An alternative then:
[][Agenda] Plan Many Heads Full of Food
-[][Agenda]Acknowledge Civilized Tribes: 0 PW (-5 Prestige, Royalists angered, Liberals pleased)
-[][Agenda]Accept Khemetri Population: 0 PW (+1 temp Militancy, +1 temp Consciousness, Kyberi Settlement action, Conservatives neutral, Liberals pleased)
-[][Agenda] Reduce Food Prices: 1 PW (-3 Temp Trust, -1 SoL, +2 Trust)
-[][Agenda] Develop Transport Infrastructure - 0 PW, -3 Temp IC, +1 Max Development
-[][Agenda][Agenda] Develop Industry - 0 PW: Increases IC and Active Development by 1, -1 Temp IC (One Use per Turn)
-[][Agenda] Develop Industry - 1PW: Increases IC and Active Development by 2, -2 Temp IC
-[][Agenda] Develop Railroads 1 PW: -2 IC, +1 Max IC, +1 Railroads
-[][Agenda] Increase Navies - 2PW: Increases Navies by 1, -1 IC
-[][Agenda] Promote Trade- 1 PW: -2 Temp Trust, +1 Temp SoL (Max [Navies] usage per turn)
-[][Agenda] Sell Crown Corporation (0/13) -0 PW: +1 temp SoL (Usable once per turn)
-[][Agenda] Diplomatic Outreach (Hung)- 1 PW: -1 Temp SoL, +2 Temp Trust
-7 PW, -2 temp IC, +1 temp Militancy, +1 temp Consciousness, -2 Temp Trust, +1 Temp SoL,
-1 Sol, +4 development, +0 IC, +1 Max IC, +1 railroad, +1 Navy, -5 prestige,
This leaves us with 2 PW so we can do a ConConv in a couple of turns. It increases our transport, Navy, Trust, Max IC, and rail. It finishes placating the conservatives, feeds the Hung, and is SoL neutral.
Edit:
This also should fix Isolated hinterlands since rail counts, so our stat changes would be
-7 PW, -2 temp IC, +1 temp Militancy, +1 temp Consciousness, -2 Temp Trust, +1Temp SoL, +0 Sol, +4 development, +0 IC, +1 Max IC, +1 railroad, +1 Navy, -5 prestige, +1 Innovation
So this is Perm SoL neutral and temp SoL positive before calculating in any SoL increase from the Goldmine.