Voting is open for the next 21 hours, 18 minutes
Okay, here are the models i created for Fanriel with Hero Forge. They are not perfect, but given the options on Hero Forge they are the closest thing i could make, and look pretty good in my opinion.

Fanriel Drangleic

Fanriel Drangleic (Beast Form)

I also made a size comparsion between Fanriel and a normal human, for reference the human standing beside Fanriel is 5 feets 9 inches tall, wich is araound the average for men in most countries of the world.

Perspective and positioning might make Fanriel models look a bit smaller, but her elf model is 7 feet tall while her beast-form model is 8 feet tall.

Fanriel Drangleic (Size Comparsion)

Fanriel Drangleic Beast-Form (Size Comparsion)

I also added in the comments under the images credit to Blackout and a link to the Quest, since i add to make the images public to share the link it was the only right thing to do to give credit to Blackout for their amazing Quest.
I like those a lot, even if the exact details are limited by the available options in Hero Forge, especially how you built the Beastshape around her armour. That's quite close to the concept I was going for.

The last link doesn't work, however.

Also, Fanriel is seven and a half feet tall, while the Beastshape is around nine or ten feet. The height comparison is further distorted by the fact that Hero Forge uses rather cartoonish proportions, with the models having huge heads compared to their bodies. Most humans would be chest-height compared to Fanriel.

Swordmasters are not going to be happy about us running off and getting wounded again.
Fanriel is not actually wounded. She didn't really pay attention while Frenzying, but Lightfang's Ghyran setting healed the wounds that she took.
 
I like those a lot, even if the exact details are limited by the available options in Hero Forge, especially how you built the Beastshape around her armour. That's quite close to the concept I was going for.

Thank, i am happy you liked it.

The last link doesn't work, however.

Yeah, i am having problems loading it too, i will check out what its wrong and fix it when i have time.

Also, Fanriel is seven and a half feet tall, while the Beastshape is around nine or ten feet. The height comparison is further distorted by the fact that Hero Forge uses rather cartoonish proportions, with the models having huge heads compared to their bodies. Most humans would be chest-height compared to Fanriel.

Damn, i actualy underestimated how big Fanriel is.

She is even more terrifying that i imagined.

Both in her normal and beast form.
 
Last edited:
Fanriel: I'm gonna go on a walk. If you hear any Beastmen's howls, ignore them.

Dorial: *confused* We're in Araby, Loremaster. There is no Beastmen there.
 
I'm sorry, I'm not sure what you mean?

One of the most striking and intimate differences in size between two people can be found by placing palms to palm, and seeing just how much larger one hand is over the other. How far the fingers stretch, the width of the hand pushing out past the sides of the other.

It can be translated to all sorts of things, if we are assuming - as I do - that Fan is proportionally equalized to her stature and not a laffy taffy gumby figure. She is tall, and strong, and just generally 'bigger' in ways that should be immediately noticeable when interacting with smaller individuals. When sitting down and eating near others, her hand covers up that much more of a fork or knife or spoon's stem, or if she's eating with her hands out of a rough bowl, it's more of a shovel than a lesser scoop that someone else would deal with.

When her hands grasp for a doorknob, it completely engulfs it, obscures it entirely in a way that someone else's hand would still show a gleam of brass or silver from the uncovered portions. Or, in another way, her strong but slender fingers can reach out and clench down over the door knob in a way that someone else's entire hand would be doing instead.

When she puts her hand on someone's shoulder, to reassure or warn or what have you, they can stagger slightly more under the unexpected larger weight, and also show how her hand covers that much more of said shoulder. When she pushes her hand into someone's face to either block them off or shut them up, it should be that much more noticeable as it covers their face, without as much open skin and gaps that a smaller person's hand would have.

Same with grasping the hilt of a blade, or axe shaft, or arrow. Have someone much proportionally smaller, doesn't need to go to halfling size, just like a regular human, and realize just how much difference in forging and stitching is required for her armor and weaponry compared to theirs. Not talking about, like, elven quality ooh ahh masterwork, more like 'wow, that belt is half again as wide as my own' sort of thing with her hands/fingers momentarily tucked into it. She's extremely dextrous, so she can obviously handle 'normal' people sized buttons and zippers and buckles, but therein lies the additional difference which should be that much more apparent as this huge woman so delicately does something in a way that a human might be astonished by. Like seeing tree trunks used as tweezers, to give a grossly exaggerated analogy.

When she grabs someone by the collar, and bunches it up in her fist, it should be tearing up that much more of their shirt, hiking it up past their stomach, because she's literally just got that much more hand.

These sorts of things, and contrasting them to those around her.

Does that make any sense? I might just be rambling. Just an idea how to insert in more subtle/understated size difference emphasis without going 'AH LOOK HOW BIG SHE IS COR BLIMEY SHE'S A BIGGUN' if you're trying to convey the differences like you mentioned along with the other stuff you're already doing.
 
Last edited:
Does that make any sense? I might just be rambling. Just an idea how to insert in more subtle/understated size difference emphasis without going 'AH LOOK HOW BIG SHE IS COR BLIMEY SHE'S A BIGGUN' if you're trying to convey the differences like you mentioned along with the other stuff you're already doing.
That makes a lot of sense, yeah. You've given me a ton of good ideas, thank you very much!
 
Anyway a thought occurs to me, if Scarloc's Wood Elves are willing to play ball, we might be able to get rid of the corruption at this grove much more easily. The Wood Elves can probably mobilize and get through the forest far more easily then the rest of the count's army. We could rapid deploy them and the Lightfangs to take the Beast Path from the Beastmen and then perform a holding action there until the count's army arrives to burn it down, leaving the Beastmen with less time to prepare their defenses.

It depends on whether Scarloc is willing to cooperate with us despite the emmity, whether because his Wood Elves recognize we're now blessed by Kurnous or because they want to avenge the grove.
 
Last edited:
Anyway a thought occurs to me, if Scarloc's Wood Elves are willing to play ball, we might be able to get rid of the corruption at this grove much more easily. The Wood Elves can probably mobilize and get through the forest far more easily then the rest of the count's army. We could rapid deploy them and the Lightfangs to take the Beast Path from the Beastmen and then perform a holding action there until the count's army arrives to burn it down, leaving the Beastmen with less time to prepare their defenses.

It depends on whether Scarloc is willing to cooperate with us despite the emmity, whether because his Wood Elves recognize we're now blessed by Kurnous or because they want to avenge the grove.

We would probably need more troops than just Scarloc company and the Lightfangs to take the grove.

At least another company will be necessary.
 
Middle Mountains Campaign Part 10 New
[54+25(Fanriel Intrigue)+20(Shroud of Invisibility)+20(Hush)-10(Weary)=109/100]

[98+10(Beastmen Intrigue)+10(Forewarned)+10(Know What To Look For)-10(Chaos and Confusion)=118/100]

The Beastmen have your scent.

Howls and braying war-screams echo through the forest behind you as your feet pound against the mossy ground, running with every bit of speed you can eke out of your tired muscles.

You dismiss the veil of Ulgu around you as pointless, your haste forcing you to leave a very recognizable trail. You could cover your steps with The Wilds Undisturbed, but with the Beastmen so close behind you there is little point.

Your long legs eat up the distance as you leap over the undergrowth, small hummocks and shrubbery, bursting through spiderwebs and snapping branches. Occasionally a black-fletched arrow whistles through the air behind you, but you pay them little heed: at this range, in this visibility, a hit would be a miracle, and penetration a statistical impossibility. At times you catch glimpses of your pursuers: a mixture of Gors and Ungors, bounding after you on their caprine legs: as much as you might have put the Bestigors to flight before their main force remains untouched, and a fleeing foe always seems far less fearsome.

While Beastmen could never match an elf in agility or reflexes, you are forced to admit that in a dead run, your superiority is at best marginal, and the terrain is far too restrictive to summon a Shadowsteed.

So instead you make a distraction.

[18+21(Fanriel Magic)+5(Abundant Ulgu)-10(Weary)=34/100]

You draw forth Ulgu from the shadowy forest around you and shape it into vortexes of magic that take the form of smoky, indistinct figures that are all but invisible in the gloom, set loose with only one purpose: "Kill Beastmen."

Unfortunately, it is rather difficult to focus on casting spells with your face caked in gore, while running for your life. You only manage to summon a couple of Elementals, and from the screams echoing through the forest make a good account for themselves, but there are hundreds of the Beastmen. The distraction is momentary at best.

But it is enough lead for you to reach the rest of your force with a little bit of breathing room.

You find them where you left them: the worksite looks as though a titanic beast had taken a bite out of the forest, leaving only a field of stumps where there had once been extremely dense woods.

The Ogres are in the process of finishing piling up the last of the tree trunks into huge bundles tied together with thick rope for ease of carry, while the soldiers stand watch.

There is a visible release in tension in Tinuthal's shoulders as you emerge from the treeline, only for it to immediately return when she sees the blood covering you, and the dents in your armour.

"Loremaster! You are wounded!"

"It isn't mine," you brush her off. "Most of it isn't mine. I am fine, I saw to the necessary healing."

There is a collective sense of relief from the Swordmasters, and Tulo visibly lets out the breath she'd been holding.

The humans are more apprehensive, eyeing your bloodied form with wary gazes, muttering amongst each other. You are not sure whether they are frightened of you, or whatever you encountered in the forest.

"What did you find?" Vaelon asks bluntly.

"Beastmen," you say as Eöl offers you a wet rag which you use to wipe off the worst of the blood from your face. "A corrupted Yennlaithvan, used as an entrance to the Beast-Paths. They are at most a few minutes behind me."

The Lightfangs immediately assume combat formation facing the forest, as you start walking towards the Westerlanders holding the outward perimeter.

"Loremaster!"

You spot Van de Rijder jogging towards you in a hurry, the question written large across his face.

"Get your men ready to fight. The Beastmen are not far behind me.

The Westerlander nods curtly, sweat running down his brow as he looks up at you.

"What are your orders?"

Your mouth presses into a thin line as you consider your options.

You could take a defensive posture here, catch the Beastmen as they emerge from the treeline. They will most likely be strung out and tired from chasing after you, not to mention their morale cannot be the best right now. If you smash their vanguard and send them running again, you will have nothing more to fear from them for the return trip.

But if by some curse of the Dark Gods they manage to retain some manner of discipline and hit your lines not as a staggered stream of enemies but as a solid mass… you will be in trouble. And of course, waiting here any longer than you absolutely have to has its own inherent risks, with both Greenskin and Beastmen reinforcements almost certainly on the way, and every moment of delay in getting the vital intelligence back to the Elector-Count matters.

So what then? You could set on the return trip immediately; the Greenskins did not pursue you to the forest, so it stands to reason that the Beastmen might not be eager to follow you into the hills. But if they do, you risk being caught between two enemies that you would have hard enough time dealing with individually. You also won't have time to arrange optimal marching formation, and rushing things might sow fear into the humans.

-Decide what to do.
-Six hours moratorium.


[] Take up full defensive formation, give the Beastman a bloody nose and then retreat in good order.

[] Get moving immediately, you'll deal with the pursuers if and when they catch up to you.

[] Write-in.
 
Last edited:
[] Take up full defensive formation, give the Beastman a bloody nose and then retreat in good order.

This makes the most use of our small elite force and their general lack of morale.
 
You could take a defensive posture here, catch the Beastmen as they emerge from the treeline.They will most likely be strung out and tired from chasing after you, not to mention their morale cannot be the best right now. If you smash their vanguard and send them running, you will have nothing more to fear from them for the return trip.
Beastmen are definitely coming back with greater numbers as a certain old hermit with a laser sword in the desert with two suns would say.

[] Take up full defensive formation, give the Beastman a bloody nose and then retreat in good order.
 
Defensive formation. We still get all of our massive bonuses in a fight against Chaos Beastmen, except Kurnous' blessing of course, and this time the Beastmen won't have the benefit of massively outnumbering us.
 
Voting is open for the next 21 hours, 18 minutes
Back
Top