Currently active people (via turnposts in 1685):
  • Dekutulla - the Mexican Dominion
  • The Big E - Gran Colombia
  • Bismarck (the user, not Otto von) - Kingdom of Scotland
  • ThatWhichWillBe - the Mughal Empire
  • Havocfett - Sahfavid Sultanate
  • Desdendelle - Californian Union / Beit Tsiya
  • Tenfold Shields - Naglfar
  • Blackout - Kingdom of Spain
  • Estro - Kingdom of Wales
  • Mad Max MaHaL - Azawad Confederation
  • acecipher - Polish-Lithuanian Commonwealth
  • Walker of Chaos - Moroccan Sultanate
  • Azecreth - Kingdom of France
  • Icarus - Kingdom of England
  • shiverczar - the Republic of Platina
  • Crilltic - Archduchy of Austria
  • Wade Garrett - New Canaan
  • NyxNull - Nanyue / Yue Dynasty
  • Secretariat - United States of Europe
  • Metamorphosis - the Dahomean Empire
  • ChineseDrone - the Commonwealth of Oceania
  • Ironanvil1 - Empire of Rum / Anatolian Turkey
  • Ceslas - Shun Dynasty

Active people (didn't post in 1685):
  • Cestashwayo - United Provinces of the Netherleands
  • NonSequtur - Kingdom of Denmark
  • NothingNow - Kingdom of Portugal
  • IcepickLobotomy - Kingdom of Prussia
  • (?)QingChina22 - Al-Taltanis
I hope I didn't miss anybody? If that's everybody, I'll update the trading/blocs document.

You forgot Mina - MakeAnimeRealistan Empire of Japan
 
MAGICAL LOOT. MAGICAL LOOT. MAGICAL LOOT. WHOOP. WHOOP. MAGICAL LOOT. +6 from previous turns. So. MAGICAL LOOT.

|12-14|=2

2+6=8. So +3 Magic. Now all I need is for Crill to approve my spell.
Estro threw 4 6-faced dice. Reason: MAGICAL LOOT Total: 12
2 2 3 3 4 4 3 3
 
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Currently active people (via turnposts in 1685):
  • Dekutulla - the Mexican Dominion
  • The Big E - Gran Colombia
  • Bismarck (the user, not Otto von) - Kingdom of Scotland
  • ThatWhichWillBe - the Mughal Empire
  • Havocfett - Sahfavid Sultanate
  • Desdendelle - Californian Union / Beit Tsiya
  • Tenfold Shields - Naglfar
  • Blackout - Kingdom of Spain
  • Estro - Kingdom of Wales
  • Mad Max MaHaL - Azawad Confederation
  • acecipher - Polish-Lithuanian Commonwealth
  • Walker of Chaos - Moroccan Sultanate
  • Azecreth - Kingdom of France
  • Icarus - Kingdom of England
  • shiverczar - the Republic of Platina
  • Crilltic - Archduchy of Austria
  • Wade Garrett - New Canaan
  • NyxNull - Nanyue / Yue Dynasty
  • Secretariat - United States of Europe
  • Metamorphosis - the Dahomean Empire
  • ChineseDrone - the Commonwealth of Oceania
  • Ironanvil1 - Empire of Rum / Anatolian Turkey
  • Ceslas - Shun Dynasty

Active people (didn't post in 1685):
  • Cestashwayo - United Provinces of the Netherleands
  • NonSequtur - Kingdom of Denmark
  • NothingNow - Kingdom of Portugal
  • IcepickLobotomy - Kingdom of Prussia
  • Mina - the Empire of Japan
  • (?)QingChina22 - Al-Taltanis
I hope I didn't miss anybody? If that's everybody, I'll update the trading/blocs document.


Absolutely!

Just to check, do you have any others you liked, or no?
Yee missed Manus.
 
Rolling Economy and KONZERN

Right now economy is growing and I will invest 2 MA to keep it growing. Konzern rolls a 1d100, if it gets more than 20 it can launch a projectile to space.


Economy:

4+2= UPGRADE TO ROARING

Konzern:

16. Konzern does not launch anything into space this turn.
Cetashwayo threw 1 6-faced dice. Reason: Economy Roll, 1686 Total: 4
4 4
Cetashwayo threw 1 100-faced dice. Reason: KONZERN CANNON Total: 16
16 16
 
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Military Patch 1686
Hello everyone, I hope you all are having a happy Thanksgiving. There is a slight military patch we're rolling out for 1686. We're adding 3 new general tags that players can use.

[Reservists]: These citizen soldiers spend most of their time as civilians, only taking up arms when they are mobilized for war. (0.75x, Do not count towards manpower cap when in reserve, Cannot go above Green)

[Terrain]: These troops are specialized towards operating in a specific type of difficult terrain. e.g. Mountaineers, Jungle Fighters, Ski Troops. (1.25x)

[Special Ops]: These elite troops are specially trained to participate in espionage and insertion operations. (1.5x)

For this turn only you can add these tags (And only these tags) to your troops without the usual Experience malus to adding tags to an existing unit.
 
Can reservists and conscripts stack? Their penalty totally overlaps, so that seems like an exploit if it's possible
 
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