Prince Aladdin Quest (Disney Villains *Almost* Victorious)

You know, if we do start our chain of adventuring... plundering the secrets and treasures of the world and bringing them home, making them ours... we will very much furthering the thief in ourselves. Our country will follow suit, modeling itself after the ideals of its ruler, especially considering who our core citizenry were gathered from. We are going to have a nation of ill repute, a caliphate of rogues.

If we cross paths with our father, I wonder what he will think. The Forty would of course want us stripped to the bone because that is what thieves do but, hah, wouldn't that be a contest –right and proper– between two kings of thieves? We need a name to ourselves first though, to look Cassim in the eye and, no less importantly, stand above Sa'luk.

We need to stop thinking like a mere sultan, if I'm right.
Honestly I think that I'd categorize Aladdin's Rule as per DVV as:

Eschew the Rough, Polish the Diamond: Ababwa is a place of second chances and fresh starts. The ruler being a Diamond in the Rough himself reflects upon the kingdom. Even those with the worst sorts of pasts, if there's a spark of decency or good in them that can be brought forth and nurtured to change their ways, it becomes magnified and boosted while in Ababwa. The people are quick to help one another as well as those that come to them in need, all of them knowing what it is like to have nothing, be nothing, to face oblivion and see it's cruel indifference. And even though they all know that the wish itself was something done selfishly, Aladdin's rule is one that has seen the newly minted Prince working alongside his people for their benefit. Which encourages the Ababwans to do the same in a cycle of reflected effort to do and be better.

Of course the way to avoid that problem is how we spend the riches discovered.
"Abu! We're not the ones that need this money."

We aren't bringing treasures home to fatten our coffers. We bring them home to improve the lives of our people.
Pretty much, though Aladdin does still have his flaws, and sometimes his greed or pride will get the better of him.
 
Of course the way to avoid that problem is how we spend the riches discovered.
"Abu! We're not the ones that need this money."

We aren't bringing treasures home to fatten our coffers. We bring them home to improve the lives of our people.
The beautiful thing is that the money comes back around. A single coin might change hands a thousand times in a year, each time spinning gears we need spun. All wealth falls back into a sovereign's hands in time.

Honestly I think much of the time we wouldn't even be bringing treasures home to benefit ourselves or our people, though neither is a shame. Its an act that brings us wonder, brings us closer to our limits, opens once closed places. Sometimes its about seeing the sun shine a little brighter that day.

The finest treasures bring you far more than what can be measured in gold.
 
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Says the duck who can't buy a drop of water from the fountain of youth and who will probably die from an infected hemorrhoid.
Hey, nobody ever said Glomgold was the shiniest coin in the bin.

Of course considering how the fountain of youth worked in DT2017, simply drinking water from it (without checking a few things beforehand) could be....risky.
 
Is the Golden Afternoon really that important to this many people?
If it's the Gummi Bears, YES. WE NEED THOSE GUMMI BERRIES. Gummi Berry Juice gives temporary super strength to humans, remember? That's a force multiplier right there. Also there is the chance that the Heart Shaped Herb is Sylphium, a miracle medicine plant that was also a natural birth control method that went extinct and was impossible to grow by hand. If anyone could tame Sylphium, it's the Gummi Bears.

The ancient Gummi Bear civilization was an advanced Ancient Acropolis before whatever it was that happened to scatter them to the winds. The main group that were the protagonists has at least ONE member with engineering skills. We are talking engines and machinery more advanced than anything the medieval era humans could do. So, yeah, the Green Houses are something that are likely to have really big dividends down the line.
 
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If it's the Gummi Bears, YES. WE NEED THOSE GUMMI BERRIES. Gummi Berry Juice gives temporary super strength to humans, remember? That's a force multiplier right there. Also there is the chance that the Heart Shaped Herb is Sylphium, a miracle medicine plant that was also a natural birth control method that went extinct and was impossible to grow by hand. If anyone could tame Sylphium, it's the Gummi Bears.

The ancient Gummi Bear civilization was an advanced Ancient Arcology before whatever it was that happened to scatter them to the winds. The main group that were the protagonists has at least ONE member with engineering skills. We are talking engines and machinery more advanced than anything the medieval era humans could do. So, yeah, the Green Houses are something that are likely to have really big dividends down the line.
My main problem is that it seems like a boost to stuff we aren't even doing at the moment. It's a big financial sink and will require even more to make worthwhile. If we had already started the potion production, or something else that would require reagents, I'd find it less objectionable, but it seems like putting the cart before the horse in this case.

Like, hooray, we now have more reagents for stuff we aren't doing and might not be able to afford for a few more turns, isn't that great?
 
Green houses can also be used to grow crops, which adds to Ababwa's sustainability.
All this cash and upkeep is for a single greenhouse. And it's going to be occupied with 'potent herbs and other reagents'. We are going to need a heck of a lot more cash, technology and industry to even think about greenhouse-based crops.
 
Greenhouses weren't nearly as easy or cheap to maintain when they were solely made of glass. On top of that the plants are going to need some more exotic soil types rather than simply taking the local soil and using it as-is. You're going to need the right pH balance, the right mineral content, different levels of moisture, clay, sand, etc. That's why the upkeep is so expensive, this is specifically for growing specialized small-scale operations.
 
Greenhouses weren't nearly as easy or cheap to maintain when they were solely made of glass. On top of that the plants are going to need some more exotic soil types rather than simply taking the local soil and using it as-is. You're going to need the right pH balance, the right mineral content, different levels of moisture, clay, sand, etc. That's why the upkeep is so expensive, this is specifically for growing specialized small-scale operations.
Particularly if you're growing magical plants. They can have a whole new dimension of requirements.
 
If we had already started the potion production, or something else that would require reagents, I'd find it less objectionable, but it seems like putting the cart before the horse in this case.
I think having ingredients and reagents on hand will make it easier to start up the potion actions, since we'll have ingredients on-site rather than needing to be shipped in from elsewhere. To my mind, this seems like a keystone action that will make a lot easier/cheaper, and will more than recoup the cost in the long run.
 
We are already doing stuff with plants aren't we?

That's part of our kingdom. Known for its medical stuff and medicines supplemented by rare plants from the forest and rare animal stuff from the menagerie.

The greenhouse will just be a further expansion of that I assume.
 
We are already doing stuff with plants aren't we?

That's part of our kingdom. Known for its medical stuff and medicines supplemented by rare plants from the forest and rare animal stuff from the menagerie.

The greenhouse will just be a further expansion of that I assume.
You assume much.

That's the key here. People assume we will gain cash from the greenhouse set-up, that our economy getting mucked with isn't serious enough to avoid taking the greenhouse. That the gain can somehow make back 15,000 in one turn (Maybe not that much), or at least give out +3,000 income in one turn or two (We need that to offset our turn costs, and our sources for income come in +500 values, unless we risk a trade agreement).

The occult greenhouse action does not say it will give an income increase. The results are very upfront on what they will give, like a trade agreement will give X amoount of cash, or building these things will give X amount of cash. That cash amount is not available for the greenhouse. Possibly a separate action, or a chain of actions?

The majority made the choice, logic says the choice was non-optimal at this time point. We'll just have to build on our past. Not much other choice.
 
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We are already doing stuff with plants aren't we?
...
The greenhouse will just be a further expansion of that I assume.
The greenhouse is very specific in what it is for, which is the reagents and other magical plants. I have doubts if it will have an affect on the hospitals and other such stuff until he actually start researching stuff for healing potions or something.
 
To be clear, I didn't mention income at all, just that messing with plants was something Ababwa was already doing.

I hope golden afternoon has some way of expanding our income but I don't think I've ever claimed that it will.
My mistake, I mistook you phrasing yourself as saying "Because our kingdom has plant experience our costs will be offset somewhat".

Our people seem to be taking from the nearby terrain without a dedicated location for plant growth. If we already had a greenhouse, I think that would get a mention. We're not expanding, so much as creating something that didn't exist in the kingdom.
 
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I think having ingredients and reagents on hand will make it easier to start up the potion actions, since we'll have ingredients on-site rather than needing to be shipped in from elsewhere. To my mind, this seems like a keystone action that will make a lot easier/cheaper, and will more than recoup the cost in the long run.
I just feel this is a lot like Hershey building a factory and town, before even having a recipe for the factory to use.
 
I will note that it's more than possible for a reagent to have more than one use... Especially if it's a plant where the different parts can be used in different ways.
 
Also, since I'm headed to bed soon; a reminder that once the vote is locked, there's 24 hours to cash in any XP. Also that DaOneInDaCorner has made their banked XP available for free use.
 
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