Okay but like, why would you tell anyone that you deliberately chose to save the spirit over preserving secrecy?

You don't even have to lie, the natural assumption would be that you were simply spotted by the enemy. Nobody's going to be upset about you losing the element of surprise against a force that they didn't know existed until you told them about it, unless you tell them that you had the option of not losing it and didn't take it.
I wasn't. The idea was that the count might think it unfortunate that we didn't manage to also slip away undiscovered, but that he'd at least be glad that we managed to get a lot of the enemy while trying to get away.
 
Just tell them we ran into enemies coming our way, because they were coming our way (although they were taking a ritual siesta, so perhaps it was more like the rest of the army was coming their way?).

Literally that easy.
 
I'll put money down on 'largely not caring', personally.
Also just noting about this, people becoming more favorable to people they viewed poorly because they think their god likes them is actually a not all that uncommon occurrence in Warhammer. Magnus managed to get the Empire to unite behind him because the gods performed miracles where he walked, even though people were trying to burn him at the stake for being a heretic earlier, Morathi managed to get the Chaos lords attacking Naggaroth to ally with Malekith for an invasion of Ulthuan after they became convinced she was blessed by Slaanesh, Sigmar gained the support of the Teutogens after he passed through the flame of Ulric unharmed even though they were recently trying to kill him etc,etc.

I don't think it's too hard to imagine that Kurnites who become convinced we're blessed by Kurnous will develop a more favorable disposition toward us. Those aren't necessarily just Asrai, but Kurnous being one of their two chief deities together with Isha does make it more likely, particularly if the forest spirit spends its time recovering putting in a good word for us among its kind while traveling the world roots.

Its kind of like the Caledorians if an Ulthuani dragon said it likes us. Word of God is that in such cases the Caledorians adopt non Caledorian dragon riders as practically one of their own.
 
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I wasn't. The idea was that the count might think it unfortunate that we didn't manage to also slip away undiscovered, but that he'd at least be glad that we managed to get a lot of the enemy while trying to get away.
I mean that would basically be him going "Oh, you only single-handedly saved my army from being encircled, why didn't you also give me the opportunity to ambush the enemy at the same time?"
 
With that in mind, I guess at most the count would be like "a shame they were alerted, but far better for us for them to know we know about them, than for us to not know about them.".
 
On a further side note, worship of Kurnous is most prevalent in Ulthuan at Ellyrion and Chrace, so becoming known as blessed by Kurnous might also help somewhat in attempts to recruit Ellyrian and Chracian troops, I.E light cavalry and woodsmen.
 
On a further side note, worship of Kurnous is most prevalent in Ulthuan at Ellyrion and Chrace, so becoming known as blessed by Kurnous might also help somewhat in attempts to recruit Ellyrian and Chracian troops, I.E light cavalry and woodsmen.
That sort of reminds me. @Blackout, if Fanriel knows, what is the Asur theological position on Orion? You've mentioned not liking the lore where they wouldn't fight back against him rampaging through their lands, but I'd imagine that there's at least some degree of acknowledgement that the guy is dripping in god power. Unless they just don't know many details of his existence I suppose, which is perfectly possible given how hostile to outsiders the Asrai are.
 
That sort of reminds me. @Blackout, if Fanriel knows, what is the Asur theological position on Orion? You've mentioned not liking the lore where they wouldn't fight back against him rampaging through their lands, but I'd imagine that there's at least some degree of acknowledgement that the guy is dripping in god power. Unless they just don't know many details of his existence I suppose, which is perfectly possible given how hostile to outsiders the Asrai are.

Also this gives me another idea. We are seriously not at that level, but I am reminded that there is another subset of dragons mounted by elves other then Caledorians save for the Black Dragons, Forest Dragons.

Perhaps other then being a Caledorian one potential way to get a dragon to fight with us during the GWAC is to gain enough favor from Kurnous, Isha and Loec that a forest dragon might be willing to play ball with us if we can convince it that Asavar Kul is also ultimately a threat to Athel Loren if he is not defeated in Kislev. Seeing as that would be a way to avoid being a filthy Vaulite like the Caledorians are then all the better.
 
That sort of reminds me. @Blackout, if Fanriel knows, what is the Asur theological position on Orion? You've mentioned not liking the lore where they wouldn't fight back against him rampaging through their lands, but I'd imagine that there's at least some degree of acknowledgement that the guy is dripping in god power. Unless they just don't know many details of his existence I suppose, which is perfectly possible given how hostile to outsiders the Asrai are.
Much the same as their opinion on Ariel within regards to Isha. They acknowledge Orion as being essentially the Asrai High Priest of Kurnous and that he wields some measure of his power, but under no circumstance do they acknowledge him as some kind of ultimate authority on Kurnous, and instead listen to their own Priests of Kurnous.
 
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Vote closed
Scheduled vote count started by Blackout on Nov 7, 2024 at 6:23 AM, finished with 81 posts and 40 votes.
 
So it goes. We saw in Jaarpen how well our Swordmasters do in a large scale engagements, now we see how the Seaguard do. Here's hoping that extra unit cohesion we got by taking all 20 of them will give us a bit of an edge.
 
Name: Alvin's Longbows.
Description: Alvin of the Silver Hills was born in a small village in Nordland, from a family of woodsmen and hunters. Growing up he learned from his father how to track preys and shoot a bow, and since a very young age he has shown an incredible talent from archery. Participating in numerous archery competitions throughout the province and fighting alongside the local militia to repel raids of Greenskins and Beastmen, by the age of twenty Alvin gained the reputation of being the best archer in all of Nordland.
His life would change forever at the age of thirty-five, when he met the wood elf Carric, a minor noble of the Eonir of the nearby Laurelorn Forest. Having heard of Alvin's reputation, Carric wished to challenge him to an archery competition. The two archers fired one dart after another, and after a whole day of challenges that saw them make increasingly difficult shots, Alvin triumphed.
Humbled after being defeated by a human, but also honored to have faced such a skilled opponent, Carric gifted a magical bow to Alvin. Enchanted with Ghyran, the Wind of Life, this bow would allow Alvin to drain the life force of his targets in such a way as to heal his wounds, protect him from diseases and poisons, and stop him from becoming fatigued while using the bow.
From that day on, Carric and Alvin became best friends and rivals, and after gathering a band of archers they began to roam the Old World as mercenaries.
One of Alvin's ambitions is to meet other great archers and challenge them, possibly learning from them to become even more skilled.
His other great dream is to see in person the Sacred Flame of Ulric, as he is a very faithful Ulrican.
Numbers:
Alvin of the Silver Hills (magical elven longbow, shortsword, steel mail shirt, cloak)
Carric of Laurelorn (steel mail shirt, elven longbow, sword, elfcloak)
30 Longbowmen (leather jerkin, cloak, longbow, shortsword)
 
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Also for perspective I've been looking back at our fight against the Bestigors at the grove. Combining all their bonuses and all the penalties we got for them outnumbering and surrounding us, they amount to a total of a bonus of 70 points to their rolls against us, a bonus they will not be getting now, but instead a penalty for fatigue.

BTW @Blackout in the minutes we're preparing for the Beastmen will we get a chance to reload Foehammer?
 
BTW @Blackout in the minutes we're preparing for the Beastmen will we get a chance to reload Foehammer?

Like, experienced (human) soldier from IRL era, was able to reload musket in slighty less than one minute.

This means that (in my opinion) Fanriel should be able to reload Foehammer in 20 seconds, give or take 5 seconds
 
Like, experienced (human) soldier from IRL era, was able to reload musket in slighty less than one minute.

This means that (in my opinion) Fanriel should be able to reload Foehammer in 20 seconds, give or take 5 seconds
She's inexperienced and Foehammer has two barrels. Its going to be awhile before she can familiarize herself with it enough to bring her reload speed down to 20 seconds. Though having a "magi-lock" firing mechanism will certainly cut down on the time needed to reload.
 
Name: Alvin's Longbows.
Description: Alvin of the Silver Hills was born in a small village in Nordland, from a family of woodsmen and hunters. Growing up he learned from his father how to track preys and shoot a bow, and since a very young age he has shown an incredible talent from archery. Participating in numerous archery competitions throughout the province and fighting alongside the local militia to repel raids of Greenskins and Beastmen, by the age of twenty Alvin gained the reputation of being the best archer in all of Nordland.
His life would change forever at the age of thirty-five, when he met the wood elf Carric, a minor noble of the Eonir of the nearby Laurelorn Forest. Having heard of Alvin's reputation, Carric wished to challenge him to an archery competition. The two archers fired one dart after another, and after a whole day of challenges that saw them make increasingly difficult shots, Alvin triumphed.
Humbled after being defeated by a human, but also honored to have faced such a skilled opponent, Carric gifted a magical bow to Alvin. Enchanted with Ghyran, the Wind of Life, this bow would allow Alvin to drain the life force of his targets in such a way as to heal his wounds, protect him from diseases and poisons, and stop him from becoming fatigued while using the bow.
From that day on, Carric and Alvin became best friends and rivals, and after gathering a band of archers they began to roam the Old World as mercenaries.
One of Alvin's ambitions is to meet other great archers and challenge them, possibly learning from them to become even more skilled.
His other great dream is to see in person the Sacred Flame of Ulric, as he is a very faithful Ulrican.
Numbers:
Alvin of the Silver Hills (magical elven longbow, shortsword, steel mail shirt, cloak)
Carric of Laurelorn (steel mail shirt, elven longbow, sword, elfcloak)
30 Longbowmen (leather jerkin, cloak, longbow, shortsword)
Approved. Carric is going to be considered the laughingstock of the Eonir for losing to a human in archery, though.

Also for perspective I've been looking back at our fight against the Bestigors at the grove. Combining all their bonuses and all the penalties we got for them outnumbering and surrounding us, they amount to a total of a bonus of 70 points to their rolls against us, a bonus they will not be getting now, but instead a penalty for fatigue.

BTW @Blackout in the minutes we're preparing for the Beastmen will we get a chance to reload Foehammer?
No, she's busy organizing the defence.
 
Reminds me of a DOW I made earlier about a Charcian archer and his band of friends from his time in the militia currently traveling the Old World challenging elves and humans in order to hone his skills before returning to Ulthuan.
 
The Obsidian Knight
The Obsidian Knight is an unusual figure for a mercenary. Unlike most of his kind, he fights alone, with neither ally nor mount nor company to support him. Equally strange is his weaponry. Though he bears an extremely fine blade, he is loath to wield it, fighting instead with a cudgel and a dagger. Only when he is surrounded by his enemies, and far from those he might call ally does he draw the sword he carries. And often afterwards, the knight is found alone, caked in gore amid a mound of enemy corpses. Rumours abound of his ferocity, his skill and his deep contempt for those that do not match him, that he will never truly fight beside them.

The truth however, is far grimmer. Long ago the Obsidian Knight was known as Sir Leopold Altmann, and he was one of the Knights of Morr, sworn to oppose the forces of undeath and to protect the living. He lived during the Vampire Wars and fighting at Nachtahfen and the battle of Four Armies. His fate however, changed after the Battle of Grim Moor. During the aftermath of the battle, Leopold and many of his comrades were set to search the battlefield, laying to rest any remaining pockets of the undead, and destroying any unholy artifatcs they found. Leopold however, came across a beautiful sword. Whoever had bourne it was either dead or long fled, and Leopold took up the blade, to examine it for any marker, that it may be returned to the noble house it surely belonged to. No sooner had he grasped the hilt though, than he felt a fell presence touch his mind. The blade was powerfully magical, and deeply accursed.

Thus, for the past century and a half, Leopold has been bound to the sword he now carries. He cannot part with it, nor has he been able to find a way to destroy it yet, though he still searches. It sustains him, feeds him the lfie of those it slays, and it compels him to seek out battle, and bathe it in blood again and again. He has somewhat loosened the bonds that clutch him tight over the years however, and can now largely refrain from drawing the sword until he is in the midst of those he calls foes. If however, the blade goes too long without feeding, or Leopold's come close to death, his will fails and he falls into a berserk fury, seeking to bury the sword into whatever lives and bleeds around him.

The Obsidian Knight fights alone, and is equipped as follows:
- Full Plate Obsidian Armour, though much worn and battered, traces of the Morrite inscriptions that adorned the armour can still be faintly seen.
- Cudgel, a club carved from good strong wood, the form of which Leopold has become adept at creating when the sword forces him to discard it
- Rondel dagger, the last remnant of Leopold's previous arms, it bears the raven of Morr engraved on the hilt
- The Blade, a magical sword of unclear provenance, those that wield the sword are bound to it. It heals its wielder and protects them from the ravages of time, but also drives them into a bloodlust that cannot be quenched until all about them are slain.
 
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