Due to the foresight of the Council to have all military vehicles park in a state of perpetual readiness (upon cargo pallets, fueled with full ammo stores) and the Jumphawk's maintained in a similar fashion (down time maintenance occurs ASAP, immediately following a landing refuel to top off the tanks) it is a small matter to issue the 'go' order last moment to Wojtek's Winners and in under 3 minutes the Jumphawk is airborne.
At first the flight is uneventful, nothing visible through the Mist, even with the powerful halogen spotlights flight would be sketchy without the VORTAC beacons and the geomapping data.
Then 3/4 of the way to the L.Z. there comes a sledgehammer like blow that rattles the fuselage, followed quickly by 2 more in rapid succession. And now a hiss, like water dumped in a hot pan. The source of these noises is a mystery until another blow occurs on the cockpit area in full view of the pilot and co-pilot. A kamikaze run by a Sturgis full against the cockpit window, which fortunately is not glass but reinforced plexiglass designed with birdstrike in mind, the resultant gooey smear would have ruined visibility if the copter was reliant on sight but does little other than unnerve the crew with sudden and brutal impact.
The intermittent hiss is soon identified as well, a pencil thin filament falls against the canopy and sizzles briefly as acid etches shallowly into the plexi.
The hardy construction of the jumphawk, workhorses designed to carry your metallic titans into battle through any inclement weather and function regardless of minor damage get Comrade Bear and it's compatriots safely to the landing zone. The Cargo pallet cables are released and Woj goes about their assigned task of bringing light into the gloom.
Without a second thought other than getting the Mobile mortar out to the battle, the pilot radios back now to Savannah they received no orders beyond get them to the front. They advise Savannah of the 'as yet' ineffectual attacks, but without clear orders are loath to return risking damage to the engines and rotors.
[ ] Write in some orders for the Jumphawk now that it's primary mission is complete.
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(OOC) All your forces are assumed to be in overwatch and holding ground if / when that changes and you wish to take forces mobile or do something unexpected please inform me clearly.
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Please roll 1d10 for southernmost bridge AKP's to notice 'furtive movement' nearby.
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Fort Pulaski is threatened by 3 sizable swarms of 'Sturgis' (27, 32, 38) at the 3 unit visibility line, their are also 15 units of Deep Ones (combat spaced) supplemented by Cat-Zeros 2 sheldons, and a single Gudis all attackers are coming from the ocean side of the Fort.
Fort Garrison consists of 5 fixed T-95 Artillery & 5 Anti-Kaiju Platoons.
Also Please roll 1d10 for troop's to notice 'furtive movement' nearby (from the West, opposite side of Fort from the beach landing).
(OOC) perform the notice roll before stating which targets are chosen. Outcome may allow you additional targets.
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Savannah is threatened by a sizable beach landing as well. (Thankfully the Captor Naval mines thinned the herd considerably) but the approaching force hit 2 km out according to your sensors and seem suddenly hesitant. The force mills listlessly, wary, their morale unquestionably shaken... but by what?!?
Sensors make out 45 units of Deep Ones, 8 sheldon, 4 Gudis and no less than 10 flocks of Sturgis (nearly 20-30 individuals to a flock) and a 40-50 high altitude paratroops descending slowly.
Savannah garrisoned troops consists of 30 fixed artillery positions (8 in range of the hostile landing forces at sea) and 30 units of AKP's manning the DP earthen berm wall (six of these are in range of the milling forces).
Standing conventional forces at Savannah's disposal - (Awaiting Orders)
ALSV Dune buggies (x2) Savannah Protectorate Law Enforcement
'Jumphawks' (x6 5) -1 dispatched with Woj
'Little Birds' (x1 elite)
'Pathfinders' (x1 elite)
'Cobras' (x1 elite, x2 conventional) x1 Savannah Protectorate Law Enforcement chopper
T-95 AK-Artillery Batteries (x2)
T-100 AK-Tank (x2)
Attached Atlanta troop x1 Tank
M1131 Stryker troop transport: mounting 2 AKP's (1 in stryker, 1 in Conestoga trailer)
ALSV Patrol Groups (x2)
AN/TWQ-1 Avenger AA squad (x1)
M270 Multiple Launch Rocket System (x1)
SPLL & Resupply trailer (x1)
Resupply Platoon (x1)
Anti Kaiju Platoons (x3 elite Jacketed, x3 conventional)
Motorcycle Club Militia (x3 elite, x1 conventional)
Civilian Militia (K-9) (x1)
Combat Engineers (x10)
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(OOC) Currently no other City, Outpost, or standing force in the field are in danger (yet).