K von Carstein
Likes to go for a walk
- Location
- Belgium
- Pronouns
- He
Wow, that went really well
The Fireclaws of Vaul
-An elven Mage specializing in Aqshy and Chamon, along with elite elven and human sharpshooters and spearmen, using alchemically enhanced firearms. Lightly armoured.
Having at least one of those 2 is imo a must. Aqshy is very good against both regenerating enemies like the Spawns and Forest Spirits, while the Butcher should be at the very least adequate against the Spawns.Ogre Butchers
-Priests of the terrifying Ogroid deity known as the Great Maw. Wield devastatingly effective magics backed with all the physical might of an Ogre, but are rather disturbing to allies. Fanriel believes that they would be particularly effective against the corrupted Nature Spirits.
If we can't get One of the 2, that one could replace them.Herman Plesner
-Middenlander Wizard, unstable but devastatingly powerful.
That would be good. Gors are bigger and stronger than humans so they should be pretty effective. Ditto for Spawns or any large monster.Westerlander Halberdiers
-Great against armour and larger enemies, vulnerable to missile fire. Equipped with halberds and medium armour.
Westerlander Handgunners
-Devastating armour-piercing firepower that can inflict morale shock, but slow to reload, inaccurate and short-ranged. Equipped with handguns, swords and light armour.
Ostland Handgunners
-Devastating armour-piercing firepower that can inflict morale shock, but slow to reload, inaccurate and short-ranged. Equipped with handguns, swords and light armour.
Those are right out. When fighting in the forest you can't be assured to have lines of sight. Combined with the slow reload, it makes them nearly useless in an environment where the enemy can close the distance very fast.Ostland Great Cannons
-Imported cannons from Nuln, with devastating effects if they hit but slow to move and reload, inaccurate, and requiring clear lines of sight.
Same for them, over rough terrain they will get slaughtered.Tilean Pikemen
-Armed with long pikes that make them deadly from the front when in formation, but highly vulnerable to being flanked or having their formation disrupted. Medium armour.