Also, since I forgot the temp IC gained from raising IC twice, Corn's plan starts at 8(2), gets 1 from liberals, and 3 from regen, so it gets up to 6 temp IC when stats regen, which is the same as your entire perm IC.
If that were the case, then we would not need to Raise Taxes at all this turn because DTI is not Develop Industry, even though it costs Temp IC. We'd be able to do both. He says we're limited by our Temp IC though, and this would spend more than we have. Seeing as having it only apply to Develop Industry would make taking Raise Taxes rarely ever needed, I doubt this is the way it works.

If you want to ping him for clarification then go ahead, but I'm taking the statement at face value. You're limited by your Temp Stats, and if we want to spend 6 Temp IC, we need to use actions to generate it.
On the other hand, if I am right, I can just add another trade mission and end up with seven temp Industry so yeah :V

Because look at this

Ok so I guess it's only Develop Industry that can't use the IC from Develop Industry. Good to know.
This is actually the best way to put it. For stuff like Developing Navies or Armies, you can picture it as the factories and shipyards and such being set up directly.

Hmmm... actually, I could probably rework things a bit to better have lead time...

Something for later I suspect.
That is me taking it at face value as he explicitly tells us that is how it works.
 
On the other hand, if I am right, I can just add another trade mission and end up with seven temp Industry so yeah :V

Because look at this


That is me taking it at face value as he explicitly tells us that is how it works.
Like I said, I doubt it works this way since it means we'd rarely ever need to Raise Taxes. Feel free to ask for clarification, but the other plans are not working under this assumption.
 
@Academia Nut since continuing this argument makes me want to throw things at Sivantic, rather than doing that how about we settle this once and for all:

Straight up, we cannot use temp stats gained from unspent perm stats we generated in the same turn to pay for anything in that subturn, right? Taking corn's plan for example, he has us gain 2 perm IC, and those 2 temp IC generated from that cannot be spent for anything else the same turn right?
 
Inserted tally
Adhoc vote count started by tryrar on Apr 17, 2018 at 9:14 PM, finished with 13531 posts and 63 votes.

  • [x][Agenda] Plan Cornuthaum 1840(fixed)
    -[x][Agenda] Develop Industry - 0 PW: Increases IC and Active Development by 1, -1 Temp IC (One Use per Turn)
    -[X][Agenda] Develop Industry - 1PW: Increases IC and Active Development by 2, -2 Temp IC
    -[x][Agenda] Sell Crown Corporation (0/13) - 0 PW: +1 temp SoL (Usable once per turn)
    -[x][Agenda] Sell Crown Corporation (0/13) - 1 PW: +2 temp SoL
    -[X][Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC
    -[X] [Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC x2
    -[x][Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC x3
    -[X][Agenda] Develop Transport Infrastructure - 0 PW, -3 Temp IC, +1 Max Development
    -[X][Agenda] Increase Navies - 2PW: Increases Navies by 1, -1 IC
    -[X][Agenda] Reduce Food Prices: 1 PW (-3 Temp Trust, -1 SoL, +2 Trust)
    -[X][Agenda] Accept Khemetri Population: 0 PW (+1 temp Militancy, +1 temp Consciousness, Kyberi Settlement action, Conservatives neutral, Liberals pleased)
    -[x][Agenda] Diplomatic Outreach - 1 PW: -1 Temp SoL, +2 Temp Trust (Propose a sale of weaposn to the Civilized Tribes of Mahaxia)
    -[x][Agenda] Acknowledge Civilized Tribes: 0 PW (-5 Prestige, Royalists angered, Liberals pleased)
    [X][Agenda] Plan War Profiteering
    -[X][Agenda] Develop Industry - 1PW: Increases IC and Active Development by 2, -2 Temp IC
    -[X][Agenda] Sell Crown Corporation (0/13) - 0 PW: +1 temp SoL
    -[X][Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC
    -[X][Agenda] Develop Transport Infrastructure - 0 PW, -3 Temp IC, +1 Max Development
    -[X][Agenda] Increase Navies - 2PW: Increases Navies by 1, -1 IC
    -[X][Agenda] Reduce Food Prices: 1 PW (-3 Temp Trust, -1 SoL, +2 Trust)
    -[X][Agenda] Accept Khemetri Population: 0 PW (+1 temp Militancy, +1 temp Consciousness, Kyberi Settlement action, Conservatives neutral, Liberals pleased)
    -[X][Agenda] Acknowledge Civilized Tribes: 0 PW (-5 Prestige, Royalists angered)
    -[X][Agenda] Diplomatic Outreach - 1 PW: -1 Temp SoL, +2 Temp Trust - Hung: convince them to buy our guns; ask if they need military advisers
    -[X][Agenda] Promote Trade - 1 PW: -2 Temp Trust, +1 Temp SoL: Sell guns, probably CT and Hung
    [X] [Agenda] Sivantic 1836
    -[X][Agenda] Develop Transport Infrastructure- 1 PW, -3 Temp IC, +1 Max Development, (8 more uses to remove Undeveloped Hinterlands status, 3 more uses to remove Isolated Hinterlands) (0 PW for the first use a turn)
    -[X][Agenda] Increase Navies - 2PW: Increases Navies by 1, -1 IC
    -[X] [Agenda] Develop Industry - 1 PW: Increases IC and Active Development by 2, -2 Temp IC (One Use per Turn)
    -[X][Agenda] Reduce Food Prices: 1 PW (-3 Temp Trust, -1 SoL, +2 Trust)
    -[X][Agenda] Acknowledge Civilized Tribes: 0 PW (-5 Prestige, Royalists angered)
    -[X][Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC
    -[X] [Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC x2
    -[X] [Agenda] Promote Trade - 1 PW: -2 Temp Trust, +1 Temp SoL (Max [Navies] usage per turn)
    -[x][Agenda] Sell Crown Corporation (0/13) - 0 PW: +1 temp SoL (Usable once per turn)
    -[X][Agenda] Develop Railroads - 1 PW: -2 IC, +1 Max IC, +1 Railroads
    -[X][Agenda] Accept Khemetri Population: 0 PW (+1 temp Militancy, +1 temp Consciousness, Kyberi Settlement action, Conservatives neutral, Liberals pleased)
    [X][Agenda] Sunrise navy and education.
    [X][Agenda] Plan Still Under Construction...
    -[x][Agenda] Develop Industry - 0 PW: Increases IC and Active Development by 1, -1 Temp IC (One Use per Turn)
    -[X][Agenda] Develop Industry - 1PW: Increases IC and Active Development by 2, -2 Temp IC
    -[X][Agenda] Develop Railroads - 1 PW: -2 IC, +1 Max IC, +1 Railroads
    -[x][Agenda] Sell Crown Corporation (0/13) - 0 PW: +1 temp SoL (Usable once per turn)
    -[X][Agenda] Promote Trade - 1 PW: -2 temp Trust, +1 temp SoL
    -[X][Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC
    -[X][Agenda] Develop Transport Infrastructure - 0 PW, -3 Temp IC, +1 Max Development
    -[X][Agenda] Increase Navies - 2PW: Increases Navies by 1, -1 IC
    -[X][Agenda] Reduce Food Prices: 1 PW (-3 Temp Trust, -1 SoL, +2 Trust)
    -[X][Agenda] Acknowledge Civilized Tribes: 0 PW (-5 Prestige, Royalists angered)
 
in Japan day to day governing was done by the Shogun and they overthrew each other all the time.
So it doesn't count if the monarch isn't meaningfully in command anymore?
Looks at Queen Elizabeth's busy schedule of not ruling.
So.... England ceased to count by your standard in about what, 1900?
The UK is the world's oldest continuous sovereign state because since 1688 (or 1707 if you want to use the Act of Union) there has been continuous government with succession in a legitimate manner with no interrupts due to foreign occupations or coup d'etats.
1688... when a foreign invasion overthrew the gov't and has been ruling since then? So... Doesn't that mean the foreign government is still illegitimately in charge?

Just saying, you reeeeeally have to tailor your definition to be absurdly specific to get 'The UK is the world's oldest nation' in any sense.
 
heh, Im guessing from the sheet that we're going to more often than not get techs related to ones we've completed into the "open" category? A couple questions:

1) Is this something controlled by general Edu/inno levels or something random?
2) Does High Pressure Steam increase the railroad cap/pollution IC cap?
3) I'm assuming we're basically the only ones working on practical breech-loading rifles, so it's going to be a slowboat research?
4) Also, I'm guessing that practical breechloading rifles is giving tech advance to universal rifling as well, since practical breechloaders makes universal rifling pretty damn attractive?
 
I want those too, and first, but a lot of industry and millitary is gated behind 19th century chemestry. Gun cotton, dynamite, percussion caps. We want all of this. Better armies, cheaper construction costs.

So yeah. We need to bump education and innovation wherever we can.
 
@Academia Nut
Ok so I guess it's only Develop Industry that can't use the IC from Develop Industry. Good to know.
This is actually the best way to put it. For stuff like Developing Navies or Armies, you can picture it as the factories and shipyards and such being set up directly.

Hmmm... actually, I could probably rework things a bit to better have lead time...

Something for later I suspect.
Is this true or false then?
 
Science
Fundamental
{Early 19th Century Math [Completed] +20% research
{Early 19th Century Logic [Completed] +20% research
Group Completed, Additional +10% research
Mid 19th Century Math (0/30-40?) [Science][Open]
Mid 19th Century Logic (0/30-40?) [Science][Open]
Modern Idealism (0/???) [Science][Closed]
Quite a big chunk of research boosters here, which lines up with the rising costs of 19th century stuff.
Idealism would be an option soon, not sure what it does though, but it's probably behind Math and Logic for us.
Chemistry
Late 18th Century Chemistry (5/20-30?) [Science][Chemistry][Open]
Early 19th Century Chemistry (5/25) [Science][Chemistry][Open]
Need a shortcut source for this. It's slowing our stuff down.
Interestingly we might skip Late 18th Century Chemistry entirely?
Military
Doctrinal
Mass Battery Tactics [Completed]
Levee En Mass [Completed]
Early 19th Century Doctrine [Completed]
Officer Academies [Completed] -> Produces Research Drip for "Doctrine" Techs when Open
General Staff Academies [Completed]
Doctrine of Personal Initiative (10/30-40?) [Military][Specialist]
Thats very nice for keeping up on doctrine techs without constantly diving into war...though we keep diving into war so we're getting the ideas really fast when the officers retire from the field into the academies with the skills to frame it properly.

Interestingly, the Doctrine drip also can be applied to naval warfare, not just land, at least by RAW. Alas we lack the physical tools to develop the next naval doctrine.
Environmental
Early Industrial Desert Warfare (20/30) [Military][Enviro]
Hespranxer probably would find Khemetri even stickier once we complete this and can back them up.
Naval Equipment
Early 19th​ Century Naval Doctrine [Completed][Military][Naval]
Late 18th​ Century Ship Design [Completed][Military][Naval]
Early 19th Century Ship Design [22/25] [Military][Naval][Open]
Soon. Any naval expansion has a good chance of completing the ship design via drips.

This is in large part my fault due to not having the real time to get into things, but some groups have definitely had problems that you haven't really paid attention to. However, I have been keeping some track of things and the global economy is running way too hot right now.
It also helps a lot that the Sketch/OTL Britain used laissez faire capitalism, which was a hell lot more vulnerable to market crashes, which they've been currently staving off by frantically looting SoL from colonies and stuff.

We've been 'halping' by lowering grain prices allowing them to ignore the issue and go even further on extremely profitable short term, long term bad economic practices. On the other side, our early use of the Crown Bank investments and economic paternalism have also caused the Syffryn area to be more conservative with regards to laws on debt.

So main things I expect to see differing from OTL, counting only deviations we've had a hand in:
-The regional economy is far less dependent upon cross-border debt, for fear of Gulmaryn banks doing a de-facto takeover. You'd see a bit less massive debt overdraws...but it ALSO means a fair bit more hoarding of specie is going to be happening to make things work.

-The regional grain market is running smoking hot. Gulmaryn suppression of grain price shifts through control of the breadbaskets of Egypt, Mesopotamia and now Indus Valley, means that the economists and entrepreneurs are running on entirely artificial and unrealistic models.
--Which also means that the urban populations of industrial countries are skyrocketing in response to cheap food being reliably available for the past decade, and the sheer profitability of large urban populations to work factories to buy food.

-The Gulmaryn are sucking up vast amounts of precious metal via trade. It's not really visible due to our scale, but the problem is going to go critical in a few decades due to the regional urban population explosion from artificially depressed grain prices.

-The push against slavery is doing a number on cash crop production. Someone's going to notice the Khemetri drop in incense, spice and gold production once the Hung stop papering it over with tea and silk

-Literally everything is being driven by colony derived luxury goods papering things over in urban centers, but the demand continues to rise, while the supplies are growing less stable as the colonies start going independent.
--Rising pollution also means that any small countries cannot solve this problem via domestic production, because they make more pollution than SoL.

-All this means that the Sketch are skating on an increasingly narrow ledge, and this is important because the Sketch should also have been artificially propping up local economies as THE premier trade power.
--As an example if they snap, then the Hung no longer get Kus grain, which in a chain of snap backs will cause the Khemetri grain prices to crash, which...probably would be good in the long term for them as they transfer this excess into industrialization, might kick them over the edge if they fail to vent their dissidents.
--Since the Hung aren't providing silk and tea via the land route with Gulmaryn after they collapse, these materials rise in price while the supply of Gulmaryn glass and porcelain swells up and we're going to be looking at some very unhappy ceramic corporations as prices drop and they'd be pressuring the government to find them something to dump on.


Nothing individually devastating I think, but they make things worse in JUST the right way that the economies running at the edge of sustainability are going to explode. I don't expect more than first order disruptions though, global economy isn't that closely hooked up yet.

But there's going to be some most amazing fireworks if a major colonial power collapses in a way that cuts off their colonies outright.

A lot of things are relying on those.
 
Quite a big chunk of research boosters here, which lines up with the rising costs of 19th century stuff.
Idealism would be an option soon, not sure what it does though, but it's probably behind Math and Logic for us.

Need a shortcut source for this. It's slowing our stuff down.
Interestingly we might skip Late 18th Century Chemistry entirely?

Thats very nice for keeping up on doctrine techs without constantly diving into war...though we keep diving into war so we're getting the ideas really fast when the officers retire from the field into the academies with the skills to frame it properly.

Interestingly, the Doctrine drip also can be applied to naval warfare, not just land, at least by RAW. Alas we lack the physical tools to develop the next naval doctrine.

Hespranxer probably would find Khemetri even stickier once we complete this and can back them up.

Soon. Any naval expansion has a good chance of completing the ship design via drips.


It also helps a lot that the Sketch/OTL Britain used laissez faire capitalism, which was a hell lot more vulnerable to market crashes, which they've been currently staving off by frantically looting SoL from colonies and stuff.

We've been 'halping' by lowering grain prices allowing them to ignore the issue and go even further on extremely profitable short term, long term bad economic practices. On the other side, our early use of the Crown Bank investments and economic paternalism have also caused the Syffryn area to be more conservative with regards to laws on debt.

So main things I expect to see differing from OTL, counting only deviations we've had a hand in:
-The regional economy is far less dependent upon cross-border debt, for fear of Gulmaryn banks doing a de-facto takeover. You'd see a bit less massive debt overdraws...but it ALSO means a fair bit more hoarding of specie is going to be happening to make things work.

-The regional grain market is running smoking hot. Gulmaryn suppression of grain price shifts through control of the breadbaskets of Egypt, Mesopotamia and now Indus Valley, means that the economists and entrepreneurs are running on entirely artificial and unrealistic models.
--Which also means that the urban populations of industrial countries are skyrocketing in response to cheap food being reliably available for the past decade, and the sheer profitability of large urban populations to work factories to buy food.

-The Gulmaryn are sucking up vast amounts of precious metal via trade. It's not really visible due to our scale, but the problem is going to go critical in a few decades due to the regional urban population explosion from artificially depressed grain prices.

-The push against slavery is doing a number on cash crop production. Someone's going to notice the Khemetri drop in incense, spice and gold production once the Hung stop papering it over with tea and silk

-Literally everything is being driven by colony derived luxury goods papering things over in urban centers, but the demand continues to rise, while the supplies are growing less stable as the colonies start going independent.
--Rising pollution also means that any small countries cannot solve this problem via domestic production, because they make more pollution than SoL.

-All this means that the Sketch are skating on an increasingly narrow ledge, and this is important because the Sketch should also have been artificially propping up local economies as THE premier trade power.
--As an example if they snap, then the Hung no longer get Kus grain, which in a chain of snap backs will cause the Khemetri grain prices to crash, which...probably would be good in the long term for them as they transfer this excess into industrialization, might kick them over the edge if they fail to vent their dissidents.
--Since the Hung aren't providing silk and tea via the land route with Gulmaryn after they collapse, these materials rise in price while the supply of Gulmaryn glass and porcelain swells up and we're going to be looking at some very unhappy ceramic corporations as prices drop and they'd be pressuring the government to find them something to dump on.


Nothing individually devastating I think, but they make things worse in JUST the right way that the economies running at the edge of sustainability are going to explode. I don't expect more than first order disruptions though, global economy isn't that closely hooked up yet.

But there's going to be some most amazing fireworks if a major colonial power collapses in a way that cuts off their colonies outright.

A lot of things are relying on those.

We actually completed late 18th century chemistry per drips, it is corrected.
And I expect Idealism to be a rare tech and an improvement for [social] research.
 
I think that there is simply a miscommunication.

New IC is not available for use in creating new IC within the same cycle, but it is available for use in other things, so long as the total net temp IC remains positive at the end of it all.
Right, so, we could use temp IC from DI for DTI, correct? As long as we don't hit negatives at the end?
 
Nothing individually devastating I think, but they make things worse in JUST the right way that the economies running at the edge of sustainability are going to explode. I don't expect more than first order disruptions though, global economy isn't that closely hooked up yet.
Why is it that almost everything we do invariably end up dousing everyone around us in kerosene and gunpowder and unlit matches?

It's like our very presence in this timeline is making the whole world more flammable.
 
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Why is it that almost everything we do invariably end up dousing everyone around is in kerosene and gunpowder and unlit matches?

It's like our very presence in this timeline is making the whole world more flammable.
To take a forest analogy, it's actually probably that we don't let fires spring up and 'consume' the kindling too often. So when there is a spark, it starts a massive conflagration.

Like, we ally with, and keep stable, a lot of nations. So when we withdraw support, or can't support them, they explode, and tend to take a lot of the world around them with it.
 
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