A Museum of Natural History is going to require slot and education we don't have, especially since we elected to send advisors abroad.
Again, like I said, it's not meant to be advocating that we take it. It's clearing the air about it being 'useless'. Its important to be clear about the applications of particular techs.



Early Anthropology (29/50-70?) [Social][Science][Open]
-Lead in for a lot of advanced sociology technologies and concepts. Won't pay out for a long while yet, but its the branch of social sciences which relies more upon evidence based methods than on using idealistic or philosophical claims. Should be one of the lead ins to psychology as well.
-Good thing we have a drip.

Early Linguistics (29/50-70?) [Social][Science][Open]
-Similar to Early Anthropology but in our case its critically important for getting anything close to an accurate picture of past empires. We have a head up here since we have original copies of a vast collection of obessesively collected writing from since the beginnings of language.
-This has a bunch of useful lead ins into psychology, sociology, history(of particular relevance is how meanings warp as things get handed down), cryptography and propaganda.
-Its also been implied that Linguistics has impacts on diplomacy efforts with foreign cultures. You can point to the mistranslation debacles in WW2, with the highlight of the Japanese surrender message being purportedly misinterpreted because the translation didn't really convey the cultural context of a polite face saving 'surrender' being interpreted as 'bite me'. Advanced linguistics is pretty valuable to a Trust/Espionage power

Theory of Empire: Romantic Paternalism (16/60-80?)[Social][Rare]
-This is mainly practical uses, seeing as it gives us justification for interventionism around our neighboring minor powers, which is fine enough.
-The lead ins are likely going to be getting advanced investment and interventionism techs that'd normally require more advanced economics to support(and likely would prompt more advanced economic theory to be researched early), because they're superficially loss-making enterprises to contemporary economic theory which only make sense if you were getting intangibles as profit(such as being very smug about being generous and patronizing)

Modern Idealism (38/50) [Science][Open]
-Fundamental science. Doesn't really do much on its own but unlocks a shitload of interesting !!Fun!! concepts. Ideological socialism, fundamentalism, democracy, capitalism, environmentalism, communism, etc.
-Though to clarify you can do these things anyway, but Idealism is how to frame them as a goal in their own right. Which is how you can get people to do things disadvantageous to themselves for the cause.

Electromagnetic Theory (16/???) [Science][Physics][Open]
-Fundamental science. Gates all the forms of EM theory, needed to approach atomic theory,
-It gates the next step in optics. Lasers need electromagnetic theory to arrive at the concept and applications of coherent light.
-It gates Radio and Radar. Radar is bullshit hax once the air theater unlocks, and is pretty damned useful on ships too(though making them work would need a lot better Electricity than we do)
-Immediate utility probably isn't much though.

Thermodynamics (10/???) [Science][Industrial][Open]
-Fundamental science. Gates basically everything involving pressure and heat, so everything from improving steam engines to be safer, to improving the yields of cannon, refrigeration and basically every form of high energy chemistry involves this.
-Immediate utility probably isn't much though.

*I'd go on down the tech list but ran out of free time to write lots of words for the internet :p *
 
Industrial Machine Tools have completed, select a new project
[][Research1] Modern Idealism (38/40-50?) [Science][Open]
[][Research1] Cheap Steel (29/60) [Industrial][Open]
[][Research1] Early Telegraphy (21/35-45?) [Industrial][Communication][Open]

Mid 19th Century Biology has completed, select a new project for the University of Trelli (+1 Science, +1 Biology)
[][Research2] Electromagnetic Theory (16/???) [Science][Physics][Open]
[][Research2] Thermodynamics (10/???) [Science][Industrial][Open]
[][Research2] Early Scientific Paleontology (0/???) [Science][Biology][Open]
2 Academies finished their research, and need to pick new ones...
Theory of Empire: Romantic Paternalism (16/60-80?)[Social][Rare]

Spectroscopy (74/80) [Science][Chemistry][Physics][Rare]

Prototype Seafaring Steamships (33/40) [Military][Naval][Open]
3 Academies are still doing research...

Total of 5 topics then.

Hold on, am I blind or did I mess something up. We have 4 Academies (plus 1 archaeological museum) and 2 Military Academies.

... Is one of them still being rebuilt after the blow up 5 years ago? :( Darn, I thought that'd be fixed by now.
 
2 Academies finished their research, and need to pick new ones...

3 Academies are still doing research...

Total of 5 topics then.

Hold on, am I blind or did I mess something up. We have 4 Academies (plus 1 archaeological museum) and 2 Military Academies.

... Is one of them still being rebuilt after the blow up 5 years ago? :( Darn, I thought that'd be fixed by now.

Huh, should have included that question at some point I think. Yes, the second academy should be up and running now.

EDIT: Wait, I did ask that question, but seem to have forgotten about it somehow...

EDIT2: Pretty sure Breechloading Cannon is supposed to be researched. I don't think missing that has influenced anything.
 
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[X][Research1] Cheap Steel (29/60) [Industrial][Open]
[X][Research2] Thermodynamics (10/???) [Science][Industrial][Open]
 
Odd idea. How much more powerful would a screw driven steam -> electric drive train be in the context of steam ships?

Steam is gonna have gearing issues. Spinning a generator and letting the electricity run your screws is gonna let you have a much smaller drive system behind the screws themselves and let you move them further to the sides of your ship, so more traction in the water. Also faster turning in place speeds.

You also have much better torque control. Your top speed is likely faster in good conditions.

You would also get incidentals from having electricity like lighting within the ship and spotlights on the deck.
 
Odd idea. How much more powerful would a screw driven steam -> electric drive train be in the context of steam ships?

Steam is gonna have gearing issues. Spinning a generator and letting the electricity run your screws is gonna let you have a much smaller drive system behind the screws themselves and let you move them further to the sides of your ship, so more traction in the water. Also faster turning in place speeds.

You also have much better torque control. Your top speed is likely faster in good conditions.

You would also get incidentals from having electricity like lighting within the ship and spotlights on the deck.

As that still requires multiple techs to become relevant, it's irrelevant for the current tech options.

I'm not even sure if modern ships bother as you'd lose efficiency and thus fuel. Which is always important on a ship.
 
As that still requires multiple techs to become relevant, it's irrelevant for the current tech options.

I'm not even sure if modern ships bother as you'd lose efficiency and thus fuel. Which is always important on a ship.

Basically all US warships bother. Electric motors driven by generators are always more efficient.
 
Basically all US warships bother. Electric motors driven by generators are always more efficient.
Not always. Early electric motors were rather atrocious compared to direct drive trains. You need to solve the problem of efficient thermal energy to electricity conversion, and efficient electricity to rotary force conversion(technically its the same tech, an electrical generator is not significantly different from a motor at our level of abstraction) for it to be a thing before the losses there no longer outweigh the more efficient transmission.
 
steam powered boilers powered most navies til the latter half of the 20th century. efficiency (right now especially) isn't all that great but it'll be king until we figure out DC power and efficient diesel generators.

The USN didn't really start messing around with turbo electric drives until the 1910s. The most notable ships I can think of with the tech during that time were the Lexington class battlecruisers Carriers. Long range, excellent cruise speed for a very high displacement ship.
 
The big catches with electrical motors:
-Electromagnetic theory - You need this to make an electrical motor. You basically need it to understand the relationship between electricity and magnetism.
-Metallurgy - You need high purity metal wire, silver or gold in the lab would do, but you need pretty damned high purity copper to get enough conductivity, and similarly you need the right iron cores for the magnet, graphite brushes for maintaining electrical contact on a moving part. A motor is not THAT different from an electrical heating element, and without all these it'd just make a lot of heat.
-Plastics - Needed to economically coat the wire on high density coils with high insulation thin materials that also resist heat.

The rest is mostly practice makes perfect.
 
I don't suppose inorganic chemistry and industrial machine tools had any nice effects on our glass making ability and the costs of metagreen lenses?

And as the justification of the Kielmyr teaching us Inorganic Chemistry was that we are supposed to use it for prospecting, are we finding neat stuff we can turn into money?
 
I don't suppose inorganic chemistry and industrial machine tools had any nice effects on our glass making ability and the costs of metagreen lenses?

And as the justification of the Kielmyr teaching us Inorganic Chemistry was that we are supposed to use it for prospecting, are we finding neat stuff we can turn into money?

Mechanical mining will probably make it easier to obtain the ores that go into those lenses.
 
The important part is Inorganic Chemistry means that we can deliberately control the glass production colors now that we actually know the chemical process for fluxing out unwanted impurities, and doping with specific ones rather than doing it by rote.
Overall it means a higher consistency(not significant at our level of abstraction) and greater ease in attaining new specific shades...once we finish Spectrometry, because Spectrometry is the one that tells you how particular chemicals and elements react to light. Electromagnetic Theory would complete the set to tell you the WHY of the color reaction, and the discovery of the lasing effect, which when you combine Inorganic Chemistry, Spectrometry, Beyond The Rainbow, Electrical Light, Optical Polarization and Electromagnetic Theory, is likely how we can actually start to get small amounts of non-solar metalight.
 
Again, like I said, it's not meant to be advocating that we take it. It's clearing the air about it being 'useless'. Its important to be clear about the applications of particular techs.

Don't get me wrong, I love a museum if we can get one, it's just that I value education increase without spending it more.

In before meta-muave turns an iron/tin alloy into a room temp super conductor.

I believe that metalight has more to do with living intelligent beings than any non-life orientation.

Mechanical mining will probably make it easier to obtain the ores that go into those lenses.

And mechanical mining will make tunneling easier.
 
@Academia Nut how are the Khem doing right now? Last we heard about their reforms, they seemed to be finishing up and stabilizing their country, but have they been working on industrializing or anything else since?
 
[X][Research1] Cheap Steel (29/60) [Industrial][Open]
[X][Research2] Thermodynamics (10/???) [Science][Industrial][Open]
 
[X][Research1] Cheap Steel (29/60) [Industrial][Open]
[X][Research2] Electromagnetic Theory (16/???) [Science][Physics][Open]
Adhoc vote count started by UlseDovThur on Jul 1, 2018 at 7:49 PM, finished with 242 posts and 95 votes.
 
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