Prince Aladdin Quest (Disney Villains *Almost* Victorious)

To Travel, To Study and to Watch (Nega-Quest)
To Travel, To Study and to Watch

Directions East, West South, North: D4 => 1!

(Go West Young Lawrence, lets not go to Damascus, Tis a Silly Place)

Stewardship Check (DC:50/75/100) Travel West to Tunisia
Rolled: D100 + 9 => 91

(Firm Progress Made)

Occult Check: Study the Artifacts supposed Power:
DC:75/80/90
Rolled: D100 + 10 => 96 (Critical Success)

(Bask in the Glory of Otherworldly POWER)

Learning Check: Study The Artifact again.
DC:???
Rolled: D100 + 20 => 120 NAT 100!! CRITICAL!! Explosive Reroll!!: D100 => 95 =215 (VERY Critical Success)

(Oh...so that's what it does? And oh god it did that...oh my.)

Lawrence Intrigue Check: HIDE YOU FOOL!!
DC:85/90/100
Rolled: d100 + 7 => 89

----

Threats:Nefir Hazenuf, Mozenrath, Ursula or Morgana

Stewardship Check (DC:50/75/100) Travel West
Rolled: d100 + 9 => 16

Delay: d4 => 2

(Mozenrath Gives Chase!)

Lawrence Martial Check: RUN AWAY!!
DC:70/80/90
Rolled: d100 + 11 => 103

(Lawrence gives the Slip!)

-----------------

Stewardship Check (DC:50/75/100) Travel West
Rolled: D100 + 9 => 93

Random Event Roll: d100 => 98

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(Lawrence of Arabia POV)

Dear Ned.

I've come to the conclusion that going east again will be the death of me. With the Sorcerer Mozenrath and others like him that way, I'll take my chances out west. Tunisia and the lands of Libya are drought with Peril and danger, but I think I have the means to keep them at bay until I get to somewhere more secure, not only will I sell my trinkets but also find a way to study the Jackal's headpiece in a more Scientific manner.

Now I don't believe in the supernatural fully, but I do want to know if its power is in any way shape or form a danger to us all and the responsible thing to do is...study the power of a pagen god.

I'm either going to die horribly, or discover a terrible secret or two.

Either way I'm being responsible about it all and not going to mess with it until absolutely necessary.
Thank God I have this Sand Sailer...otherwise it would be a long walk in the sun to deal with.

-------------------------------------------------------------------------------------------------

You sat in the Moonlight of the Tunisian Sky, and looked at the Jackal Headpiece gently, looking at the responsibility of the God Anubis had thrust upon him.

It was a Headpiece, and you knew it was on top of a crown, either a Priest or a Pharaoh, to be a symbol of the Anubis's patronage on earth. But what was its power?

What made it so special? To be buried in the Tomb of Kha?

You held it in the Moonlight, holding it so its carved eyes. "What do you do? What do they see in you?"

As you held it, you took a deep breath and let the Universe in.

----------------------------------------------------------------

(??? POV)

Who were we? We are all a Lost Generation? The Unspoken who have been forgotten by time and memory.

Each of us is the story of Life, of Death of Joy and Sorrow.

Of Dignity and Despair, of Light and Dark…

Life and Death are but a Mirror.

And a Mirror not only reflects something back, but it reveals what is behind the mask we wear to deceive ourselves and to deceive others.

You have seen the edge of Death and Life…

So now you will see.

SEE as the Masters of the Temple of Anubis did in the days of Yore!

SEE!!!

------------------------------

(T.E Lawrence POV)

You shook your head as you spaced back into reality.

"Uhh, don't stare at something too long...it will make you space out." You said to yourself as you put the Jackal Headpiece away from the moonlight to just look at it.

"Mirror...Mirror." You said remembering the thought in your head.

What is it a Mirror for?

A Mirror for the Soul.

And then it flooded into you as something relevant to that very thought came riding into you like a horse and buggy.

"Proverbs 27:19: As in water, face reflects face, So the heart of man reflects man." You said calmly.

"You see the hearts of man, you see the works of their soul and their heart...so that is why you are the power of Anubis...you guide and see Man's very being so you can bring them before the Judge Osirus. But you have another purpose don't you?"

You finally looked into the Eyes of Anubis and smiled a small smile.

"You reflect their lives back at them like a Mirror, so they may see all that they are and what they truly look like." You said.

The Headpiece was silent but the silent awe you felt its power as you observed, hypothesized it and finally experimented.

"Show me." You said as the Headpiece glowed and engulfed you in a Light that could be seen for miles as you saw the man you were.

The Man you would become...what you would lose, what you would gain, and what would be lost along the way.

It was enlightening, it was terrifying...it was Sobering…

But in the end you knew who you really were…

Thomas Edward Lawrence saw his soul in the light and it smiled sadly as it embraced you as a brother.

---------------------------------------------

It was the Sunrise as the storm clouds gathered...as the energy in the air changed.

You caught the attention of something powerful and dangerous. But somehow it was far away and angry.

Well, better take cover and prey to God and Anubis for this one.

At least it can't get worse.

---------------------------

(Mozenrath POV)

You knew deep down it was him, that scoundrel of a man of a bastard that keeps getting in the way of things.

You knew deep down you missed something from the Vally, in your haste to safeguard your prizes of learned men.

And now you were paying for it.

NOW YOU WOULD SEE IT THROUGH TO THE END!!

LAWRENCE OF ARABIA HAS CHEATED YOU FOR THE LAST TIME!!

---------------------------------

You looked at the sandstorm and knew what was coming, the Sorceror Mozenrath, had come for you.

The Wind was blowing hard, if you catch it you'll be a step ahead of him once again, and he can't keep the chase forever.

You relied upon the sail and felt the storm and sped ahead to the west.

When the wind subsided, you knew he had retreated...but once again you had outplayed the Sorceror.

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It was at the end of the wasteland that you found something utterly peculiar.

Random Event Roll: d100 => 98

Hmm...A Wolf Statue...you can't read what's on it, but it looks important and valuable.

If nothing else it will look valuable to a collector of rare and exotic goods in Carthage or in the Barbary Coast.

Looks to be oriental from the Indian subcontinent most likely...but what the hell was it doing all the way out here?

A question for another time perhaps. It's been an exhausting couple of days.

Let's hope nothing else happens.

Reward: You now know what the Jackal Headpiece does Trait updated.

Artifact "Jackal Headpiece": A decorative symbol of Anubis, It allows for the User to have the Sight of the Death God, Anubis and see the dead and the weight of their souls, as well as reflect their true selves back to them so they may ponder their lives ( When successfully used Half of the Occult Stat is added to Intrigue rolls or Diplomacy Rolls)

With your Experimentations and study with The Artifact Lawrence gains +3 to his Occult Stat.

With his study of the Artifact, he gains +1 to his Learning stat as he figured out the Composition, mechanics and function of the Artifact as well as its intended use.

Gain Wolf Statue trinket: A Stone Carving of a Wolf from the Indian Subcontinent, quite valuable to the right collector.

Updated Lawrence Stats:

Martial:11(While he's not a soldier by trade or even expected to be one, he did receive a basic course at Jesus College's Officer Training Corps witch both encouraged his natural leadership aptitude. Between that and his extensive physical fitness he can fight well even if the world doesn't expect him to be one, recent events have pushed him to use it in practical combat.)

Stewardship: 9 (Lawrence has only trained his finance skills to take care of himself and maybe one other person, that is it, though he is good at proper logistics in theory.)

Diplomacy:15 (Lawrence is not a trained diplomat, but between his great personal charisma, and language skills he can easily shoe in for one in a pinch.)

Intrigue: 7 (Ned is an Archiologyst, a man of words and dignity, he's not a lier by nature.)

Learning:22 (A University of Oxford Educated Archiologyst and Linguist with a passion for learning new things, he's got the ambition of a Scholar hero, and with recent events and the study of artifacts, he has only grown more practical in his methods of study.)

Occult:13(A man of learning hears many unusual things about a culture and its traditions, but while he may not fully believe in any of it, he does take a certain comfort in it all the same. Recent events have caused him to accept the strange and unusual for fact. Something that gives him great Joy and Terror, especially now that he's USED Magic first hand.)

Traits:

"Castle Crusader": T.E. Lawrence has finished his Thesis on twelfth-century military fortification, comparing different styles of Military architecture, as well as internal structure, weaknesses, and overall military use. ( When on adventures, Lawrence gains a +10 to learning rolls related to Military Fortifications and their uses, When deployed against a castle or Fortress, He has a +15 to his rolls against them.)

Artifact: "Jackal Headpiece": A decorative symbol of Anubis, It allows for the User to have the Sight of the Death God,Anubis and see the dead and the weight of their souls, as well as reflect their true selves back to them so they may ponder their lives ( When successfully used Half of the Occult Stat is added to Intrigue rolls or Diplomacy Rolls)

"Always on the Outside"- Lawrence was born out of Wedlock in the Victorian-era United Kingdom, and therefore would never expect to be treated the same as other people by his society, as such he has a great deal of Empathy for other people who are also on the outside of society. (+5 to all diplomatic rolls with people of poor circumstances, -5 to all diplomatic rolls with people of higher standing without personal engagement and a friendship)

"Advanced Polyglot"- Ned can Speak at least Eight Languages fluently (French, German, Latin, Greek, Arabic, Turkish and Syriac and English) and learns them just as easily. ( Barring rare occasions, he suffers no communication maluses with other people, and gains +10 Learning when studying a new language.)

"World Traveler" - Ned has seen much of the world and learned how to survive in a multitude of places. He suffers no maluses when traveling across varied terrain and is less prone to cultural misunderstandings than most.

AN: Alright another fantastic adventure of Lawrence of Arabia...and his misadventure to get as far as hell away from Mozenrath continues.

Like really, they keep running into each other. Lets hope he doesn't get any more unwanted attention after that.

Also @TempestK did some editing for it to make sense.
 
Daredevils of the Desert (Nega-Quest)
Daredevils of the Desert
Did they feel the magic show? DC 70/80
Jones: 1d100+7: 58!
Garth: 1d100+8: 83!
Hub: 1d100+9: 73!

Spotting the sand skiff, DC 40:
Jones: 1d100+27: 126! Critical success! Intensity: 78! Total: 204! +1 Intrigue!
Garth: 1d100+39: 121! Critical success! Intensity: 6! Total: 127!
Hub: 1d100+24: 48! Success!

Jones recognizes Lawrence! Garth sees that he's a Brit. Hub just sees the person, had some sand in his face.

Diplomacy check: Flagging him down: DC 75-25 (Indy knows him): 1d100+22+24+7+15: 94!

Vs

Lawrence Diplomacy Check: DON'T PANIC!!
(Auto Success)

Ned reaction to seeing Indy: 1d100+15+5: 44!

The Jackal Headpiece? Indy learning check, DC 50: 1d100+42: 126! Critical success! Intensity: 56! Total: 182! Massive critical success!

Bringing Ned up to speed. DC 30/60/90: 1d100+15: 111! Ned completely believes them!
~~~
Where do they go from here? Draw lots, 1=Maldonia, 2=Agrabah, 3=Ababwa. 1d3: 3!

Indy, Garth, and Hub's horses walked placidly towards the East, an attitude not shared by their riders. The previous night, the three had been woken up by a fairly dramatic sense of something, as though someone had walked over their graves. Indy had tried writing it off as an upset stomach from something they had eaten at the warlord's palace a few days prior; Garth and Hub knew that it was something more. Something...occultish. When Indy had snapped and asked them for proof, all Garth could say was that it felt right. Indy had rolled his eyes, but accepted that something strange had happened, and even if he couldn't explain what, why, or how, after his experiences with the Legion he wasn't going to discount any possibility.

Now they walked in silence, nothing more to be said. And truthfully, after that sandstorm that morning nobody wanted to open their mouths and get any sand in it.

They continued in this manner for some time, until Indy, his eyes shaded by his new hat that he'd bought in Maldonia (something Prince Naveem had introduced from America) spotted something coming towards them at breakneck pace. Garth, raising his hand to his brow, recognized it as a sand skiff, a sort of sailing vessel for the desert.

"Looks like the pilot's running from the Devil himself," Hub commented as he wiped some sand from his eye.

"With what we've seen, that might not be entirely incorrect." Garth snarked

Suddenly Indy perked up. "Is that...no. It couldn't be." He squinted his eyes. "It is!" He stood up on his stirrups, and brought both hands up to his mouth. "NED!!!" Spurring his horse, he took off towards the skiff.

Garth and Hub looked at each other in confusion. "How the hell does Jones know someone out in the middle of the desert?" Hub asked.

"Why don't we ask him?" Garth replied. As one, they spurred their horses and chased after Jones.

~~~

"Indy." Lawrence said calmly as a man on a horse came riding towards him at near full gallop, it was a trick of the light? Maybe a mad trick of the artifact. Showing you what you wanted to see.

It had to be, Indy was a child with his parents, this whole thing was impossible.

"NED!! NED!!" He knew your little nickname...like the boy did. Oh, how you missed the little boy who called himself Indiana. Now your madness will finally take you, the sun beating down on you.

You looked at the sun and the direction of the east and flipped the bird, an empty, futile gesture of sorts but one you enjoyed doing after that damned sorcerer had made a storm to stop you.

Then you looked at the statue of the wolf you tied down. "Fifty pence says that this is a Mirage?"

Then the mirage ran alongside your skiff and cracked a whip, all the while yelling your name.

"Well shit it isn't...alright...let's not panic." Lawrence said to himself.

~~~

Indy couldn't restrain a grin as the skiff slowed, then came to a stop. He reined his horse in and almost bounced off the saddle, such was his excitement. "Ned Lawrence! I can't believe it's really you! What the hell are you doing here in the desert?"

Lawrence said nothing for a long moment. "I'm sorry, but you seem to... uhh... Do I know you?"

"It's me, Ned! Henry Jones Jr! We met in Egypt eight years ago, I was with my father during his lecture tour?" Indy's grin slipped as he saw the utter confusion on Lawrence's face.

"Eight Years!! For me it's only been a few months? I think, or even less than that, I walked to Krak de Chevalier and back in about 4 weeks or so, fought a sorcerer and got my doctoral thesis approved and I…"

Indy's concern mounted. Ned was clearly not at his best, and his cracked lips and chapped cheeks suggested that he was badly dehydrated. The heavy bags under his eyes spoke of many a sleepless night.

"Here, let's stop for a moment. My friends and I have plenty of food and water, and you look like you could use both." By this point, the friends in question had caught up, and Ned's eyes widened as he took in the McGann brothers. Stumbling slightly, he stepped down from the skiff and stood on the sand.

"Friend of yours, Indy?" Hub asked in a friendly, but incisive tone.

"You could say that," Indy replied. "Garth, Hub, this is Thomas Edward Lawrence, better known to his friends as Ned. I met him a while back when I visited Egypt with my parents in...what, 1908? Ned, this is Garth and Hub McGann. We met a few months ago in West Africa, helped each other out of a pickle and decided to travel together once we reached Maldonia." The two men dismounted and nodded amiably.

"Doctor Lawrence, I worked very hard on that paper on Fortresses." Ned said calmly.

"You look awful," Indy observed blithely.

"I feel awful," Ned replied. "It's been a long couple of weeks for me. Is that offer of food and water still available?"

~~~

Garth, Hub, and Indy gawked as Ned tore his way through their excess rations like a starving man, only pausing to breathe and gulp down the occasional mouthful of water. They had adjusted the skiff so that they sat in the shade provided by the sail, and tied up their horses to it to keep them from wandering off.

"When was the last time you had a good meal, Doctor?" Garth asked with a hint of concern.

"Damascus...before I had to outrun a Black Sandstorm on foot." Ned said, barely pausing to look up from the roast chicken in his hand. "Perhaps my finest achievement as an athlete."

"I'll say," Hub chuckled. "Quite the feat there. Why were you being chased by a sandstorm?"

Ned shuddered, and a shadow came across his features. "Mozenrath," he spat the word like it was a curse.

Indy cocked his head quizzically. "Is that a person?"

"More like a plague of a man. Barely older than you or I, and yet has the malice of a dark god in his heart." Ned said as he took a sip. "He killed me…"

The three men's eyes widened, first in concern, then in horror as Ned revealed his war wounds.

Calmly, Ned showed the first scar, a parting gift from when Mozenrath called upon his might to kill him, and then traced up to the scar on his heart where lightning had somehow restarted it.

"It won't bite, come on then," Ned said as he grabbed Indy's hand and had him trace over both of the scars.

Indy's eyes betrayed the shock he felt. "You died?!?" He pulled back, horror on his face. "How are you here?"

"Turns out I was only mostly dead, the God Anubis took pity on me and forced my body back to life...and in exchange I protected the Jackal Headpiece, from those who would abuse it." Ned said.

Garth mouthed "The Jackal headpiece?" in awe; Hub was more composed, but still held rapt by the story being relayed by Ned. Indy, for his part, fell backwards like he had been slapped. "The Jackal Headpiece?!? You got it back from Demetrios?" He paused. "Wait a second, I got it back from him just last year! I brought it back to Europe! What- How the hell…" He sputtered as he tried to wrap his mind around it.

Ned shrugged. "Dunno, mate. Far as I can tell, Time took a right buggering after that big storm. For me, it was 1908. You, 1916."

"1915 for us," Garth chimed in. "And one of our friends in the Legion was from 1918." He smirked. "We won the War, by the way."

Ned blinked. "...what war?"

As one, Indy, Garth, and Hub looked at each other. This was going to take a while...

~~~

"Europe went to war."

"Yep."

"And you," Ned pointed at Garth and Hub, "got shanghai'd into the Foreign Legion."

"Yep."

"Then you got transported to the middle of nowhere in West Africa. And you...fought leopard people?"

"Yep."

"And you," Ned pointed at Indy, "got roped into helping kidnap the German commander in East Africa? Then you turned pirate?"

"Yep."

"Hell, and I thought I had it bad."

"Hey, at least we didn't have to worry about evil sorcerers sending sandstorms after us."

"True. Let's agree that we've all had it pretty rough, and move on from there."

"Agreed."

"Agreed."

"Agreed."

"Now what?"

The four men looked at each other. That was actually a good question.

"So...Draw Lots?"

~~~

"You know, Ned, if what I've heard about Ababwa is correct, they would not only be able to publish your thesis, but they and Agrabah both would love the information it has on Crusader castles. There's a number of them near their territory, after all." Indy patted a glum-looking Ned on the back.

"Alright, but just because they have the castles, does not mean they will be able to actually improve things...not without serious work." Ned said.

"And if what we heard in Maldonia is true, they have an excellent university. They focus on medicine, true, but I'm sure there's a history department in there somewhere." Indy grinned. "That's my hope anyway."

"I say then, let's go. I need to make it official to be a doctor, now, what subject are you going to make your thesis on?" Ned said with a small grin.

"Doctor Jones?" Indy scoffed. "Pass. Sounds too much like my father." His expression sobered. "Something's wrong with this world, Ned, and I mean to find out what happened. Did I mention meeting Sinbad the Sailor earlier? He's from about 2,000 years ago, yet he and his crew got transported to our time. To say nothing of the other pirate lords, including a couple whom I'm pretty sure are actually from books. Captain Nemo, Long John Silver, Captain Hook…"

The two friends chattered as they rode east, with Garth and Hub just behind. Hub shook his head in fond exasperation. "What have we unleashed?"

"If all goes well, our ticket to a decent life...if not, something to keep the beasts at bay." Garth said.

Result: Indiana Jones and the McGann brothers meet Lawrence of Arabia, and join forces! They decide to travel to Ababwa so that Ned can publish his thesis, Indy can use their library, and the McGanns look for work!

Diamond in the Rough activates! Indy gains +1 Intrigue, +1 Learning! Ned gains +1 Diplomacy!

Full credit goes to @Cyberphilosipher, who kindly collaborated with me on this for the rolls, writing, and characterization. Thanks mate! I had a blast!
 
So... Definitely need to expand learning next round for the visitors.
It'll take a turn or two for them to arrive, and that assumes they aren't delayed by Nefir or Mozanrath along the way. They still need to cross Egypt and Palestine and the Arabian Desert, after all.

Edit: Did the math and checked on Google Maps, and it's about 3,300 miles to Ababwa from where they are in North Africa. Assuming about 300 miles/week on horseback, they should reach it in 11 weeks, or just about two turns.
 
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All Hail the Queen (Arendelle Nega-Quest)
All Hail the Queen (Arendelle Nega-Quest)

Turn 1: Restore Peace

State of Affairs: 2/100 (Chaos)

(Your state of affairs determines what actions you take and how you can take them. The levels are Peaceful, Edgy, Tense, and Chaos. When Peaceful (75-100), turns carry on as per normal. When Edgy (45-74), options to help ease the masses will open up, but won't restrict your other actions. Upon reaching Tense (15-44), you MUST take at least one action to soothe the fears of the public. Once the SoA reaches Chaos, all actions are locked down except for a sequence of three actions (one Martial, one Diplomacy, and one Stewardship) that can take the SoA back to Tense at the least. Four hero units at the most will have their stats added to Chaos actions, but will also take all of their maluses.)

Martial Action: Quell the Riot
DC 65
Roll: 1d100+20+10+3-10+15+5+15+10
Roll result: 75 => 143
Critical Success!!

Elsa, Kristoff, Olaf, and Sven immediately set upon stopping the riots springing up in Arendelle. Reinvigorated by the possibility of resurrecting Anna, they moved about with great efficiency. Elsa was able to use her powers to freeze the crowds in place while Kristoff, mounted on Sven, was able to round up a lot of the stragglers. Olaf even helped by causing a distraction for some of the fighters (snowballs are great for stuff like that) and herding panicking citizens towards the castle. Luckily for him, the people were now so freaked out, their brains had decided that they could not be more scared than they already were, and decided to trust the friendly snowman. It took almost half an hour, but eventually the riots were calmed down.

Reward: Riots quelled! All citizens are gathered in the palace square and organized and the violent fighters have been thrown in the dungeon!

Elsa was able to exhibit control over her ice and not do anything too drastic when subduing rioters! Occult now locked at 22!

Kristoff Ancillary trait modified! Sven now gives a +7 to Martial rolls thanks to this experience!

The people of Arendelle have been introduced to Olaf! Their reaction was... underwhelming due to everything that's happened. The maluses of "Hi, I'm Olaf!" will not apply in Arendelle anymore, but it will take some more time for the bonuses to apply.


Diplomacy Action: Get the public on Elsa's side
Contest: Duke of Weaseltown Weselton
Roll: 1d100+13+15+21-10+15+10+15+10+15 (Birthright)-10-10-15 (Eternal Winter)
Contest Roll: 1d100+30+20 (Arendellean Court)+15 (Eternal Winter)-15 (Hans Departure)-10 (Ineffective)-10 (No direct link to throne)
Results: Elsa = 66 => 135; Duke = 71 => 101
Elsa Success!

With everyone gathered at the castle, Elsa was able to give the crowd a heartfelt speech about how she was forced to shut away her powers and that all the pressure and frustration built up until it burst out... because she was more afraid of what she could do than they were. It really put things into perspective for the Arendelleans and it helped that Kristoff vouched for her (apparently he was well-liked by several common folk and a few merchants). The Duke of Weselton tried to start trouble, but only came off as being grumpy, arrogant, and a fear-monger. His association with Hans and his inability to do anything about the current situation before didn't help him, either. The only successful attack he made on Elsa was mentioning her killing her sister, which made Elsa tense and Kristoff growl. Elsa affirmed she was indeed responsible for freezing her sister, but said she would devote much of her time trying to restore her. The people were understandably edgy and nervous, but Elsa came across as very regretful and ashamed of her actions. They didn't riot, so, progress?

When the Duke tried to use Anna against Elsa further, she ended the conversation by simply asking who it was that told him Anna was dead. The Duke told her Hans had done so... and realized his mistake as soon as the words left his mouth.

It was too late. The whole crowd had heard.

Suffice to say, no Arendellean is going to be trusting the Duke's words anytime soon.

Reward: Elsa is now Queen of Arendelle once more! She now has access to Arendelle's court, advisors, and resources.

Elsa has gained a new Nemesis: The Duke of Weselton! The Duke of Weselton is now an Enemy of the Public! He will have a -10 to all actions taken in Arendelle.


Stewardship Action: Repair the damage
DC 45
Roll: 1d100+21+13+5-10+15+10
Result: 8 => 62
Success!

Due to the eternal winter still going on, there weren't a lot of resources to fix the damage that had been done by the storm. Luckily, it had been too cold for the fires to rage out of control, so the fire damage was fixed rather easily. Anything else that was broken was quickly patched up by either the person who owned the property or a helpful neighbor. Elsa wasn't able to do much except direct, but everyone could see she was making an effort to help.

Reward: Riot damage repaired! Arendelle now fixed up and ready as it'll ever be for the long winter ahead.

Resources meter unlocked!

Resources: 75/200 (Decreases by 10 every turn)

Chaos Results: 2+15 (Crit Success)+10 (Success)+10(Success)=37 (Tense)

Chaos resolved! Intrigue, Learning, Occult, and Personal actions unlocked!

Turns out? Writing this stuff is harder than it looks. I have encountered a severe case of writer's block now that Arendelle is off the ground (somewhat). I figured I shouldn't put off releasing this in favor of banging my head against a metaphorical wall, so...

@TirelessTraveler and @Cyberphilosipher I would greatly appreciate some advice on how to proceed considering your great successes. Help?
 
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Great nega-quest! That was a lot of fun.
@TirelessTraveler and @Cyberphilosipher I would greatly appreciate some advice on how to proceed considering your great successes. Help?
Considering that you are starting in what was our Turn 1, my first bit of advice would be coordinating with Temp as to what was happening in those regions that would directly affect it. Take into consideration your neighbors, their priorities in light of the eternal storm and what actions they might take to remedy it.

Insofar as turn options go, my system was to look at where you are, what you have, what you need, and how to reconcile any discrepancies between the two states of being. Start with the basics: food, water, warmth, shelter. Take into consideration their priorities - Elsa and Kristoff both want to save Anna and end the endless winter. How can they accomplish it? What steps can they take to progress it?

One thing I did with my Foreign Legion Nega-Quest was make a list of options and submit them to Temp, and he made his choices from that. You could try alternating between various quest regulars as well for different perspectives.

You're at a position now where you could theoretically put out updates very quickly as you catch up to where Temp is, which is something else I did and is how I was able to crank out so many so fast.

I hope this helps. Again, good job!
 
I just had a crazy idea.

Hercule Poirot and Colonel Race have just finished the mystery in Death on the Nile and are relaxing on their way home when everything goes nuts.

Now they are on a steamboat on the Nile with all the chaos of whatever is happening in Africa.

They eventually get through Egypt to the Mediterranean. Maybe meet Sinbad or whomever. Get pointed to Agrabah as the nearest bastion of civilization. They travel there and meet Holmes and Watson. Hercule hates it there because of the climate. Gets pointed to Ababwa because of its more mild climate and focus on academics. They meet the other travelers heading there to publish papers and whatnot. Hercule settles down to solve mysteries and have debates with Chiron and José while the young people go off on adventures. Colonel Race being former British intelligence helps out Haroud.
 
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How To Sell Your Dragon (Nega-Quest)
I was surprised that this quest used Dreamworks franchises as well, not just Disney, but I'll take advantage of it.


How To Sell Your Dragon

On an island far out between the northern Atlantic and the Arctic, a small fleet of ships were docked.

The port was not affiliated with any kingdom or nation. It was a den of sailors, raiders, and outlaws. As a safety precaution, it wasn't even inhabited most of the time, operations moving to another island every few months or so.

The fleet docked weren't of the reputable sort either. The Drakkars, viking longships of infamous pillagers, were all flying jolly rogers after their warlord joined the Brethren Court.

Unsurprisingly, they were there for unsavory business. But this port offered exotic products that few other can provide, and these vikings were their biggest customers. You could hear faint roars, rattling cages, large clanking chains. The goods were living things, mythical beasts of legend.

Dragons.

Viggo Grimborn was concluding his business with the representative of the Pirate Lord Drago Bludvist, Johann the trader. The latter was going over the list of his latest purchase as cages where loaded upon the vessels.

"3 Monstrous Nightmares, 8 Singetails, 13 Gronckles, 3 Hobblegrunts, 1 adult Shadow Wing with 4 juveniles, 5 Whispering Deaths, 1 Snaptrapper, 4 Snafflefangs, 1 Catastrophic Quaken, 9 Deadly Nadders, 2 Timberjacks, 1 Razorwhip, 5 Speed Stingers, 2 Thunderdrums, 1 Seashocker, 2 Hideous Zipplebacks, 6 Changewings, 1 Armorwing stripped of its armor, 1 flock of Night Terrors, 7 Slitherwings, and... 23 Terrible Terrors. Really, Viggo? Terrible Terrors?"

The deceptively plain-dressed man looked up from his notes at Viggo disapprovingly.

"Putting aside that you have less and less dragons in stock to sell every time I come here, I came here to buy living war machines, not pets." He emphasized the last word and stared down the scarred man in front of him. "Next you'll be selling me Night Terrors by the single digits, or Fireworms without a queen."

"I've had to make do, mister Johann. Because of that Bewilderbeast your chief has procured, you've already taken out all the major nests, save for the Red Death's den last I've heard. As a result, we've had to target stragglers, or go out of our way to hit small, remote nests. The quantity and quality of wild dragons has been dropping steadily. But I can assure you that every dragon I procure for you are in healthy condition." Viggo explained.

"Unfortunate. But if you're having difficulties, perhaps we should instead hire Grimmel the Grisly."

Viggo frowned. "Grimmel will not give you live dragons, and prefers hunting single targets or small groups. He won't give you what you want."

"Won't he? If small groups are all that's left, we won't get much from capture anymore. Maybe it's best that we eradicate the leftovers, prevent them from breeding their numbers back up. We may simply have no need for you services anymore."

Johann stepped forward and placed himself on Viggo's right.

"But it need not be that way. You should consider joining us. With the increasing rarity of dragons not under Draggo's control, you might soon find yourself out of work. But a man of your talents, you'll do well as part of Draggo's crew."

Viggo shook his head. "I'm afraid I'd be a poor fit in his army. There are just some ways he runs things that would not sit well with me. I'd rather stay independent, you understand."

Johann regarded Viggo with a dissatisfied expression.

"A few years ago, I thought it was pride that would've made you refuse. Now though..."

Jahann started to pace, keeping firm eye contact with Viggo.

"Don't tell me you don't like how Draggo treats his dragons. Have you really come to care in some way for these creatures?"

"I simply gained a certain appreciation for them with time. They're magnificent creatures, with so many secrets still left to uncover. I think the world would be lesser without them, and that they deserve a minimum of respect even in captivity. Else they will lose everything that makes them special, makes them worth seeking."

"Spare me, Viggo. You still cage them. They won't think better of you because you spare the whip or don't place your boot upon their snouts. You're a dragon hunter not a dragon rider. Your reward for your half-hearted care will be immolation."

Johann turned away, heading back to his ship.

"You'll waste your skills if you don't join the current. Your men will start leaving you for more profitable ventures. But best of luck if you choose to stay the course. You might still make a profit as a Dragon Root farmer." He called out as he left.

Viggo glared at his back, then turned to a subordinate.

"I almost forgot. Please give trader Johann a complimentary Hobgobbler. We always have one showing up now and then and it will make a nice gift, I'm sure."

He then stormed off back to his quarters.

____________________________________
In his cabin, Viggo was deep in thought.

Business was dropping. He'd become more frugal with supplies, which he couldn't afford to do with the seas growing more turbulent.

While it displeased him to consider it, he really might have to do as Johann said and join Draggo. There weren't many other options.

"What do you think? Should I bend the knee to the new pirate lord?"

He was addressing the cage next to his desk. A cage inside which a growling Skrill was laying down. It turned its head away, uninterested in Viggo's ruminations.

"If I join Draggo, he might use you to secure Grimmel's loyalty. He'll want a Night Fury, but you might be be close enough."

At that, the Skrill spat some stray sparks in Viggo's direction.

"Yes, I figured you wouldn't like that."

Viggo sat at his desk and looked over his map, littered with Xs denoting emptied dragon nests and territories. He looked at the ever shortening list of places left to check, and seriously considered braving uncharted territory hoping to get lucky and find something profitable.

That's when one of his men burst in. "Boss! Something's approaching from the sky. And it's not a a dragon. It's like a ship that flies."

Viggo bolted up and left the room, as his henchman recoiled from the screeching Skrill unhappy at the sudden disturbance.

When Viggo went outside, he saw the large airship descending upon the island. His men where manning the ballistas and catapults, aiming at the transport.

"Hold your shots!" He ordered. "Lets see what they want first."

A ramp extended from the airship, and out walked a group of eclectic individuals. Viggo noted how most were armed with strange weapons rather than swords or bows. A man with a thin mustache stepped forward with a genial smile on his face.

"Good evening to you. I am William Cecil Clayton, and we are the Elite Global Huntsmen Club. Are you the man in charge?"

"I am. My name is Viggo Grimborn. What is it you've come for."

"Why we wish to do business. We've heard that this is a place where we might procure some unique equipment that may aid us in our passion. At least without having to deal with pirates for it."

"I'm afraid our stock of dragons is depleted at the moment. You'll have to come back another-"

"Oh, no no no. We don't want them handed over like that. That would be unsportsmanlike." Clayton cut him off. "You see, we've hunted a dragon ourselves not long ago, and some of us have gotten a taste for it. One of our sponsors has also been demanding more dragon hides for her work too. What we've come here to purchase is specialized weapons and traps for the purpose of dragon hunting. We were told you people are experts in the matter."

"Ah." Viggo replied. "Competition. I'm sorry, but I'm not inclined to aid people who will later cut into my business. You're free to depart."

"Come now. I'm sure you have a price. There must be some arrangement we can come to."

"I don't see what you would offer we that's worth aiding you."

"I might know something." A woman exclaimed, stepping forward from the group.

"Lady Waltham, at your service. If your problem is that we'll impede your business, then might I point you to new ventures to solve your problems?"

Viggo raised an eyebrow. "I'm listening."

"Down south, in the middle-east, there is a kingdom named Ababwa. It has a wonderful menagerie, and would be more than happy to purchase some of your dragons. And at a better price than you seem to usually sell them. We could send word to introduce you."

Viggo thought about this. His current relationship with Draggo was less than equitable and would only get worse, as his success would mean Viggo's destitution. Perhaps a change of scenery and a bit of time for the dragon population to bounce back is for the better.

But arming these people in exchange might see the dragons cut down further by the time he returned. They don't know where to look yet, but that might not stay that way. Viggo had to consider the matter further.

"You're all free to stay for the night. I'll give you my answer in the morning." He turned and departed.

Clayton leaned over to his sister as Viggo left.

"Nice job, sister. I thought we'd lost him for a moment before you salvaged it."

Lady Waltham had a fond look on her face. "I've learned a thing or two about negotiating from dear Scheherazade. I'll be sure to give her my thanks later."

She turned to her brother. "But let's not count our chicken before they hatch. We have our foot in the door, but no deal yet. We might yet leave this place with nothing to show for it."

The pair returned to the Club and boarded the airship.

____________________________________​

Stats

Martial: 16 (Viggo is an able viking warrior, and an expert commander)

Diplomacy: 14 9 (Viggo is in the business of selling dragons, and is capable of basic negotiations. However, a nasty burn scar on his face's left side drops his charisma)

Stewardship: 17 (Viggo runs an entire dragon hunting and selling operation)

Intrigue: 26 (The brain to his brother's brawn, Viggo is a master strategist and has matched wits against a peer before)

Learning: 13 (Viggo is a smart man, but not a scholar)

Occult: 11 (Viggo is well versed in the esoteric abilities of some dragons, and knows of some legends surrounding them, but not much more)

Traits

Viking Warlord: Viggo is a viking and an excellent strategist. He gains +5 to martial rolls at sea, and reduces DCs to martial actions by half of his intrigue stat. If placed in a position of leadership, characters under his command gain +3 to their martial and intrigue stats.

Dragon Hunter: Viggo is a veteran at hunting dragons and owns weapons especially meant for them. Gain +20 to rolls against dragons and those who use them.

Skrill Tamer: The Skrill is a vicious lightning-spewing monster almost as dangerous as a Night Fury. Adds +30 to martial rolls if Viggo chooses to use it. However it is a willful creature, and being in captivity it does not yet share a true bond with Viggo. It's likely it will choose not to assist him, or perhaps even try to escape if the opportunity presents itself.

Dragon Eye: An artifact Viggo gained from a worthy rival. It allows him to find hidden dragon nests, discover obscure dragon species, and contains information on dragon lore. Gain +10 on learning rolls involving dragons.

So when I noticed that Johann was one of Draggo's lieutenants, it made me think of other HTTYD characters from the show, and Viggo was one of my favourite antagonists from Race To The Edge so I decided to make an omake about him. I admit that a lot of stuff was added because of a perceived vacuum of information giving me free reign, but perhaps there is contradictory info already in the discussions and I just missed it, in which case my bad. But I did this for fun and to just write more, so I hope others enjoy this, or that it's at least not cringe.

Edit: made some edits, including to the character sheet based on a message.
 
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Excellently done! An incredible look into how some of the relations are shaking out. There is one minor quibble to address though.
"Nice job, Waltham. I thought we'd lost him for a moment before you salvaged it."

Lady Waltham had a fond look on her face. "I've learned a thing or two about negotiating from a... dear new friend. I'll be sure to give her my thanks later."
Lady Waltham is Clayton's sister. So I don't think he'd address her by her last name like that. And given how things went in the cartoon, the two were very close. She very nearly ended up killing Tarzan for her brother's death, before being convinced that his death wasn't intentional. Also he was there when she and Scherezade initially made friends, so she'd have no real reason to be coy in using her name.
So when I noticed that Johann was one of Draggo's lieutenants, it made me think of other HTTYD characters from the show, and Viggo was one of my favourite antagonists from Race To The Edge so I decided to make an omake about him. I admit that a lot of stuff was added because of a perceived vacuum of information giving me free reign, but perhaps there is contradictory info already in the discussions and I just missed it, in which case my bad. But I did this for fun and to just write more, so I hope others enjoy this, or that it's at least not cringe.
No one has any real claim on any facet of the world (side from my final say of course :p ), and I'm more than happy to see alternate interpretations. Viggo was always one hell of a villain, a near-perfect counter for Hiccup that strained his ability to the bleeding edge to cope.

Take 10 XP for the awesome characterization writeup and the very well done character sheet.
 
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So, I made a mistake and missed actually handing out XP for several omake. Apologies to @Cyberphilosipher, @TirelessTraveler, and @mangawriter77
A Son Never Forgets​
Very poignant and well done, take 5 XP
To Travel, To Study and to Watch
Lawrence continues to defy the odds. And Mozenrath. Another 5 XP for you!
Daredevils of the Desert
The McCann Bros.: This is getting out of hand, now there are two of them!

Heh, take 8 XP, I'll break it up into 4 XP each for the collaboration.
All Hail the Queen (Arendelle Nega-Quest)
Nicely done bit of work Manga. 8 XP for coming up with a completely different but no less workable system in some cases from what I'm using.
 
Rival Report Turn 7
Rival Report

South-West Africa
Queen La - 61

Queen La once again seems to be on the advance; her Leopardmen pushing her boundaries outwards more and more. They've ended up reaching the edges of the jungles to the west, and now face off against the Hyenas and lionesses of Scar, the indolent King of beasts preoccupied with something else that keeps him from using that roar of his to quell their incursions. La seems to delight in luring the lionesses and hyenas in, allowing the other species through without issue. Many of the Leopardmen are now sporting Hyena-hide shields and vestments. As well as spears tipped in bronze rather than stone.

South-East Africa
Scar - 5+5 (All The Light Touches)

The so-called Pridelands are a devastated ruin. A year without rain has left the entire area desiccated. The skies are clear of clouds and the sun beats down mercilessly, and the nights are frigid, the heat of the day leeching away with disturbing speed. The herds of grazing creatures have broken up, making them much harder to hunt down. The hyenas have begun to range for themselves, and more than one instance of seeing the picked over bones of a lioness have been reported by the few people willing to travel through that area.

The spots of green that dot the Pridelands are under assault, each oasis it's own tiny verdant fortress surrounded by a sea of slavering jaws. Other animals, unable to get to La's domain, or bypass the hordes of hyenas, instead have fled into the desert, willing to risk death by thirst or starvation for the chance to make it to the coastal lands and their own areas of plenty. Scar's loyal minions seem to be divided now, with a young matriarch rising through the ranks, clashing with the older dominant matriarch that serves as Scar's right paw. Scar may very well lose the kingdom he has just consolidated for himself unless he finds some way to keep his minions fed.

South-East Indian Sub-continent
Shere-Khan 88 (-15 due to Selous' influence) - 73
Kaa - 34

Shere Khan has begun to strike back at the impudent Men; luring many villages into a false sense of security that had them relaxing their guard, while at night his jackal minions would creep close to the fences and barricades, gnawing at ropes and the poles of the barricades. Finally, he struck, crashing through a weakened section of fencing and entering the village itself before the villagers could get their bearings, the jackals streaming in after him. All that remained afterwards was fit for Chil the Kite. Over the past two months, several villages have been snuffed out in this manner.

However, the rampage of the Shere Khanate has caused the "dead spot" in the jungle where lassitude and languorous ennui weighs down the thoughts and instincts of the animals within, to shrink in size. Several strange, small, soft creatures have been seen attempting to leave the place, but aside from brief glimpses, they never seem to escape. Many hunters believe it's a lure that the creature lording over the area has set in place to bring in more prey... and more defenders.

North-East Indian Sub-continent
Bagheera & Mowgli - 40

The great black panther and his child companion have not been seen for the past few weeks. A wave of jackals had attempted to intrude upon the territory that the panther and those under his protection had claimed as their own; but were repulsed after several bloody exchanges. At least one hunter reporting on the situation mentioned finding jackals with long slashes in them under which were pulverized bones. Something with incredible strength had killed them; likely in defense of whatever had lived in the small nests and dens that the hunters also discovered. All vacated with no signs of blood or violence at their entrances.

The Silk Road
Shan Yu - 17 - 10 (Broken Empire) = 7
Competency interrupt: 40 - 10 (Broken Empire) = 30
Lord Shen: 76
The Resistance: 65

Shan Yu's grip on what remains on his forces nearly shatters thanks to a tactical blunder by one of his warlords that would have put his forces literally in the sights of Lord Shen. However the self-proclaimed Emperor himself took the field after a devastating battle with a spirit beast of immense might. Still battered from his exertions, he turned what would have been a slaughter into an ordered fallback, losing a fraction of a fraction of the men he would have otherwise lost. One of the lost was the former warlord leading the forces, who had had the temerity to claim that Shen's cannons couldn't possibly reach them to Shan Yu's face... before he was swept off his horse by a precisely aimed cannonball.

Lord Shen has used the heavy winds buffeting the Middle Kingdom to his favor, along with the strong backs of his army. The channels and rivers around his holdings have been dredged, the muck placed in fields to augment the harvest. His ships are now able to move freely, and every day his men work at extending the peacock's reach that much further. His cannons sit at the head of every major construction project, able to rain down destruction on the enemy with impunity.

Both have been steadily bled by the Resistance though, the leader of the strike teams that has been taking out vulnerable convoys and sabotaging wagons and ships alike has been identified as former Imperial Army Captain Li Shang. He is always accompanied by a trio of formidable fighters that have become known as The Three Fists of the Gods. Separately they are identified as Yao; The Fist of Guan Yu; Ling, the Fist of Sun Wukong; and Chien Po, The Fist of Budai.

Xiang-Wu
75 + 15 (Lingering High Morale) = 90

Xiang-Wu's newfound peace is attracting large numbers of people desperate to get away from the fighting in the interior and along the coasts of China. Without the threat of the Dreaded One hanging over their heads, and the lingering good sentiments from the help that the Elite Global Huntsman's Club gave them, they opened their borders to those seeking to flee the conflict. Many an artist and poet that would have otherwise been conscripted into Shan Yu's armies now plies their trade in Xiang-Wu.

Greece
Hades - 40 + 5 (Expectant Daddy) = 45

News from Greece is a bit... strange these days. Iago had relayed the story of how Watson and Holmes had been the forced guests (and he stressed the term "guests" vs "prisoners") of a literal god. Said god who has been a bit on the snippy side lately, preferring to be with his wife as her pregnancy continues; and not appreciating being bothered for what the God of the Dead considers "petty bullshit".

Unfortunately a few of his more ambitious underlings, human and monster alike, seem to have seen this as their boss growing "soft". Hades was forced to immolate at least three different hunting parties attempting to obtain blood from the Golden Hind, believing for some reason that the sacred deer's blood was lethal to a god. Hades was heard ranting about idiots believing anything they hear from a bard as he left the scene, the Golden Hind fleeing unmolested.

The Mediterranean Sea
Ursula - 57
Morgana 7
Sinbad 56 + 10 (Morale Bonus) = 66

Ursula has been quiet for the past few months, showing up to collect tithes, but otherwise preoccupied with something out among the various isles and reefs of the Mediterranian sea.

Her sister however is in a frothing rage, and has sank several ships belonging to both the Greeks and the Pirate Lords. Jones has sent word to Ursula, the cantankerous King requesting in surprisingly respectful tones that the younger of the two sisters be reprimanded or restrained. Some observers have noted that Morgana has left the ships of the EITC alone, in one case sinking a pirate ship and entertaining herself by feeding the sailors to her minion, the massive Tiger Shark, Undertow. The pirates had been in pursuit of a damaged EITC vessel, but Morgana had left it alone completely.

Sinbad has been steering clear of both sisters, enjoying the windfall, as well as making regular port in Maldonia for some reason. The Pirate Lord seems to be mainly enjoying "his" sea, though the recent land acquisitions of Ababwa opening up their access to the Mediterranean via the Caspian Sea's convoluted connection to the greater oceans has piqued his interest.

The Indian Ocean
Pirate Lords - 57 + 15 (Show of Force) = 72
EITC 98 + 10 (Patron) 108

The other Pirate Lords have made a strong showing, thanks to the EITC pulling in many of their resources. Nemo sails where he wills, and the enigmatic captain has seen an increase in the ships he's sunk as the hated British set their stronghold up upon his very doorstep; but they remain undeterred. There were some unconfirmed reports of his submersible ship surfacing in the Mediterranean, but in order to do so would have required him to pass through Davy Jones' territory, something unlikely to happen as very few have the wish to bother the Pirate King asking for passage.

Drago Bludvist and his dragons now openly stalk the northern oceans, the strange power of the Aurora that dwells there seeming unable to touch the man that has mastered a living legend. The other Pirate Lords are content to continue on... though there are whispers of something dark in the South Pacific, seeping slowly like a red tide from the center of the island-packed ocean and leaving nothing but desolation upon all it touches.

Rule Britannia! The island nation of Sri Lanka has been claimed by the EITC and renamed "New Britannia''. In a message sent out to all EITC assets, Lord Cutler Beckett vowed that once the Company had secured themselves as a proper sea power and had the assets to bring to bear, that their beloved home of England would be cleansed of the Cauldronborn filth. Beckett has made it clear that he intends to be the next king of England, and so far no one has had the temerity (or stupidity) to gainsay him.

Agrabah
Sultan & Jasmine - 90 + 50 (Holmes & Watson) = 140
Sand Witches - 71

The Sultan of Agrabah has shown the fullness of his wisdom once again by hiring on a pair of foreigners; one to be his personal doctor, the other to work as something called a "detective", investigating troubles for the crown. And the first few months proved their worth to an explosive degree. Doctor John Watson saved the Royal family and their closest compatriots from a poisoning attempt at a dinner celebrating the Princess' birthday; while his eccentric companion Holmes later turned out to be instrumental in revealing the Sand Witches for duplicitous liars; one of their own "sisters" little more than a slave. The three elder Sand Witches retreated into the warrens beneath Agrabah for the moment, but tensions are high. The youngest, a former street thief, has been taken in by the Palace; citing her poor mental condition after being enslaved mentally for the better part of a year as cause for her to be kept under close but comfortable scrutiny.

Elite Global Huntsman's Club
Elite Global Huntsman's Club - 46 + 5 (Fully restocked) = 51

After restocking their supplies, the Elite Global Huntsman's Club decided to head towards the north, intent on seeing if the dragons Drago Bludvist pulled his warbeasts from would offer any more challenge than the Dreaded One had.

Atlantis
67

Though sporadic, what news comes from Atlantis via the radio set indicates that they're on a bit of a limited diet; and are very interested in procuring meat and vegetables of various types. As well as spices. And for some reason, a request for copies of a rather eclectic array of books regarding meditation and communing with spirits and other entities through the raw power of the mind.

---

Rumor Mill

Egypt
Chaos & Mirage: 7 - 60 = -53
Nefir: 66+10 (No challengers) = 76

Nefir Hazenuf has enjoyed a profitable two months, raking in cash through a series of tolls on roads, casinos, and other places for people to lose their money to him. Whether they like it or not. The lack of Mirage or Chaos though has led to people being more relaxed and willing to spend their money on enjoying themselves.

Kingdom of Lemuria
95 + 15 (Patron) + 10 (New Kingdom) = 120

Lemuria has spread it's reach across the mouth of the Persian Gulf, and now controls lands to the south of Agrabah as well as having control of the entrance to the Gulf itself. They have had unprecedented success in the deployment of diplomats, many of them enchanting the rulers of the small independent kingdoms to the point that there had been quite a few marriages in the last several months. All of whom, once the knotted tapestry of genealogies was untangled, appeared to be second or third cousins to her Majesty Queen Jalaiya...

Eastern Satraps
2

A wave of brigands, bandits and cutthroats has crashed into the rear-most side of the Eastern Satraps, their attention so occupied by the clash to the east and securing their eastern borders that they were wholly unprepared for the western borders to be overrun as they were. They're scrambling to turn back the tide while still keeping their defenses up; and have accepted assistance from Lemuria in the form of soldiers and even some clergy to deal with the influx of refugees' spiritual needs.

Western Satraps
90

(See Turn 7 Diplomatic action)

Maldonia
16 + 10 (Expecting Heir) = 26

Maldonia, while still exuberant over the new heir; has recently been suffering the lashings of several storms, almost hurricanes, in a row. Many of them seem to be coming from the south-west. SHipping has practically ground to a halt, and the city is playing prolonged host to Sinbad's crew. While the pirates are apparently fine in small doses, prolonged exposure is causing some tensions to rise; mainly on the side of the richer citizenry outside of the royal family.

Land of the Black Sands
60

The ruler of the Land of Black Sands seems to have caught the scent of some kind of artifact or mage of great power; though so far whomever it is has given him the slip. However his rooting about for the person or persons in question led to the acquisition of several magical items, if the stories are to be believed anyway.
 
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Hmmm. Looks like stealing the eastern satraps is probably a bad idea. The Lemuria has started spreading the fish cult.

Our allies JUST KEEP WINNING though. Agrabah and Xiang Wu are living large. Maybe some of the refugees from the pride lands will make it to us if they survive the desert. That would be neat.
 
Shan Yu's Peril Part 1 (Canon)
A lesser man would have died by now.

One of the constant assassination attempts would have finally killed them, or maybe they would have been torn apart by furious ghosts, or perhaps their top subordinates would have overthrown them, or they might have fallen in battle against the rebels that contested their rule.

Shan Yu was not a lesser man.

He was the Emperor of China, Hunnic Exile turned Mongol Khan turned Mongol Khagan turned Emperor of the Hunnic Empire.

He had fought his way from his ancestral home in the space now controlled by the God of the Dead, travelled all the way to Mongolia. He had impressed a Khan enough to gain a place as one of his top subordinates, and when that Khan had died of old age, Shan Yu had emerged on top in the bloody and brutal succession war. He had united the hordes of the Mongolian Steppe under one banner, bent the Khans to his will through respect, through divine right, and through fear, and forged his army into a spear-tip that would pierce right through the heart of China.

And then, Shan Yu had actually done it, had conquered China in a matter of years, and had become emperor of a new empire, of his empire, of the Hunnic Empire, what he assumed was the last remnant of his first home after Hades had finished with them.

So when other, lesser, men would have died to the various perils and problems facing a nascent empire in outright supernatural revolt, Shan Yu instead decided to kill one of the greatest demons of China.

See, Shan Yu, despite his seeming brutish demeanor, wasn't an idiot. The people of China hated him, and even beyond the howling spirits, the people were his largest source of power, and his largest problem. They were what led to the rebellions and to that peacock 'Lord' Shen seizing power, two of the most dangerous threats to his rule.

Conversely though, if he could win the people over, if he could make them love him and the Mongols, then the rebellions would dry up, then 'Lord' Shen would lose much of his power.

So, begrudgingly, Shan Yu was going to pander to the will of the people. And it wasn't that much of a hardship either.

If China had rolled over and died like a dog, then he wouldn't even attempt to win their hearts; frankly, he would have lost the support of the Khans if he even tried. But the people of China had proven strong, had shown that they were willing to fight to the end against their conquerors. And the Mongols respected that sort of strength. After all, if their steppes were ever invaded, they would fight to the last man, woman, and child.

The Han had proved they had at least a semblance of warrior spirit, and so they were worthy of being treated as equals.

So, Shan Yu was going to kill one of their demons for them.

According to most of the scholars his men had captured, there were four Perils of China, four evil beasts that had menaced the people for generations, beings that could never be killed, could only be sealed away.

And for a time, they were sealed away, defeated by armies and heroes and bound with chains forged by gods.

But with the eruption of the unquiet dead, the seals on those beasts had weakened, and one, Taowu, Bane of Progress and Peril of the West, had broken free, wreaking havoc across the western portion of his empire. The commoners whispered that this was because Shan Yu was a Mongol and a Hun, and did not possess the mandate of heaven, which sent a surge of rebellions through the land in response to his 'unworthiness', but the priests and scholars of his empire had told Shan Yu the truth. It didn't do much for the people's view of his rule though.

Still, if all went well, the Taowu would never be a problem again, its bo-

Ah.

Shan Yu was near the top of the mountain.

His riders had tracked Taowu to a snow-covered mountain in Tibet, luxuriating in the sweet taste of human agony as it slowly pulled off the limbs of whimpering peasants gathered from across his empire, just to hear them scream. This high up, the wind and biting cold were strong enough that most men would have died within moments, Taowu's prisoners only surviving through the potent magic the Peril had at its disposal, and even now, the few that remained were struck with frostbite, doomed to a slow death, either through the cold or through Taowu.

Shan Yu and the two warriors with him were not most men, standing tall and proud, Tibet's chill not affecting them in the slightest.

Both he and his first follower, Dzhambul, were hardened warriors of the Steppes, the cold of a Mongolian winter having inoculated them to the freezing air and howling wind.

Kai, the Jade Slayer, Master of Pain, Beast of Vengeance, Maker of Widows, and a bevy of other titles that he demanded be used at every opportunity, was not even a man. The Yak Spirit Warrior was born and bred for such cold, his more animalistic brethren even making their homes in such temperatures.

"My Khagan, shall we make our entrance?" Dzhambul was a burly man, standing nearly as tall as Kai, clad in traditional mongolian armor and idly spinning an enormous chain covered in glowing runes with one hand. The chain itself was an ancient weapon plucked straight from the Imperial Treasury, Shan Yu's gift to one of his strongest and most loyal subordinates.

"Well, it's about time! I used to fight beasts like this all the time back in the day. Never won, of course, so it's gonna be great to see how good I do this time." Kai, almost completely contrasting the somber and serious Dzhambul, was smiling with anticipation, twin chain-blades whirring like windmills as the Spirit Warrior fought the urge to simply leap into the fight.

Shan Yu looked at both of them for a moment, before savagely smiling, unsheathing the same simple sword he'd been using for his entire life and pointing it at Taowu. "Dzhambul. Kai. Let's kill ourselves a demon."

And of course, that was when Taowu hit them like a falling meteor.

A/N: This was supposed to be put out before the rival report, and not just part 1 either. But life's been kicking my ass recently, so for now, part 1 is what you get.

Sorry.
 
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