Theravis
A Knight for those Suffering
- Location
- West Michigan
Confirmed. Feel free to start work on your sheet.
Confirmed. Feel free to start work on your sheet.
Okay then I guess. It's your funeral
Alright players:
If you're trading with someone they can choose to buff your technology growth with the proceeds from their end of the trade.
new heroes appear on a 95+ on a d100 roll per turn, bonuses for major events at GM's discretion.
Submit plans to find artifacts.
You cannot have more than 5 trade routes simultaneously
Spend some of your national spells limit as magitech: Copies one technology. So En-Djinns as a 2-point magitech, for instance.
Heroes have magic rating x2 spells at start, gain another point every 2 years
You start with (1/4 of your magic rating) heroes. So if you're magic rating 20, that's 5 heroes at start.
They're represented by Squad Mages/Magitech in general. Heroes have the same rating as your nation.
Yes, and it isn't guaranteed success, but putting in more research and funds helps.
Yes. I don't know what you mean by three-hero limit though.
@Conundrum I improved the army creation rules. What did you ask about the military?
Ah, if I could help...
It has those now, actually.had asked about motorized and mechanized infantry and cavalry.
Ah, if I could help...
Think Stuka Dive-Bombers, TBF Hellcats, IL-2s.
Anything whose main job was attacking tactical ground targets, not strategic ones.
It has those now, actually.
Yeah... @Theravis , that's kind of a mistake.
Alright. Moving Dive Bomber to CAS, adding gunboats. Already added motorized/mechanized.I had asked about motorized and mechanized infantry and cavalry.
I asked for examples of what is classified as a CAS plane.
I was wondering about ships smaller than destroyers, how ships would be designated, and if there was any kind of cost difference or modifier based on ships within a category given the difference in displacement between ships of each class.
As a sort of general theme of resilience? Sure. For a hero, or your squad allotment?@Theravis
Would a spell theme of "standing against the weight of the world" with spells focused on enchaining the capabilities of the human body and manipulating the nearby terrain be acceptable?
Heros can have themes separate from the national one. Whether that be making use of a local tradition, an element, or something else (See "Resiliance"). You have 1/4 of your magic rating in heroes at the start of the game.Oh yeah, apropos spells: so I choose a theme, and I also have a Hero? I'm getting this right? @Theravis
Honestly I was planning to use it as the theme for my entire nation's magic. The idea would be that a fully magicked out Moroccan army would just ignore any hostile terrain and completely ignore such petty constraints like troop stamina or morale. Of course said ideal is unlikely to be achieved until several years down the line since I am currently somewhat lacking in terms of magic rating.As a sort of general theme of resilience? Sure. For a hero, or your squad allotment?
Heros can have themes separate from the national one. Whether that be making use of a local tradition, an element, or something else (See "Resiliance"). You have 1/4 of your magic rating in heroes at the start of the game.
So in your case, one.
Floor.
No, that's pretty good. Nothing too overpowered either.Honestly I was planning to use it as the theme for my entire nation's magic. The idea would be that a fully magicked out Moroccan army would just ignore any hostile terrain and completely ignore such petty constraints like troop stamina or morale. Of course said ideal is unlikely to be achieved until several years down the line since I am currently somewhat lacking in terms of magic rating.
To demonstrate here are the three spells I've written so far
Rank-1 Spell:
To Know the World: An information gathering spell that falls under the domain of the Practice of Knowing
Using this spell the caster can gather information on nearby terrain, learning what type of terrain surrounds them as well as potential obstacles nearby.
Rank-2 Spell:
Man's Supremacy Over Nature: A terraforming spell that falls under the domain of the Practice of Weaving.
This spell allows the caster to temporarily manipulate the surrounding terrain. The caster can not permanently change any terrain nor can he alter its fundamental nature he can alter other aspects of it. For example the caster couldn't turn a swamp into steppe terrain but he could temporarily dry up any mud in it. This spell is primarily used to make the transportation of troops across hostile terrain easier.
Rank-3 Spell:
To Stand Against the World: A human improvement spell that falls under the domain of the Practice of Perfecting
Those affected by this spell finds themselves filled with unworldly energy. For the duration of the spell they are not affected by exhaustion
Huh and here I was worried it'd be too broken. Anyways since heroes are allowed to have their own themes can my Sultan (using him as my hero) have the theme of royal authority, with a focus on bolstering allied morale and destroying the enemies will to fight?
Ullachadh airson bàs am measg an teaghlach. Bithidh mi ùr a thaghadh an righ.Sounds good. So Barbara Palmer for Teodosio and marry Joana to Leopold.
KOP if you take Scotland and you wanna have Catherine marry Charles II be my guest.
Yours if you want it.
Spells like that tend to have a catch-up. So they'll ignore it until the spell end, then get hit with all the exhaustion from the period they missed. Still, it's a big force-multiplier that doesn't add any new capabilities.Huh and here I was worried it'd be too broken. Anyways since heroes are allowed to have their own themes can my Sultan (using him as my hero) have the theme of royal authority, with a focus on bolstering allied morale and destroying the enemies will to fight?
Royalists support the Bourbon family, whereas the Imperialists support expansion and strong central government, but don't really care if you're the one leading it.Oh yeah @Theravis, what's the difference between the Royalists and the Imperialists in my faction list?
Turnposts: IC.So, when posting turn things [such as the work in progress above] those would go in the IC thread, correct? Would colonial plans and espionage plans also be public domain, or would espionage / both be privately messaged?
Oh, and warplans?