[X] Nobody

We have like 3 dudes that aren't the swordmasters guys we don't need a fucking chain of command to complicate matters yet, there's literally no reason not to just wait for them to prove themselves come on

That's kind of the idea with putting Eol in charge of them though? Have Eol pay attention to what they do during the campaign so aside from vetting them for any possible Aislinn spies, Eol can also inform us of how they handled the campaign. Instead of getting just regular descriptions of them, we might, for example, get a stat or trait list for them as well as being told what they would do during the campaign.
 
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Elven and Dwarven Names
Elves have a very loose naming system, where there are only few hard rules.

Everybody has a forename, given at birth, and nobles have a house name. Thus, Fanriel of House Drangleic. House name can be used as a surname, such as Fanriel Drangleic, but not always, and when they are it usually denotes being either the head of the house or being part of their immediate family. Thus, Tyrion and Teclis are part of House Emeraldsea, but are not called Tyrion Emeraldsea and Teclis Emeraldsea. Fanriel avoids calling herself Fanriel Drangleic due to the complicated and painful situation surrounding her house.

Originally commonborn didn't have surnames, as houses were seen as the privileges of the nobility, but instead have assumed names: epithets either chosen by the elf in question or given to them by their community, describing character traits, physical appearance, or what have you. For an example, Fanriel might be called Fanriel Strongarm, referencing her physique, or Fanriel Wisdomseeker on the account her varied studies.

But assumed names are not exclusive to the commoners: nobles can also have them, like Caledor Dragontamer. And not everybody has one, it's entirely optional and subject to huge amounts of regional cultural variance. Further complicating this is that with the rise of the merchant class, particularly in Lothern, some commonborn families did start to treat assumed names as surnames, passing them onto their children to establish name recognition. And of course, when dealing with humans, many of those elves who don't use an assumed name will often adopt one, again for better name recognition amongst shorter-lived races with their shorter memories, and to facilitate easier communication. And because it makes them look fancy and special in front of the lesser beings. In fact it's not uncommon for elves to have multiple assumed names, used together or differently depending on the context.

That may seem confusing, but it is of course exactly how the elves like it.

Dwarfs, on the other hand, have a much more set-in-stone and formalized naming system. Every dwarf has three names: given name, parental name and clan name, and may have a fourth honour name.

Thus, for an example, the full name of the King of Karak Kadrin is Ungrim Baragrimsson Drakebeard Ironfist. Ungrim is the name his mother gave to him when he was born. Baragrimsson denotes that he is the son of the previous Slayer King, Baragrim. Drakebeard is the name of the Royal Clan of Karak Kadrin. And Ironfist is the honour name that he obtained later in life, referencing his strength in arms and strong will.

Honour names can be chosen by the bearer to signal their intent, such as Thorgrim taking up the name Grudgebearer as part of his vow to right every grudge in the Dammaz Kron and to mark the beginning of the Age of Reckoning, or earned through great deeds, such as the King of Barak Varr becoming Byrrnoth Grundadrakk ("Hammer of Dragons") after hunting down and slaying the Naggarothi Sea Dragon that had eaten his father and brother, or they may be bestowed upon them in recognition of some renowned trait of theirs, such as the Runelord of Karaz-a-Karak being called Kragg the Grim, due to his famously dour nature.

Which name is appropriate to use depends on the situation and the reputation of the dwarf in question, and how they want to present themselves. Given name-parental name tends to be the default and the one that you can always fall back on if you're not sure how to address them, but a dwarf named Thrundin Barunsson who wanted to emphasize that they're part of a famed clan of stonemasons might instead use given name-clan name and go by Thrundin Stonebreaker. But if Barun was a famous (or infamous) dwarf for one reason or another, there might be pushback from his fellow dwarfs who keep calling him Barunsson. Or if Barun was the current Thane of the Stonebreakers, Thrundin might want to go by Barunsson to emphasize his own importance through that way. Ungrim might go by Ungrim Drakebeard when conducting clan business, rather than the matters of the Karak. Runesmiths almost never go by clan name, because it's redundant: all Runesmiths are part of the same clan, clan Thungnisson, so using it is often seen as trying to put yourself above other Runesmiths. Further complicating this is that some clan names are indistinguishable from parental names, due to being named after the clan's founder. For an example, Thorgrim's full name is Thorgrim Ullisson Ulleksson Grudgebearer, because his father was Ulli of clan Ulleksson, so named because they were founded by Thane Ullek during the Golden Age. You are just expected to know these things.

Those who have honour names will almost always use them, but if other dwarfs feel like it is unearned or they're not living up to it, they might show disrespect by refusing to use it, or by giving them a new honour name that they feel better reflects their nature. For an example, Snorri Halfhand, son of Gotrek Starbreaker, got that name because several of his fingers were bitten off by a rat when he was young, and it stuck because he was perceived as rash and reckless by his elders. And naturally, as in all things dwarven, there is a strong element of senior privilege in play: nobody would dare to call Kragg, the oldest dwarf alive, anything other than "The Grim", and he can call whoever he wants whatever he wants, even the High King.

If you've noticed any similarities between the two systems don't worry, they're entirely coincidental.
 
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[X] Nobody

We have like 3 dudes that aren't the swordmasters guys we don't need a fucking chain of command to complicate matters yet, there's literally no reason not to just wait for them to prove themselves come on
Keeping even a group of people that small organised is surprisingly hard! Of course, if Fanriel's nearby, great - no issues! On the other hand, if we ever want to deploy the Sea Guard separately from Fanriel and the Swordmasters - providing them with missile support from a protected position, for example - they'll need some sort of officer for tactical flexibility. (Best if we can trust that officer, too, hence the suggestion that we should let Eöl check over the candidates first!)
 
It's really kinda deeply sad when the Elves and Dwarfs honestly fit hand in glove working together, and that if it wasn't for the kinda last possible chance of complete ruinous separation in the War of the Beard and stuff like the Doom of Kazvar/Tylos or something, you could have had a very very high likelihood of firming up the entanglement of the societies of the sea-elves/grey-elves/whatever of the Elthin Arvan colonies and the hill-dwarfs/proto-imperial-dwarfs of the Grey and Middle Mountains and weaving them together into a new civilization with the center of gravity removed from Ulthuan and Karaz-a-Karak and building out the flying cars future meme.
 
[X] Nobody

We have like 3 dudes that aren't the swordmasters guys we don't need a fucking chain of command to complicate matters yet, there's literally no reason not to just wait for them to prove themselves come on
Putting temporarily Ëol in charge of them allows us to better sniff out any potential traitors, especially among the 3 other leader choices. He's the best of us at unmasking cultists, ferreting out spies shouldn't be too difficult for him.
 
Runesmiths almost never go by clan name, because it's redundant: all Runesmiths are part of the same clan, clan Thungnisson, so using it is often seen as trying to put yourself above other Runesmiths.
So when I described my Runesmith DoW as being from a Clan founded by Angrim Silverbeard, that would not be how that works?

Would it make sense to still describe them as a family descending from him?
 
Come on guys, we've been told that Aislinn loves using spies. Why not choose an option that both protects us from any possible sabotage, and helps us make a more informed and better choice later on when we do choose a long term officer?
 
So when I described my Runesmith DoW as being from a Clan founded by Angrim Silverbeard, that would not be how that works?

Would it make sense to still describe them as a family descending from him?
He could claim descent from him, but as per Stone And Steel, there is only one Runesmithing clan spread out across the Karaz Ankor, which I have given the name Thungnisson. This clan also serves as the Cult of Thungni.

The reason for this uniqueness is that only descendants of Thungni can become Runesmiths, and should anyone outside of the clan display aptitude for Runesmithing (due to members of the clan having married outside of it, therefore spreading the blood of Thungni beyond it) they must be adopted into the clan before they can be taught the craft.

Now, of course, with the post-Golden Age fracturing of the Karaz Ankor and the relative isolation of the various dwarfholds, it might be said that the runesmiths of a given Karak act and are organized in a manner very reminiscient of a clan, with Runelords acting as Thanes and developing a group-identity independent of Runesmiths from other Karaks, but if you pointed this out to them they would be outraged, because that would be contravention of ancient tradition laid down by Thungni himself. And because they would never do such a thing, what they have done cannot, by definition, be that.
 
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I wouldn't want us to develop a reputation for sending unprepared people into meat grinders.
This is Warhammer Fantasy. It's not grimdark, but a human 'veteran' in the Empire is usually a drafted militiaman that's lived through a couple of skirmishes or a single large battle. State Troops in the Empire are rare, especially in this time period- professional soldiers (outside of knights, a few mercenaries, and other races) are nonexistent, meaning any type of major mobilization is 'sending unprepared people into meat grinders'.

War has a reputation for sending people unprepared into meat grinders.
 
This is Warhammer Fantasy. It's not grimdark, but a human 'veteran' in the Empire is usually a drafted militiaman that's lived through a couple of skirmishes or a single large battle. State Troops in the Empire are rare, especially in this time period- professional soldiers (outside of knights, a few mercenaries, and other races) are nonexistent, meaning any type of major mobilization is 'sending unprepared people into meat grinders'.

War has a reputation for sending people unprepared into meat grinders.

And on the other end you have the Asur militia in which someone has to spend decades of service before they're even allowed to use a spear in combat at all.

Green troops aren't just bad and unprepared for battle by Asur standards, they're bad and unprepared for battle even by the standards of their human contemporaries. When we were doing the recruitment action even humans who flunked out from their military training because they weren't up to snuff like the Kossar rejects still had noticeably higher prowess then green recruits. However unready the average state troop may be when heading into battle, a green recruit which we wouldn't train nor equip would be substantially moreso, and I'll personally vote against any plan that has us recruit green troops and send them into battle without us also providing them some training first.
 
When we were doing the recruitment action even humans who flunked out from their military training because they weren't up to snuff like the Kossar rejects still had noticeably higher prowess then green recruits.

I checked (partially out of curiosity), and Kossar Rejects had "8 Prowess", in comparison to Green Spearmen and Archers's "5 Prowess".

Also, "John's Jackrabbits" (professional mercenaries, that we also had chance to recruit) had "10 Prowess", which is two times as much as Green troops
 
This is Warhammer Fantasy. It's not grimdark, but a human 'veteran' in the Empire is usually a drafted militiaman that's lived through a couple of skirmishes or a single large battle. State Troops in the Empire are rare, especially in this time period- professional soldiers (outside of knights, a few mercenaries, and other races) are nonexistent, meaning any type of major mobilization is 'sending unprepared people into meat grinders'.

War has a reputation for sending people unprepared into meat grinders.
I'm not sure where you're getting the idea the Empire hasn't switched over to long-service professionals yet. I'd expect that the Time of Three Emperors was in fact the impetus to reform their militaries from being vassal-based to being centralised and professional forces.
 
There is a lot of regional variation within the Empire, due to fragmentalization and the pressures of the Age of Three Emperors, but in theory the national hat of the Empire is that unlike every other human nation in the setting, they rely primarily upon professional forces for their military. Cathay has a small professional core of Jade Warriors reinforced by large amounts of peasant levies, Araby uses a mixture of slave-soldiers and levies, Bretonnia uses a vassalage system of warrior-nobles and their retinues supported by peasant levies, Tilea relies almost entirely on mercenaries, Estalia is not unified enough to have a single answer but tends towards the Bretonnian model, whilst Kislev has a (relatively small) professional infantry army under the Tzar with most of their fighting strength coming from Winged Lancers and Horse Archers drawn from each settlement, typically the retinue of the ruling nobility, and in times of crisis every man is legally obligated to own a weapon so they can be formed into a militia if needed.

But the Empire is the most industrious and technologically advanced of the human nations, which allows professional State Troops to form the bulk of its armies. They can be volunteers, press-ganged or serving according to a rotating draft system, and they can be supplemented by militia but generally the mainstay fighting force of the Empire is supposed to be full-timers rather than only being mustered when needed.

Keyword being supposed to be. The Age of Three Emperors both incentivizes centralization (because you can't count on your vassals being on your side tomorrow) and makes it harder to centralize (Because one of your vassals just declared independence while you were fighting your rival claimants and if you push the others too hard they might too). All of the devastation and losses put some deep dents into state budgets, and there's a strong incentive to cut corners even before you factor in mundane corruption. So maybe in some regiments only the officers are true fulltimers and the line troops only spend as much time out on the drill field as the paychest allows. Or maybe the State Troops numbers have been slashed to the bone due to budget cuts and battlefield losses, and the bulk of that region's forces are made up of militia. Maybe they let the Cults that back them field ever more men in arms, counting on their religious duty to keep them on their side rather than the bonds of vassal loyalty.

But at the same time, those rulers that survive in the 2200s Empire are the ones that have managed to walk that tightrope, because the ones that didn't were killed and replaced by the ones that could. They might not be the crack State Armies of Karl Franz's era, but for all their problems and growing pains the trend is moving away from vassalage systems of warrior-nobles and peasant levies, and towards professional troops supported by Knightly Orders loyal either to a cult or directly to the ruler.
 
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