!)
-Greenish Thumb (Plant growth guaranteed. Fruit/vegetable quality isn't.)
-Acquisition (Item Drop rate increased +10%)
-Adhesion (Improved grip whilst climbing)
-Athleticism (Reduces exhaustion from physical activities)
-Conveyance (Increased mobility while burdened)
-Facility (Improved reloading speed)
-Flow (Maintain normal mobility in water/marshlands)
-Fortune (Currency Drop rate increased +10%)
-Grace (Safe falling distance increased by 50%)
-Mettle (Reduced risk of VP damage)
-Opportunism (Striking vulnerable areas can cause greater damage)
-Predation (Restore 50 HP per kill)
-Prolongation (Resources like batteries or lamp oil last longer)
-Recuperation (Healing over time spells or abilities work faster)
-Tenacity (May survive a fatal blow with 1 VP)
-Limit Break (Level 1) (Skill and spell maximum levels are doubled. Skill/Spell experience +100%)
-Materia Consumerism (May eat red, green, yellow and purple materia that have been mastered to permanently add them to your list of skills/spells/perks)
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Passive Effects
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-HP+10% (Level8)
-MP+(10%) (Level 1)
-Strength+(10%) (Level 4)
-Vitality+(10%) (Level 8)
-Speed+(10%) (Level 1)
-Magic+(10%) (Level 17)
-Spirit+(10%) (Level 15)
-Luck+(10%) (Level 3)
-Experience+(50%) (Level 24)
-Currency+(50%) (Level 24)
-Doublecast (Level 32)
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Bonus Effects
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+500 HP/MP (Saviors Ring)
+50% Skill/Spell Experience (Ring of Perseverance)
+200 HP recovered per minute (Life Grail)
+25 (50) MP recovered per minute (Magic Grail)
+1 STR/VIT per level. -50% total MP regeneration (Racial Effect: Holmcross)
+1 INT per level, +1 AGI per level (Racial Effect: Dragonkin: Void)
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Weapons
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-Nagrarok (Atk: 1, Evade +90%, On-hit: Toad, Silence)
- Magic Wellness Stick (On-hit: Heal)
- Enhancer (Atk: 55, Int: 40, Materia Growth X3, Weapon Enhancement Spell Effects +50%)
- Gigant Hydra (Atk: 2100, Knockdown: Yes)
- Second Hand (Int+20, Wis+15 Time Materia Lvl-4: Haste (cannot add!), Slow, Stop)
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Equipment
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- Lichbone Pendant (Dark/Negative Damage +100%, Dark/Negative Damage Resistance +50%)
- Midnight Cowl (Intelligence -10, Wisdom +20, Dark Damage Resistance +75%)
- Bootyshorts of Evasion (Defence +15, Agility/Dexterity +10, Respect -20)
- Clean Undies (Defense +310, status ailment immunity)
- Missing Sock (Defense +310, Evasion +160)
- MageKnight Helmet (Defense: 366, Magic Defense: 213, Resist: Fire +76%, Ice +76%, Lightning +76%, Dark +22%, Stat Reduction +5%, Curse +60%, Immune: Blind, Possession, Poison, Silence, Added Effect: Extend Duration of Spells, Reduced Damage from Ranged Attacks, Fire/Ice/Lightning Magic is 25% more effective, Body is enshrouded in a bubble of stable and hospitable environment.
- MageKnight Armor (Defense: 377, Magic Defense: 290, Resist: Fire +22%, Ice +22%, Lightning +22%, Dark +31%, Stat Reduction +10%, Lowered Magic Defense +60%, Immune: Silence, Sleep, Lowered Strength, Added Effect: Gradually Restore Health, Allies Nearby Gradually Restore Health, All Spells Cost 15% less and Magic Regenerates 100% Faster, Worn Armor Feels Weightless and Does Not Impede Actions, Health and Stamina Regenerate 50% Faster)
- MageKnight Gauntlets (Defense: 295, Magic Defense: 205, Resist: Fire +22%, Ice +22%, Lightning +22%, Dark +22%, Stat Reduction +5%, Reduced Magic +60% ,Immune: Blind, Reduced Strength, Petrification, Poison, Added Effect: Restores Magic When You Deliver the Killing Blow to an Enemy, Extends the Duration of Attribute Boosts Applied to You, Unarmed Attacks Strike as Though From a Creature Two Sizes Larger, Sneaking is 40% Better, Marksmanship is 40% Better, Materia Growth: Normal, Four Paired Slots 4x2)
- MageKnight Boots (Defense: 337, Magic Defense: 261, Resist: Fire +24%, Ice +24%, Lightning +24%, Dark +38%, Curse +20%, Stat Reductions +15%, Immune: Slow, Petrification, Skill Reduction, Added Effect: Wind Does Not Affect Mobility, Boost Movement Speed While Casting Spells, Armor is Muffled and Does Not Make Noise, Sneaking is 40% Better.)
- Brigand's Gloves (Experience +100%, Currency drops +100%, Items looted/stolen from enemies are guaranteed to be rare (if possible), steal attempts have a 100% success rate, looted items are multiplied X2, Luck +35)
- Ring of the Bottomless Well (Libra effect giving basic knowledge of enemy status. Name and HP. Skills and Spells cost Zero (0!) MP or Stamina)
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Consumables
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-Nectar X60
-Magic Carrot X77
-Heal Berry X99
-Elixir of Youth X6
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Skillbooks
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- Transmutation (read)
- Scrying (read)
- Advanced Homonculi by C.Grande (read)
- De Le Metalica (read)
- Synthesis: Fusion (read)
- MP Boost (Failed!)
- Heward's Handy Handbook of Magical Mysteries (read)
- The Amazing Art of Item Creation by Welch Vineyard! (Read)
- The Incredible Incorruptus! Complete blueprints and designs compiled by the fantastic Framboise!
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Spellbooks
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-(Read spell books have been removed to condense space)
- Necronomicon X3 (Unread)
- Transmute Mineral Ore
- Ebony Flesh
- Esuna (FF12)
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Compilation of FF7 Materia
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--Magic (Green)
-Time (Provides Time Manipulation Spells. Haste, Slow and Stop) (1) Level 1, (3) Level 4 Master
-Drain (Absorbs HP from enemies. Drain, Drainga) (1) Level 1
-Fire (Fire based projectile attacks. Also used to power combustion engines. Fire, Fira, Firaga) (31) Level 1
-Thunder (Electrical point/target spell. Can be used to power electrical devices. Thunder, Thundara, Thundaga) (26) Level 1, (1) Level 4 Master
-Destruct (Magic removal spells and instant death magic. Debarrier, Dispel and Death) (1) Level 1
-Gravity (Gravity magic causes fractional damage. Gravity, Gravira, Graviga) (1) Level 1
-Shield (Magic barrier that prevents all damage for ~15 seconds. Spell unavailable until Materia reaches Level 2) (1) Level 1
-- Ability (Yellow)
-Double Summon (1) Level 1
-Steal (1) Level 1, (1) Level 3 Master
-Double-Cut (1) Level 1
-- Summon (Red)
-@**&@%$#% (1) Level 1, (6) Level 5 Master
-Odin (Odin's pretty chill. No renaming needed)
-Hades (Renamed 'Lich' to avoid tempting Hades and to remain consistent with Final Fantasy Tactics) (1) Level 1
-- Support (Blue)
-Magic Counter (Casts paired Magic Materia when attacked) (1) Level 1
-Final Attack (Uses paired Materia upon defeat) (1) Level 1
-Added Effect (Status Debuff of paired Materia is added to weapons on hit or added to armor as immunity to the paired effect) (1) Level 1
-Elemental (Element of paired Materia is added to weapons on hit or added to armor as scaling resistance/immunity/absorption based on Elemental Materia Level.) (2) Level 1, (1) Level 3 [Master]
-Sneak Attack (Paired Materia is used at the beginning of a fight with no cast time/warmup) (1) Level 1
-- Independant (Purple)
-Experience Plus (Exp+50/100%) (1) Level 1
-Currency Plus (Currency drops+50/100%) (1) Level 1
-Speed Plus (AGI/DEX+10/20/30/40/50) (1) Level 1
-HP Plus (HP+10/20/30/40/50%) (1) Level 1
-Double Cast (All spells are cast twice) (2) Level 1, (2) Level 5 Master
-Counter Attack (1) Level 1
-Enemy Away (1) Level 1
-Enemy Lure (1) Level 1
-Pre-Emptive (1) Level 1
-HP<->MP (1) Level 1
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Miscellaneous
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- ??? Dragon Egg
- Metal Sample "Necrodermis"
- Metal Sample "Darksteel"
- Metal Sample "Transparisteel"
- Magical Nectarine Pit X3
- Darksteel Magic Condenser ???%
- Supersized Darksteel Magic Condenser ???%
- Phozon Crystal (Natural)
- Phozon Crystal (Artificial)
- The Journal of Gofard Gaffgarion (Dark Knight) (Requirements not met!)
- Elder Scroll (Dragon)
- Staff of Magnus
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