Oh, and well, just as a general question about World Quests that certainly has nothing to do with my impending World Quest......

@Theravis , World Quests generally don't have too much of a negative effect vs. their positive effects... right?

Because it wouldn't make much sense for someone end up wanting to downgrade their World Quest to a '+3 or Major Hero/Artifact' because they end up judging that getting the World Quest would actually be less valuable to their interests than just getting the 'worse' option.
 
Oh, and well, just as a general question about World Quests that certainly has nothing to do with my impending World Quest......

@Theravis , World Quests generally don't have too much of a negative effect vs. their positive effects... right?

Because it wouldn't make much sense for someone end up wanting to downgrade their World Quest to a '+3 or Major Hero/Artifact' because they end up judging that getting the World Quest would actually be less valuable to their interests than just getting the 'worse' option.
They're major shakeups, and no, you can't downgrade.

However, they're generally a net positive for the trigger nation, though not necessarily the ones around him.
 
Roll time
Azecreth threw 1 6-faced dice. Reason: Econ Total: 5
5 5
Azecreth threw 1 100-faced dice. Reason: Child Total: 33
33 33
Azecreth threw 1 100-faced dice. Reason: Child (Mistress) Total: 19
19 19
 
Also, @Theravis , it's a damn shame that the Game Ends at 1699, because that actually makes a lot of long-term strategies pretty much impossible to implement.

Though, since I'm 90% sure that the Game End Date is like that because you want to run other games, I'm all for it. :p
 
Technological Licensing
There were some concerned players who were confused about the ability of their military units to modernize relative to their tech level.

We had an idea about representing the lag between technologies being developed and technologies being distributed throughout the military, but this caused a lot of confusion and worry among players who were asking, so it's been simplified.

Units that are built on production license from a technologically superior country have to be built and trained at the expense of the producing country as if it was its own unit. Militia-level units take less time but are less experienced, vice-versa for trained units.

Once that unit is built and deployed, its maintained at the cost of the recipient nation.

The producing country must commit points when replacing losses. Otherwise a 1930s tank brigade getting repaired by a recipient 1918 armor country will obviously fill the ranks of destroyed vehicles with inferior replacements.

Otherwise, a military unit is considered to have access, if not a ubiquitous supply, of any equipment that was available to a military unit in our timeline in the year of your current tech level.

The one... apparently crucial exception to these rules are fleet vessels.

To make matters simple, naval vessels will lose 1 level of experience to a minimum of 'Trained' when advancing into the next technological generation. They will also be able to add/subtract any modifiers to the vessel at the time of re-fit.

For example, the Brazilian battleship Minas Geraes was launched in 1908, in the "Anything before 1914" of our tech generations.

Once Brazil reaches 1915 navy tech, then a Legendary experience Minas can choose to either lag behind the tech cap at peak veterancy, as their hull reaches the point where it cannot modernize any further, or be re-hulled as a completely new type of Elite WW1-era battleship.

Similarly, moving past 1930 would make it an early WW2-era battleship demoted the rank of Veteran. Then breaching the cap at 1940 would make it Experienced. By the beginning of the Cold War tech era, the Minas is practically unrecognizable from its dreadnought-era predecessor, and has hit the minimum cap of trained.

The main reason for this mechanical addition is to prevent the weirdness of a 1918 primitive submarine crew being able to operate a nuclear submarine with Legendary ability, while also allowing players to not have to wipe and then rebuild large swathes of their navy at these points in modernization.
 
Narrative:
Copenhagen
Here we see Wade's brilliant Strategic Move.

By kidnapping Arkyn's daughter, and getting the kid to see the Canaanites as family/friends, he has ensured that Arkyn can never raise a hand to aid Oceania or act against the Canaanites without making his kid cry.

*claps in admiration*

Truly, a genius geopolitical maneuver.
 
@Theravis

Currently working on my turn-post and it got me thinking about how I should handle Mali since they are now my puppet. Would you prefer if I make separate turn-posts for them to represent the Moroccan governor or are they going to remain an NPC?

On a completely unrelated note I also came up with a potential second artifact. Is the following acceptable?

The legendary account of Ibn Battuta. After magic arrived in Morocco this particular copy has gained mystical qualities. As the bearer of the book travels around the world new pages are generated containing their experiences as well as information regarding any cultures the bearer encounters. These pages remain even after the bearer passes on the book. The language the book is written in also changes to fit the reader, ensuring that anyone who is literate can understand the contents.
 
By kidnapping Arkyn's daughter, and getting the kid to see the Canaanites as family/friends, he has ensured that Arkyn can never raise a hand to aid Oceania or act against the Canaanites without making his kid cry.

*claps in admiration*

Truly, a genius geopolitical maneuver.

Please. Anything's a teachable moment for gnostic-vikings.

Arkyn: "Remember sweetheart, everything dies. Even the universe."
Birgitte: "(Even my other family o_o)?"
Arkyn: "...Those are included in the universe Princess but yes, your father killed them super dead."

Also rolling magic quest.

Effort-post and the hero Ingjaldr with Andvaranaut committed, greedy dragon-man has the dragon-ring to give him fat stacks of greed-gold for the cornucopia quest (that he can melt for extra mana idk, that made sense to me when I hashed it out). -2 mod from being at Growing. Still comes out to +4.

Edit: Aaaand that's a round zero then!
TenfoldShields threw 4 3-faced dice. Reason: Themays (4d3-8) Total: 5
1 1 2 2 1 1 1 1
 
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Oh yeah, I need to roll for my institution quest.
Edit: Looks like it's Econ for this turn, and wouldn't you know it I'm actually Growing this turn.
Crilltic threw 1 6-faced dice. Reason: Institution Factor Total: 2
2 2
 
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Arkyn: "Remember sweetheart, everything dies. Even the universe."
Birgitte: "(Even my other family o_o)?"
Arkyn: "...Those are included in the universe Princess but yes, your father killed them super dead."

Fork yuo I have a missing her daughter murder shadow assassin trying to get another kid for her other daughter that won't stop crying cause she misses her 'sister' and that leads to an angry Lady Pope demanding Cua marry his baby momma and angry PMs 'Big Boss never got married' 'Big Boss died from his estranged son shooting him in the face with a grenade launcher' and it is ALL because of PERFIDIOUS NAGLFAR if I drop below sixty telenovellas per hour THE BUS WILL ASPLODE
 
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I sometimes wonder if it might be easier to just have New Canaan become refugees in China. You get autonmous rule of Taiwan and in exchange you undermine whatever I want you to undermine.
 
@Theravis

Currently working on my turn-post and it got me thinking about how I should handle Mali since they are now my puppet. Would you prefer if I make separate turn-posts for them to represent the Moroccan governor or are they going to remain an NPC?

On a completely unrelated note I also came up with a potential second artifact. Is the following acceptable?

The legendary account of Ibn Battuta. After magic arrived in Morocco this particular copy has gained mystical qualities. As the bearer of the book travels around the world new pages are generated containing their experiences as well as information regarding any cultures the bearer encounters. These pages remain even after the bearer passes on the book. The language the book is written in also changes to fit the reader, ensuring that anyone who is literate can understand the contents.
They can stay NPC.
 
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