.......

Okay, now I have to weight the benefits of sending an expedition into Tibet to ask around for that sweet sweet mystical magic now, thanks.

*shakes fist at heavens*
No, I mean... you can only find Shangri-La once, and never on purpose. So how would you benefit from having it if it existed?
 
How the holy hell are you benefiting from two patron bonuses?
I will neither confirm nor deny this statement.

Suffice to say I may or may not have my methods.
No, I mean... you can only find Shangri-La once, and never on purpose. So how would you benefit from having it if it existed?
That's not actually true, Shangri-La and other such Beyuls are only limited to those of pure heart or just really hard to find. Being able to find it only once and never on purpose is Fanon.

Plus, I only need to have someone find it once for a Magic Quest, and I could always go the Iran Route
 
Last edited:
Since it seems people are rolling for stuff, time to do my rolling. At -1 for mobilized army.
acecipher threw 1 6-faced dice. Reason: Polish Econ Total: 3
3 3
 
D'oh. I forgot to roll for my Econ next turn.

And I might as well roll for my Journey Roll, I don't think I have the time to write up a fluff post next week.
Edit: 5 + 1 is 6, so I'm rising on up in 1686. Yey.
Edit2: ..... That's the exact same roll I got this turn.

Oh well, not like I'm compaining.

2 + 1 + 3 + 2 + 2[Home] + 2[Hero] + 2[Patron] + 2[Patron] - 8 = 16 - 8 = 8 , capping off at a nice +4.

So a +6 total once my Loot roll comes around.
THatWhichWillBe threw 1 6-faced dice. Reason: Econ Roll Total: 5
5 5
THatWhichWillBe threw 4 3-faced dice. Reason: Journey Rolls Total: 8
2 2 1 1 3 3 2 2
 
Last edited:
You are indeed wrong.
I'm guessing that modifiers like a Patron or assigning a hero don't count for the Loot Roll then, yes?

I'll just go ahead and roll for Loot then.
Edit: What. What.
Did.... I just.....
6*4 = 24
24-14 = 10
10+6 = 16

10>8, and 16 > 12....
World Quest?!?
THatWhichWillBe threw 4 6-faced dice. Reason: Lootenings. Total: 24
6 6 6 6 6 6 6 6
 
Last edited:
no, that's for your phase modifiers for the Loot Roll specifically.

Unless I read the Magic Rules wrong.

Edit: Huh, it seems I have been reading it wrong. So modifiers don't apply to the loot roll then? Huh.
Yeah, this is your journey phase, and if you get a +4 on this phase, and a +4 on your first phase, it can't be +8, because it caps at +6 for your phases
 
I just got a World Quest.... I think.

*starts screaming in joy*

Well, it's coming in 1687[Or is it 1688?] anyway, so I'll just have to wait. :V
 
I just got a World Quest.... I think.

*starts screaming in joy*

Well, it's coming in 1687[Or is it 1688?] anyway, so I'll just have to wait. :V
You did indeed get a world quest my friend, which means like, +6 magic and a hero if it adds on to the 9 or higher with modifiers total for the lootening. +7 if you were below 6 magic before

but I could be very wrong and you just get a +3
 
If people are doing their lootening phase now I guess I will too, i have nothing better to do anyway. Except maybe write turnposts for other nations. But who does that right? (Suspicious laughter ensues)

EDIT: no world quest but still a +3 magic with a hero! It's always good to be happy and disappointed at the same time
Harjika threw 6 6-faced dice. Reason: Lootening Total: 19
5 5 2 2 3 3 3 3 1 1 5 5
 
Last edited:
Perhaps. :p
I call none of the GMs know what that means, Mina left a while back.

Mina doesn't either, I asked :V
Theravis does though. I asked them, and they had unspecified plans for it.
If all of those modifiers remain stable for the next three years, including this one, that roll result is a world quest yes.
Ye. Hopefully They do.
Please don't do rolls several turns early.

Especially rolls that have the chance of someone interfering like Magic rolls
Ah.... Well, I already did them.
 
Institution Quests
If I don't get sidetracked, I'll edit this into the 1685 patch soon.

Year One to Three: The Project

On the first year, pick a Civilian Technology to link the Quest to. This should be related to the fluff of your institution quest, Aeronautics for a space race, Medicine for a vaccination program, perhaps Industry for a literacy program (Though most things can be justified there). Then you gain 1 point, roll 1d6 on the following chart, and apply the relevant modifiers to get your tally for that year:
1: (Scale) Population: High bad, low good (-1 12mil and up, +0 11mil to 5mil, +1 5mil and down)
2: (Funding) Economic Condition: High good, low bad (-1 Recession and less, +0 Stagnant, +1 Growing and more)
3: (Loyalty) Factions: Loyal Good, Disloyal Bad (+1 Ruling Faction is most powerful, 0 Other Faction is most powerful , -1 Least Loyal Faction is most powerful or tied for it)
4: (Warfare) Military: High bad, low good (-1 Active or Higher, +0 Mobilized, +1 Peacetime or Expanded)
5: (Tradition) Magic Rating: High bad, low good (+1 eight or less, +0 nine to sixteen, -1 seventeen and up)
6: (Politics) Government: Educator good, Elitist bad (+1 Educators more powerful than Elitists, +0 Tie/NA, -1 Elitists more powerful than Educators)


Pick all of the following that apply, and any sacrifices that you are willing to make. Your maximum points from a phase are 4.
+1: Take a -1 to your next Econ Roll.
+1: Effortpost
+1: Commit one thousand military points (can't be used for troops)
+1: Hero committed to the Quest (Only one can be committed at a time)
+1: Appropriate Artifact (Only one can be committed at a time. No double dipping!)
+1: 1 EP investment from a country with higher Development level than you (Only one at a time)
+1: 1 EP investment from a country with higher Relevant Tech than you (Only one at a time)
+1: Lose 1 Loyalty from a faction with greater than 2 Loyalty that does not have the educator trait
+1: Under one million pop
-1: Gain 1 Loyalty for a faction that has the Elitist trait
-1: Over 100 Million Population
-1: Curse
-1: Enemy troops or rebellion on your land

Year Four: Moment of Truth

Consult your points against appropriate chart. All tech gains are before Generation and Fast/Slow Dev effects and so increase or decrease appropriately, and each Institution Point gained adds one to your progress to the next Development Level:

<4: +1 Institution Point
4-6: +2 Institution Points, +2 Years
7-9: +3 Institution Points, +3 Years to focused Tech
10-12: +3 Institution Points, +4 Years to focused Tech

<4: Four years to focused tech
4-6: Five Years to Focused Tech, one institution point
7-9: Six Years to Focused Tech, one Institution Point
10+: Six years to Focused Tech, two Institution Points

If you reach a new tier or exceed maximum (Integrated 6+/Grantville 6+) you gain an additional Boost during the Consolidation year

Tech boosts are effected by generation multipliers
Year Five: Consolidation

Nothing happens and you don't need to spend TP, you just can't start another institution quest this year. If you increased a development level the bonus boost happens here.
 
-1: Over 100 Million Population
:(
This is pointed specifically at me, ain't it.
3: (Loyalty) Factions: Loyal Good, Disloyal Bad (+1 Ruling Faction is most powerful, 0 Other Faction is most powerful , -1 Least Loyal Faction is most powerful or tied for it)
Wait, what?

..... What happens if you have no clear Ruling Faction, and the most loyal faction is tied for most powerful with another faction that is neither most loyal nor most disloyal?
 
Back
Top