What do you think instead of my idea of making contacts in the Elven Quarter next turn?

It could be our last chance to find new elven recruits or retainers, it is possible we find other elves to recruit later. But it would be hard.

Also, if the Trolls araound Erengard are still a problem. We should totaly go hunting them, it would help with money and also increase our reputation.
That could be a good idea, but we need to make sure our new recruits aren't spies or assassins serving Aislin.
 
One's an anointed superhuman demigod who slew a daemon lord with a single throw of a hunting spear, the other's a mortal human.
So, who would win? On one hand, an anointed superhuman semidivine Elf warrior-king that is the root of both Asur and Druchii.
On the other, *a simple mortal human*.
Aenarion would stand no chance. ;)

By the way, why is he half-divine, what sorcery is this?

I'd say it's even hard to imagine how someone who wasn't superhuman could possibly win against an Everchosen even with Ghal Maraz. Chaos Lords are explicitly and blantantly superhuman and the Everchosen is the most powerful of them all, with Archaon having accomplishments such as strangling a bloodthirster to death with his own whip.
Sigmar was SIGMAR was empowered by the faith of early humanity in him, and also had the blessing of a strappin' young/healthy Ulric. And Archaon is bullshit, as usual.

What do you think instead of my idea of making contacts in the Elven Quarter next turn?

It could be our last chance to find new elven recruits or retainers, it is possible we find other elves to recruit later. But it would be hard
Seconded. We have a company of Elves and none of them is an archer, our range is so short we are even beaten by the Dwarves, that at least know what gunpowder is.^^
 
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Fair enough. Serves me right for not reading the full backlog.



Just… make them cost a lot?

You can't really 'just shoot Nagash' or Kroak or Malekith or Kairos either; not only are they all either natively resilient and/ or normally extremely guarded, but they could just use their magic to… stop you, more or less. They may not have the greatest melee stats*, but there's very little from stopping them from either hiding in a unit of bodyguards, or just… using their magic to ensure you never reach them before you chew through their whole army first.

I don't really see how that's a thing.

*(barring Malekith)
You run into the harlequin issue. It becomes impossible to balance units of such a large disparity in power. You get large armies of warriors facing off against a handful of units and a powerful wizard. The game becomes "Roll the dice to see if the wizard dies". Luck takes over and the game isn't fun anymore.
 
Until Grimgor Ironhide kicked Archaon in the balls, doesn't elaborate further and leaves the humiliated Everchosen behind.
Yeah, the problem for Games Workshop is they invent these cool situations and plan out all sorts of endings for them, then hold big game tournaments to decide what ending actually happens.

But... well, they get grumpy because the Elven/Eldar competitive player faction generally stomps on everyone, and when they don't someone else does and Games Workshop's favored child Chaos gets their ass handed to them and the writers get pissy.
 
That could be a good idea, but we need to make sure our new recruits aren't spies or assassins serving Aislin.

You are right, but we haven't left Ultuhan THAT long ago. I doubt Aislin has many spies in place in such a short time, wich is another reason to start recruiting as quickly as possible since the longer we wait the more likely the chances of recruting spies will become.

We could try to develop an Azyr spell that works like a truth machine, so when we interview new recruits we can discover if they are spies or not.

Seconded. We have a company of Elves and none of them is an archer, our range is so short we are even beaten by the Dwarves, that at least know what gunpowder is.^^

We should totaly recruit some elf archers, we need ranged units. They are also the more likely troops we can find among the colonists alongside spearmen. Since i doubt we will find any retired Swordmasters of Hoeth or Silver Helms hanging araound waiting for us.

A few non-combatant retainers could also be useful, like a blacksmith to mantain our equipment or an aide who can do the dirty work for us (like bring messages or carry packages).

Until Grimgor Ironhide kicked Archaon in the balls, doesn't elaborate further and leaves the humiliated Everchosen behind.

For me that was one of the peak moments in ALL of Warhammer history.

But then again, i am an Orc player and Grimgor is one of my favorite characters. So i MIGHT be a LITTLE biased.
 
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Its a matter of interpretation.

The text says "Grimgor Ironhide nutted Archaon the Everchosen".

Nutted means two different things in British and American slang. In British slang nutted means a particular brutal headbutt, a dirty blow when you guard is down. In American slang nutted means a kick or a knee blow to the groin.
Isn't he specifically noted for cracking the Eye of Sheerian? That's embedded in Archaon's helmet?
 
Isn't he specifically noted for cracking the Eye of Sheerian? That's embedded in Archaon's helmet?
Ed Sheeran? No wonder Grimgor krumped Archaon for his poor taste in music, lol.

But on seriousness, as if it will lessen the humiliating moment of Archaon by Grimgor's hand that got GW mad that Chaos gets beaten like that by the players and went End Times to spite them.
 
You are right, but we haven't left Ultuhan THAT long ago. I doubt Aislin has many spies in place in such a short time, wich is another reason to start recruiting as quickly as possible since the longer we wait the more likely the chances of recruting spies will become.

We could try to develop an Azyr spell that works like a truth machine, so when we interview new recruits we can discover if they are spies or not.
Isn't it Hysh that deals with truth? But inventing a truth-telling spell is a great idea. Swordmasters are also investigators, not just elite soldiers. Dealing with cultists is one of their main mission, and fighting Choas isn't just done on the battlefield. We could absolutely use such a tool.
 
We could try to develop an Azyr spell that works like a truth machine, so when we interview new recruits we can discover if they are spies or not.
That would be a Hysh spell, not Azyr. But it is certainly possible.

Its a matter of interpretation.

The text says "Grimgor Ironhide nutted Archaon the Everchosen".

Nutted means two different things in British and American slang. In British slang nutted means a particular brutal headbutt, a dirty blow when you guard is down. In American slang nutted means a kick or a knee blow to the groin.
It was explicitly a headbutt.
It was the black orc warlord, and his head connected with Archaon's before the Lord of the End Times could regain his footing.
-Storm of Chaos: Darkness Rising

Archaon getting kicked in the balls is the result of a long-running game of fandom telephone.
 
A few non-combatant retainers could also be useful, like a blacksmith to mantain our equipment or an aide who can do the dirty work for us (like bring messages or carry packages).
Ok, but here's a thing.

Erengard is an important trade city, that had Elven presence for a long time. Who's not to say, that said spies aren't already there for decades if not longer? Information from such a city would be well worth the time of any Sea Lord patrolling these waters (who comes in by ship, who goes, etc.). I mean, how did the Asur fleet even know about our expedition and just happened to be around to intercept us?

Next, even if we assume, that among any potential Asur volunteers spies won't be present, there is still the matter of... why would they want to join us in the first place. Living fairly well in an Elven Quarter in a large city, where their skills are in high demand for good money and suddenly a disgraced former Princess asks them to leave their homes and steady living for an uncertain future fraught with danger, no coin to spare and with no good goal in sight?

Nah, I don't think we'll be very successful.
 
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Erengard is an important trade city, that had Elven presence for a long time. Who's not to say, that said spies aren't already there for decades if not longer? Information from such a city would be well worth the time for any Sea Lord patrolling these waters (who comes in by ship, who goes, etc.). I mean, how did the Asur fleet even know about our expedition and just happened to be around to intercept us?

There are totaly spies already in place, on this i agree. I just hope we can be selective enough in our recruitment that we will discover them, so even if we don't find any recruits we at least know who is trustworthy and who isn't. It should not be too hard, Swordmasters are expert investigators as well as great warriors.

Next, even if we assume, that among any potential Asur volunteers spies won't be present, there is still the matter of... why would they want to join us in the first place. Living fairly well in an Elven Quarter in a large city, where their skills are in high demand for good money and suddenly a disgraced former Princess asks them to leave their homes and steady living for an uncertain future fraught with danger, no money to spare and with no good goal in sight?

This is a bit pessimistic, we will not be ALWAYS broke. And i am sure we can find some young elf eager for adventure and glory or that at least wants to travel for some time with us.

Nah, I don't think we'll be very successful.

You could make the same arguments for why anybody would become a mercenary, especialy nobles. And yet some people still do it.
 
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