Plan Cornuthaum 1840 has us hitting 0 temp IC before the temp IC from the liberals comes in and that will cause a happiness hit.
 
@Academia Nut If we spend all available Temp IC but also raise Perm IC so that we don't end on zero, will we still upset the Urbanites?

I assume yes, but a confirmation would be appreciated.
 
[x][Agenda] Plan Cornuthaum 1840
Adhoc vote count started by liberty90 on Apr 17, 2018 at 2:32 PM, finished with 13408 posts and 55 votes.

  • [x][Agenda] Plan Cornuthaum 1840
    [X][Agenda] Plan War Profiteering
    [x][Agenda] Plan Cornuthaum 1840
    -[x][Agenda] Develop Industry - 0 PW: Increases IC and Active Development by 1, -1 Temp IC (One Use per Turn)
    -[X][Agenda] Develop Industry - 1PW: Increases IC and Active Development by 2, -2 Temp IC
    -[x][Agenda] Sell Crown Corporation (0/13) - 0 PW: +1 temp SoL (Usable once per turn)
    -[x][Agenda] Sell Crown Corporation (0/13) - 1 PW: +2 temp SoL
    -[X][Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC
    -[x][Agenda] Acknowledge Civilized Tribes: 0 PW (-5 Prestige, Royalists angered, Liberals pleased)
    -[X][Agenda] Develop Transport Infrastructure - 0 PW, -3 Temp IC, +1 Max Development
    -[X][Agenda] Increase Navies - 2PW: Increases Navies by 1, -1 IC
    -[X][Agenda] Reduce Food Prices: 1 PW (-3 Temp Trust, -1 SoL, +2 Trust)
    -[X][Agenda] Accept Khemetri Population: 0 PW (+1 temp Militancy, +1 temp Consciousness, Kyberi Settlement action, Conservatives neutral, Liberals pleased)
    -[x][Agenda] Diplomatic Outreach - 1 PW: -1 Temp SoL, +2 Temp Trust (Propose a sale of weaposn to the Civilized Tribes of Mahaxia)
    [X][Agenda] Plan War Profiteering
    -[X][Agenda] Develop Industry - 1PW: Increases IC and Active Development by 2, -2 Temp IC
    -[X][Agenda] Sell Crown Corporation (0/13) - 0 PW: +1 temp SoL
    -[X][Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC
    -[X][Agenda] Develop Transport Infrastructure - 0 PW, -3 Temp IC, +1 Max Development
    -[X][Agenda] Increase Navies - 2PW: Increases Navies by 1, -1 IC
    -[X][Agenda] Reduce Food Prices: 1 PW (-3 Temp Trust, -1 SoL, +2 Trust)
    -[X][Agenda] Accept Khemetri Population: 0 PW (+1 temp Militancy, +1 temp Consciousness, Kyberi Settlement action, Conservatives neutral, Liberals pleased)
    -[X][Agenda] Acknowledge Civilized Tribes: 0 PW (-5 Prestige, Royalists angered)
    -[X][Agenda] Diplomatic Outreach - 1 PW: -1 Temp SoL, +2 Temp Trust - Hung: convince them to buy our guns; ask if they need military advisers
    -[X][Agenda] Promote Trade - 1 PW: -2 Temp Trust, +1 Temp SoL: Sell guns, probably CT and Hung
    [X] [Agenda] Sivantic 1836
    [X][Agenda] Sunrise navy and education.
    [X] [Agenda] Sivantic 1836
    -[X][Agenda] Develop Transport Infrastructure- 1 PW, -3 Temp IC, +1 Max Development, (8 more uses to remove Undeveloped Hinterlands status, 3 more uses to remove Isolated Hinterlands) (0 PW for the first use a turn)
    -[X][Agenda] Increase Navies - 2PW: Increases Navies by 1, -1 IC
    -[X] [Agenda] Develop Industry - 1 PW: Increases IC and Active Development by 2, -2 Temp IC (One Use per Turn)
    -[X][Agenda] Reduce Food Prices: 1 PW (-3 Temp Trust, -1 SoL, +2 Trust)
    -[X][Agenda] Acknowledge Civilized Tribes: 0 PW (-5 Prestige, Royalists angered)
    -[X][Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC
    -[X] [Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC x2
    -[X] [Agenda] Promote Trade - 1 PW: -2 Temp Trust, +1 Temp SoL (Max [Navies] usage per turn)
    -[x][Agenda] Sell Crown Corporation (0/13) - 0 PW: +1 temp SoL (Usable once per turn)
    -[X][Agenda] Develop Railroads - 1 PW: -2 IC, +1 Max IC, +1 Railroads
 
[X][Agenda] Plan War Profiteering

Changed my vote since I would prefer Hung diplomacy than to the Mapanca considering how much effort we spent on them already only to potentially lose out when the Sketch swoop in and claim credit for our work.
 
Last edited:
An said that we can sell off 12/13 without a change to how our market functions on a base level. Selling the central bank sounds like such a change.

I mean I still don't want to sell a multitude of other strategic corporations like Steel and Rails, is this an action that narratively avoids strategic interests or just gives them a lower priority? In one case we can freely use it up to 12/13 and in the other we need to keep track and reserve the last 5-6 uses for our strategic corps.
 
I mean I still don't want to sell a multitude of other strategic corporations like Steel and Rails, is this an action that narratively avoids strategic interests or just gives them a lower priority? In one case we can freely use it up to 12/13 and in the other we need to keep track and reserve the last 5-6 uses for our strategic corps.

I do not know. I think we are safe to sell 3-4 and see the narrative effect. The dyemakers are a crown corp. Do they really need to be?
 
[x][Agenda] Plan Cornuthaum 1840
Adhoc vote count started by sam5447 on Apr 17, 2018 at 11:26 AM, finished with 13307 posts and 31 votes.

  • [x][Agenda] Plan Cornuthaum 1840
    [X][Agenda] Plan War Profiteering
    [x][Agenda] Plan Cornuthaum 1840
    -[x][Agenda] Develop Industry - 0 PW: Increases IC and Active Development by 1, -1 Temp IC (One Use per Turn)
    -[X][Agenda] Develop Industry - 1PW: Increases IC and Active Development by 2, -2 Temp IC
    -[x][Agenda] Sell Crown Corporation (0/13) - 0 PW: +1 temp SoL (Usable once per turn)
    -[x][Agenda] Sell Crown Corporation (0/13) - 1 PW: +2 temp SoL
    -[X][Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC
    -[x][Agenda] Acknowledge Civilized Tribes: 0 PW (-5 Prestige, Royalists angered, Liberals pleased)
    -[X][Agenda] Develop Transport Infrastructure - 0 PW, -3 Temp IC, +1 Max Development
    -[X][Agenda] Increase Navies - 2PW: Increases Navies by 1, -1 IC
    -[X][Agenda] Reduce Food Prices: 1 PW (-3 Temp Trust, -1 SoL, +2 Trust)
    -[X][Agenda] Accept Khemetri Population: 0 PW (+1 temp Militancy, +1 temp Consciousness, Kyberi Settlement action, Conservatives neutral, Liberals pleased)
    -[x][Agenda] Diplomatic Outreach - 1 PW: -1 Temp SoL, +2 Temp Trust (Propose a sale of weaposn to the Civilized Tribes of Mahaxia)
    [X][Agenda] Plan War Profiteering
    -[X][Agenda] Develop Industry - 1PW: Increases IC and Active Development by 2, -2 Temp IC
    -[X][Agenda] Sell Crown Corporation (0/13) - 0 PW: +1 temp SoL
    -[X][Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC
    -[X][Agenda] Develop Transport Infrastructure - 0 PW, -3 Temp IC, +1 Max Development
    -[X][Agenda] Increase Navies - 2PW: Increases Navies by 1, -1 IC
    -[X][Agenda] Reduce Food Prices: 1 PW (-3 Temp Trust, -1 SoL, +2 Trust)
    -[X][Agenda] Accept Khemetri Population: 0 PW (+1 temp Militancy, +1 temp Consciousness, Kyberi Settlement action, Conservatives neutral, Liberals pleased)
    -[X][Agenda] Acknowledge Civilized Tribes: 0 PW (-5 Prestige, Royalists angered)
    -[X][Agenda] Diplomatic Outreach - 1 PW: -1 Temp SoL, +2 Temp Trust - Hung: convince them to buy our guns; ask if they need military advisers
    -[X][Agenda] Promote Trade - 1 PW: -2 Temp Trust, +1 Temp SoL: Sell guns, probably CT and Hung
    [X][Agenda] Sunrise navy and education.
    [X] [Agenda] Sivantic 1836
    -[X][Agenda] Develop Transport Infrastructure- 1 PW, -3 Temp IC, +1 Max Development, (8 more uses to remove Undeveloped Hinterlands status, 3 more uses to remove Isolated Hinterlands) (0 PW for the first use a turn)
    -[X][Agenda] Increase Navies - 2PW: Increases Navies by 1, -1 IC
    -[X] [Agenda] Develop Industry - 1 PW: Increases IC and Active Development by 2, -2 Temp IC (One Use per Turn)
    -[X][Agenda] Reduce Food Prices: 1 PW (-3 Temp Trust, -1 SoL, +2 Trust)
    -[X][Agenda] Acknowledge Civilized Tribes: 0 PW (-5 Prestige, Royalists angered)
    -[X][Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC
    -[X] [Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC x2
    -[X] [Agenda] Promote Trade - 1 PW: -2 Temp Trust, +1 Temp SoL (Max [Navies] usage per turn)
    -[x][Agenda] Sell Crown Corporation (0/13) - 0 PW: +1 temp SoL (Usable once per turn)
    -[X][Agenda] Develop Railroads - 1 PW: -2 IC, +1 Max IC, +1 Railroads
    [X] [Agenda] Sivantic 1836

Adhoc vote count started by sam5447 on Apr 17, 2018 at 11:46 AM, finished with 13332 posts and 35 votes.

  • [x][Agenda] Plan Cornuthaum 1840
    [X][Agenda] Plan War Profiteering
    [x][Agenda] Plan Cornuthaum 1840
    -[x][Agenda] Develop Industry - 0 PW: Increases IC and Active Development by 1, -1 Temp IC (One Use per Turn)
    -[X][Agenda] Develop Industry - 1PW: Increases IC and Active Development by 2, -2 Temp IC
    -[x][Agenda] Sell Crown Corporation (0/13) - 0 PW: +1 temp SoL (Usable once per turn)
    -[x][Agenda] Sell Crown Corporation (0/13) - 1 PW: +2 temp SoL
    -[X][Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC
    -[x][Agenda] Acknowledge Civilized Tribes: 0 PW (-5 Prestige, Royalists angered, Liberals pleased)
    -[X][Agenda] Develop Transport Infrastructure - 0 PW, -3 Temp IC, +1 Max Development
    -[X][Agenda] Increase Navies - 2PW: Increases Navies by 1, -1 IC
    -[X][Agenda] Reduce Food Prices: 1 PW (-3 Temp Trust, -1 SoL, +2 Trust)
    -[X][Agenda] Accept Khemetri Population: 0 PW (+1 temp Militancy, +1 temp Consciousness, Kyberi Settlement action, Conservatives neutral, Liberals pleased)
    -[x][Agenda] Diplomatic Outreach - 1 PW: -1 Temp SoL, +2 Temp Trust (Propose a sale of weaposn to the Civilized Tribes of Mahaxia)
    [X] [Agenda] Sivantic 1836
    [X][Agenda] Plan War Profiteering
    -[X][Agenda] Develop Industry - 1PW: Increases IC and Active Development by 2, -2 Temp IC
    -[X][Agenda] Sell Crown Corporation (0/13) - 0 PW: +1 temp SoL
    -[X][Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC
    -[X][Agenda] Develop Transport Infrastructure - 0 PW, -3 Temp IC, +1 Max Development
    -[X][Agenda] Increase Navies - 2PW: Increases Navies by 1, -1 IC
    -[X][Agenda] Reduce Food Prices: 1 PW (-3 Temp Trust, -1 SoL, +2 Trust)
    -[X][Agenda] Accept Khemetri Population: 0 PW (+1 temp Militancy, +1 temp Consciousness, Kyberi Settlement action, Conservatives neutral, Liberals pleased)
    -[X][Agenda] Acknowledge Civilized Tribes: 0 PW (-5 Prestige, Royalists angered)
    -[X][Agenda] Diplomatic Outreach - 1 PW: -1 Temp SoL, +2 Temp Trust - Hung: convince them to buy our guns; ask if they need military advisers
    -[X][Agenda] Promote Trade - 1 PW: -2 Temp Trust, +1 Temp SoL: Sell guns, probably CT and Hung
    [X][Agenda] Sunrise navy and education.
    [X] [Agenda] Sivantic 1836
    -[X][Agenda] Develop Transport Infrastructure- 1 PW, -3 Temp IC, +1 Max Development, (8 more uses to remove Undeveloped Hinterlands status, 3 more uses to remove Isolated Hinterlands) (0 PW for the first use a turn)
    -[X][Agenda] Increase Navies - 2PW: Increases Navies by 1, -1 IC
    -[X] [Agenda] Develop Industry - 1 PW: Increases IC and Active Development by 2, -2 Temp IC (One Use per Turn)
    -[X][Agenda] Reduce Food Prices: 1 PW (-3 Temp Trust, -1 SoL, +2 Trust)
    -[X][Agenda] Acknowledge Civilized Tribes: 0 PW (-5 Prestige, Royalists angered)
    -[X][Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC
    -[X] [Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC x2
    -[X] [Agenda] Promote Trade - 1 PW: -2 Temp Trust, +1 Temp SoL (Max [Navies] usage per turn)
    -[x][Agenda] Sell Crown Corporation (0/13) - 0 PW: +1 temp SoL (Usable once per turn)
    -[X][Agenda] Develop Railroads - 1 PW: -2 IC, +1 Max IC, +1 Railroads

Adhoc vote count started by sam5447 on Apr 17, 2018 at 11:53 AM, finished with 13336 posts and 36 votes.

  • [x][Agenda] Plan Cornuthaum 1840
    [X][Agenda] Plan War Profiteering
    [x][Agenda] Plan Cornuthaum 1840
    -[x][Agenda] Develop Industry - 0 PW: Increases IC and Active Development by 1, -1 Temp IC (One Use per Turn)
    -[X][Agenda] Develop Industry - 1PW: Increases IC and Active Development by 2, -2 Temp IC
    -[x][Agenda] Sell Crown Corporation (0/13) - 0 PW: +1 temp SoL (Usable once per turn)
    -[x][Agenda] Sell Crown Corporation (0/13) - 1 PW: +2 temp SoL
    -[X][Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC
    -[x][Agenda] Acknowledge Civilized Tribes: 0 PW (-5 Prestige, Royalists angered, Liberals pleased)
    -[X][Agenda] Develop Transport Infrastructure - 0 PW, -3 Temp IC, +1 Max Development
    -[X][Agenda] Increase Navies - 2PW: Increases Navies by 1, -1 IC
    -[X][Agenda] Reduce Food Prices: 1 PW (-3 Temp Trust, -1 SoL, +2 Trust)
    -[X][Agenda] Accept Khemetri Population: 0 PW (+1 temp Militancy, +1 temp Consciousness, Kyberi Settlement action, Conservatives neutral, Liberals pleased)
    -[x][Agenda] Diplomatic Outreach - 1 PW: -1 Temp SoL, +2 Temp Trust (Propose a sale of weaposn to the Civilized Tribes of Mahaxia)
    [X] [Agenda] Sivantic 1836
    [X][Agenda] Plan War Profiteering
    -[X][Agenda] Develop Industry - 1PW: Increases IC and Active Development by 2, -2 Temp IC
    -[X][Agenda] Sell Crown Corporation (0/13) - 0 PW: +1 temp SoL
    -[X][Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC
    -[X][Agenda] Develop Transport Infrastructure - 0 PW, -3 Temp IC, +1 Max Development
    -[X][Agenda] Increase Navies - 2PW: Increases Navies by 1, -1 IC
    -[X][Agenda] Reduce Food Prices: 1 PW (-3 Temp Trust, -1 SoL, +2 Trust)
    -[X][Agenda] Accept Khemetri Population: 0 PW (+1 temp Militancy, +1 temp Consciousness, Kyberi Settlement action, Conservatives neutral, Liberals pleased)
    -[X][Agenda] Acknowledge Civilized Tribes: 0 PW (-5 Prestige, Royalists angered)
    -[X][Agenda] Diplomatic Outreach - 1 PW: -1 Temp SoL, +2 Temp Trust - Hung: convince them to buy our guns; ask if they need military advisers
    -[X][Agenda] Promote Trade - 1 PW: -2 Temp Trust, +1 Temp SoL: Sell guns, probably CT and Hung
    [X][Agenda] Sunrise navy and education.
    [X] [Agenda] Sivantic 1836
    -[X][Agenda] Develop Transport Infrastructure- 1 PW, -3 Temp IC, +1 Max Development, (8 more uses to remove Undeveloped Hinterlands status, 3 more uses to remove Isolated Hinterlands) (0 PW for the first use a turn)
    -[X][Agenda] Increase Navies - 2PW: Increases Navies by 1, -1 IC
    -[X] [Agenda] Develop Industry - 1 PW: Increases IC and Active Development by 2, -2 Temp IC (One Use per Turn)
    -[X][Agenda] Reduce Food Prices: 1 PW (-3 Temp Trust, -1 SoL, +2 Trust)
    -[X][Agenda] Acknowledge Civilized Tribes: 0 PW (-5 Prestige, Royalists angered)
    -[X][Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC
    -[X] [Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC x2
    -[X] [Agenda] Promote Trade - 1 PW: -2 Temp Trust, +1 Temp SoL (Max [Navies] usage per turn)
    -[x][Agenda] Sell Crown Corporation (0/13) - 0 PW: +1 temp SoL (Usable once per turn)
    -[X][Agenda] Develop Railroads - 1 PW: -2 IC, +1 Max IC, +1 Railroads

Adhoc vote count started by sam5447 on Apr 17, 2018 at 4:38 PM, finished with 13466 posts and 57 votes.

  • [x][Agenda] Plan Cornuthaum 1840
    [x][Agenda] Plan Cornuthaum 1840
    -[x][Agenda] Develop Industry - 0 PW: Increases IC and Active Development by 1, -1 Temp IC (One Use per Turn)
    -[X][Agenda] Develop Industry - 1PW: Increases IC and Active Development by 2, -2 Temp IC
    -[x][Agenda] Sell Crown Corporation (0/13) - 0 PW: +1 temp SoL (Usable once per turn)
    -[x][Agenda] Sell Crown Corporation (0/13) - 1 PW: +2 temp SoL
    -[X][Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC
    -[x][Agenda] Acknowledge Civilized Tribes: 0 PW (-5 Prestige, Royalists angered, Liberals pleased)
    -[X][Agenda] Develop Transport Infrastructure - 0 PW, -3 Temp IC, +1 Max Development
    -[X][Agenda] Increase Navies - 2PW: Increases Navies by 1, -1 IC
    -[X][Agenda] Reduce Food Prices: 1 PW (-3 Temp Trust, -1 SoL, +2 Trust)
    -[X][Agenda] Accept Khemetri Population: 0 PW (+1 temp Militancy, +1 temp Consciousness, Kyberi Settlement action, Conservatives neutral, Liberals pleased)
    -[x][Agenda] Diplomatic Outreach - 1 PW: -1 Temp SoL, +2 Temp Trust (Propose a sale of weaposn to the Civilized Tribes of Mahaxia)
    [X][Agenda] Plan War Profiteering
    [X] [Agenda] Sivantic 1836
    [X][Agenda] Plan War Profiteering
    -[X][Agenda] Develop Industry - 1PW: Increases IC and Active Development by 2, -2 Temp IC
    -[X][Agenda] Sell Crown Corporation (0/13) - 0 PW: +1 temp SoL
    -[X][Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC
    -[X][Agenda] Develop Transport Infrastructure - 0 PW, -3 Temp IC, +1 Max Development
    -[X][Agenda] Increase Navies - 2PW: Increases Navies by 1, -1 IC
    -[X][Agenda] Reduce Food Prices: 1 PW (-3 Temp Trust, -1 SoL, +2 Trust)
    -[X][Agenda] Accept Khemetri Population: 0 PW (+1 temp Militancy, +1 temp Consciousness, Kyberi Settlement action, Conservatives neutral, Liberals pleased)
    -[X][Agenda] Acknowledge Civilized Tribes: 0 PW (-5 Prestige, Royalists angered)
    -[X][Agenda] Diplomatic Outreach - 1 PW: -1 Temp SoL, +2 Temp Trust - Hung: convince them to buy our guns; ask if they need military advisers
    -[X][Agenda] Promote Trade - 1 PW: -2 Temp Trust, +1 Temp SoL: Sell guns, probably CT and Hung
    [X][Agenda] Sunrise navy and education.
    [X] [Agenda] Sivantic 1836
    -[X][Agenda] Develop Transport Infrastructure- 1 PW, -3 Temp IC, +1 Max Development, (8 more uses to remove Undeveloped Hinterlands status, 3 more uses to remove Isolated Hinterlands) (0 PW for the first use a turn)
    -[X][Agenda] Increase Navies - 2PW: Increases Navies by 1, -1 IC
    -[X] [Agenda] Develop Industry - 1 PW: Increases IC and Active Development by 2, -2 Temp IC (One Use per Turn)
    -[X][Agenda] Reduce Food Prices: 1 PW (-3 Temp Trust, -1 SoL, +2 Trust)
    -[X][Agenda] Acknowledge Civilized Tribes: 0 PW (-5 Prestige, Royalists angered)
    -[X][Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC
    -[X] [Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC x2
    -[X] [Agenda] Promote Trade - 1 PW: -2 Temp Trust, +1 Temp SoL (Max [Navies] usage per turn)
    -[x][Agenda] Sell Crown Corporation (0/13) - 0 PW: +1 temp SoL (Usable once per turn)
    -[X][Agenda] Develop Railroads - 1 PW: -2 IC, +1 Max IC, +1 Railroads
 
I do not know. I think we are safe to sell 3-4 and see the narrative effect. The dyemakers are a crown corp. Do they really need to be?

Specifically the dyemakers...damn that's a bit tough. They are a living link to our pre-history and such a huge part of our culture since time immemorial. They are not a strategic interest in any way I can think of but such history deserves something better than gross commercialization.
 
I would like to see more science, but...

[X][Agenda] Plan Cornuthaum 1840
 
Specifically the dyemakers...damn that's a bit tough. They are a living link to our pre-history and such a huge part of our culture since time immemorial. They are not a strategic interest in any way I can think of but such history deserves something better than gross commercialization.

I want to get romanticism and archaeology and turn that whole building with the slab guild contract into a museum/historic site. It is likely one of the oldest standing structures in the world at this point. It is older than the pyramids I am pretty sure.

But allowing them to become self owned in full will not burn the building down. They can make their own money just fine
 
No, the actions raising IC also reduce the temp IC by the same amount
Yes, so the action is neutral and we don't end on zero, which is what agumentic is saying. All of it happens instantly, but it essentially goes like this:

6(3) becomes 6(0), which becomes 8(2) due to IC being raised.

The question is whether or not this still displeases the Urbanites, hence my question towards AN. To my knowledge, we have not had explicit confirmation either way.
 
[X][Agenda] Plan War Profiteering

Thanks to how Ic addition operates, Plan Corn still works out to a manageable temp IC. However, this plan has the foreign affairs orientation I prefer
 
A couple things of note on your plan @Cornuthaum

First, the Kyberi Settlement action we perform when accepting the Khemetri's offer does not cost any Temp IC. As such, your estimate for how much Temp IC we will spend is off. The result is a Temp IC change of -1, not -3.
Mid Term Procs:
+1 Temp IC - Liberials pleased by DO trade mission
+1 Temp IC - Liberials pleased by Accept Khemetri Population and Acknowledge Civilized Tribes
Royals angered - Acknowledge Civilized Tribes
Royals pleased - Increase Navies
Pleasing a faction scales. As a result, we need to please a faction two additional times to get the second trigger. That said, acknowleding the civilized tribes should count as pleasing the liberals, so you have a third one there. Still, I'd like to point this out to you so you have a better understanding of the mechanics.

Small third note, you do realize the year is 1836 in game, right? :V
 
[X] [Agenda] Sivantic 1836
-[X][Agenda] Develop Transport Infrastructure- 1 PW, -3 Temp IC, +1 Max Development, (8 more uses to remove Undeveloped Hinterlands status, 3 more uses to remove Isolated Hinterlands) (0 PW for the first use a turn)
-[X] [Agenda] Increase Navies - 2 PW: Increases Navies by 1, -1 IC
-[X] [Agenda] Develop Industry - 1 PW: Increases IC and Active Development by 2, -2 Temp IC (One Use per Turn)
-[X] [Agenda] Reduce Food Prices: 1 PW (-3 Temp Trust, -1 SoL, +2 Trust)
-[X] [Agenda] Acknowledge Civilized Tribes: 0 PW (-5 Prestige, Royalists angered)
-[X] [Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC
-[X] [Agenda] Raise Taxes - 1 PW: -1 Temp SoL, +1 Temp IC x2
-[X] [Agenda] Promote Trade - 1 PW: -2 Temp Trust, +1 Temp SoL (Max [Navies] usage per turn)
-[X][Agenda] Sell Crown Corporation (0/13) - 0 PW: +1 temp SoL (Usable once per turn)
-[X][Agenda] Develop Railroads - 1 PW: -2 IC, +1 Max IC, +1 Railroads

-8 PW (Royalists -1 for acknowledge, +1 for navy net 0)
-5 Temp Trust
+2 Trust
-0 Temp SoL
-1 SoL (Gold mine changes this to +0/1)
-3 Temp IC (Libreal party changes this to -2)
+1 Temp Con (Constitutional Call)
-1/0 Happiness (Temp Con +1/0 higher than Temp SoL)
-1 IC
-5 Prestige
+1 Max IC
+1 Navies
+1 Max Development
+2 Active Development
+1 Railroads
Undeveloped Hinterlands status goes to 6, Isolated to 1

Econ
Industrial Cap 5 (1) (Max. 7+50%)
Railroads 1/3
Development 28/44+25%
Pollution 0

Culture
Consciousness 1 (3)
Standard of Living 5/6 (2/3)
Happiness 5/10 (This is either 4 or 5 depending on the Gold mine.)

Research
Academies 3/3
Mil Academies 1/1
Education 4
Innovation 9

Diplomacy
Trust 11 (2)
Espionage 7 (6)

Martial
Militancy 5
Armies 9 (8)
Navies 7 (6)

Political Will 1/15

Prestige
Min. 34
Current 125

Like your plan, but I do not think we can risk not accepting Khemetry settlers.
A rebellion in Khemetry, probably followed up by a Hespranxer attack, could cost us one of our best allies and break up the food union we have going on.
 
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