Valedor committed suicide in despair. Morvael pardoned him post-humously and named him a hero, as well as restoring his family's titles and wealth, but they were rather embittered by the whole ordeal and seem to disappear from Asur history soon after. It is considered a great national shame by the Asur.

Sounds like a proper Warhammer ending!

I imagine the scandal around Valedor's attaintment during Morvael's time would have been considered even more extreme given that it's noted that the armoury event happened in the Griffon Gate, which was the site of one of the most frantic and closely fought battles during the invasion that followed Aethis' assassination:
High Elf army book said:
"A mighty Dark Elf armada seized the Blighted Isle and sailed on to Ulthuan. They retook the cursed city of Anlec and cast up a great fortress in the rubble. Swiftly, they pushed south and were stopped only after desperate fighting around the Griffon Gate.

Guy might have actually saved the Inner Kingdoms, including his own native Ellyrion, from Druchii occupation by fighting so hard to keep the Griffon Gate ready.

In this case, it would be "daeball", because it holds dae-mon within, and not poke-mon 😉

Daeball doesn't invoke in the reader's mind the image of Malekith running around with a backwards turned hat as "I Wanna Be the Very Best that Ever Was" plays in the background though. That makes it the inferior choice of term.
 
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Factually speaking Ulthuan paid very dearly for not considering the possibility that Druchii daemonologists might be able to harness the same ability for their own uses. Makes me wonder what the Asur could do to prepare for it after the Dark Elves were expelled in case the Druchii did it again. If nothing else it seems likely to result in a substantial change in Asur fortificiation doctrine, which would previously rely on the Annuli gates to stop the Dark Elves from reaching the inner kingdoms, now that they know Malekith can just bypass them if his pokeball catches the right Daemon.
In their defense, just about every time the result of binding a greater daemon (let alone an exalted greater daemon) is that you actually don't and it betrays you at the worst possible moment. Like when you are portalling armies through the Realm of Chaos. N'kari also is know for being specced against the Blood of Aenarion.

Malekith is just built sufficiently different to do impossible things like that every now and again.

As for Grom; Orcs just sometimes get given a special pass by Gork, Mork, and GW that says, "I can do what I want," and then proceed to do something they should by all rights not have been able to do. That's just how Waaagh!!! works.
 
In their defense, just about every time the result of binding a greater daemon (let alone an exalted greater daemon) is that you actually don't and it betrays you at the worst possible moment. Like when you are portalling armies through the Realm of Chaos. N'kari also is know for being specced against the Blood of Aenarion.

Malekith is just built sufficiently different to do impossible things like that every now and again.
In a sense it comes across as Ulthuan's Fall Gelb moment, in which their opponent manages to defeat their network of heavily fortified border defenses (Maginot Line/Moutain Gates) by going around it in a way which the defenders weren't prepared for until it was too late.
 
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It's more pragmatic to treat them relatively well, so long as they do their job.
Were the human slaves of the Druchii allowed to have children to inherit the parents' positions since humans have short lifespans compared to Elves? Just wondering.

"We, the Armstrong family, have been diligently working at Gracious Master Bob the Druchii's bakery for generations!" - some buff shirtless guy named Alex who handle the carrying of wheat and handling the hot oven
 
How much "broken" by owner/trader Dwarf & Chaos Dwarf would need to be, to not attack each other on spot, just because some Druchii made a mistake of buying both?
The Druchii are well-aware of what slaves not to put together.

It might be done as an example of the torturer's prowess, but it's not really practical otherwise.

For some reason, I imagine Bob the Druchii having sassy indentured humans who do their jobs for him anyway. The Alfred Pennyworth sass to him being the Master Bruce.
Not really something that happens.

Even the best-treated slaves are only afforded such luxury while they stay on their best behaviour.

Naggaroth has seen its share of slave revolts, they have no tolerance for slaves that forget their place.

Were the human slaves of the Druchii allowed to have children to inherit the parents' positions since humans have short lifespans compared to Elves? Just wondering.

"We, the Armstrong family, have been diligently working at Gracious Master Bob the Druchii's bakery for generations!" - some buff shirtless guy named Alex who handle the carrying of wheat and handling the hot oven
Depends entirely on their owner.

Look, I don't want to be an asshole, but please tone down the references a little bit. Slavery is a genuinely evil institution, and even the best-treated Druchii slaves live in utter servitude with the threat of death and/or torture hanging over their heads every day. Naggaroth is a horrible place to live, especially as we veer into multigenerational slavery and how that comes about.

So I'd appreciate if there were little less jokes and comparing Druchii slaves to Alfred Pennyworth or Alexander Armstrong.
 
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Only "funny" situation that I imagined, is female Druchii "teenager" throwing tantrums to her parents, because "her favorite handmaiden" got sacrificed on Altar (said parents failed to "buy another slave" in time, before Malekith's birthday, and "it's not like they could just don't sacrifice anyone")
 
Wayward Souls

Many odd sorts travel the highways of the Old World, but an Elf and a Dwarf willingly traveling together combine into something odder than most. Despite the historical and ever-present enmity between their two races, these two have managed to form something of a bond through a force far older than that- suffering shared. Until recently, they were both enslaved in the shipyards of Clar Karond, 'employed' in the continuous expansion of the Witch King's fleets.

A chance escape saw them able to run away from the city, crossing Naggaroth overland, braving the wilds and keeping out of view of the Shade clans, until they eventually arrived in Arnheim, and were able to take a breath without ever present danger. They could have gone their separate ways from that point, but neither felt able to return to their old lives. They eventually resolved that they would sail to Marienburg, and then see where the road took them.

They each have their own reasons, though such can only be speculated on. Perhaps Bram wants to rekindle a fire within him after so many years of keeping it snuffed out for fear of what defiance would bring him. Perhaps Galandril wants to strike back at dark things in the world, and assert her own strength. Perhaps they hope that wandering and seeking will allow them to find a new path in life, or allow them to find the means to be able to return to their old ones.

The two fight well together, working in tandem and covering for one another. They do not get along perfectly, often falling into arguments over one thing or another and trying to get the other to see their viewpoint, but they never let an argument get in the way of the friendship they've developed. Perhaps they'll find what they're looking for, or perhaps they'll meet with tragedy again.


Bram of House Fooger

"I would like to return to my craft. To set plane to wood and fashion what will be a ship. But my hands remember what my mind wishes it could forget, and before long they begin to shake and I grow tense. And it is not because I expect the lash. It's because I know it's not coming. I cannot create without a threat at my back. One more thing the Drazhelgi stole from me."

Bram hails from Marienburg, a scion of House Fooger, although only distantly related to the current Head. He spent over a century at the Marienburg shipyards, first as an apprentice and eventually as a master, working towards the construction of the ships that are the lifeblood of Marienburg. It was on a shakedown cruise of the latest ship of which he had overseen construction that they ran afoul of Corsairs and all aboard were killed or captured. His experience and skill at ship construction made Bram a high-value commodity, and he was swiftly bought to employ the craft he once so loved to the ends of one of Clar Karond's premier noble families.

Bram is almost two centuries old, but after nearly five decades in Druchii captivity, he doesn't quite look it. The Dark Elves are well aware of how Dwarfs prize their beards, and snipping just a bit off the end was their favorite 'light' punishment for the Dwarf. Bram had his share of whippings over the years, as the scars on his back would prove, but his beard has been shorn down to that of a beardling- the only sign of his age is how gray it has become.

He lost most of his tools and mementos when he was captured, with the main exception being an old spyglass he had lent to a nephew a week before he was captured, which has now been returned to him in a very emotional reunion. He now keeps it on his person at all times and is prone to fiddling with it and using it to view the horizon, as one of the few connections to his old life with his tools gone and his skills unable to be employed. He wears a dark green cloak of fine Elven make with a symbol of House Fooger on the back, one of the few pieces that Galandril has been able to complete since their escape.
  • Equipped with Axe, Shield, Heavy Armor

Galandril Nightweaver

"I have not created a single tapestry since we escaped. I've started quite a number, choosing a rainbow of colors, always the brightest, running from the darker hues like a starling chasing the setting sun. But I go too fast, and I cannot slow myself. Once I weaved at a gentle pace, binding the threads tightly before moving on, but now I rush and the piece loses form before long. And I cannot help it, because speed was once a matter of my own safety, and the silk for sails could bear the pace where my threads cannot. I feel the fear still."

Galandril once enjoyed a very comfortable existence, working in her family's home in Cothique weaving tapestries and similar works of cloth to be sold throughout Ulthuan or the wider world- she was particularly fond of creating tapestries depicting the night sky and stars, with those works being highly acclaimed. While traveling to Marienburg with a set of her pieces, the ship was attacked by Corsairs and she found herself up for bid in the markets of Karond Kar, 'Slaver's Gate'. A High Elf is a highly in-demand product, and bidding was fierce. With her talents in weaving, she might have been employed for all manner of things, from tailoring to still making tapestries, but this time depicting the glories and victories of the Druchii, but in time she was bought by a ship-building noble family of Clar Karond, who put her to work making the sails that would one day go on the Ravenships and other vessels that emerge from their shipyards.

Galandril's golden hair was shorn short all the way to her scalp, and she is still working to regrow it. Though she was enslaved for less than a fifth of the time that Bram was, she has many more scars, as a number of her captors delighted in harming the 'proud usurper', always being careful to leave her arms and hands undamaged so she could still perform the labor they needed.

Galandril has worked hard to return to the training that she has not needed since her required fifty years of service many years ago, and has at the very least discovered a joy in the flight of an arrow and striking down her target. When fighting beside Bram in melee, in her left hand she holds a fine spear of Elven make, but in her right is a stout shield that he put together and painted with her family's crest, going off of her best description.
  • Equipped with a Spear, Shield, Longbow, Light Armor
 
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@Blackout does Naggaroth ever have any significant issues along its southern border? Savage Orcs, Lizardmen, the odd human expedition that wandered too far north?
There are some greenskins and Beastmen in the southern and western Naggaroth, but it's more the Druchii being a problem for the Lizardmen, hence why Mazdamundi put a mountain range there to keep them away.

Wayward Souls

Many odd sorts travel the highways of the Old World, but an Elf and a Dwarf willingly traveling together combine into something odder than most. Despite the historical and ever-present enmity between their two races, these two have managed to form something of a bond through a force far older than that- suffering shared. Until recently, they were both enslaved in the shipyards of Clar Karond, 'employed' in the continuous expansion of the Witch King's fleets.

A chance escape saw them able to run away from the city, crossing Naggaroth overland, braving the wilds and keeping out of view of the Shade clans, until they eventually arrived in Arnheim, and were able to take a breath without ever present danger. They could have gone their separate ways from that point, but neither felt able to return to their old lives. They eventually resolved that they would sail to Marienburg, and then see where the road took them.

They each have their own reasons, though such can only be speculated on. Perhaps Bram wants to rekindle a fire within him after so many years of keeping it snuffed out for fear of what defiance would bring him. Perhaps Galandril wants to strike back at dark things in the world, and assert her own strength. Perhaps they hope that wandering and seeking will allow them to find a new path in life, or allow them to find the means to be able to return to their old ones.

The two fight well together, working in tandem and covering for one another. They do not get along perfectly, often falling into arguments over one thing or another and trying to get the other to see their viewpoint, but they never let an argument get in the way of the friendship they've developed. Perhaps they'll find what they're looking for, or perhaps they'll meet with tragedy again.


Bram of House Fooger

"I would like to return to my craft. To set plane to wood and fashion what will be a ship. But my hands remember what my mind wishes it could forget, and before long they begin to shake and I grow tense. And it is not because I expect the lash. It's because I know it's not coming. I cannot create without a threat at my back. One more thing the Drazhelgi stole from me."

Bram hails from Marienburg, a scion of House Fooger, although only distantly related to the current Head. He spent over a century at the Marienburg shipyards, first as an apprentice and eventually as a master, working towards the construction of the ships that are the lifeblood of Marienburg. It was on a shakedown cruise of the latest ship of which he had overseen construction that they ran afoul of Corsairs and all aboard were killed or captured. His experience and skill at ship construction made Bram a high-value commodity, and he was swiftly bought to employ the craft he once so loved to the ends of one of Clar Karond's premier noble families.

Bram is almost two centuries old, but after nearly five decades in Druchii captivity, he doesn't quite look it. The Dark Elves are well aware of how Dwarfs prize their beards, and snipping just a bit off the end was their favorite 'light' punishment for the Dwarf. Bram had his share of whippings over the years, as the scars on his back would prove, but his beard has been shorn down to that of a beardling- the only sign of his age is how gray it has become.

He lost most of his tools and mementos when he was captured, with the main exception being an old spyglass he had lent to a nephew a week before he was captured, which has now been returned to him in a very emotional reunion. He now keeps it on his person at all times and is prone to fiddling with it and using it to view the horizon, as one of the few connections to his old life with his tools gone and his skills unable to be employed. He wears a dark green cloak of fine Elven make with a symbol of House Fooger on the back, one of the few pieces that Galandril has been able to complete since their escape.
  • Equipped with Axe, Shield, Heavy Armor

Galandril Nightweaver

"I have not created a single tapestry since we escaped. I've started quite a number, choosing a rainbow of colors, always the brightest, running from the darker hues like a starling chasing the setting sun. But I go too fast, and I cannot slow myself. Once I weaved at a gentle pace, binding the threads tightly before moving on, but now I rush and the piece loses form before long. And I cannot help it, because speed was once a matter of my own safety, and the cloth for sails could bear the pace where my threads cannot. I feel the fear still."

Galandril once enjoyed a very comfortable existence, working in her family's home in Cothique weaving tapestries and similar works of cloth to be sold throughout Ulthuan or the wider world- she was particularly fond of creating tapestries depicting the night sky and stars, with those works being highly acclaimed. While traveling to Marienburg with a set of her pieces, the ship was attacked by Corsairs and she found herself up for bid in the markets of Karond Kar, 'Slaver's Gate'. A High Elf is a highly in-demand product, and bidding was fierce. With her talents in weaving, she might have been employed for all manner of things, from tailoring to still making tapestries, but this time depicting the glories and victories of the Druchii, but in time she was bought by a ship-building noble family of Clar Karond, who put her to work making the sails that would one day go on the Ravenships and other vessels that emerge from their shipyards.

Galandril's golden hair was shorn short all the way to her scalp, and she is still working to regrow it. Though she was enslaved for less than a fifth of the time that Bram was, she has many more scars, as a number of her captors delighted in harming the 'proud usurper', always being careful to leave her arms and hands undamaged so she could still perform the labor they needed.

Galandril has worked hard to return to the training that she has not needed since her required fifty years of service many years ago, and has at the very least discovered a joy in the flight of an arrow and striking down her target. When fighting beside Bram in melee, in her left hand she holds a fine spear of Elven make, but in her left is a stout shield that he put together and painted with her family's crest, going off of her best description.
  • Equipped with a Spear, Shield, Longbow, Light Armor
Approved. I really like the quotes, they touch on their character really nicely.

I will note that like the Asur, Druchii use spidersilk for the sails of their warships rather than cloth. The difference is that Asur use thousands upon thousands of regular spiders while Druchii use Giant Spiders trained by Beastmasters.

(Also, I assume you didn't mean for Galandril to hold both a spear and a shield in her left hand)
 
One thing that's interesting is that by going to Ostland we'll probably be getting some ogre contacts as well. I don't think we can really afford or need monstrous infantry at this stage, at least ones as expensive as ogres due to their food requirements, but the option should be there after the mountains campaign given Ostlanders make much use of ogres in their forces.

It's a pity our use of Ghyran likely won't be sufficient to dent Ogre food requirements, as their eating habits seem more motivated by a curse of the Great Maw giving them an insatiable appetite rather then an actual biological need for nourishment.
 
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One thing that's interesting is that by going to Ostland we'll probably be getting some ogre contacts as well.
Depending on if Blackout puts them there. I believe the only source connecting Ostland to Ogres is Mordheim? Which predates the Ogre Kingdoms getting properly established in their 6th edition book.
 
Lightfangs Formations by Nimbus
Remember how I was going to make some suggestions about formations to tactically integrate the Swordmasters with the Sea Guard? As ever, that idea grew and... Well, have another thing! The idea is that this can be a thread sandbox for people to experiment with different formations, which will hopefully expand our understanding of the Lightfangs' capabilities and allow us to visualise proposed tactical frameworks for integrating potential recruits. I've put a couple of proposed formations in as examples (including one without a name because I couldn't think of anything evocative; suggestions in the document itself welcome) and a template page that people can copy to make their own.

I've also made a few tokens for particular troop types (all infantry for now), which currently sit on the front page so that people can copy them, but a graphic designer I am not and they're not terribly readable. People should feel free to put in some new ones or revamp them if they can do a better job!
 
Remember how I was going to make some suggestions about formations to tactically integrate the Swordmasters with the Sea Guard? As ever, that idea grew and... Well, have another thing! The idea is that this can be a thread sandbox for people to experiment with different formations, which will hopefully expand our understanding of the Lightfangs' capabilities and allow us to visualise proposed tactical frameworks for integrating potential recruits. I've put a couple of proposed formations in as examples (including one without a name because I couldn't think of anything evocative; suggestions in the document itself welcome) and a template page that people can copy to make their own.

I've also made a few tokens for particular troop types (all infantry for now), which currently sit on the front page so that people can copy them, but a graphic designer I am not and they're not terribly readable. People should feel free to put in some new ones or revamp them if they can do a better job!

Incredible!

That will be very nice to visualize things! Thanks!
 
Name: Myrmidia Phalanx
Description: Marzia of Magritta is a devout follower of Myrmidia, ambitious and thirsty for glory, she left her homeland at the head of a band of mercenaries. Her dream is to become a famous mercenary leader, recognized throughout the Old World as a great warrior and strategist.
By studying some tomes that she has found in ancient elven ruins near the city-state of Remas, Marzia learned to wield the power of Aqshy, the Wind of Fire. Marzia is excited to discover that she can use magic, and wishes to learn more spells, but finding more arcane tomes has proved difficult.
In battle, Marzia remains behind the phalanx formed by her soldiers, riding her white stallion (a "gift" from a Bretonnian noble she "helped" with some Greenskins) and casting spells to support the troops. Marzia leaves the protection of her subordinates only to duel enemy champions. In battle she wields an enchanted sword called the Gleaming Blade, having obtained it as payment from the Marienburg Emperor for defeating a dangerous Beastmen warherd, this magical sword infused with the power of Hysh shines with blinding light and inflicts great damage to Undead and Daemons.
This mercenary company is known for being honorable and disciplined, its members skilled with both melee and ranged weapons. Before the battle, the infantrymen of the company hurl volleys of javelins to weaken the enemy, and similarly the cavalrymen shoot volleys of arrows before charging.
Numbers:
Marzia of Magritta (skilled warrior casting spells of the Lore of Fire, equipped with heavy armor, spear, shield, an enchanted sword and mounted on a mighty stallion)
100 Mercenary Hoplites (Heavy armored infantry with spear, shield and javelins)
50 Mercenary Longbowmen (Light armor, longbow and spear)
10 Mounted Mercenary Scouts (Light armor, bow and sword)
40 Mercenary Cataphracts (Heavy horse archers with shield, spear and sword)
 
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One thing that's interesting is that by going to Ostland we'll probably be getting some ogre contacts as well. I don't think we can really afford or need monstrous infantry at this stage, at least ones as expensive as ogres due to their food requirements, but the option should be there after the mountains campaign given Ostlanders make much use of ogres in their forces.

It's a pity our use of Ghyran likely won't be sufficient to dent Ogre food requirements, as their eating habits seem more motivated by a curse of the Great Maw giving them an insatiable appetite rather then an actual biological need for nourishment.
Depending on if Blackout puts them there. I believe the only source connecting Ostland to Ogres is Mordheim? Which predates the Ogre Kingdoms getting properly established in their 6th edition book.
There are more Ogres in Ostland than anywhere else in the Empire, but beyond that I would temper my expectations. There is no Urgdug Greatbellow here.

Remember how I was going to make some suggestions about formations to tactically integrate the Swordmasters with the Sea Guard? As ever, that idea grew and... Well, have another thing! The idea is that this can be a thread sandbox for people to experiment with different formations, which will hopefully expand our understanding of the Lightfangs' capabilities and allow us to visualise proposed tactical frameworks for integrating potential recruits. I've put a couple of proposed formations in as examples (including one without a name because I couldn't think of anything evocative; suggestions in the document itself welcome) and a template page that people can copy to make their own.

I've also made a few tokens for particular troop types (all infantry for now), which currently sit on the front page so that people can copy them, but a graphic designer I am not and they're not terribly readable. People should feel free to put in some new ones or revamp them if they can do a better job!
That is extremely cool, very nice work.

Name: Myrmidia Phalanx
Description: Marzia is a Warrior-Priestess of Myrmidia from Magritta, ambitious and thirsty for glory, she left her homeland at the head of a band of mercenaries. Her dream is to become a famous mercenary leader, recognized throughout the Old World as a great warrior and strategist.
By studying some tomes that she bought at a high price from Asur merchants, Marzia learned to wield the power of Hysh, the Wind of Light. Marzia is excited to discover that she can use magic, and wishes to learn more spells, but finding more arcane tomes has proved difficult.
In battle, Marzia remains behind the phalanx formed by her soldiers, riding her white stallion (a "gift" from a Bretonnian noble she "helped" with some Greenskins) and using both spells and Myrmidia's miracles to support the troops (not that the common soldiers know the difference between the two). Marzia leaves the protection of her subordinates only to duel enemy champions.
This mercenary company is known for being honorable and disciplined, its members skilled with both melee and ranged weapons. Before the battle, the infantrymen of the company hurl volleys of javelins to weaken the enemy, and similarly the cavalrymen shoot volleys of arrows before charging.
Numbers:
Marzia of Magritta (Priestess of Myrmidia wielding the Lore of Light and miracles, heavy armor, spear, shield, sword and mounted on a mighty stallion)
100 Mercenary Hoplites (Heavy armored infantry with spear, shield and javelins)
50 Mercenary Longbowmen (Light armor, longbow and spear)
10 Mounted Mercenary Scouts (Light armor, bow and sword)
40 Mercenary Cataphracts (Heavy horse archers with shield, spear and sword)
Unfortunately, I'll have to reject this for a couple of reasons.

Firstly, the Asur do not sell magical grimoires to humans. While it's not impossible that she could have acquired it through the black markets, Hysh is also the most difficult of the eight winds, and not something you could learn just on your own studying a book.

Lastly, she is a priestess of Myrmidia. Priestesses of Myrmidia cannot become wizards while remaining her priestesses.
 
Firstly, the Asur do not sell magical grimoires to humans. While it's not impossible that she could have acquired it through the black markets, Hysh is also the most difficult of the eight winds, and not something you could learn just on your own studying a book.

Lastly, she is a priestess of Myrmidia. Priestesses of Myrmidia cannot become wizards while remaining her priestesses.

Can i modify it by saying she is a layman instead of a Priestess and she found the book in some ruins instead of buying it?
 
I know Eight Colleges of Magic doesn't exist yet here but do they, as rotating staff of Asur mages advisors, bring them to teach the Imperial Wizards the basics?
Yes, though they still carefully watch exactly what they give thm.

Can i modify it by saying she is a layman instead of a Priestess and she found the book in some ruins instead of buying it?
Yes, so long as its not Hysh.
 
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